Gradius II was never released this side of the world (but you can grab a repro built up totally with new parts from Bunny Boy here [link]). Uncle Tusk was faster than me and finished a reproduction box first (which looks totally amazing, grab yours here [link]). His tries to resemble the Konami retail style while mine sticks to my chosen standard size based on the exclusive european mini boxes. Also my logo was reconstructed from the Japanese released game. But I don't (I can't) compete with nobody, I just like to share my designs.
Gradius & Gradius II are trademarks of Konami. The Nintendo Seal of Quality is for display purposes only.
Wallpaper for OBLIGATORY ICE LEVEL DAY! An event held by The Speed Gamers! Check out [link] for details! And please stop by the OILD page at: [link]
The Speed Gamers are a group of noble nerds who play video game marathons as a live show to promote charity. From December 16th-19th, they'll be playing all the Zelda games to raise money for Rockin' H Ranch, an organization that arranges fundraisers for three different charities! Check out their site here: [link]
Tune in! Donate! Spread the word! 100% of the donations go to the charity, NONE to the gamers themselves! Heck, if you donate you might win a prize or two! See you there!
Don't forget to check out the OILD '10 site: [link] and the OILD '09 site: [link] for the previous years' OBLIGATORY ICE LEVEL DAY SOUNDTRACKS! They were done by some awesome artists, such as:
I put this in the 3D category as this is currently more true to the 3D render then the paint-over at this point. I got global Illumination working a bit, and tried to block out more details then normal.
Inspired by the awesome designs from the anime "Royal Space Force: The Wings of Honneamise"
I may go ahead and pain tover it completely, and redesign some of the details on the plane.
The Renault RS01 was the first Formula One car to be powered by a turbocharged engine. It was also the first to use radial tires, which were provided by Michelin. Designed by André de Cortanze and Jean-Pierre Jabouille, it first appeared at the 1977 British Grand Prix. The rules of F1 at the time permitted 3.0 litre engines of natural aspiration, with a clause for a 1.5 litre supercharged or turbocharged engine.
None of the teams had pursued this avenue, and stuck to Ford Cosworth DFV engines, whilst Ferrari, Matra and Alfa Romeo concentrated on developing Flat-12 engines for their cars, and their customer teams of Ligier and Brabham. Leading French car manufacturer Renault decided to develop a 1.5 litre turbocharged engine, and a car to accompany the powerplant.
I'm a huge Gradius fan. It all started with the sister title Life Force on my NES. Since then, I have been a SHMUP fan my whole life.
When they released this Gradius Sky Girls 1/60 Scale Vic Viper kit last year, I just had to pick it up. I am pleased with the results of my work. It looks pretty good, but I'll be honest, it isn't one of my best works.
Despite what I've read from model review places online, this kit, for whatever reason, was an absolute pain for me to put together. This kit is supposed to be snap-together (similar to all those fun-to-build Gundam models), but it certainly didn't work that way for me. Often I had to remove tabs, fill gaps, and do so many other modifications that I felt like I was assembling a poorly casted resin kit rather than an injection molded Japanese model. Maybe I got a bad shipment or something, because no one else seems to have any complaints regarding this issue in the slightest.
Anyways, enough of my complaining. I'm hoping that if anyone else decides to build this kit that they have a much easier time than I did.
I love Gradius and the Vic Viper, but much like the game, this kit was difficult to get through, and required a lot of skill and patience. However, in the end, that made the reward all the more sweet.
I havent oekakied in a while, so I thought.. what if iI drew Vic-Viper? I've been eagerly awaiting the new Gradius game Gradius 5 *which is being created by Treasure*. So here's my latest. Not my best. Probably going to be my last oekaki again for a while, Highschool is going to start soon >_<. Gradius fans should like this picture hehe. The orange thingies are the options, and Vic-Viper is firing the Laser weapon. I sorta rushed in the power up bar too and background, but i'm happy with it still anyway, afterall, its Gradius!!!
A custom 3-D Bead Sprite of the Vic Viper from the Nintendo game "Gradius". Contains around 5,803 beads that make up 92 separate pieces which interlock to form the final piece. Sorry, no tutorial for this one yet, but maybe one day...
Well, this week has been incredibly interesting and Gradius themed. My copy of Retro Gamer #72 arrived (a retro game themed magazine, believe it or not, from the UK), which contained a cover story on Gradius, the history, and believe it or not, a two-page spread interview with me and my quest to break the 25 year old world record that's on Twin Galaxies' books. (Which, interestingly enough, i did accomplish, after three years of trying, the day after i recieved the magazine in the mail.)
If you're interested, the article/interview scan is here to read.
Anyway, i can't help but be phenomenally excited about everything going on, and while at work, i took another PS screw around pentool project and made something that would be cool to see, possibly as a shirt design or something.
I hope you like it. I kinda wish i had illustrator handy to where i might have been able to add some letters to it, but i think it works fine as is.
honestly, i never played Starfox but as asked me about to build the Arwing i came up with the idea to start this mission
i hope you like it
about the model: this model is just bad ass and if you don't have any experience with papercraft, this will break your neck
the edges are just sharp and the pieces horrible tiny (remind me a lot to the Amaterasu model)
the window is made out of foil, what was also new for me and not really easy, because i choose a very hard one the instruction was also one point, execpt the images i had no other references how to build this (i can't read hieroglyphics )
the wings are moveable from floating to rushing (ore whatever this is called ingame ) and it took me a second attempt to get this system working
but it was fun, and the model looks really cool if you wanna download it,
you can do this here but be warned, you will get no mercy from this model
old school fans know may this game too good some may love and some just hate it (ore both )
one of the greatest score shooter but also one tough if you don't choose the right weapon for the right situation you're just fucked
about the model: i just have to say this sometimes i have the feeling that the creator don't build there own models some are just badly designed but not in this case quite the opposite when i have to describe it, then only with one word !genius!
this model is just genius and you just know that "Irem" build this one not only one time everything fit just perfect
if i have to prefere a model as a starter then this one try it, build it and enjoy it, this one is just great
you can download the model here the power orb is also avaiable here
In this 3D Studio Max project I re-created the “Mirrored Core” from the game “Gradius Saga XI”. It was a fun project I spent 2 days on it. I had not done a Gradius related project for over a year. I was able to implement a lot of new techniques and more advanced skills that I have learned since the last Gradius design project. For the background I kept the terrain simple. I created sheer ice cliffs that I thought blended nicely with the idea of the “Mirrored Core” The cliffs have a reflective & refractive quality. For the weapons systems and the exhaust I used the “FumeFX” plugin to create the effects. The 2 front guns fire out streams of super heated purplish plasma that is globular and spreads out the further it gets from the source weapon. To get the effect I used a number of settings in FumeFX and also a standard “P Flow” particle system in 3D Studio Max which I linked to the FumeFX grid and the Fume FX source. I used a similar method to create the back trail exhaust. There are some differences like the spread and dispersion giving the exhaust a wider side to side flow rather than a focused one like the weapons. The construction of the “Mirrored Core” ship itself was fairly easy. I used Nonagons, spheres, cylinders, lines, camphor cylinders, etc. What I did with these basic shapes is convert them into editable poly’s and extruded or beveled them mostly into the shapes I wanted then merely attached those sections to each other. I finished the one side then mirrored the other side. The materials are where the real magic happens. I created a reflective material for the bulk of the ship seeing how it is a “Mirrored Core.” Some of the smaller details like the green & yellow smaller cores I used a highly reflective metal shaded type of material. For the main core I created a material that quite a bit resembles a bubble. I thought it fit well with the scene. The metal parts of the ship are all UVW Unwrapped with a metal texture and I even went a full step further by creating normals maps that I added in the bump map area of the maps pallet. The normals maps give a real feel of depth to the renderings. The final touch post-production work was done in Adobe. So that’s about it, I hope you enjoy.
This is a personificated GRADIUS's Hyper space fighters.
I draw this pic for my website's toppage.
Composition of this pic is affected by a photograph of BeForU 3rd arbum BeForUIII.
in the album's photo,They wearing them oun image colour.
ex,Riyu is blue,Noria is red...
I looked that pic,I thought "this colour is like Gradius's spaceships!"
From the left in a turn,Falcion β,Super Cobbra,Lord British,Jade Knight, Metalion,and Vic Viper.
This is a 7" Resin Bob-Omb done in collaboration with Deep Blue Realm - [link]
Sculpted and tooled by DeepBlueRealm, and hand painted by me. The piece is based on my Bob-Omb illustration
We'll be doing runs of 6 per color way and each piece will be one of kind as each will be hand painted and hand tooled by us. We plan on releasing a few color ways following this release of the black Bob-Omb. Each will come in a hand crafted box along with a 6"x6" print of the matching color way.
Release date will be September 2013.
Bob-Ombs will be $220 (national shipping included, international shipping please inquire).
For serious inquiries please contact us at email@example.com Since it's a limited release per color way it will be handled as a first come first served basis.
The boss at the top of the Waterall Stage in the 8bit Nintendo game Contra.
Made with PixelHobby beads. Exactly 60,000 beads; a full screenshot, plus a little extra added to the bottom (NES native screenshots are 57,344 pixels). Not made with Perler, Hama, Nabbi, etc., beads. Here's the company's web site: [link]
This has been completed for over a year now, but I started assembling it over three years ago. That's how freaking long this thing took to make. Thirty baseplates, two thousand individual beads per baseplate. Here's a closeup macro picture of a single baseplate, so you can see what one looks like up close:
I wanted to thank everyone who has admired my work. I did not expect such a repercussion. I confess I am extremely happy.
This art was the result of 80 hours of work, divided into 20 days. About diamonds that many people ask me where are the answer is as follows: Are in their hearts, their minds and souls. If my art reached them, then you are the diamonds Lucy. This art was a small tribute to a song that inspires me a lot.
I'm developing a comic book-themed music, it will have the colors as vivid as this graffiti. I ask that they continue with me here on DA :
Comic based on the Beatles song Lucy in the sky witch Diamonds.