JWildfire V1.64 release - the dark-beam-edition:-)Just released JWildfire V1.64 which is ... again ... another milestone! This time primarily driven by comments and works of Luca aka "dark-beam" at dA, big thanks to him Luca invents lots of formulas for different fractal software and especially pointed out the problem that JWildfire not accepts numbers with more than 3 digits after the decimal point. I knew that (once), but it got out of focus. But now it is fixed, and 7 digits after the decimal point are guaranteed in most of the cases. This is a real big improvement! Additionaly, the mouse-dragging of parameter is more accurate and supports also the "Fine"-setting (i. e. activate the "Fine"-button to increase precision).More Like This
Here is a screenshot:
And, additionally, there are some more really cool new variations invented by Luca included into the new version. You can see some of them in action by trying the new "Rays"-ra
New Revolutionary Algorithm for the Mandelbrot setGreat things have happened. A new algorithm (method of calculating) the formula for the Mandelbrot set, z → z^2 + c, has been invented which calculates a deep magnification motive from (the border of) the Mandelbrot set about hundred times faster than the so far existing method as used by for example fractal eXtreme. But more of all that you can read if the journal,More Like This
Pertubation for the Mandelbrot set
written by :icondinkydauset: where you can read the history behind. Amongst all he links to SUPERFRACTALTHING MATHS written by K I MARTIN. which is a one and a half page pdf-document describing the theory behind. Sorry I haven't got math behind it yet But maybe the diligent reader soon may do
This new algoruthm so far is implemente
Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMore Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical
Masks with texture in UF with no Orbit Traps.How make masks and put texture on them with no Orbit Traps.More Like This
I'm sorry I don't do tutorials with illustrations.
Gerda1946 has made a tutorial for masking Orbit Traps. http://gerda1946.deviantart.com/art/Masking-Simple-449414855
You can also mask any layer with no Orbit Traps.
I adapted this method from that of Jimpan1973 http://jimpan1973.deviantart.com/art/Ultra-Fractal-Masking-Tutorial-134953138
As Gerda says, masking consists first of making part of a layer transparent so you can see the layer below in places.
You do this in the Opacity part of the Gradient window.
It is at the bottom of the stack.
Click on the big blue arrow and choose Link Color and Opacity.
Then lower the node of a coloured part of the gradient.
You well see that part of the layer below becomes visible.
This works well with multicoloured gradients.
You can get some surprises.
You also need to make sure the edge of the transparent part is clean cut or the resul
Isolating Structures In MB3DHow to clean up your image background ~More Like This
Wow. I haven't done a journal in ages. I thought I would share a little trick for getting a nice clean background when you want to isolate a structure in Mandelbulb 3D. Why? Because sometimes the structures behind the main focus of your image or the main structure are either just small repeats of the main structure, or they are fragmented and in one way or another just not as interesting. Or the background might bury the foreground object in detail or draw attention away from what you really want the viewer to focus on. People strive for a lot of detail, and that's fine, and sometimes it works. But often I find that there's no main focus to frame your point of view. (Edit: I forgot to mention this is made using Mandelbulb 3D version 1.8.2 and I fixed a few typo's!)
Sometimes you're able to focus on the foreground structure through clever use of fog, lights and depth of field settings. Nothing wrong with that either, so this is just another