Some unused formulas that you might tryNobody seems to use those formulas; why not?More Like This
Makin-NSR-tri and Makin3D-1 etc
MagVsXYZ + variations
MandyCousin + variations
OctaFullIFS, SierpinskiFull (to be tried rotated, very different form normal version)
Sierpinski3alt + other alt formulas
ATetraVS + ATetraVS2
Hours of work for nothing. Please, post your results with some of those!
Update for Mandelbulb 3D - v1.8.3Jesse has released an updated version of Mandelbulb 3D - v1.8.3!More Like This
Download it from FractalForums at: http://www.fractalforums.com/index.php?action=downloads;sa=view;down=43
In Jesse's own words;
"Please read the textfile in the archive for a short documentation.
If this version does not work with Win2000, i can only say sorry, dunno why!
USE ONLY SAME PROGRAM VERSIONS TO CONTINUE ANIMATIONS OR BIG RENDERINGS DUE TO COLOR OR LIGHTING CHANGES! ALSO FORMULA UPDATES CAN CHANGE RENDERINGS!
What is new in version 1.8:
- New compiler, new look.
- Transparency option in postprocessing, amount of it in object colors.
- Stereo function is more accurate.
- New diffuse map options for object coloring.
- Saving also the internal image buffer along with M3I.
- Addition option for lighting like intensity for all lights and background
image, usage of downscaled background image for ambient color.
- Drag&drop Png files with internal parameters and textfiles with txt pars
IctusSvegliarsi una mattina e non essere più come prima.More Like This
Un braccio che non si muove,
la lingua che non risponde ,
non è soltanto una pessima rima.
Vorresti fosse un incubo brutale,
invece, è la realtà che ti assale
ed hai paura che questo sarà il tuo nuovo essere normale.
Ma dentro hai quella rabbia che non ti lascia mai,
quella voglia di urlare che non mollerai.
Allora, muovi il braccio
poi le dita, una dopo l'altro,
fino a che non scriverai.
Muovi anche la bocca, e schiocca la tua lingua,
fino a che non parlerai.
Fallo una, cento, mille volte, fino a stare male
e poi ancora all'infinito,
per tornare ad essere normale
per non sentirti finito
Waking up one morning and not be the same again.
An arm that is not moving,
language that does not respond,
is not only a bad rhyme.
Would you like to be a brutal nightmare,
Instead, the reality is that you are assailed
and you fear that this will be your new normal.
But that anger inside you that never l
Preludiu AmorosMa stercor usor pe la spatele tauMore Like This
Si-ti cuprind corpul cu bratele
Mangaiandu-ti cu degetele sanii rotunzi,
Abdomenul fin, fesele arcuite,
Parul in forma de spic de deasupra sexului...
Iti sarut gatul, umerii, soptindu-ti
Vorbe dulci in urechea dreapta...
Te intorc incet spre mine si iti sarut cu patima
Fruntea, ochii, nasul, gura...
Ma las in jos usor sarutandu-ti
Trupul sublim de zeita pana ce ajung
In genunchi in fata ta muscand senzual
Doar cu buzele,locurile cele mai intime
Ale fiintei tale de o frumusete sora cu subtilitatea angelica...
Knots in Mandelbulb, and a videoMessing around with the torical coordinates (I found them http://www.fractalforums.com/theory/toroidal-coordinates/msg9428/#msg9428 here) I was able to find a distance estimation for the torus; once you find a DE you can import it in Mandelbulb3D, in Fragmentarium and in many other softwares. DE equals to an implicit surface. Links; http://en.wikipedia.org/wiki/Isosurface or http://iat.ubalt.edu/summers/math/platsol.htm (In MB there is no polygonization and the surfaces are infinitely smooth, so it's a lot better than this btw)More Like This
I wondered what could happen if I take a string that runs on the surface of the torus never intersecting itself. This leads to a knot! More precisely "torus knot". I was finally able to find an explicit expression for the DE of the torus knots! That was never done before.
Knighty helped me to further improve this, to get even more complicated figures.
Here you go - see the topic!
Please go also to the last pages
Important news - MB3Dhttp://www.fractalforums.com/index.php?action=downloads;sa=view;down=33More Like This
I submitted at FractalForums a new version of the official MB3D, with new versions of my formulas. The additions are "minor" but they can be very important in some cases...
1. I finally was able to do apollonian style fractals, after a long time reading formulas of all sorts. For now the formula is 2D + linear in z but in the future I might be able to do it in full 3D (?).
2. I added two new example files to the parameters (with permission). Open them and examine how they work, you should be able to learn how DIFS work. Also see this tutorial;
I have not enclosed it in the official binary because FF's hosting space is very limited. But you can see it here.
3. I made new versions of Polyfolding for normal fractals and for DIFS; they work a lot better - noise is 100% removed in some cases, or reduced greatly.
Big Thanks - Parameters and Tips For BeginnersA Big ThanksMore Like This
I was pleasantly surprised to receive my second DD yesterday! The piece was Could Be Trouble. Many, many thanks to DragonWinter for choosing it and the kind words she used to describe it! And of course thanks to all those who took the time to comment and fave the piece!
Are we looking hard enough?
This is more for the beginner who may be discouraged. I was just wanting to offer some input on a few things. In the past few months or so (actually the past year) I've had a bunch of time off from work because the construction industry is so slow. Because of that I have had an extraordinary amount of time to play with fractals. And it is partially due to those circumstances that I have been able to create a lot of nice pieces and also learn MB3D. I'm only saying this because I wanted people to know that while I have an eye for 'finding' interesting things
Mandelbulb 3D ~ Navigating TipCan't Get There From HereMore Like This
I thought that title was good as sometimes it's difficult to navigate MB3D pieces. It may only be me who has difficulty, I don't know. I Don't use the 3D navigator exclusively like many do. So it occurred to me that some of the pieces that I've posted parameters for may be difficult to tweak if you use the navigator exclusively. If you don't have any problems with the navigator, just disregard this journal, otherwise, read on.
My way or the highway...
Of course not. Everyone has their own techniques and favorite ways to explore. To think there is only one way to explore in MB3D is ridiculous. And I'm certainly not saying there is a best way either. What ever works for each of us should not be shoved off on others as the best or easiest way to go about things. What I'm discussing here will be how I go about it and how that might present problems to others if I happen to post parameters on a piece. Or perhaps you suddenly find that after adding a formula to your
Mandelbulb 3D ~ Mastering 3D NaviBet that got your attention ~More Like This
Well I'm sorry to suck you in by that devious title! I haven't mastered anything, but I did finally put together all the useful advice given in comments from a recent journal (http://haltenny.deviantart.com/journal/42966411/) I wrote on navigating with the 3D Navi tool. The funny thing is I brought up my solution to navigating at Fractal Forums back in May and FractKali responded with a much better solution than mine, and I either didn't read it thoroughly or simply didn't understand it. So I want to make it clear that I am simply passing along advice from the comments I've received here and at Fractal Forums. I just want to organize and better explain the procedure in case any have missed some of the comments.
I almost always offer this disclaimer. I readily claim that I am far from an expert with MB3D. If beaten over the head with information enough times, it eventually
Isolating Structures In MB3DHow to clean up your image background ~More Like This
Wow. I haven't done a journal in ages. I thought I would share a little trick for getting a nice clean background when you want to isolate a structure in Mandelbulb 3D. Why? Because sometimes the structures behind the main focus of your image or the main structure are either just small repeats of the main structure, or they are fragmented and in one way or another just not as interesting. Or the background might bury the foreground object in detail or draw attention away from what you really want the viewer to focus on. People strive for a lot of detail, and that's fine, and sometimes it works. But often I find that there's no main focus to frame your point of view. (Edit: I forgot to mention this is made using Mandelbulb 3D version 1.8.2 and I fixed a few typo's!)
Sometimes you're able to focus on the foreground structure through clever use of fog, lights and depth of field settings. Nothing wrong with that either, so this is just another