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Military
:iconcasjeep:
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Garindan. I love him. Have a toy figure on my desk actually. With an M4 sopmod strapped on. <_<

PS:
Done for Sony Online Entertainment's Star Wars Galaxies Trading Card Game.

Shout out to Roger Chamberlain, Art Director for the project.

Work is copyright to Lucasarts Entertainment (explains why you don't see signatures anywhere on the work as well...). You can find the higher res wallpaper versions here: [link]
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Long time no post!

Finally, some work that I can actually show that isn't under NDA.

Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This here is the Combat Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams. Inspiration for this was a combat swimmer's wetsuit and gear and some cult sci fi elements thrown in to mix it all up.
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This is the Sniper Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams. I was asked to go in a more 'urban' direction and to make good use of the colour blue to signify their non-military, more police like background. Her gear had to feel somewhat more comfortable..almost cushy. I suppose it helps to endure those many hours..even days of waiting in absolute stillness.
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one depicts an assault on a jungle base. A second Wanzer detachment prepares to flank a distracted line of defenders. This image uses some 3D as a base (images of models that I re-cut-and-pasted and then painted over). It also contains my favourite personal 'design additions' thrown in at the painting stage, such as the ERA-tiles on the green approaching Wanzer arms, as well as the dual pile bunkers on the Frost with its back against the rock.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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tuts
:iconcwalls:
Collection by
Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

I took plenty of inspiration from the Michael Mann film of the same title for this image. :) It's not quite a robbery, but its always been a fantasy of mine to see mecha in a somewhat similar situation.

I won't really give away the story, but here is basically an invading militant group performing a blitzkrieg strike on a city. The 2 green terrorist Wanzers are creating a distraction with local law enforcement units as the main force heli-drops onto the highways of the city; using the route to hasten their advance to the city center (where they will eventually do more damage) and getting as many civillians involved as possible, thereby affecting the police's ability to respond with deadly force. Nastyy.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one depicts an assault on a jungle base. A second Wanzer detachment prepares to flank a distracted line of defenders. This image uses some 3D as a base (images of models that I re-cut-and-pasted and then painted over). It also contains my favourite personal 'design additions' thrown in at the painting stage, such as the ERA-tiles on the green approaching Wanzer arms, as well as the dual pile bunkers on the Frost with its back against the rock.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

My second favourite image, this one also involves the most 3D(base model provided by Verawat.V) and photo textures. Aside from helping to conceptualise the operations hangar area, along with the entrance to the observation deck and rest of the base... I thought it was a good opportunity to try something more... symbolic? The original render and angle by V was too good to pass up the opportunity.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

After their failed attack on the jungle fortress, the surviving attackers flee into the jungle, where they enter a deadly game of cat and mouse with a counter-assault force sent in to hunt them down. This piece started as a pen sketch on paper.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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dfsgdfg
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Front Mission
:iconllopnegre:
Collection by
Hi all, just sharing a design for a personal project about to be released in September! Will update my journal soon :)

Tools used: Google Sketchup and Photoshop CS5
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Hi all! sorry for my long absence here on DA.

I bought "Front Mission Evolved" last week and it is awesome but the campaign so short. I like the mech "Wanzer" designs and the possibility to create your own compilation.

Well, this was my inspiration for this fanart. :)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

I took plenty of inspiration from the Michael Mann film of the same title for this image. :) It's not quite a robbery, but its always been a fantasy of mine to see mecha in a somewhat similar situation.

I won't really give away the story, but here is basically an invading militant group performing a blitzkrieg strike on a city. The 2 green terrorist Wanzers are creating a distraction with local law enforcement units as the main force heli-drops onto the highways of the city; using the route to hasten their advance to the city center (where they will eventually do more damage) and getting as many civillians involved as possible, thereby affecting the police's ability to respond with deadly force. Nastyy.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
Show
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Regarding the title-- Yes, I am a huge fan of the Syndicate series (its a classic Bullfrog game). :p I really can't wait to see what EA and Starbreeze will come up with for the next installment.

Anyways, this was a quick one to illustrate an orbital elevator falling through the atmosphere as the terrorist force (from the previous images) brings the fight into the heart of the city. Shown here are brown local military Frost-model Wanzers deployed alongside infantry to defend a city block, blissfully unaware of the... gravity of the situation.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Front Mission
:iconagent-t0f11:
Collection by
hello

click download for a bigger view!
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Finally!!! :faint:
I haven't done anything new for some time,so I decided to brake my hibernation,and let you all know that I'm not dead yet!
Oh,and look!ANOTHER MECH. :grump:
I'm having some serious lack of inspiration lately,so,yeah-nothing new-mech,soldiers and ruins-stick with what you know best. :)
There is still work to be done on this one(like fixing that damn mech legs),but as I said-lack of inspiration.That,and of course,my infamous laziness! :P
Still,I hope you all like,nonetheless. :)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

I took plenty of inspiration from the Michael Mann film of the same title for this image. :) It's not quite a robbery, but its always been a fantasy of mine to see mecha in a somewhat similar situation.

I won't really give away the story, but here is basically an invading militant group performing a blitzkrieg strike on a city. The 2 green terrorist Wanzers are creating a distraction with local law enforcement units as the main force heli-drops onto the highways of the city; using the route to hasten their advance to the city center (where they will eventually do more damage) and getting as many civillians involved as possible, thereby affecting the police's ability to respond with deadly force. Nastyy.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! sorry for my long absence here on DA.

I bought "Front Mission Evolved" last week and it is awesome but the campaign so short. I like the mech "Wanzer" designs and the possibility to create your own compilation.

Well, this was my inspiration for this fanart. :)
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[edit: I have added a much brighter version of this picture to my scraps here: [link] ]

zomg I am totally obsessed with the game Front Mission by now.

It's a Nintendo DS port of the original SNES game. It's got awesome mechs, stratagy, billions of design oportunities, a compelling story, very nice sprite animations and is generally one of the best games I've played on the ds.

This picture will look very dark as I did it on my 'surface of the sun brightness' monitor, so if you're not lazy you should turn the brightness up to see this properly. It was meant to be dark but not rediculously so.

For reference of the mechs, I used two tiny gashapon figures I have, so I don't actually have these ones in the game.

I'm pretty happy with how this came out. Soon I will be happy with my digital stuff...but not quite yet!

Oh yeah And please full view...it looks cruddy if you don't ^^
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Psionics Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

She's kinda the 'special quiet one' that no one talks to for fear of having their brains spew from their eye sockets. I drew inspiration from plenty of Guyver for her.. and imagery of ninja obviously, most notably in the head wrap. :p

The rest of the details of her psionic alloy blades are in the image. She's my second favourite next to the Assaulter :)
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Assault Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

The inspiration for this one was a bomb disposal suit, but something that was less bulky, trimmed down to allow ease of movement and augmented with exoskeleton frame to enhance agility and power all round. I kept the helmet almost of a different style to emphasise the fact that these guys are allowed to don personal customised gear (partly due to shitty budgets for their unit). The helmet was probably specially ordered in from a zero-atmosphere combat exosuit or something, just to give him even more protection and special optics.

He has a cut-down slug gun for door...well more like wall breaching. The one other feature I am quite happy with is putting a field-command computer station on his back. I think it evokes the imagery of a soldier with a communications pack on his back. The idea I had was that since the entire team was comprised of only 4 members, they would need to double up on roles and duties. In this case, because of the crazy amount of armour, strength and survivability the Assaulter was packing, it made perfect sense for him to be the comms guy that the commander would always stick with (more like hide behind!) and as well as being the 'mule' of the team that carries all the heavy weapons to the fight... plus drag their asses out of the fire when need be.
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This is the Sniper Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams. I was asked to go in a more 'urban' direction and to make good use of the colour blue to signify their non-military, more police like background. Her gear had to feel somewhat more comfortable..almost cushy. I suppose it helps to endure those many hours..even days of waiting in absolute stillness.
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Long time no post!

Finally, some work that I can actually show that isn't under NDA.

Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This here is the Combat Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams. Inspiration for this was a combat swimmer's wetsuit and gear and some cult sci fi elements thrown in to mix it all up.
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This is what I do when I get bored with my toys :) I kitbash them into something I like. Was in a very cyberpunkish mood when I was thinking of this.

The Death Stars are a special airborne hunter/killer taskforce sent on manhunting missions. They specialise in urban operations where their flight packs let them get around quickly and silently. They are best known for using their chain-grapples to hang like bats in the shadows from where they use their multi-spectrum cameras to maximum effect, discharging their extended-range miniguns on their unsuspecting prey.

P/S: I just love the back of the Alien 'Nostromo' space helmet. It resembles a Panther's face somewhat when tilted at an angle. It may look goofy to some extent but that's part of the charm to me.
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Mecha
:iconcorndoggy:
Collection by
Nicknamed the Fiddler, on account of its crablike body and having one weapon significantly larger than the other.

Features

7.62mm minigun as its coax gun.
20mm vulcan cannon.
30mm autocannon
3 shot missile launcher with 1 set of reloads. Missile ammo can be freely swapped between ATGMs, SAMs, and special purpose scout drone scattering missiles.
Anti Missile Laser Defense pod.
heavy duty winch.
manipulator arms
active countermeasure deployment system
aerial deployment transport hitch
fully enclosed cockpit
an angry cartoon crab that WILL give you cancer
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

My second favourite image, this one also involves the most 3D(base model provided by Verawat.V) and photo textures. Aside from helping to conceptualise the operations hangar area, along with the entrance to the observation deck and rest of the base... I thought it was a good opportunity to try something more... symbolic? The original render and angle by V was too good to pass up the opportunity.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
Show
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No comments have been added yet.

Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one took the longest time, total of 3 days IIRC. Combination of 3D base and photo textures. Lots of painting and personal ideas for this one, so I hope you enjoy it. It is my favourite of the lot.
_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
Show
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

After their failed attack on the jungle fortress, the surviving attackers flee into the jungle, where they enter a deadly game of cat and mouse with a counter-assault force sent in to hunt them down. This piece started as a pen sketch on paper.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one depicts an assault on a jungle base. A second Wanzer detachment prepares to flank a distracted line of defenders. This image uses some 3D as a base (images of models that I re-cut-and-pasted and then painted over). It also contains my favourite personal 'design additions' thrown in at the painting stage, such as the ERA-tiles on the green approaching Wanzer arms, as well as the dual pile bunkers on the Frost with its back against the rock.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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FM
:iconnocturnalmisfit:
Collection by
a Wanzer from O.C.U.
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Regarding the title-- Yes, I am a huge fan of the Syndicate series (its a classic Bullfrog game). :p I really can't wait to see what EA and Starbreeze will come up with for the next installment.

Anyways, this was a quick one to illustrate an orbital elevator falling through the atmosphere as the terrorist force (from the previous images) brings the fight into the heart of the city. Shown here are brown local military Frost-model Wanzers deployed alongside infantry to defend a city block, blissfully unaware of the... gravity of the situation.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

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[EDITED: higher res file + sharpened image]

Image info:

This one took the longest time, total of 3 days IIRC. Combination of 3D base and photo textures. Lots of painting and personal ideas for this one, so I hope you enjoy it. It is my favourite of the lot.
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Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

This one depicts an assault on a jungle base. A second Wanzer detachment prepares to flank a distracted line of defenders. This image uses some 3D as a base (images of models that I re-cut-and-pasted and then painted over). It also contains my favourite personal 'design additions' thrown in at the painting stage, such as the ERA-tiles on the green approaching Wanzer arms, as well as the dual pile bunkers on the Frost with its back against the rock.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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DC Space
:iconfitchy101:
Collection by
Just a little concept for fun! modeled and rendered in zbrush composited and color corrected in photoshop!
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Another piece with Shawnaloroc's great model "Colony Lander" (www.renderosity.com/mod/bcs/co…. Background various NASA projects.
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The Space Suite H-305. Continuation of my "Space _____" series. An imagination of a 4-star space hotel suite in distant future...

And yes, the food boxes on the far right are actually Dharma food boxes from Lost.



Software Used:

3DS Max 10 - Adobe Photoshop. Rendered with Mental Ray.
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Full set [link]

Update #1: Now there is a male version [link]

General purpose space suit CM81 (Apsara Vehicles), a civilian model designed for long duration extra-vehicle activity. The back pack is from a different product line, a sport model that has similar specs of a military model without the military grade sturdiness.

[Boring background Info]
This particular combination is used by the Outer Solar System Alliance(OSSA), who has difficulties of acquiring military equipment.
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bloomy space chicks :)

Facebook: www.facebook.com/martin.faraga…

WebPage: martinfaragasso.com/
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Ukitakumuki
:iconzaeta-k:
Collection by
The rest of from 2005 :)

My bit of homage to classic sci fi concepts..!
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This has been floating around on the internet for a long while now in different edited variants, and since I've received acknowledgement that this will be appearing in the Blu Ray edition I feel I should post this for posterity! :)

So basically, IFS and myself had the privilege of being the first creative bunch to help provide a pitch image for Joseph Kosinski's pet project, Oblivion. This first "one sheet pitch" was done in Jan of 2008 by myself.

:iconartgerm: helped realise the title font! Needless to say we are extremely proud of how far Oblivion has come, even though we were tied down with other developments and never got to work on it after the previz stage.
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The brief was to paint a white shiny hero mobile suit in battle. First thing came to mind was the opportunity to channel some good ol' Yoshiuki Takani Powerdolls illustrations which I find mindblowing to no end...

The patch on his shoulder reads, "For All Mankind" cause you know, who else would he be fighting for, right? <_<

Illustration Applibot
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The brief was to paint a white shiny hero mobile suit flying off. First thing came to mind was the opportunity to channel some good ol' Yoshiuki Takani Powerdolls illustrations which I find mindblowing to no end...

Illustration Applibot
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Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Current Planetside 2 design
[link]
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So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010.

More on this piece:
-I wanted to create a highly sterile and ergonomic look to the repair and medical series of hardware, something that is equal parts efficient and easy to use, easy to mis-use ;p, and looks pretty identifiable on the field.
-Based off the M1-D1 SMG platform, to suggest a family of weapon and support systems designed around commonality in features, to help reduce learning curve.
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Umakik
:iconkelgar04:
Collection by
Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This is the dropship used by the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

Wanted to go for a menacing look, but still somehow reserved as well, in line with the CDS aesthetic. (they are police, not military) Gave the front profile a 'gaping maw' look when the cargo ramp is lowered, I was thinking a hound of hell unloading her precious babies onto the battlefield (right..). I felt the rotating neck segment could make her seem even more animalistic, on top of giving it a functional purpose, which is namely for balance and better vision for the pilots in confined urban zones.

Ramp opens to the rear too, for more versatility during unloading. Usually that's where the Battlesuit is parked though, so it might be a really tight squeeze trying to get out the back. *shrugs*
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"BEO Arch Invasion, robot destroyer that was sent from an unknown planet to destroy all living creatures on earth. but man will never give up the earth into the hands of a robot who wants to rule the earth. with all creatures on earth to join forces to destroy and repel the robot to exit from this earth.

and on size of resolution this according to demand in the contest "BEO Arch Invasion" is 1600x1200 pixels.

Credit of image on below ;
Character : BEO Arch Invasion Combined from BEO Arch with BEO Arch Angel deadly armor tail. from DAZ3D [link] Mighty mestophales and re-textured by me.
: Micheal 4 From DAZ3D from DAZ3D [link]
Outfit : US ARMY Morph by me and Uniform, and weapon from DAZ3D [link] Deepspace3d.
Background setting : Draw,manipulation and photoshop Brush by me.

Done with poser8, and final touch with Photoshop CS5 also with my small wacoom tablet.. :D

I made it as print (hope you choose it) ;). and This one without watermark. but respect the hard works please. and If you just love it, request the print on Deviantart ;) .I need some points more to upgrade my membership on DA :D.

NOTE :
Please don't use this artwork to any purpose, without my permission, other than requesting print version.
The signature on image will be removed as soon as you send me a note to do so.
* For print orders: Price can be adjusted or negotiated, and before adding to wishlist. Thank you.
* And don't forget after :+fav:, please comments are always welcome from everyone :D

I hope you like this one
Cheers!

:iconvi2doubleyu:

:devart: vi2doubleyu :devart:
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{edit: cleaned the drawing up more and added some details here and there... i suspect one of these days im either going to model it in sketchup... or paint it fully... damn lines are KILLING ME!!!!%$@ How do you people do it...}
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Happy New Year everyone!

2010 has been one helluva year for me, and I just wanted to take the time to pay my due respects to certain individuals in particular that, through their art or kind advice, inspired my growth as an artist.

**In no order of importance ;)**

***I am shamefully admitting that due to a long list and a terrible memory I find myself constantly adding names that I left out the first time round! :no: ***

:iconleinilyu: for the wonderful lunch convo we had at STGCC (the lineart is for you dude! I'm sorry its so scratchy, you know the story! lol)

:icongenocidalpenguin:
:iconvulnepro:
:iconchainsawdroid:
:iconlegato895:
:iconignusdei:
:icondistritopapillon:
:iconrub-a-duckie:
:icondcwj:
:iconiumazark:
:iconrichardchaplin:
:iconflaketom:
:iconpaooo:
:iconjouey-:
:iconshtl:
:iconrocketraygun:
:icon13wishes:
:iconwhoiszid:
:iconshanyar:
:iconjimhatama:
:icontabnir:
:icontalros:
:iconignusdei:
:iconshimmering-sword:
:iconpeteamachree:
:iconskybolt:
:iconflyingdebris:
:iconangelitoon:
:iconsteve-burg:
:iconsttheo:
:iconjepray:
:icon0800:

...this artwork here has been inspired by you in one way or another, and is dedicated to you! Hope you guys like it :)

PS: This was originally based off a design I found in one of my old sketchbooks from my army days, I guess I liked it enough to want to rework it using your works as inspiration.
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Psionics Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

She's kinda the 'special quiet one' that no one talks to for fear of having their brains spew from their eye sockets. I drew inspiration from plenty of Guyver for her.. and imagery of ninja obviously, most notably in the head wrap. :p

The rest of the details of her psionic alloy blades are in the image. She's my second favourite next to the Assaulter :)
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Done for Space Vagabonds [ [link] ] Gregor Theado 2009

Once in a while you get those crazy passionate clients that actually have vision and know what they want. Gregor is certainly one of them and it was a blast doing these characters and mechanicals for his RPG universe.

This would be the Assault Officer from the Colonial Defence Squadron. They are basically zero G trained rapid response/SWAT teams.

The inspiration for this one was a bomb disposal suit, but something that was less bulky, trimmed down to allow ease of movement and augmented with exoskeleton frame to enhance agility and power all round. I kept the helmet almost of a different style to emphasise the fact that these guys are allowed to don personal customised gear (partly due to shitty budgets for their unit). The helmet was probably specially ordered in from a zero-atmosphere combat exosuit or something, just to give him even more protection and special optics.

He has a cut-down slug gun for door...well more like wall breaching. The one other feature I am quite happy with is putting a field-command computer station on his back. I think it evokes the imagery of a soldier with a communications pack on his back. The idea I had was that since the entire team was comprised of only 4 members, they would need to double up on roles and duties. In this case, because of the crazy amount of armour, strength and survivability the Assaulter was packing, it made perfect sense for him to be the comms guy that the commander would always stick with (more like hide behind!) and as well as being the 'mule' of the team that carries all the heavy weapons to the fight... plus drag their asses out of the fire when need be.
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