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Sci-Fi
:iconsiscornr:
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Another new painting. depicting a scene where this suited guy fighting off a giant boss. Bam.


Photoshop cs5
Will be uploading a video in a few days! Thanks guys.
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My entry for EOW on conceptart.org

Don't forget to check my facebook page: [link]
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Apophysis 7X ;)
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Follow me on Facebook :facebook: - [link]

Big spaceships! ( [link] used for background/plate! Made by Sami Mattila)
As always - Photoshop cs3, intuos5,
~4 hours
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The Spirit of Java and her sister ship from the Unified Earth armada cruising out of the earth atmosphere.
They're about 1.6km long probably, or maybe a bit longer..

Anyway, I just used one of my country's island as the name :P

Hope you all like!

Done with Photoshop
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Featured
:iconrazielstarkiller:
Collection by
analysis on technical stuff....
feel free to comment......

thanks:D
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I doodled a sketch on my pad and finally had time to make it in 3D the other night, Face modelled in ZBrush 3, Pipes and render in Cinema 4D and postwork done in photoshop!!
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Yay! I made a brush set! *Is inordinately pleased with myself*

So. I've noticed that, on dA at least, GIMPers make up a lot of photomanipulators, but are vastly underrepresented when it comes to brushes. Especially steampunk brushes. For Photoshop, there are 27 different steampunk-themed brush packs. For GIMP, there is a grand total of one.

I came across this brush pack, and thought, "I really like these!" but they're Photoshop brushes and won't work on GIMP. (I think they're supposed to, but they don't. Maybe my version's too old or something.)

Anyway, I also wanted to see more steampunk GIMP brushes. So I made these. The pictures come from here - [link] (MUCH MUCH thanks to Wikimedia Commons!)

There are 16 brushes in this pack, sketches/plans of different types of steampunk-style machinery. Hope you like them!



Kay. Rules:
:bulletblue: You can use any of my stock for manips, references, etc. That's what they're there for. You don't have to ask first.
:bulletblue: If you use one of my pictures, credit me in the comments.
:bulletblue: Please comment or note me with a link to your piece - I'd love to see what you've made!
:bulletblue: Don't make anything sexist, racist, derogatory, or that promotes animal cruelty with my stock. Religious, political, opinion-oriented, or satire is fine as long as it doesn't insult other people.
:bulletblue: Most of all, be creative and have fun! It's art!
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Special thanks to Axeraider70 [link] for allowing me to convert and host this set of brushes he created! Please stop by his site and tell him thanks! Please make sure you use these brushes in accordance with the terms and conditions listed on his site.

The original set of PS brushes can be found here:
[link]

Enjoy!
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Clock to table or wall.
Mixed media. I have used in this work: a clock, cardboard, some piece of plastic and paint.
Measurements: 6,3 x 4,72 x 2,36in

-is not a terrorist device, just mark time-;)

More pictures in my Etsy Shop:
[link]
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3D Art
:icondeviantgrace:
Collection by
After a long time I finally had some ideas for a new render in my "Jazz in THE City" series (you can find the other renders here: [link] ). Here we can see her and her friends grabbing a quick snack at one of the food scooters on level 34 before heading up to one of the dance clubs at the top levels. It is a bit after midnight and Jazz has tonight off from her jobs. After relaxing and sleeping for most of the day she is now looking forward to hang out with Callie and Alina.
The characters were set up in Poser Pro 2012 ans in DAZ Studio 4.5. The scene was built, lighted and rendered in Vue 11.5 Infinite.
Ciao
TD
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A Bajoran beauty started her holidays.
Enjoying the sun at the pool.

V4, Bajoran head Morph, Sexy String, Amphrite hair.
Tricorder from timtek, Tablet, Energypistol from bandolin.
ISS enterprise.
All credits to Mylochka.
DS3/Reality 1.25/Luxrender 0.80

Thanks for looking
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I find close-up portraits to be one of the most difficult type of 3D images to pull off convincingly. Not just in Vue but in all rendering programs. Here is a recent attempt where I tried to do a fairly close-up portrait of my character Jazz. I imported the posed OBJ from DAZ Studio and then redid all materials and set up the lighting in Vue 8 Infinite.
Probably not spectacular, but overall I was pretty happy with the result and decided to show here anyway.

Ciao
TD
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valentines piece..
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illustrations
:iconboogieman44:
Collection by
The downloadable ZIP file (available at right) contains:

-Hi-res original measuring ~3900px on the long edge (roughly 13" (33cm) @300dpi)
-Hi-res alternate with topless nudity (same dimensions as above original)
-HD Wallpaper in both 16:9 aspect ratio (1920x1080, landscape) and 9:16 aspect ratio (1080x1920, portrait) of both original and alternate versions

The hi-res images are great for making small to medium size prints on your home photo printer for your own personal enjoyment!
~~~~~~~~

Alright so, if this picture looks a little familiar, it's because it's a redo of one of my images from ages past found here.

Actually did this a while ago now, just found it again and thought I'd upload it.

I was compelled to do this because of all these "draw it again" meme things I was seeing here and there, so I thought I'd give it a go. While doing this was fun initially, I think I got a little depressed as I went. A number of things I thought I was a little better at turns out I still suck at. The ride never ends. But for that, I strongly recommend doing one of these "draw it again" things to anyone who draws, it is a great exercise.

Anyway, hope ya like.

photoshop
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:3

add
Joystick on the PS3
Games for PC
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Mature Content


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Featured
:icondanakane:
Collection by
DOWNLOAD FOR A BIGGER VERSION!

Previous page (23 and 24): [link]

next page (27 and 28): [link]

cameo: Ren (Ren & Stimpy)
enjoy! drawn by me
I hope you like it! :D
__________________________
Es el turno de Alex Mercer!! finalmente me digno a dibujarlo wn se me había olvidado D:
Esta página tiene un secreto tipo spoiler en alguno de sus cuadritos, revela parte del final ¿podrán encontrarlo?..
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Well I'm not a Zoey fan but I just love her old design, if she was in that way and change her personality I completely will be her fan! XD

What design you like more?

Zoey belongs to TOTAL DRAMA REVENGE OF THE ISLAND© Fresh TV Inc.
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:star: When I saw this, I honestly didn't know or forgotten that it was a a lady red ranger inside, and was wondering if it would be a Brown Ranger :XD:

In Samurai Sentai Shinkenger, she would be Kaoru Shiba, the Princess Shinken Red

In Power Rangers S Samurai, she is Lauren, 18th leader
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Features all 40 characters in Total Drama. I'm gonna do a big write- up for each when they're guessed.

Remaining Alejandro, Anne Maria, Beth, Blaineley, Brick, Chef, Chris, Courtney, Dakota, Dawn, DJ, Eva, Ezekiel, Geoff, Gwen, Harold, Heather, Izzy, Jo, Justin, Katie, Leshawna, Lightning, Lindsay, Mike, Noah, Owen, Sadie, Sam, Scott, Sierra, Staci, Trent, Tyler

#34: (Crazy.)

#40: B I seriously do not get why everyone loves him. Well actually I do, because most characters loved my TD Fandom are the worst ever. B doesn't talk, and he's smart. He was booted 3rd. That's pretty much everything about him. I don't get anything people can stem from him being in love with Dawn or anything like that. Also he's SOOO FUCKING USELESS. He makes shit to help his tribe and then he makes Dawn talk through him so he doesn't have to. USELESS PLUS USES DAWN. And it's obvious he CAN talk, so why doesn't he? Well I don't know since he NEVER TALKS he never got character development. He was the easiest target for Scott since he obv. doesn't care about staying in the game because all he had to do WAS TELL HIS TEAM SCOTT IS EVIL BUT INSTEAD, HE GETS HIS ASS VOTED OFF. Lol at anyone saying he was 'robbed' he could have easily saved himself but he didn't so fuck you you useless shit.

#39: Cameron If you know me sort- of well, then you should know well enough that I hate all characters who are 'Woe- is- me' characters. AKA characters who win and bitch about being weak or something and then don't do anything about it. Cameron is the most ANNOYING ever. He was carried by his team for absolutely no reason other than that he was nice and then when merge came he leeched off others (Jo, Zoey) and when it came for his one time to shine he managed to pull something out of his ass to win. He didn't deserve it at all and it made ROTI one of the worst seasons for me as his obvious win approached. It was like reading Spicker win.

#38: Cody I don't even have that much to say about him other than that he was obnoxious as hell and he's overrated as hell. He acts like a smug asshole all the time and it's not even to the point where it's funny because he's displayed as THE HERO. Which is disgusting. And his COUNTLESS NUMBER OF FANGIRLS WHO AWE OVER HIM are completely unjustified. Mainly the reason I hate Cody is because when he does something OMG WOW like punching Duncan the unjustified fans turn into justified fans, which is hella annoying. Most overrated TD contestant by far.

#37: Duncan K so I'm not gonna be so harsh on any fans of Duncan because.. well first of all you like whom you like, and second I can actually understand why Duncan would have fans. But I am far from one. He was IMO okay in the start when all he did was bully and act like a toughass because, well... he's Duncan. But then he started to lighten up and I hated it. One of my biggest pet peves with him is that he does bad things but doesn't get karma like all the other villains. He bully's Harold and then everyone loves him cause he gave DJ a bunny, thus making himself good. He cheats on his girlfriend (and just because Courtney is a major bitch doesn't excuse it) but SINCE Courtney is a bitch, he looks like the good guy when he treats her like shit. Seriously she probably went insane because of being so rejected by him and to top it off he WON. Also the writers' main pet, so whatevz #37.

#36: Bridgette I kind of feel bad for putting her this low but she never impressed me with anything and she never had anything different than 'the nice girl'. Even when Action came around her make- out sessions seemed so stupid and low to me, and I hated how she always got pissed off at Geoff for doing pretty much nothing. And then when her Alejandro thing came up I despised her because of how hypocritical it was. "GEOFF STOP LOOKING AT THAT GIRL!" "Oh, Alejandro~" I don't care if it was like a moment of desperation or anything. Hypocritical cheating borewhore.

#35: Zoey I'm now entering the people I dislike instead of hate. Zoey, while good in theory, was a bug flop in execution. I liked the idea of her and Mike but the way it turned out was horrible. First of all, they loved each other from the very beginning. No self- story, nothing. Also, she was another 'Woe- is- me" character who alwayyyssss depended on Mike. And when he didn't come RIGHT to her side she got pissed at him. Also I didn't appreciate her saying she likes weirdos and then stays away from Dawn because Dawn is weird. But the reason she made it... this far... up was because of the Commander Zoey thing. Seriously that was amazing how she was so fearless and took out Scott easily but then it was ruined by Cameron :roll: But she could've been better had some things been different, so let's hope for some changes in AS.
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:O Brushes, pen tool, and clipping mask only.
No stocks, or textures.

There is hidden peoplez in der too


A dystopia (from Ancient Greek: δυσ-, "bad, ill", and Ancient Greek: τόπος, "place, landscape"; alternatively cacotopia,[1] or anti-utopia) is the idea of a society in a repressive and controlled state, often under the guise of being utopian, as characterized in books like Brave New World and Nineteen Eighty-Four. Dystopian societies feature different kinds of repressive social control systems, various forms of active and passive coercion. Ideas and works about dystopian societies often explore the concept of humans abusing technology and humans individually and collectively coping, or not being able to properly cope with technology that has progressed far more rapidly than humanity's spiritual evolution. Dystopian societies are often imagined as police states, with unlimited power over the citizens.
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Featured
:icongubermensch:
Collection by
A poem by the Greek Philosopher Plato who described a complacency we exist with in and are afraid to change things because we fear the unknown.
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"Tyranny" (1997), acrylics on illustration board, 70 x 70 cm / 27,3 x 27,3 in.

frontcover illustration for the concept album "Tyranny" by the band SHADOW GALLERY
www.shadowgallery.com

I am really quite content with the result – of course, some things I could have done much better, but as I was told by the recordlabel, there wasn’t time enough to do so.
The CD came out one year later...!!!

I am often asked whether I just took a map of the world and simply painted into this the snake altogether with the flames. Well, actually I really drew the map with great carefulness and preciseness by hand. The labelling I did in parts by hand, in parts with the help of a so-called “scriber”. To make the map look old, I let paint, which I had strongly watered down, drop on it, smeared some other parts, etc..
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Inspired by :icongutter-child: Because she did this for Elanor--and because my wise master :iconpredatorspet: did this (inspired by G-C and El's monsters) I was finnally drivin to do this for Jacob.


So what do we got?




RESPONSIBILITY:
His duty. This one, side-by-side with Love are the dominant mindsets of Jacob's psyche. They work together to control his subconscious and keep him running properly. Responsibility dictates that there are things that need to be done--and with him in charge, they will inevitably be accomplished. Focused. Maintained. Balanced. in control.

LOVE:
His happiness. His reason. His purpose. Jacob is filled with Love. It's what keeps him going and the mother to responsibility. Love is his loyalty to his People, his friends and to Faith, Jacob's goddess. He needs love...so very much.

SADNESS:
The memories...the weight...the burden...the cloud always above him. The splinter poking at his mind. All because of a lifetime of uncertainty, regret and tragedy. Sadness will never fully leave him...and will haunt him forever.

BURDEN: Mostly this is just a collective tie between love, responsibility and sadness, mixing into Burden who relates most to Jacob's having to care for Himself, Logan, Faith and all his friends without anyone to really help care. Without much of a family.

HEROISM: His strength. His eternal courage. His altruism personified into his willingness to always defend--always protect--always fight for what matters most. Heroism is what allows Jacob to be the person he is. He will always have friends. He will always have people to cherish...and they will always have him. The world can try. The world can throw armies and monsters at him...he will always do as his courage dictates--and stop them every. single. time.
Fuck fear. There is NOTHING to fear.

MORALITY: Colorless and devoted. Morality has never--and never will fade away. it will never be forgotten. He is the piece of Jacob that. does not abide cruelty. He will never tolerate the acceptance of hurt. He is there. Always. Always watching through Jacobs eyes...he is not the piece that watches and keeps watching. If called, He changes the world. His voice will be heard. He will do what needs to be done--even if it means shooting you in the face.


....and finally....




W R A T H

The shadow of morality. The price of all his memories.. he is real. He needs all other to be awakened, and when his eyes come to open, he will crush what lies before him. WHATEVER lies before him. He is the behemoth. With him, nothing else exists. There is no world at all. no hope, in your eyes or his. There is nothing. Nothing at all...only your DEATH. Your slow, agonizing, horrible...BEFITTING death.
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Of course the title is a play on an old Hitchcock movie.

It had to be murder...


Created with Cinema 4D, Maxwell Render and Photoshop
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Featured
:iconjurislangins:
Collection by
Model: Bill Kaulitz
2052 is the year
"now that the nuclear snow has cleared, it's time to announce
the new world order is here. I am George Bush Senior the third,
your genetically engineered fascist leader. You are now ruled by a living computer.
You are one race, one fuck, one sex, one money, on a space ship to Mars, Noah's arch no holds barred, this planet will
explode in t-minus 4, cause your

Government loves you so sleep now rest assured
Your taxes make prisoners of war around the world
They'll mind warp and drug you rape your little girl
Your government loves you so sleep now rest assured
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"Nooooo future, nooooooo future, no future for you!...
God Save the Queen!
Her fascist regime!
There is no future
In England's dreamin'!..."


Ahem, no, it's not a punk of the late 70s, nor a member of the Sex Pistols, it's a bassist from one of my favorite goth band, Cinema Strange. Daniel. He is absolutely gorgeous!! One of the living sex-symbols on Earth (I put him on the same level as Johnny Depp, that is to say on the very very very top!!).
My first portrait of a man. I won't do many, I think.

(pencil)
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Nazi Victory Map
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www.mediafire.com/view/wwhan1n…
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www.mediafire.com/view/7yy76gu…
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2052 is the year
"now that the nuclear snow has cleared, it's time to announce
the new world order is here. I am George Bush Senior the third,
your genetically engineered fascist leader. You are now ruled by a living computer.
You are one race, one fuck, one sex, one money, on a space ship to Mars, Noah's arch no holds barred, this planet will
explode in t-minus 4


[Model] [link]
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:0
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Featured
:iconnenart:
Collection by
Personal wrk // Happy hour. 
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Every so often someone asks if this is possible, how hard this is, and how to do it.  I'm writing this journal entry so I can just link them back to it instead of typing the same post or forum PM repeatedly.

I'm putting these down in the order they are usually asked, not in the order I think they should be asked.  This was updated last on 7/1/2015 to reflect a common question I get via note and comments on Iray and Poser.

Q: How much money can I make?

A: I make a good living for a single person in the Western USA selling in the DAZ market.  I also sell at Renderosity, but I would describe that as a "hobby" or "bonus" income; it would be hard to do without it, but it's not what pays the rent every month, either.  For the most part you will make back according to the time you put in.  Only a few top artists get into six figures in American dollars in our market, and they are the biggest names who sell the biggest products.

Q: Can I do it in my spare time?


A: Not if you want to make a living.  We do have hobbyist artists at DAZ3D, for whom this is a second income.  They don't do it full time.  They don't make a full-time income, either.  This is my job, and I do it for around 35-40 hours a week, jumping to 50 or so if I've got a big project deadline coming up.  These deadlines are entirely self-imposed, but they can still be very important because they determine when a product gets out, and timing of product releases affects income very directly. 

If you'd like to quit an existing job to work at DAZ3D, it's best to start out doing both.  You'll put in some long hours between two jobs at first, but you will be secure until your store is big enough to support you.


Q: Is my product good enough for DAZ?

A: This one is tougher. 

To really answer this, you need to be able to evaluate your own work objectively, and that is difficult for most people.  If you catch yourself saying, "it's good enough," "I think it's as good as X's work," "I really need this to succeed," or "I don't see why they wouldn't take it," you may be rationalizing something you know isn't really up to par.

DAZ chooses new artists based mostly on their renders.  If you don't have access to a computer that can do good promotional images, you will never get on at DAZ3D.  If your product is good enough to look fabulous in renders, it's probably good enough for DAZ.  Things like features and certain types of functionality are things the testers will work with you on - you may have a product in testing much longer, getting it to a DAZ level of quality, but it can still make it to the market eventually if your images were just drop-dead gorgeous.

So the question is not just, is my product good enough?  But: Are my renders good enough?  How are you at lighting? The reason this is so important is that customers decide to buy your product based on your renders.  It doesn't matter how good it is if you can't convince anyone to buy it.

I've dealt with the concept of postwork elsewhere.


Q: I work with Maya, 3ds Max, or another large mainstream application.  I've noticed people can make money with the inferior programs with which you work.  I, too, would like to make money.  What's the trick to getting in on this?

A:  Good luck.  If you inherently believe the program and engine to be inferior, you'll never do the work required to master it.

While many of us use a variety of programs for creating geometry and textures, DS formats are rigged and packed in the program itself.  Not only that, but you will need to master making the best possible shaders and renders within DAZ Studio. 

You'll find other artists very ready to help you out with your learning process if you have a good attitude.  This is especially important because, owing to factors discussed below, documentation tends to be spotty and outdated, and directly asking how to do something is sometimes the fastest way to learn it.

Q: How can I learn how to rig clothing, make props, or create new figures and shaders in DAZ Studio?

A:  Start with a search for "DAZ3D" on YouTube and go from there.  Google is also your friend, since it can be more effective at finding tutorials on the forum than the daz3d forum search is. 

You will need to have mastery of your modeling and texturing software in order to generate .obj and .jpg files for import and packing.  I use Blender, 3dCoat, Zbrush, and the GIMP.  Modo, Wings3d, Mudbox, Photoshop, RealityPaint, Marvelous Designer, and others are common for various uses.  Results matter.  "Software pedigree" does not.  It all has to be imported to DAZ Studio at some point.

I do some tutorials on this journal, too.  You can find them by the [Tutorial] bracketed title.

Q: I only want to work with Poser and Poser formats.  Can I still sell at DAZ?

A: If your product and its renders look good enough, absolutely.  You won't make as much money as artists that support DAZ Studio or both platforms, but if you do good work, you can probably make it work for you.

The less flexible you are about learning new interfaces and techniques, the worse your chances in general.  DAZ Studio changes constantly, with new features and options being added all the time; two or three versions may be released in the same period of time as one version of Poser and Poser Pro.  This is because DAZ is a company dedicated to this platform and program, whereas Smith Micro owns Poser in addition to many other projects and applications that they sell (have a look at their web site sometime).

It's not surprising that Poser artists sometimes find dealing with DAZ Studio to be overwhelming.  Just be aware of the facts and your options.  Also consider selling at Renderosity, RuntimeDNA, and HiveWire3d, all very Poser-heavy markets compared to DAZ3D.

Q: Do I have to support Poser?  Do I have to support Iray?


You don't have to support Poser.  DAZ has moved away from that requirement with Generation 3.  Right now they really want to see support for 3Delight and Iray both if you can possibly manage it.  Do your renders wherever you can make them look the best. 


Q: I offered DAZ my first product via email, but it's been two weeks and I haven't heard anything back.  Has my product been rejected?

I'm afraid it probably has.  If they really like something, they will usually jump on it in a couple of days at most.  If they decide they don't want it, they may just never respond.  They are humans like other humans, some people can't take rejection, and nobody likes being yelled at.

Don't give up. 
My first two offerings to DAZ were rejected, too.  I asked on the forum how to get accepted, and a veteran artist took me under her wing and showed me how to do better lighting and composition.  I've gotten much better since then, but I wouldn't have gotten a chance without that advice!  If you want critique of your renders that is intended to help you succeed, I'm always available for that via note.


-----



Additional questions you should ask, but most people don't:


Q: Am I too old to get into this?

Regardless of your age, the answer is no.  Only a handful of my coworkers are younger than I am, and most are older.  I was born in 1981.  What matters is your flexibility and willingness to learn.

You won't be competing with the latest group of animation school graduates.  Degrees, resumes and portfolios have no direct value here, so people with a big investment in those things tend to go elsewhere.  Only the product you have in hand and your renders for it matter.  Everyone has to start with DAZ Studio, so in that sense the playing field is level.  If you have training in traditional art or photography techniques that can apply, of course that doesn't hurt.  I started out without any (my Bachelors degrees are in Biology and Chemistry!) and taught myself as I went along.  It's not easy, but it can be done.

You don't have to be older, either, as long as you're legally an adult in your home country.  People with a good work ethic, who can make good art and good renders, can do well regardless of age, education or national origin. 


Q: How will I get paid, and when?

A: Via Paypal or direct deposit for those in Europe or the USA, twice monthly.  I'm not sure how people who are in Russia, Africa or India get paid, so you would need to address that with DAZ once you are accepted as a PA.  Don't bet on a consistent 1st or 2nd of the month payday; it varies from the 1st through the 5th or so.  You will need to plan ahead and save out for bills rather than plan on being paid on a given date.

Q: How will I manage my taxes? (Americans only; check your country's tax laws)

A: You need to file quarterly estimated tax payments once you're earning enough to tip over that threshold.  Every year the IRS releases Publication 501, which tells you if you need to file and how (look under "filing status").  Look at the tax tables at irs.gov to find out what percentage and how to file your 1040-ES and 1040 ES-V.  This is easier than you think; I always eyeball it on the quarterlies and try to err on the side of overpaying, and I almost never have to pay more at the end of the year as a result. 

It does mean you need to save out probably 15-25% of each paycheck for this purpose (again, check for the specific number), because DAZ will not withhold taxes for you; they are your broker, not your employer.  They will send you a 1099 form at the end of the year indicating how much you were paid, but it's smartest not to depend on waiting for it, just use it as a double-check to your own figures.  I write these amounts out of the check when I enter it in my checkbook so I don't accidentally spend it.  Careful accounting is important.

Q: Is it hard to work from home?

A: It depends on your living situation and how motivated you are.  I spend a lot of time surfing the web, updating this deviantart page, etc., while I'm rendering or running scripts.  I also put down the laptop and put in the time on my main when I need to.  You will need to manage your time effectively and be disciplined.  How fast you can produce a good product and get it into testing is more important than the exact number of hours you put in, and only time will tell what your turnover is going to be (and it will change over time).

On a more personal note, plan time to get away from the computer and exercise.  It will improve your health and morale, and that is an important investment in your productivity.

Q: What's the overhead?

A: Moderate to high.  First there is your computer.  Don't try to get into this with less than a quad core; it's not worth the hassle and you really need more than that, as much CPU power and as many graphics card CUDA cores as you can get depending on whether you want to stick to 3Delight or branch out into Iray and other unbiased renderers.  Iray can render with just the CPU, but it's slower than either 3Delight or Iray with 2048+ CUDA cores on an Nvidia GPU.

If you live in an apartment or other small space, where your computer will have to share a circuit with hair dryers, vacuum cleaners or space heaters, you also need an uninterruptible power supply, or UPS.  This $250 box that weighs 45 lbs. is completely and totally worth it because it will stop you from losing work every time the circuit blows out.  Mine has saved me a lot of stress.  Your computer will eventually raise your power bill if you get into doing this full-time, and you may need to buy an additional fan or portable air conditioner depending on your climate and comfort zone.

Then there are your modeling and texturing programs.  I started out with Blender and the GIMP, but not everyone is able to learn those.  Ones that aren't free, aren't cheap.

Finally, DAZ Studio and the base figures are free.  Products to fill your library are not.  You can make do with fewer items starting out, and join the Platinum Club if you're not a Published Artist yet to get more for less money.  Shop sales and prioritize carefully what you need and what you will use most. 

Some artists offer good free items on ShareCG as well, but you will have to prune carefully through mounds of low-quality items to find them.  If you have more time than money, this can be worth it.  Always check the license carefully, since you cannot use a "non-commercial use only" item in your professional promos (it's better not to download them).


Q: What type of product makes the most money?

A: Full architecture sets and vehicles, I've heard, partly because they don't need to be updated for each new figure that comes out.  They're also difficult and time-consuming.  Plan accordingly. 


Q: What type of product makes the least money?

A: Pose sets.  Your products mostly cannot command a high price, you're competing with a lot of other good artists and also with freebies, and you have a high degree of obsolescence when new figures come out.  It's very hard to make a living doing nothing but these, although many artists do well combining selling them with selling prop sets.


Q: What type of product has the most competition in the existing market?

A: Female clothing and female character sets, followed by poses.  DAZ is going to look very closely at anything like this that they're offered because they're constantly being offered more of it at a high level of quality. 

Many people new to the market incorrectly believe they can make a quick buck with a substandard pose set, and DAZ is just going to refuse those.  If you want to do poses, you'd better be prepared to have the figure solidly in contact with the ground, props or other figures in a realistic way.  Offering something where figures are flying or floating as your first product is an instant giveaway that you don't know what you're doing.

I wouldn't discourage you from offering any product you know is good with renders you know are fantastic.  Just be aware that, while there's huge customer demand, there are also a lot of other artists ready to fill it.

I make my living on utilities and massive bone rigs, a smidgen from character sets and only rarely a clothing outfit.  So I always want to say it's better to carve out a niche than to compete heavily with others.



Feel free to contact me here or at DAZ via the PM system with specific technical questions and issues if you have them.
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  • Mood: Artistic
  • Listening to: soft hum of computer fans
  • Reading: N/a
  • Watching: That Guy With The Glasses reviews
  • Playing: eh
  • Eating: nothing
  • Drinking: water
Requested via note.  This is the method I use.  Not everyone is this thorough, but I firmly maintain that everyone should be.  This will work for regular props as well, just disregard the part about putting them in the character's hand.

I will refer to Genesis, but this will work with any figure in DS4.5 Pro.  Gen 4 and 5 have the same bone names so smartprops for them are interchangeable for the most part.

----

First, in your modeler:

Model your item flat on the ground.  Yes, I said flat on the ground, not in the hand.  If you've already modeled it in the hand, move it back to the ground and redo the object center.  Trust me, you'll thank me later.  Export it flat like this.  Name the obj ItemNameCTR or ItemNameCenter.

Second, in DS4.5:

Import your new mesh.  

Load an UberEnvironment light and render it from different angles to make sure the normals are correct.  If they are correct it will render white.  If it renders black they're flipped and you need to go back to your modeler and fix it.  The textures will look unnecessarily and unfixably dark if normals are flipped.

Texture it if you've got the textures ready to go.  There's a full section on the Surfaces tab over here.

Save the centered-on-ground version using file--save as--support asset--figure/prop assets.  Choose where to save it, creating a folder in People/Genesis/Props if necessary.  You don't have to put it in a folder with your screen name unless you choose to, but you do need a folder with the object or product name.

When the second dialogue box pops up, put in your screen name and the intended name of your product.  In my case with the recent whips pack, this would be SickleYield and ArticlesOfPunishment (usually it's better to remove spaces for the data files).  It will automatically name the object ItemNameCTR if that's what you called the .obj you imported.

(If you're making a non-smartprop, stop here, you're done.)

This version can now serve as a scene prop without customers having to move it from a character's hand or try to change with the object center.

Now for the hand version.  Go to the scene tab.  Double-click the item name and change it from ItemNameCTR to ItemNameR or L, depending on which hand you're starting with.

Now position it in the right or left hand.  Right-click and choose Change Parent.  Now select the hand as the parent from the hierarchy list and make sure "parent in place" is checked.  You can pose the hand here to make sure you get the item adjusted correctly to sit in it.

Now you are ready to save again.  File--save as--support assets--figure/prop.  This time double-check to make sure it's called ItemNameR or L and not CTR so you don't overwrite anything.  Make sure SmartParent is checked in the second dialogue box's options.

Now delete from the scene.  Select Genesis and reload the prop from the library.  It should load parented to the hand you parented it to before.  If it doesn't parent you probably don't have Genesis selected.  

You can create the opposite hand version this way:

Use shift+y to mirror the pose.

Go to the parameters tab and invert the x value (that is, if it's negative, delete the - sign; if it's positive, add one).  Now it should be in the opposite hand.

Use change parent again to reparent it to the new hand.

Save again.

-------

And that's it.  Whenever I create a hand-held smartprop, I release it with centered, left and right versions so that the customer has maximum flexibility and can use it in either hand or move the flat version around the scene as a floor/table/rack prop.  This is the practice that I recommend to new vendors or freebie creators.  

There may be situations where you need to actually create different left and right meshes for an item depending on its shape, but I will let you be the judges of that.

If you're new here, please visit my stores at
Renderosity: www.renderosity.com/mod/bcs/in…
DAZ: www.daz3d.com/sickleyield
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Become a FAN on FACEBOOK [link]

[FULL VIEW PLEASE]

So I started this image nearly a year ago and enjoyed it all the time:) Hope you will enjoy the looking....its personal work. Original size is 3500x4668, it would be allowable as print.

And chek out some of the hires crops here :) enjoy!
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-- edit

Shade+wireframe - [link]


Additional renders and views for this artwork -
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wallpaper size here - [link]
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Hi there,

I want to present one piece from my recent concept art and matte painting work.

This is one of the backgrounds matte paintings that I have made for one commercial ad. The goal was to create a mystical pond in the style of avatar. (altough I have not seen the movie before I created this, so it is my own vision :) ).

Hope you will like it.

Here is also a night version for client - [link]

I have done also some underwater backgrounds that i will post later.
Thanks, Rado
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Follow me on :facebook: www.facebook.com/pages/Aeon-Lu…

This is my second artwork for the 20th exhibit of the Luminarium : "Adventure"

Go to see the all piece :theluminarium.net/v3/exhibits.…

This is an amazing artpack ;)
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He aqui mi nueva obra que la empeze a editar desde una foto que tome en mis vacaciones con mi camara nikon. Por lo que son todos mis recursos excepto la nebulosa. Esta foto se la dedico a todos mis seguidores y en especial a una amiga por su cumpleaños. Felicidades!!

Stock: [link]

Dedicada a: :iconmoifontaine:
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Another view ESE including Auxiliary Pad Alpha Bay and B-Wing flightline.
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Pin-up
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Threadless is having a PINUP t-shirt contest, so I drew this for all my Blue Ribbon Princesses out there. Help a starving artist out and go vote for it :)--> [link]
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today
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