Making A Living at DAZ3DEvery so often someone asks if this is possible, how hard this is, and how to do it. I'm writing this journal entry so I can just link them back to it instead of typing the same post or forum PM repeatedly.More Like This
I'm putting these down in the order they are usually asked, not in the order I think they should be asked.
Q: How much money can I make?
A: I make a good living for a single person in the Western USA selling in the DAZ market. I also sell at Renderosity, but I would describe that as a "hobby" or "bonus" income; it would be hard to do without it, but it's not what pays the rent every month, either. For the most part you will make back according to the time you put in. Only a few top artists get into six figures in American dollars in our market, and they are the biggest names who sell the biggest products.
Q: Can I do it in my spare time?
A: Not if you want to make a living. We do have hobbyist artists at DAZ3D, for whom this is a second i
[Tutorial] Creating A [Smart]prop With DS4.5 ProRequested via note. This is the method I use. Not everyone is this thorough, but I firmly maintain that everyone should be. This will work for regular props as well, just disregard the part about putting them in the character's hand.More Like This
I will refer to Genesis, but this will work with any figure in DS4.5 Pro. Gen 4 and 5 have the same bone names so smartprops for them are interchangeable for the most part.
First, in your modeler:
Model your item flat on the ground. Yes, I said flat on the ground, not in the hand. If you've already modeled it in the hand, move it back to the ground and redo the object center. Trust me, you'll thank me later. Export it flat like this. Name the obj ItemNameCTR or ItemNameCenter.
Second, in DS4.5:
Import your new mesh.
Load an UberEnvironment light and render it from different angles to make sure the normals are correct. If they are correct it will render white. If it renders black