Isolating Structures In MB3DHow to clean up your image background ~More Like This
Wow. I haven't done a journal in ages. I thought I would share a little trick for getting a nice clean background when you want to isolate a structure in Mandelbulb 3D. Why? Because sometimes the structures behind the main focus of your image or the main structure are either just small repeats of the main structure, or they are fragmented and in one way or another just not as interesting. Or the background might bury the foreground object in detail or draw attention away from what you really want the viewer to focus on. People strive for a lot of detail, and that's fine, and sometimes it works. But often I find that there's no main focus to frame your point of view. (Edit: I forgot to mention this is made using Mandelbulb 3D version 1.8.2 and I fixed a few typo's!)
Sometimes you're able to focus on the foreground structure through clever use of fog, lights and depth of field settings. Nothing wrong with that either, so this is just another
Quick'n'Dirty: Reflections and TransparencyFractal Art WeekMore Like This
Note: these are not the holy grail settings for reflections and transparency. They are what this is called: a quick and dirty approach for those who (like me for a long long time) need a place to start and experiment from. All in here is based on what I found out myself or what I was pointed to by kind fellow DA-members. If you find fault with it, have additional tips or whatever, please drop me a note Also, please remember, I am not a native speaker. Either ignore spelling- and/or grammar-mistakes or (even better!) point me to them if you like!
Errmm... Maybe it's not such a Quick tutorial after all... :}
Open these parameters in Mandelbulb3D:
Evolution of a fractal ~ a ~ to ~ zI was just looking for something to do, and though it might be interesting for some of you see the work flow process I went through for a fractal yesterday. This is not a tutorial. It's just a visual representation of my searching for something that I hoped would be interesting, and if I got lucky, something unique as well. I'm not saying I accomplished either of those goals, but I like where I ended up, and in the process saved many parameters that could be further developed and possibly become worth posting at some point in time.More Like This
I decided to start with the formula ABoxModKali, as I have seen Tim, (aka timemit) using it a lot lately. I've used it before, but rarely started out with it as the anchor formula. (Fo.1) Played with it alone for a few minutes, with and without Julia, and then added _addC in Fo.2. I thought the first image below would be a good staring point and it was my first saved parameter. A lot of the time, I work with no color because it can be distracting.
Mandelbulb 3D Tutorial 5: Tips and TricksFrom time to time, I still manage to stumble across new 'tricks' in MB3D. I'm sure some of the following tips are known to others, but for those that haven't discovered them, I hope they will help in the future. Some of these were discovered accidentally, others were found through desperation while trying to solve problems.More Like This
The first one is very simple and just a little bit of a time saver.
Loading Diff maps ~
This was discovered by accident. It may be well know for all I know, but I just recently discovered it. In the light panel under the Global light tab, there is a box you select to load a diffuse map (Diff map). This is used to color your image in different ways, such as making it look like the structures surface is textured. Normally you simply select the box (Use a map for the diffuse color) and the number one map in your folder loads. If you want to change a map, you just scroll with the up\down arrows to a different image number or input a number if you know which map n
Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMore Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical