Mandelbulb 3D Tutorial 4: Basic TipsMandelbulb 3D Tutorial 4: Basic TipsMore Like This
First thing we'll cover are some tweaking tips. Tweaking, not to be confused with Twerking. Almost everyone does it. It's one of the best ways to learn. This section of the tutorial will cover some of the basics that will hopefully help new MB3D users with tweaking. Just don't let words like iterations, raystep multiplier and stepthwidth limiter scare you off. You don't need to know the math behind these things. Just consider those words as lables to show you where a setting is and you'll do fine. That's what the GUI is for, to make using the program fairly simple. I'm going to use a sample parameter of mine from about 2 1\2 years ago which is a tweak in a long line of tweaks. You will find that I am guilty of a few things that I'm going to cover, so it's a good example.
As always, I like to mention that I am not a tech giant. I really don't know a lot of the technical aspects of Mandelbulb 3D. If you are interested in the technical
Big big news...Ok, some of you already know...More Like This
A new amazing version of MB3D, still alpha but very usable, is out -> http://www.fractalforums.com/beta-testing/mandelbulb-1-9-0-alpha-1/
You can now use eight formulas Andreas...
Kali - Pablo Andrioli published the original source code of MB3D on the forums, check out if you are interested; http://www.fractalforums.com/mandelbulb-3d/mandelbulb3d-source-code-t21204/
Knighty, an amazing guy at the forums, wa able to do a sorcery using its great skills; apparently it's possible to create Mb3D formulas using C!!! This will open the field for big innovations due to the ease of use of C.
Check out here; http://www.fractalforums.com/tutorials/mandelbulb3d-tryout/
PAGE 2: explains NORMAL ESCAPETIME formulas!
PAGE 3: explains dIFS formulas!
This is important because I am unable to do some things in assembly but it's way easier in C!
So THANKS AGAIN KNIGHTY
Not so happy news - I can't upload here at Da. And you peo
Mandelbulb 3D Tutorial 5: Tips and TricksFrom time to time, I still manage to stumble across new 'tricks' in MB3D. I'm sure some of the following tips are known to others, but for those that haven't discovered them, I hope they will help in the future. Some of these were discovered accidentally, others were found through desperation while trying to solve problems.More Like This
The first one is very simple and just a little bit of a time saver.
Loading Diff maps ~
This was discovered by accident. It may be well know for all I know, but I just recently discovered it. In the light panel under the Global light tab, there is a box you select to load a diffuse map (Diff map). This is used to color your image in different ways, such as making it look like the structures surface is textured. Normally you simply select the box (Use a map for the diffuse color) and the number one map in your folder loads. If you want to change a map, you just scroll with the up\down arrows to a different image number or input a number if you know which map n