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Character: Lara Croft
Game: Tomb Raider Legend
Costume: Standard
Model: Tanya Croft (me)
Costume by Alex Beyket
Photographer: Khaj-Tosin
Location: Kiev

Photoshot for Ukraine magazine "Shpil!"

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Costume (Tomb Raider Legend)
Lara Croft: legend standard by TanyaCroft

More from this set:
Legend Lara Croft - studio2 by TanyaCroft Legend Lara Croft - studio4 by TanyaCroft Legend Lara Croft - studio5 by TanyaCroft Legend Lara Croft - studio3 by TanyaCroft

:points: Click "Purchase" to download whole LEGEND STUDIO set of photos! :points:
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sorry i dont have scanner in my home...
and i shouldn't add those details! they ruined my structure TAT
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nephew Julius James Fabrizio born March 15th







© RJOPHOTO.COM


THIS PHOTO IS PROTECTED BY COPYRIGHT LAW
And using it as stock is breaking that law.
See my Shutterstock page for photos currently available.
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Well, its a fanart of streetwise of Protectobots team, in War for Cybertron style :)

Enjoy! :D


:star::star::star::star::star::star::star::star::star::star:
:star::star::star::star::star::star::star::star::star::star:

I open for commissions!! :D

Check my slot list --> [link]

:star::star::star::star::star::star::star::star::star::star:
:star::star::star::star::star::star::star::star::star::star:
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Mature Content Filter is On. The Artist has chosen to restrict viewing to deviants 18 and older.
(Contains: nudity and sexual themes)
Legend
:iconwolfram-and-hart:
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Brian Kesinger: Character Driven

Wed Oct 22, 2014, 10:39 AM
1 by techgnotic






Disney Artist Brian Kesinger on Creating Story through Character










Foreword by techgnotic


It is with great pleasure we welcome BrianKesinger as a guest writer to the Today Page Editorial Team. Considering his authentic citizenship within the deviantART community, his thoughts and insights will be of great value to all aspiring artists, illustrators, writers and others involved in any creative endeavor. For over 18 years, Brian has worked for Walt Disney Studios on films like Big Hero 6, Winnie the Pooh, Tarzan, Tangled, Wreck It Ralph and Bolt. Brian is author and illustrator of his own octovictorian creation, the wildly popular Walking Your Octopus, featuring Otto and Victoria, about a young turn-of-the-century London lady of distinction and her pet octopus.





















Take a moment and think about your favorite movie. Now imagine that movie without the main character, as you know them, in it. I think it is important to make a distinction between the plot of a story and the arc of your main character.








The plot is a series of events that result in a character going through an emotional arc. You can briefly define a character arc as how a character feels and acts at the beginning of the story versus how the feel and act in the end. In Charles Dicken's Christmas Carol (1843), Ebenezer Scrooge hates Christmas and at the end he loves it. That is an oversimplification of his arc. The plot is there in order to provide obstacles and choices to show the the audience who they are and what their attitude toward their situation is. A good plot keeps you interested in the story but a good character will make you want to rewatch the movie over and over again. I am personally a fan of movies that have very simple plots as those films leave much more room for character development.


One way to look at a story is a series of choices made in creating the main character. As a storyteller, the more time you put into your character, the easier it will be for you to make those choices for your character be truthful.







Truthfulness is talked about a lot when discussing character creation. Fictional characters are, of course, not real. They do not exist in the real world. They are made up. You must give them reality with relatable traits. Let’s say your main character is a farm hand. How does he feel about that? Does he enjoy the hard labor, or is he bored out of his mind? Let's choose the latter. Note that we are not talking about plot, just discussing character. Does this farm-boy get along with his parents? Let's add mystery by making him an orphan. So we now have the highly relatable story of a bored young man with a decision to make. Should he continue his duties on the farm or answer an inner calling to explore the rest of his world? We know this character. Some of us are this character. So when Luke Skywalker makes his choice, it rings true, because his character has already been established as someone we understand, someone who wants more out of life. We can all relate to his situation. His story will be a bit more exciting than most tales of fugitive farm-boys, but even Star Wars might have bored us had we not been pre-invested in such a relatable character by skilled storytellers.



As an illustrator, my job is to create believable characters. At Disney it is not uncommon for us to start drawing before a writer has even been hired to write a script. Animation and art are a visual media. A picture is worth a thousand words. Drawing your character is one of the best ways to kick off the generation of those words. It is all in the details. How your character dresses, what sort of hair they have, are they big or scrawny? All these questions can be answered and explored through the drawing process. When we work on our films it is common for the character designers and story artists to work at the same time because one department constantly informs the other.


I love this part of the process, as you draw your character and you explore all aspects of them and the ideas start to gel. You put one image next to another and suddenly a story starts to develop, to talk to you. It is very exciting. We had an interesting challenge in creating the character of Baymax for the up coming film Big Hero 6.


I asked Joe Mateo, head of story on the film to talk a little about the difficulties that arose when creating a character without traditional features.











We knew that Baymax was going to be a challenge given his limited amount of facial features to express an emotional range. It's amazing though, what you can achieve with those charming dot eyes combined with a subtle head tilt, a well timed blink, and body gestures. These things plus line delivery can be very effective in expressing different emotions. We're careful though how much emotions we want Baymax to show given that he is just a non sentient robot... or is he?”


Joe Mateo, Head of story on Big Hero 6






















On the film Frozen we were tasked with taking a fairy tale “princess movie” and putting a fresh spin on it. One way that we did that was by exploring the characters of Anna & Elsa and creating a believable relationship between the two of them. Paul Briggs, head of story on Frozen speaks more about that here.












One of the great things we had working for us was the tropes of princess films we had done in the past. Audiences already had an expectation we would deliver the familiar romantic love story... a romantic kiss from a prince/knight in shining armor would save the the day. Jennifer Lee and Chris Buck knew they wanted to deliver something fresh and different and took the idea from the original Snow Queen story that "an act of true love will thaw a frozen heart" and coupled that with a story about two sisters. The movie really started to focus more about family love than romantic love. The challenge was crafting two siblings that couldn't have that love between one another. We had Elsa, who was hiding a power that she thinks will hurt or kill her sister. So she lives in fear and is afraid to share her love towards her sister. We developed Anna as being fearless but she lives in a world where we she wants to give her love but it is never reciprocated by her sister. She holds onto that true love for her sister though and it's ultimately the thing that saves the day and protects and saves her sister. Anna makes the biggest choice in the movie which is she sacrifices her life to save her sister—an act of true love.”


Paul Briggs, Head of story on Frozen




















Interviews Brian Kesinger's Q&A with the Following Deviant Artists








:iconbriankesinger:

In creating your Lost Kids graphic novel what were some ways that you made your characters believable teenagers even though they are inhabiting a fantastical world?






:iconfelipecagno:

Felipe Cagno


It's all about really turning your characters into real people, people that you could walk past in the streets and that means tons of research and world building. For every character in the Lost Kids comics I have these extensive character sheets with dozens of questions ranging from their family background, their homes, where they grew up in, the environment around them, to their biggest fears, their hopes and dreams, their psyche, etc.



All that comes into play and you must know your characters better than yourselves, you really must ask the tough questions and come up with interesting answers. A kid growing up in Brooklyn, NY, will most definitely talk and behave very differently than a kid growing up in Orange County, CA. Do they come from a rich family, a blue-collar one, from poverty, where do they go to school, are they outgoing or shy, do they use slang, or perhaps they speak perfect English, are they popular or outcasts, what are their deepest secrets and so forth.


And the most interesting task I had to go through was actually finding a way of these very different kids that should not get along, get together for this adventure. Good storytelling comes from conflict and there is nothing more boring than seeing characters agreeing on paper or screen, you want them to duke it out, you want them to have completely different opinions about the stuff that matters so you can exploit different points of view on a given subject and let the audience choose sides.


Believable teenagers have very strong opinions and views of their world, I just made sure to get all that right even before writing a word of the script.








:iconbriankesinger:

Can you talk a little about how your characters developed from random sketches to the storylines in your web comic?






:iconshingworks:

Der-shing Helmer



I don't actually sketch randomly and home storylines come out, it's pretty much the opposite... I come up with story elements that I find interesting and work to develop a character that might fit into the scenario in a unique way. For example, in The Meek, I wanted to write a story about a girl who doesn't care much for societal pressures. She started out in sketches as several types of girl, but with the goal of a story in mind, eventually developed in the my character Angora who is introduced as not wearing clothes (that portrayal is pivotal to her essential nature). I don't think the character would have been quite as effective if I had just been drawing naked women, and then tried to mould a story around that visual.


For the new comic that I am making (and will be posting more art of to deviantArt as well), I'm doing something similar; trying to create a certain vision of the future and the people who live there. With the future in mind, I get to create characters that represent my hopes and expectations, vs just randomly hoping to strike gold. My general advice is always to give a context to your sketches, even if you don't ultimately use them... it will help your characters develop into living people who feel like they might really exist somewhere.








:iconbriankesinger:

When creating your character Veloce Visrin, what were some of the choices you made in designing her look and outfit to help tell the reader what she is all about?






:iconshilin:

Shilin Huang



I've given Veloce outfits meant for show, as well as casual outfits for the story she is in. The more story-oriented decisions were made with her casual outfit. Naturally, her look should immediately convey her character, because insignificant details on how a character chooses to dress himself/herself are usually a good reflection of their values. I've kept her outfit casual and unimpressive,despite her being the main character, to match her preference for staying away from the spotlight and blending into the crowds. Her clothes are also kept loose fitting rather than skintight, her hair kept free and not diligently kept, giving her a more relaxed air. However, she did come from a respected/feared family, and a hint of the fact that she is supposed to be an upper-class lady still comes across through the halter top, which is the same top/dress featured in her other, more extravagant and impressive outfits, covered up under the guise of her hoodie and otherwise unassuming look.








:iconbriankesinger:

Your character drawings are so expressive. What are some tips for drawing animal characters with such human emotions while still maintaining their animalistic anatomy?






:icontracyjb:

Tracy Butler


Thank you! Foremost, I’d say it’s important to get to know the subject matter. Gathering some overarching observational knowledge about anatomy, gesture and expression is pretty vital to drawing convincing pictures of such things. It also applies to the ensuing Frankensteinian drawing experiments that I would recommend as a generally effective approach to designing characters that fall somewhere between human and animal (though I’d argue that distinction is mostly philosophical).  Do a lot of sketching, in other words.



Human capacity for self-aware emotional complexities aside, it’d be difficult to mark a clear distinction between human and animal emotions. Among other mammals in particular, there’s quite a lot of overlap in the way we express basic things like fear, dejection and excitement, in fact. Whether human or wolf, a lowered head, fixed stare and curled lip is unmistakably aggressive.  That sort of thing can certainly work to the artist’s advantage when drawing an animalistic character meant to emote in a relatable human fashion.  Further appending the expression with the animal’s telltale posturing - raised hackles, pinned ears, bared fangs - can be mixed in to varying degrees of bestial and dramatic.  The more minute facial features add a layer of human nuance and specificity - the smallest adjustment can put an entirely different spin on an expression. For the given example, downward angled “angry” eyebrows would be well in line with the straightforward appearance of aggression, but simply arching one of the brows higher than the other can turn it into an expression of calculated anger.  Symmetrically high arching brows could make the expression more excited or crazed; furrowed brows could be used to convey a sort of consternated anger, and so forth.



Of course, species that don’t communicate in ways that are especially decipherable to humans and critters with physiognomies that don’t lend themselves well to forming human expressions can present design challenges that might require some careful finagling. To use a popular example, note the dramatically shortened heads of My Little Pony characters as compared to realistic equine heads.  Much of the animal appearance of the face is sacrificed, clustering the features together into an alignment more closely resembling a (cartoon-like) human.  This way, the expressions are eminently readable, never inadvertently shifting from cute to awkward.  In other situations, preserving the animalistic mien might be the greater priority over rendering consistently appealing human expressions. If you ever find yourself trying to draw chagrin on an anteater, consider that in some cases, embracing a bit of the awkwardness might not be a bad thing.  It can make for some defining, memorable characteristics.


My advice overall is to approach whatever abstracted combination of anatomies are at hand as an advantage rather than a limitation to building an expressive character.  The human and animal aspects each bring a toolkit array of physical features, gestures, behaviors and idiosyncrasies to utilize and draw inspiration from - all the more resources with which the character may exude life and emotion, presence and personality.








:iconbriankesinger:

What led you to pick Korea as the location for your fish out of water story of frankie*SNATCH? And how does that specific location inform what situations your character goes through?






:iconlynseylew:

Lynsey Wo


When I initially came up with the concept for frankie*SNATCH back in 2001, I wanted to base it in a large, modern city in the Far East. At the time, Japan was experiencing a huge popularity boom (certainly within the target audience I was wanting to reach) and I wanted to avoid following that trend. After a little bit of research, Seoul seemed to contain the fast pace, bright lights, cosmopolitan scene I was looking for. In these early stages, a strong visual setting was all I was after, and Seoul fitted that need perfectly.



Frankie*SNATCH has always been a character-driven plot, and whilst the location had never been hugely influential as a whole, as the story developed darker, controversial issues, I still needed to make sure it was still appropriate. For example, a major theme of substance abuse within the story lead me to research the sort of healthcare and treatment available for those suffering with addictions, and how this sort of issue is perceived and handled by Korean society as a whole. This research directly impacted on how the character(s) confronting this issue would handle it, particularly from the societal angle. This idea of such an old-fashioned taboo against the backdrop of an otherwise modern, diverse city was something I found interesting, but it also made me realise the importance of making sure the characters were believable enough for them to address the issues presented to them with as little help from the outside as possible.












Questions for Brian Kesinger




  1. Brian has volunteered to answer any questions you might have in a series of video updates we will post soon, so keep your eyes and ears peeled for a shout-out from him.


    Leave your questions for Brian in the comments below.












Disney Artist Brian Kesinger on Creating Story through Character.


For more articles like this, visit depthRADIUS.
Want to submit any ideas, suggestions, collections, or an existing work for consideration for the Today page? We'd love to look at it. Email us at share@deviantart.com
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Mature Content Filter is On
(Contains: nudity and sexual themes)
This is TECHNICALLY fanart, even though I'm sure many people won't know who this is.

Legend is a movie I grew up with as a child -- probably one of the first fantasy movies I ever watched, no doubt. My parents bought me it in the fall semester and shipped it to me, so I drew Lily while I was watching.

Of course I didn't finish anything past her head until just a few days ago...

Brushes blatantly used courtesy of :iconfalln-stock:
Title courtesy of Smashing Pumpkings

Lily, Legend © Universal
Art © me
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I got tons of inspiration while on holiday, and have a page of scribbled notes which will one day be made into pictures. One day when I've finished all the other things I'm supposed to be doing...

Anyhew, this is not what my scribbled note says. I got inspired watching Doom the other night (not a bad film, actually, despite the rumours) and was supposed to be rendering a random luminous blue demon thingie. Instead I ended up making Darkness from Legend. Go figure. Still, now I have him, I may have to make that pic of Darkness and Lilly I've been meaning to make for about a year. :)

Credits
Daz Freaky Devil
Kaeel Lord of Vampires
All above from DAZ3D

Midnight Avenger by Adamthwaites (from Renderosity)

Dodgy unicorn horn by me.

Poser 7 / Carrara 6 Pro / Photoshop

Darkness / Legend (c) 20th Century Fox
Larger version available on Download
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Legend's can be now and forever. The mighty Tim Curry tries to seduce the innocent princess lilly.
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Lord of Darkness, antagonist in the movie: Legend, 1985.
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...
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This is one of my ten drawings,slowly working through,suggested by zombie10u
[link]
The Darkness demon from the Ridley Scott directed movie Legend,played by Tim Curry.I thought this guy looked great in the movie,even if you think the movie was bad,I thought it had it's moments.He is obsessed with the Unicorn's horn....
My scanner sux plain and simple.And this is rough at best,maybe I will get a better scan.Even after trying to clean this up in Photoshop it is still grainy.Oh well..
Pastel on velour.8-1/2" x 11"
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How this ever came out how I wanted it to is beyond me on all levels.

Here is some fan art I did from one of my favorite fantasy films of all time, 'LEGEND'. Over a course of three days, I somehow managed to capture the satanic likeness of the villian of the film, Darkness (played phenominally by the incomperable, TIM CURRY) all in pencile.

I've considered inking this, but I really like how the pencile looks. I'll ink it on one condition... if someone colors it for me... but it has to look kick ass when done.

Enjoy.
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Legend
:iconshenhai:
Collection by
A 2-hour speedpainting of the character Darkness from Ridley Scotts fantasy movie 'Legend'.

The final sitting was a toughie - my computer crashed partway through losing me 10 minutes of work, which in speedpainting terms is pretty major! :shakefist: I might update it at a later time if I fix the bits I don't like.

Videos showing this painting in progress can be found in my Painting Videos collection under the title Bigger Red Speedpaint. :aww:

:bulletblue: WIPs
:bulletblue: Photoshop CS2 + Wacom + ref photo
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A not-so-speed paint (got engrossed in it for a coupla hours) very heavily inspired by 'Legend'. I daydreamed so much over that movie as a kid.

--

Photoshop CS3
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é apenas um estudo e não está terminado, depois vou dar uma mexida nele, dai eu posto a ultima versão ... e por favor comentem

a study only and is not finished, then I'll give it a touch, hence I post the latest version ... and please comment
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Legend - Lord of Darkness - Legendary Scale 53 cm - Sideshow
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One for my wife...one of the few Tom Cruise movies that he doesn't seem to overact in. If you haven't seen "Legend", you should check it out...even just for the visuals.
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Featured
:iconsaiyankron:
Collection by
Model: My great friend Charlie *Charlies-World

Photog: Me

This is from a shoot we did this week. We shot quite a bit so I will have more to come later.

This is just some of her fur collection! :)
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Mature Content Filter is On
(Contains: nudity)
Water girl be sale out
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Raba-Ching Challenge Submission -
ROUND 5: Legend (1985) - May 2012
Legend (1985)
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Quick sketch in honor of the riffing :iconpeachiekeenie: and I did to this classic cheeseball. Not even Tim Curry and his demonic nips could save this film.
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Legend
:iconmegasxlrfan:
Collection by
This is like one of my all time favorite fantasy movies, and this movie inspired me to become an artist. I still have old drawings I did from this movie when I was in the third grade, tucked neatly away in an old Ninja Turtle Folder my mom bought me to put my homework in.

Fun stuff.


I whipped out the old "prisma" color pencils, "See For Yourself" Watercolors, and a Blue Sharpie to render this one. The blurs and text were added with Photoshop. After doing digital art for almost the last seven years, I must say nothing beats traditional mediums. I really missed the textures and feel of the paper beneath my hands. It's great. I'll definitively do more of these.
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Quick warmy
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Hello.Here is another painting i did on the best ever made Lord of Evil character.From the cult movie "LEGEND". (Fan ART like my other painting PRETORIAN).I always try to have a result like oil painting style.I hope you will like it.
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It looks so much better irl.

The Lord of Darkness from the movie Legend. Made with acrylic paint. ~

Been working on and off on this for the past 2 weeks now.
I made the sketch for this a while back when I was working on a B-day present for :iconslayersyrena:. I ended up not doing anything with it and instead make a silly ultimate trolling picture. :XD:
But I still really liked the sketch. And I wanted to make and show a good/serious picture of Darkness, to make up for the trolling. (even though I've been trolled about it a lot myself. :B) So I decided I might as well just paint him. :>

And there was totally no peer pressure from the 2 people who wanted to see me do this! :XD:


-----
The Lord of Darkness and the movie 'Legend' belong to Ridley Scott, 20th Century Fox and Universal Pictures (?)
Painting belongs to me, :iconfoolishlittlemortal:
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First of all, a late happy birthday to :iconslayersyrena: :iconlawooplz: :heart:

Ugh, this took me forever to finish! :faint:
What started out as a silly Muro picture that I was going to post on your profile yesterday, turned into this big monstrosity!

Time for a backstory! :la:
That's right. I started making a silly picture of Darkness on your page coming out of a cake to troll you and hopefully make you laugh. I know I had a lot of fun with it. :XD:
I decided this was something that needed to be done properly. I deleted the Muro drawing and went to Photoshop.

I also remembered the awesome artwork that :iconnorroen-stjarna: made for you. There was a giant cake in the picture... and I was making a giant cake. Why not have it be Norroen's cake? :XD: (I hope you don't mind.)
So I made the cake like hers.

But there were some characters in her picture. I was amused at the idea of seeing their reactions to (a naked) Lord of Darkness jumping out of their cake. Thus 'panel 2' happened. :XD:

Then a little while ago on Skype I said I was "making the 'most amazing thing ever'... not really. xD"
And :iconclandestine-assassin: asked if it had kitties. To which I replied "Does it need kitties?" She said it needed kitties if I wanted it to be supercalifragilisticexpialidocious. I have no idea what that means, but I know I need a kitty now! And so I added a cute kitty. :B Does he look familiar to you? :giggle:

-------------------------------------

So now I finally drew Darkness! Happy now, you troll? :XD:
(:iconnorroen-stjarna: secretly thralled me and made me do this as Stage 4 of your birthday present. You needed an afterparty! :dummy:)

-------------------------------------

the Lord of Darkness and the movie 'Legend' belong to Ridley Scott, 20th Century Fox and Universal Pictures (?)
the orange cat named Apple... I believe he belongs to *gangyzgirl ?
Niv, Tryllcian and Cevenor belong to =SlayerSyrena
Cicero belongs to Bethesda

------------------------------------

I hope you like it! :la:
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Legend
:iconsinicallytwisted:
Collection by
NEW NOUVEAU! Ah, redundancy! This is half of my LEGEND project, and I'm really happy with how this one's turned out.

FONT: "Nouveau FLF" by Casady & Greene

Prints are available!
Red Bubble: [link]
Society 6: [link]
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Second half of my "Legend" nouveau project! Since one of the core themes of "Legend" is that light and dark are forever linked, what better way to pay homage to the film than to illustrate light and dark Lily? (Or Lili...the spelling changes, I think...?) Anyway, enjoy!

Prints available!
Red Bubble: [link]
Society 6: [link]

FONT: "Nouveau FLF" by Casady & Greene
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"The harmony of the Universe depends upon an eternal balance. Out of the struggle to maintain this balance comes the birth of Legends."

My blog - [link]
My tumblr - [link]
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-mixed media (acrylics, watercolor, & colored pencil)
2009-10

"No light without Darkness."
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Sculptures
:iconronaproject:
Collection by
so this is a piece that got pretty far, but unfortunately never really came to fruition.
it was dry as a bone & in the trash before long ):

i do hope to revisit the design at some point.
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Legend - Lord of Darkness - Legendary Scale 53 cm - Sideshow
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Guyver Sculpt, 1:4 Scale, Supersculpey.

i have started selling resin kits of my Guyver bust.

The Kit consists of 10 parts.

Cost: £55.00 Plus P&P by Paypal only - Worldwide - £18.00 - Europe - £13.00 - UK - £8.00 This includes tracking.

I'll post more pictures of the kit shortly

If you are interested please e-mail me at: kojakcats@yahoo.com
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Mature Content Filter is On
(Contains: nudity)
Featured
:iconallmadhere2:
Collection by
Darkness
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A 2-hour speedpainting of the character Darkness from Ridley Scotts fantasy movie 'Legend'.

The final sitting was a toughie - my computer crashed partway through losing me 10 minutes of work, which in speedpainting terms is pretty major! :shakefist: I might update it at a later time if I fix the bits I don't like.

Videos showing this painting in progress can be found in my Painting Videos collection under the title Bigger Red Speedpaint. :aww:

:bulletblue: WIPs
:bulletblue: Photoshop CS2 + Wacom + ref photo
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He get's all the girls. So GQ.
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"You thought we could be decent men in an indecent time. But you were wrong. The world is cruel, and the only morality in a cruel world is chance.

Unbiased. Unprejudiced. Fair."


Two-Face (The Dark Knight)

Mechanical pencil & Cretacolor monolith on 8X10 vellum paper

colored on photoshop.
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Photos
:iconitadakimasu:
Collection by
More artistic nonsense......
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More artistic nonsense.......
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Wallpaper
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ELIAS CHATZOUDIS "HOCUS-POCUS" FEMALE GARAGE KIT

THIS IS AN ORIGINAL NUDE RESIN EROTIC KIT - NOT A RECAST
Parts are fully PRESSURE CAST in White Urethane Resin. Figure is 1/6 scale.
(the figure is approximately 13")

"...Halloween has never been so sexy..."

This is not a painted statue.It is a model kit made from NON-TOXIC URETHANE RESIN.

It is supplied unpainted and unassembled!

*As you are able to see we have changed her face as well as her position of the legs a little bit.

Artist: :iconelias-chatzoudis:

Sculptor: :iconrvbhal:
Supervision: Nude Resin (www.nuderesin.com)

Search for this item on Ebay:
"Nude Resin's HOCUS POCUS by Elias Chatzoudis - Sexy Halloween witch - model kit"

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Slay Belle Katarina


Katarina@:iconekiholic:
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