Medici castle was on a scale that was rarely built on these days. Three hours ride out of Argonia at a gallop, it sat atop a cliff set just in from the sea, proudly overlooking the de'Medici's traditional holdings to Argonia's west. The land had been in the family for generations, and their line could be traced back even further than that. They were a force in politics, a well-worn family name that would come to Argonia's aid when asked and their constant grip on land so close to the city proved that.
However, it hardly made the place more welcoming in the winter. While heavy tapestries were hung up over the windows and fires were stoked at all hours of the day, there was a distinct chill to the air that crept through the walls itself. Torches lined the corridors, their shadows spooking the servant's children as their shirked their duties. The entire affair, outside of the noble's wing, felt much like a
RP guideStorms role-playing help guide.More Like This
Youve just joined the chat room, everything is fine and dandy. Suddenly everyone says hi to you, but everyone says it inside brackets.
Whats going on? Have you gone insane?
Most certainly not! Youve walked into the chat during an rp session.
Rule 1) Dont panic!
If this is your first time role-playing, either in a chat room, or at all, then take a moment to read through this quick little guide to pick up some tips to help ease the experience for you. Hey! Even if youre an old hand, you still might enjoy reading anyway.
At some point or other, you probably will see all of these phrases shoot out from all corners. It helps to understand what they mean.
OOC: Out Of Character. In an rp, anything put in double brackets is OOC text. This means that it is you speaking, not your character.
IC: In Character. Anything your character says, does or thinks should be IC.
WB: Welcome back.
How to Make a Good RP PlotPlot IdeasMore Like This
I decided to list various ideas for plots. I was bored.
1. Someone changes genders.
2. Someone changes age (younger is better).
3. Someone changes species.
4. Someone dies.
5. Someone dead is revived (long-defeated enemies are best).
6. Someone is pregnant.
7. Someone has amnesia.
8. Someone disappears randomly (maybe kidnapping, or death, or invisibility).
9. Someone gets a deformity/ailment (vampirism, lycanthropy, blindness, muteness, deafness, broken limbs, ect).
10. People are warped to another world (may be Earth, may be made up).
11. Plot twist (someone had an affair/has children/old enemies/turns out to be a spy/ect).
12. Someone falls in love.
13. Someone loses their powers.
14. Someone gains powers.
15. Someone commits a crime (therefore gaining/adding to a bounty).
16. Someone is a bounty hunter (really only works around people with bounties).
17. A strange creature appears (might be a person in disguise, or is the pet of a character who has disappeared).
Osi's Guide to RoleplayingOsi's Unofficial Guide to RoleplayingMore Like This
Hi, and welcome to my unofficial guide to roleplaying. ^^ Before we begin, I'd like to point at that I am not, in any way, saying that what I write here is the only, or the best, way to roleplay: I am merely setting up a guide for those who have no idea about how to go about it, or would like some hints on how to improve their roleplaying.
Questions, and suggestions, are both appreciated and loved.
The basics: Style
First off, I'll start with the very basics of roleplaying - the style. There are two main styles of roleplaying:
The first is where you use asterisk to show movement or gesture that your character makes.
eg: *Osi stands on a soap box to address the crowd* Hi, thank you for reading this.
This is usually considered a less formal, or even 'illiterate' (I mean no offence by this term) way of roleplaying, and is usually used in forum chat
Basics : RP TypesDistinguishing RP typesMore Like This
Roleplayers make up a large part of the community here on deviantArt. It's an ever-growing community, and new members join it every day. Thirsty for adventure, these new members leap into the large world of roleplay, blissfully simplistic, filled with hopes and anticipations. They expect a rich roleplay experience full of excitement, and they want it to be delivered!
New members, however, also means less experience, and less experience means less knowledge. That knowledge which new roleplayers need to acquire may be earned in the long run, by partaking in several satisfying and unsatisfying roleplays and learning through trial and error what is right and what is wrong to include in one. I have taken that path, and I can say that it's a hard place. Some people, even after several years, haven't even made as much progress as would have been expected; they just can't get the hang of it. I have decided to let anyone who so desires take an alternate path, a sh
100Q to Develop a Character100 Questions to Develop a Detailed CharacterMore Like This
Ever have trouble deciding what side of an argument your character will take? Do you have trouble remembering small details about your character, and often change them accidentally in the middle of a story? Try this list of one hundred questions to solidify your knowledge of your character. Feel free to use this and post it as its own deviation. Just please link it to me in a comment if you do. Try to answer the questions in as much specific detail as possible. This is for you, so there is no use in cheating on it. I would suggest doing two for each character: one for the beginning of your story, and one for the end, to reflect the changes that happen.
1. What is your character's name? Do they have a nickname?
2. Is your character male or female? What is their sexuality? What role does it play in your story?
3. How old is your character? Does their age matter to them emotionally or socially?
4. How tall is your character? Does it affect the
10 rules for rping10 Basic Rules for RPing:More Like This
1. No godmodding, even in the slightest. Leave everything open for anything to happen, and then if you're RPing with another good RPer, they will respond reasonably. This means you never control another characters actions, and never make it impossible for a character to get out of a situation. If youve set up a precedent for something and the other RPer can also follow rules, then the RP will go well. For example, having guards come out of nowhere and surround someone to make it impossible for them to get away or fight their way out is godmodding. If however theyve say, infiltrated a castle and youve set a precedent that youve got guards there, then that would likely be okay, so long as you keep things realistic. The guards wont be there immediately, it takes time for them to arrive and respond. And please, for sanitys sake, keep the number realistic. If youre in a castle, you arent going to have 10,000 guards. I
50 Q to Develop Your CharacterEven if you're only writing a short piece it's good to know your characters inside and out, so answering these questions will be a big help.More Like This
These things have really helped me and I know a lot of you find it hard to develop your characters and think of backgrounds for them, so these questions will get you well on your way!
50 Questions to Help Develop Your Character
What about your character is heroic/dastardly?
What does your character like/dislike about people?
What is your character's favourite food?
What is your character's real birth name? What name do they go by?
Does your character have a nickname? What is it and how did they get it?
How does your character dress most of the time?
How does your character "dress up"?
In your opinion what is your character's most redeeming feature?
What is your character's prized mundane possession? Why is it valued?
What one word best describes your character?
Where does your character live
BLANK 101 Questions OC101 Questions You Should Be Able to Answer About Your CharacterMore Like This
1. What is your full name? Do you have a nickname?
2. How old are you? When is your birthday?
3. Where were you born? Where do you live now? Are you patriotic?
4. Who are/were your parents? (Names, occupations, personalities, etc.)
5. Do you have any siblings? What are/were they like?
6. What is your occupation?
7. How tall are you? How much do you weigh?
8. What color is your hair? What color are your eyes?
9. What is your race?
10. To which social class do you belong?
11. Do you consider yourself to be attractive? Do others?
12. What is your style of dress?
13. Do you have any scars? Tattoos? Birthmarks? Other unique physical features?
14. Do you have any allergies, diseases, or other physical weaknesses?
15. Are you right- or left-handed?
16. What does your voice sound like?
17. What kind of vocabulary do you use?
18. List three quirks or other defining characteristics.
19. How often do you bathe? Do you wear perfumes?
So You Want to Join an RP GroupMore Like This
So You Want to Join an RP Group
A Guide to Creating and Playing Original Group RP Characters
Disclaimer: People have different styles of roleplaying. This centers around the style that I and my friends use. When reading instructional manuals for creative endeavors, always take suggestions with the knowledge that everyone likes different things.
RP groups are a lot of fun. After having exclusively done single one on one roleplays for the last nine or ten years, I only recently discovered the world of the deviantArt RP group. Many -- sometimes even hundreds! -- people gather in one location, all interested in the same base concept, and all hungry for roleplaying! It sounds like a writer's fantasy.
You almost always end up hitting it off with a couple of people whose style of writing compliments yours. The bonds you forge and the friendships that come with them are immensely strong, and you'll find people there for
100 Questions to Ask Your OCMore Like This
Hello, folks! The purpose of this exercise is to delve deep into a character's mind and tease out interesting eccentricities about them, the bits and pieces of unique information that make them special. Each question is designed to help think about the character more and understand them. Whether you're responding to one question or all of them, hopefully your character speaks to you all through it!
1. People don't behave the same way all the time. In fact, they generally have a mask for every social group -- friends, family, business. Sometimes they have a different mask for different groups of friends. How does your character act around different people? How does their personality shift and change?
2. Your character has been brought to a party and promptly ditched. They don't have a ride back home. How does this work? How comfortable are they around all of these strangers? Do they interact?
3. It's kind of awkward - what subje
Pesky Point of ViewMore Like This
DISCLAIMER: Before anyone starts screaming about this article not emphasizing the Creative aspect of writing, please understand that this information was hammered into my head by my editors. This is what I had to learn to see my work published.
That doesn't mean you have to follow it! As with all advice, feel free to take what you can use and throw out the rest.
Pesky Point of View
What is Point of View (POV)?
-- It's the view of the person telling the story.
First Person: I am telling the story.
Second Person. I am telling the story to YOU. (Diaries and letters are commonly written this way.)
Third Person: He is telling the story.
Close Third Person: He had no clue how he got roped into telling this story, but he was telling it, and by god, they better listen up!
Omniscient Distant POV: The camera's eye view. (No internal narration what so ever. You only know what the camera sees. This is the POV u
The Secret to ParagraphingMore Like This
The SECRET to Proper Paragraphing
(NOT a punctuation article.)
Once you know what your characters and doing and saying, how do you get all that down on Paper without ending up with a huge confusing mess?
Putting the Story on Paper.
Everybody knows that when a new speaker speaks they get a new paragraph, right? In other words, you DON'T put two different people talking in the same paragraph. Okay, yeah, so anyone who has written any kind of fiction learns this pretty darned quick, (usually from their readers.)
What nobody seems to get is that the same goes for a new character's ACTIONS. Seriously, when a new character ACTS they're supposed to get their own paragraph -- even if they don't speak!
In short, you paragraph by change in CHARACTER -- not because they speak, but because they ACT. Ahem... Dialogue is an ACTION. In other words, the reason you don't put two different characters' Dialogue
Writing Emotions VISUALLYMore Like This
Writing Emotions VISUALLY
"What is ...VISUAL writing?"
-- Visual writing is when the reader can SEE your story unfolding in their imaginations just like a movie.
* Non-visual: It was a dreary day.
* Visual: Icy rain slithered down the window glass from an iron gray sky.
This is more commonly known as SHOWING vs. TELLING.
* Telling: It was a dreary day.
* Showing: Icy rain slithered down the window glass from an iron gray sky.
"What's wrong with just...Telling them?"
-- The problem lays with Reader interpretation. Abstract (poetic) words and ideas rely on the readers' interpretation of what those words mean to them personally.
She was woefully depressed.
* How does Big Bird act when he's woefully depressed?
* How do Y
Writing DESCRIPTIONMore Like This
Tricks for Writing DESCRIPTION
------------- Original Message -----------
"I think the biggest problem I have is lack of detail. I can see things in my head, but other than the general surroundings, I'm always too intent on what my characters are thinking, or doing, or about to do to remember to add the details necessary to paint a really clear picture of where they are and their environment." -- Wanna Rite Reel Gud
The way to deal with that is by writing what you can. When you're done, go back and put in all the rest. Also, in situations like this, a beta-reader is your best bet at seeing where you skipped something.
As for What to describe and How Much to describe
Getting the IMAGE on Paper
Avoid Simple Nouns:
- Use a Specific Noun rather than a simple and vague noun to automatically pop in description.
Instead of: the door, the car, the tree, the house, the sword, the robe, the hat...
Write: the French doors, the
Hiems RP WorkshopOkay, so the first thing I'm going to go over is mostly mechanics of an RP post. Basically, I'm going to put up a post and dissect it for you to show how formatting works. 8DMore Like This
(SAMPLE POST - DON'T REPLY TO IT) Drake- *he had put out a memo that the strange green substance building up on the pool floors needed to be cleaned up, but it seems like Vlemmy is on vacation again, so he finally gives up and decides to do it himself* *as he approaches the entrance to the pool room, he notices the strange slimy material has leaked past the doors and makes a face* Oh, yeah, this is wonderful… *he drops the mop and bucket of soapy water he'd brought with him, deciding he needs to talk to the other hosts about how obnoxiously absent Vlem always is*
The first thing to notice is that the character's name is bolded at the beginning - this makes it easy to distinguish who's post it is, as well as is much more aesthetically pleasing. It sets
An Unkindness of COMMASMore Like This
I SUCK at commas big-time. I tend to pull a "Mark Twain"; I sprinkle them in wherever to break up the monotony of the sentence. This article is my attempt to hammer the rules into my brain.
An Unkindness of COMMAS
What the heck are Commas for, anyway?
Besides abusing the sanity of the writer, the comma exists to help readers organize information in a sentence. It makes all the stuff the author is trying to say easier to swallow. Without them, sentence bits and pieces collide into one another causing confusion; rather like a train-wreck, though not nearly as exciting.
Just in case you'd like to know who made up all these comma rules, I got most of them from Strunk & White's "Elements of Style" the grammar handbook used by every publishing house in America, and a few overseas. The rest came from my editors.
To get a good idea of how commas work, let's take a look at what they are supposed to do -- and some major
Senryu 15: Prompt insideLook! It's so pretty!More Like This
The world looks great from up here!
I can't wait t-... zzz....
August 12, 2008August 12, 2008More Like This
It is always the old who stay
behind, shambling unsteadily
down uneven stairs, drifts
of wreckage and memory
rising up around them as they
head out onto the streets of Gori
after rocket attacks have made
a quiet of the world. Worrying
their tongues as they calculate
laari against lamb and walnuts,
they fidget with memories fit to untwist
the rebar and shattered concrete
they find strewn across the plaza
and cross themselves as the air
quakes. I hear them, how they give
witness to the sorrow they stand
with on the front steps of a nameless
building. I hear their petitions.
Where would they go, these mothers
of the fathers of the smallest lives,
these brothers of the women who have
sold sour cherries in this very square
every Tuesday but this one?
Where is there to go but down
the uneven stairs and into the square,
looking for a childs blanket or a friend
among the faces of the dead?
Senryu 11: DrugsThree white trails of dustMore Like This
I left you all alone-- for
Three white trails of dust