EnigmaI suppose it's about time I did this. xDMore Like This
Come one, come all, to the luffly Enigma! It's a literate roleplay group set in the main continent of the titular world. The continent's name is Anathema, and its society...well, it's different from ours. Different in that there are three distinct cultures: militaristic wolves, innovative and intellectual foxes, and somewhat piratical felines. There are other creatures too, but they're not as prominent and have yet to appear in roleplay.
What's more, there's magic! Magic comes in five Elements (Fire, Water, Earth, Air and Aether), with two facets for each element (Light and Dark). Some sorcerers use only one magic type (eg; Arland Ruin has Light Water), and some have two (eg; Ren Avery has Light Aether and Dark Water). Many characters use no magic at all.
Right. So, I'm rapidly losing my train of thought. Here's a link to the glorious world of Enigma!
And here's some artwork revolving around it! None done by me
5 Tips On Fantasy ReligionsI'm not looking for a religious discussion. If someone starts one, I will rip your face off and block your comments.More Like This
1. How involved a deity is affects religion. At least in fantasy, anyway. Now of course there are plenty of fantasy religions that don't bother to clear up whether a god actually exists, and the driving elements of the story or more about religion and power rather than spirituality. So considering whether god or gods actually really do exist at all in your story is a perfectly cromulent question. However, if a god does exist, and is constantly involved in the lives and well-being of its worshipers, enemies or non-believers might think twice before some serious smiting ensues. For that matter, followers of an attentive god might watch their mouths. (Look at the Greek Gods and what they did for slights!) A god may be protective, but that doesn't necessarily mean benevolent. In fact, a god or gods may have the att