Mandelbulb 3D v1.90 Released!Hi there folks!More Like This
Just in case some of you were unaware; Andreas - AKA Thargor6 - has now released version 1.90 of Mandelbulb 3D.
You can download it ('Mandelbulb3Dv190.zip') free, from:
I'll leave it to Andreas to describe the many new features in his own words:
"I've tried to fix most of the bugs which were reported during the ALPHA/BETA-tests, but some of them have been left on the list for later investigation
- Support for animated (height)maps! They are defined in the "Map Sequences"-window in the Prefs-section and saved as local properties, i.e. you may use them independently of a specific set of fractal params.
- You define an image sequence by filename, start frame, end frame, loop setting and frame increment
- You assign this sequence to a logical map channel (any number) you wish
- You use this channel as map number in your fractal, e.g. as color map or heig
Blurrying Techniques - Part 1Some methods to add cool blurs to your fractal, requested by BoxTail and written in collaboration with himMore Like This
The parameters are for learning purpose only. Please tweak a lot and credit back.
Part of Structured IFS tutorial collection.
As example, we will use basic elliptic splits parameters. Lets make it:
Start with a blank flameOn transform 1, replace linear with elliptic = 1Rotate it 90 degrees CCWScale transform 1 down by 150%
Add a new transformOn transform 2, replace linear with splits = 1Set splits_x variable to 1Rotate transform 2 90 CCWScale transform 2 up by 200%Or just grab the parameters here: Starting Parameters: Elliptic Splits
Trick 1. Falloff2 / falloff3
Falloff2 and falloff3 create amazing blur effects. For best res