Back from NickelodeonYE BOI.More Like This
I see I've gained a number of watchers during the time I was gone, what a surprise! Thank you all so much~!
Anyways, for those of you who didn't get the memo, I've been absent here the past couple weeks as I was accepted into the two-week summer arts program Nickelodeon: An Overview from Development to Pitch held at Cal State Monterey bay.
The experience was... life changing. Really. I had so much fun. The people were amazing, and I learned so much... I wish it didn't have to end so soon.
So here's how it went:
I stayed in a dorm room surrounded by a school full of socially inept nerds-- just like me!-- for two weeks, creating a cartoon to pitch to Audrey, the VP, the REAL VP, of Nickelodeon. The difference between me and these guys? I'm an incoming senior in high school. Everyone else except my friend was either in their third or fourth year of college or a college graduate.
The weather was nice and cool, and the campus was BEAUTIFUL let me tell ya. I
Notes on Character DesignI received the question pictured below at my tumblr blog. In case it's useful to anyone here, I decided to go ahead and use this otherwise dormant journal to share the article I put together in response.More Like This
Character design and drawing are tome-sized topics and even if I had all the answers (I don't - I have a lot to learn), I'm not sure I could communicate them effectively. Here are some thoughts an ideas that might help, though.
First, some general things...
Let some of that anxiety go. This isn't a hard science. There's no wrong way, no rigid process you must adhere to, no shoulds or shouldn'ts except those you designate for yourself. This is one of the fun parts of being an artist, really - have a heady good time with it.
- Be patient.
A design is something gradually arrived at. It takes time and iteration and revision. You'll throw a lot of stuff away, and you'll i