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Battles
:icondrawer2:
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Fictitious twist of a modern day German battleship.
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mages on griffins! :D

:iconclear-green: has created an amazing piece of music inspired by this painting!
Click here to listen: [link]
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So again... this piece was done over a year ago (beginning of '07). I got the idea as I was working on my own stuff... and looked around at a lot of my friends sketches and what is popular out there, and noticed that Fantasy and Sci-Fi were definitely going head to head in some cases. Thus, I tried to create a painting showing the battle between these two imaginary worlds, where you have the non high-tech creatures and races battling it out with the spaceships, robots, and mech. This was another painting I abandoned due to lack of appeal in composition... and as I said before, maybe I will revisit it or redo it with more appealing composition and design.
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So here it is a digital painting I did during last spring for a Yang Pulse's book which is still to be finished (but I can't wait to read it! :)). It took me ages to finish this as I had never painted spaceships before and because I had to achieve an incredible amount of detail. I feel kind of proud so I hope you guys like it! :aww:

Everything is designed and painted by me except for the clouds which are kind of matte painting.

Some closeups can be seen here: [link]

Wacom Graphire - Photoshop CS3 Extended


:eager: Follow me on facebook: [link] :eager:

More work from me:





Copyright (c) Marta Nael 2010

----------------------------------------------------
EDIT!!!!

OMG!!! A DAILY DEVIATION!!! :iconexcitedlaplz: Can't believe I got another one!! Thank you all, I'll reply to all the messages as soon as possible!! :heart:
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Zelda from Skyward Sword! :)

Not particularly happy with the composition though. :(


Done in Photoshop 7
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Storage A
:iconrm-4sun:
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Part of an artjam with the theme:
"A steampunk intelligent priest with large ears!"

When i saw this theme, i instantaneously thought of W40k's Techpriests. Tried my own take on it with some loose ends.
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Here is my character in Skyrim (Level 81), I geared him up with the exact same things I like to use in game..

Here's a look at my actual setup:
[link]

I hope you like it, I really enjoyed doing this one, probably because I have so much motivation from playing the game. I am going to post up another Skyrim picture I did shortly, it's the original one I was working on but as I progressed through the game I wanted to change the armor and pretty much everything else haha! So I moved onto this one.

Enjoy, and feel free to show me your setup in-game too. I'm interested to see how you are all going :D
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This one was inspired by one of the best artists ever, Ralph McQuarrie. I know the composition is not the most fortunate one. The initial sketch had a simple "one point perspective" composition, but I've tried to experiment with something more complex...and failed :)) That's why it's called trial and error. Anyway, I've put too much effort into it to throw it away, so here it is. Max for 3D, Photoshop for painting.
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Go Goblin Go!
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Featured
:icontimjonesiddqd:
Collection by
I took a step further in my sculpture and decided to have some fun. Made it all rusty and moldy, even though this kind of metal isn't supposed to rust. (yes, I'm a bit of a star wars geek). ^__^

I've had a lot of people commenting on how and what I made this out of, etc.

I've sculpted the original out of plastalina (it's kinda like plasticine but finer and less oily). Its about the size of my head, u can actually wear it; well at least it fits my head, a lot of people that bought it off me said it was too small though. After i was done, i made a mold and cast it with resin and fiberglass woven in. I've thrown it around, hit it with a hammer, tossed it off the 2nd floor of my apartment and it didn't break, just a few chips you see in the pic. the visor is made of clear Plexiglas which i cut to shape, heated in the oven and bended it to the shape of the helmet and finally covered with reflective film (see through of course). I used acrylic paint for every thing you see. the moss I used that stuff architects use for trees then painted to make it look more realistic.

all of it took me just over two months to make, but at the time i was in school so i spent maybe 30 minutes here and there when i could.

I still do make these every so often when someone commissions me to. Each one will be different since they are all hand made. If you are interested you can contact me with a note or something. I also make other kind of sculptures of all styles and size.
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And now for something completely different.

After much planning and material experimentation, I'm pleased to show you the results of my ADAM Syringe project. For those of you who've played Bioshock, you know these are the tools used by the Little Sisters for ADAM harvesting. If you haven't played Bioshock, go out and grab a copy. It's one of the best games ever made.

For the record, I am NOT 'griefboy' on the Cult of Rapture forums. He was my inspiration to make this beauty, and he deserves credit for being the first to make an ADAM prop. Mine is different from his, as is appropriate, since in the city of Rapture these syringes would be cobbled together from various parts rather than being mass produced.

---------

Bioshock © 2kGames
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My first painting to be 100% digital, made when I had just bought my graphic tablet in 2006.
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Floating above Coruscant is a Imperial Fleet setting course for a Rebel outpost in one of the Outer Rim sectors.
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awfafafafaffafafaf

:icondonotplz::iconusemyartplz:
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It takes me forever to understand humans...

3.5 hours, photoshop cs, wacom graphire4 + :coffeecup:

Music: Revelation - Joe Satriani > [link]

step by step: [link]

Thanks for viewing, have a nice day!
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He sneaks. He creeps. He evades. He lurks. He ... well, you get the point.
He weasels himself about in a slinky fashion to conquer nations, defeat samurai, and foil dastardly plans.
He is... The Ninja Weasel.

Vote!! [link]

Adobe Illustrator, Photoshop, and Wacom tablet
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:iconeskiztr: grubunun düzenlediği "Hediyelik Eskiz" etkinliği için yaptığım hızlı bir eskiz. Etkinlik kapsamında her üye rastgele bir başkası için bir eskiz talebinde bulunuyor. Böylece herkes birisi için bir yılbaşı hediyesi eskiz çizmiş oluyor.

Bana ~komozeck tarafından gelen eskiz konusu ise resimde görüldüğü gibi "canlı performansta Zombie Beatles". Benim verdiğim konuyu ise ~telumaithor resimleyecek. Eskizi görünce buraya ekleyeceğim.

-------------------------------------------------------------------------------

This is a fast sketch done as a gift for ~komozeck as part of the "Gift Sketch" activity held by the Turkish group #eskiztr. The activity was held to encourage the artists in the group to draw sketches as gifts for each other randomly.

The concept I got was "Zombie Beatles at a live concert". I gave my sketch idea to someone else which I'll post here once I see it.

Didn't have much time to work on this and I suck at likenesses but I guess the doodle serves it's purpose to some degree.
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sep.

escape escape escape




20 min. expression
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Featured
:iconzloczynca:
Collection by
Half repaint, half spamming the liquify tool in Photoshop. Was considering just discreetly replacing the old version, but that's probably not cool with some people. Old version is here.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
PHOTOSHOP |
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For PSDs, process, sketches, and art like this, please consider supporting me on Patreon!

www.patreon.com/tsuaii

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Do you like our owl?
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Hehe, I'm not into the whole fan-art thing, but when it comes to TF2 i just can not resist! :D
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Ok it is girl again....sigh....well, Cammy is my 2nd fav character after ChunLi. Yummy!

Lines on paper, scanned in and coloured in Painter. Graphic elements done in Freehand and put all together in PS. 4hrs+

Cammy belongs to Capcom, street fighter.

For those who wanna see the initial pencil sketch, here it is [link]
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Fight
:icondarkmask:
Collection by

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My first attempt with animating in Photoshop; took an entire weekend and then some.

Enjoy!
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Property of Riot Games Entertainment,
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Property of Riot Games Entertainment,



yes..yes...i know that troll~~
www.facebook.com/leagueoflegen…
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Fanart illustration of Diablo III: Reaper of Souls. I might tweak some things here, but no major changes anyway. :) Hope you like it!

Diablo III: Reaper of Souls © Blizzard
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Original Works
:iconbenosterloh:
Collection by
Gabriel from my book LMS: Killbook of a Bounty Hunter, out now: www.amazon.com/Last-Man-Standi…
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UPDATE: Wow I woke up on Dec 31st to see that I recieved a DD. Such an honor on the last day of 2011. Big thanks to Spring and Willow for their support.

Funny this was my first painting I did when I moved into my new apartment in madrid. This has been quite an experience for me thus far . I have learned so much and met so many awesome people and shared so many great experiences. I really 2012 will be better

So as my gift to you guys I uploaded the full res version of this painting for you guys to download. So have fun!!
______________________________________________

So I finally got my computer set up , I am surprised it made it through the long plane ride. Everything seems to be in order so I did a quick painting test to make sure everything is good before I start taking on any freelance.

Anyways This took about 4 hours total in CS5 , it was all done with one chalky brush and some custom shape tools. It was only when I was about 90% done with that I began to add photo texture in the foreground.

I usually add photo textures in the middle or beginning , so this was a different way of approaching it. I will try more tests . Ill try to do some live stream tests to as well. Make sure everything is working on that end . Anyways , thanks for looking
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Illustration for the puzzle game "Family Mystery - The Story of Amy".

Unlike most hidden objects games, where items are just haphazardly tossed around, the items in here are drawn into the line art and the result is almost like an optical illusion.
There are about twelve of them in every single image and there are thirty picture in the game.
Here is a link to the site where you can download and try it - one hour - for free.

[link]
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As I always use to say - less is more!

Done over the weekend. Once again inspired by Omen (the new stuff looks sick dude!).

Hope you like it guys, and also that it'll help you get over my recent bitchiness. ;)
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Final Version of carrier concept, Altered lighting
Background image thanks to
:icongrace-stock: can be found here: [link]

EDIT: Tweaked the bloom values thanks for the tip :icondxbigd:

EDIT2: Im very honored to have this piece featured as a DD. I have spent a while on this and I am quite happy with the outcome :)
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Vikings
:iconflakheadm105:
Collection by
Tattoo
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--------------------------------

Once a mighty king ruled in a northern land
His enemies he fought with steel and iron hand.
So many tales were told, his name a glorious sound,
God-like he is they said, and by no christian laws was bound.

Long ago in a northern land...

(Falkenbach - Heathenpride)
--------------------------------

8/9 hours - Nankin and photoshop

Custom brush
:iconphotoshoprangerstock:
[link]

Parchment and other textures
:iconcat-in-the-stock:
[link]

:iconempty-dreams:
[link]
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In Norse mythology Heimdall is the watchman of the gods. He stands over the only bridge to Valhalla and scans the horizon for the invading army that will herald the end of the world.
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Vikings in Wolin. XVI Festival of Vikings - Wolin '2010. Poland. Look at: [link]
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Created for a game publishers.
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Here is one of the Creatures featured in the “Bizantium and Northern Islands” book that is published by PalladiumBooks for is Palladium Fantasy pen & paper RPG game line. Created and co-written by Glen Evans and Kevin Siembieda, just read below to see the wickedness.

There is a FREE SNEAK PREVIEW of the Palladium Fantasy book: “Bizantium and the Northern Lands” that can be easily downloaded here (I encourage you all to leave a review): 

www.drivethrurpg.com/product/1…

For the full version of the book now available, feel free to place your order here:

palladium-store.com/1001/produ…

Jormund Serpent

  Many of Bizantium’s ships, particularly lightly armed merchants, are accustomed to moving in convoys to help protect themselves against threats. Most sea monsters avoid attacking “fleets” of ships, even if they have intruded on their territory and hunting grounds. While sea serpents are generally aggressive and will attack anyone or anything they believe to be edible, instinctual behavior warns them to avoid groups of sailing ships. Known to the ancient Eoten as the “Changer of Currents” or “Bringer of Storms”, the Jormund Serpent is one of the rarest sea serpents in the world. These animals are simply huge, sometimes measuring over 400 feet (122 m) long and weighing 100-400 tons! Their massive heads are the size of fishing boats, their maws filled with two-foot (0.6 m) long, viciously pointed teeth.

  Jormund Serpents are not terribly intelligent animals, and are big enough that they tend to ignore lone humanoids in the water, but are extremely territorial when it comes to other sea serpents, large sea creatures, and ships. They eat virtually anything that lives in the water, but prefer sizable prey like whales, large seals, giant squid and sea serpents smaller than themselves. Jormund Serpents also seem to know when a ship is damaged and crippled or slowly sinking, and sometimes follow such ships for days, or even weeks, believing them to be injured prey and vulnerable. If such a vessel sinks or begins to sink, the Jormund will capsize lifeboats and gobble down any sailors in the water; sometimes eating the entire boat and all.

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Here is another one of the Creatures featured in the “Bizantium and Northern Islands” book that is published by PalladiumBooks for is Palladium Fantasy pen & paper RPG game line. Created and co-written by Glen Evans and Kevin Siembieda, just read below to see the wickedness.

There is a FREE SNEAK PREVIEW of the Palladium Fantasy book: “Bizantium and the Northern Lands” that can be easily downloaded here (I encourage you all to leave a review): 

www.drivethrurpg.com/product/1…

For the full version of the book now available, feel free to place your order here:


palladium-store.com/1001/produ…

Northern Strangler

  The Northern Strangler sea serpent is a particularly dangerous species found in the Sea of Despair and the cold waters of the Northern sea, Algorian Sea and Icy Ocean. These massive 180-480 foot (55 to 146 m) long, 30-50 ton sea serpents tend to float and swim atop the surface of the water with their snouts barely poking out, rarely lifting their head. The sea serpent swims like a water snake, using an undulating motion, and has good speed. The Northern Strangler usually attacks and kills small prey like seals and humans by biting hem a few times ten consuming them in several giant gulps. It may also pull prey that needs to breathe air underwater, locked and constricted in its coils, until it runs out of air and dies.

  The Strangler’s primary prey, however, are larger sea animals and marine life such as walrus, large sharks, whales and other sea serpents. As a constrictor, it will bite to seize and grab onto a moving sea animal, then wrap its long, serpentine body around the target to constrict, slowly crushing its prey, breaking bones, erupting arteries and organs, paralyzing muscles and inevitably collapsing lungs. When its prey stops moving for a good while, the Strangler loosens its coils, and begins to take large bites out of its kill until it is ready to either discard the leftover scraps or swallow the rest whole. The Strangler may gorge itself and eat all or most of its kill, releasing whatever remains of truly large prey to sink to the bottom – food for scavengers. In other cases, it may hang onto the remains still wrapped in its coils to munch later. A strangler that catches prey near its lair, such as a cave or rocky outcropping on the bottom of the sea, may carry the carcass remains home to consume later. Such lairs are always littered with bones and rotten sinew of recent kills.  Note: When coiled around prey, swimming is difficult to impossible, with the serpent usually just hanging on, carried by the massive current.

  Though Stranglers attack only when hungry, they have fast metabolisms and are hungry often. Highly intelligent predators, this sea serpent has learned that ships on the surface of the water are a good source of easy food, be it trash thrown overboard, large fish caught in lines and nets, or people who have fallen over the side. This has made some hyper-aggression toward boats and sailing vessels. When a Strangler spots a small to medium-sized ship (less than (105 feet/32 m), it swims after I, and attacks by wrapping around it like a boa constrictor. Whaling ships and fishing boats are easily crushed by its massive coils, but the Northern Strangler is likely to pick off and eat the whale or the cache of fish caught in the lines or nets first. Sometimes whaler/fishing ships that can’t cut the seized prey free fast enough are also pulled under the freezing deep waters and consumed by the Strangler. Some Stranglers have also adopted the instincts to attack the onboard crew that defend their catch, by picking off and eating crew members on deck or who try to fight it before the ship is crushed and sinks. When attacking ships, it always rears its head up, like a cobra, so it can see all of its adversaries and attacking human-sized prey. The Strangler can usually coil around all or half of small to medium ships and still have 30-50 feet (9 to 15 m) left to strike with its mouth. Meanwhile, the sea serpent can usually get 2-3 coils around a ship up to 100 feet (30.5 m) long, which is still enough for it to crush and sink most vessels that scale, given enough time. In all cases, it has 30-50 foot (9 to 15 m) reach, to defend itself and to kill and eat the sailors on deck. Lifeboats and other small boats are likely to be knocked about until those aboard fall into the water or the small boat is tipped over.

  When a ship is wrapped in the coils of the Northern Strangler, the monster will always try to snatch up crew members, pets and livestock with its mouth and eat them, all the while applying incredible pressure to the vessel. The Strangler is smart enough to know that if it crushes the vessel and it sinks, it can get to the people dumped into the sea, where most humanoids make helpless, easy prey items. Once the ship’s hull buckles and cracks, it starts to take on water. When it takes on enough water to begin to sink, the Northern Strangler usually releases it and moves a short distance away to wait for crew men to take to smaller boats and rafts. The sea monster eats any living beings that fall into the water, snatching them up one at a time, and devours them after a few bites to kill them or after they drown. The serpent may swim under them and grab a foot or leg like shark and drag them under the waves, violently shaking and holding them underwater until they drown.

 The Northern Strangler is one of the few known sea serpents that will slither onto dry land to bask in the sun or to lay its eggs on reefs and beaches of isolated islands.                 


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Here is another illoe featured in the “Bizantium and Northern Islands” book that is published by PalladiumBooks for is Palladium Fantasy pen & paper RPG game line. Created and co-written by Glen Evans and Kevin Siembieda, just read below to see the wickedness.

There is a FREE SNEAK PREVIEW of the Palladium Fantasy book: “Bizantium and the Northern Lands” that can be easily downloaded here (I encourage you all to leave a review): 

www.drivethrurpg.com/product/1…

For the full version of the book now available, feel free to place your order here:
palladium-store.com/1001/produ…

        The Sea of Despair, the Icy Ocean and to a much lesser degree, the Northern Sea have always been known as a breeding ground for sea serpents. These waters are full of huge, monstrous creatures, and some species seem to return regularly to mate, lay eggs or give birth to live young. These myriad animals only add to the peril faced by anyone who dares to travel through the treacherous waters that encircle the mysterious Land of the Damned. For centuries, Bizantians have speculated as to why the Sea of Despair is home to so many serpents. Some say those who control the Land of the Damned are breeding these creatures as “watchdogs of the sea”. Others claim that dimensional barriers within the Sea of Despair are weak, allowing the monsters to come in from others worlds. Regardless of the how they got there, the Sea of Despair and the northern waters around it are populated by some very unique and strange sea creatures.

 This is a creature I did to inspire the horror of what lurks the icy depths of he northern waters. 


***************************************************************************************

I was thinking of making this a MONSTER CHALLENGE on Deviant Art. It is passed around from Artist to Artist and each Artist adds something to the creature's body below the surface.

The key is it can never end, so IF you add something(s) to it, you have to enclose a link back to the previous Artist's image before you and the original link to this image and leave it open for the next Artists to partake and carry the torch.

7 GOLDEN RULES:

1. It has to be Fantasy in genre, so no science fiction/alien technical enhancements or additions.

2. In trying to keep o the aesthetic somewhat, please do your best work in a more surreal style, nothing too cartoony, we hopefully want people, Gamers to be scared of this thing.

3. Once you have completed your addition please send me the previous illustration link and your link to your new addition(s), so that I can include the development path in order on the write-up for the next Artist. This will also allow me to include the link to the latest, most updated version within the creature's evolution. 

4. Colorist/Digital Painters are more than welcomed to join in the fray.

5. Yes, Artist can work on it more than once, just not in consecutive order, (no hogging). Please send me a Note for requests if you want to jump in on it.

6. No drawing over other people's contributions, no matter how you disagree or dislike their portion. Suggestions and comments are welcomed as long as they are constructive and done with respectful taste. 

7. This is for mere creative fun, so it on be published  nor will it provide any compensation other than your contributions exposure on a a Deviant art Challenge. It is meant for fun and innovation..



This is my first DA Challenge idea, XD.
SO if there are Artist out there that want to become part of the Deep Horror Challenge, Please just send me a Note or a link of our addition(s) and WE can get this epic creature going!!!!

HAVE FUN!!!!

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Hi there guys! back to myth themes? here goes a pic I done near 4 years ago about the big tentacle, the lord of the sea, the great sushi... The Kraken, hope you like it! You can find this and more images on Legendary Visions artbook (check my Journal!)

PSCS/grapphire2/7hours/music: The Kraken (lol, wasn't obvious? :D)
[link]

Let´s wikiattack!

Kraken (play /ˈkreɪkən/ or /ˈkrɑːkən/) are legendary sea monsters of giant proportions said to have dwelt off the coasts of Norway and Iceland.

The Old Icelandic saga Örvar-Odds saga referenced the massive heather-backed sea-monsters of the Greenland Sea named Hafgufa and Lyngbakr that fed on whales, ships and men. After returning from Iceland, the anonymous author of the Old Norwegian scientific work Konungs skuggsjá (c. 1250) described in detail the physical characteristics and feeding behavior of these two beasts and suggested the pair may possibly be the same animal, regarded by the Norse as the Kraken. The narrator proposed there must only be two krakens in existence, stemming from the observation that the beasts have always been sighted in the same parts of the Greenland Sea, and that each seemed incapable of reproduction as there was no increase in their numbers. Carolus Linnaeus classified Kraken as cephalopods (designating the scientific name Microcosmus) in the first edition of his Systema Naturae (1735), a taxonomic classification of living organisms. The creature was excluded from later editions.

Kraken were also extensively described by Erik Pontoppidan, bishop of Bergen, in his "Natural History of Norway" (Copenhagen, 1752–3). Pontoppidan made several claims regarding Kraken, including the notion that the creature was sometimes mistaken for an island and the real danger to sailors was not the creature itself but rather the whirlpool left in its wake. Fishermen apparently also risked fishing "over Kraken", since the catch was plentiful (hence the saying "You must have fished on Kraken") and that a specimen of the monster, "perhaps a young and careless one", was washed ashore and died at Alstahaug in 1680. Pontoppidan described the destructive potential of the giant beast: "It is said that if [the creature's arms] were to lay hold of the largest man-of-war, they would pull it down to the bottom".

Swede Jacob Wallenberg described the Kraken in the 1781 work Min son på galejan :

... Kraken, also called the Crab-fish, which [according to the pilots of Norway] is not that huge, for heads and tails counted, he is no larger than our Öland is wide [i.e., less than 16 km] ... He stays at the sea floor, constantly surrounded by innumerable small fishes, who serve as his food and are fed by him in return: for his meal, (if I remember correctly what E. Pontoppidan writes,) lasts no longer than three months, and another three are then needed to digest it. His excrements nurture in the following an army of lesser fish, and for this reason, fishermen plumb after his resting place ... Gradually, Kraken ascends to the surface, and when he is at ten to twelve fathoms, the boats had better move out of his vicinity, as he will shortly thereafter burst up, like a floating island, spurting water from his dreadful nostrils and making ring waves around him, which can reach many miles. Could one doubt that this is the Leviathan of Job?

Pierre Dénys de Montfort's "Poulpe Colossal" attacks a merchant ship (1810).

In 1803, the French malacologist Pierre Dénys de Montfort wrote the Histoire Naturelle Générale et Particulière des Mollusques, an encyclopedic description of mollusks. Montfort speculated that there were in fact two types of creatures: the first the kraken octopus as described by Norwegian sailors and American whalers, and a second larger version, the colossal octopus, that was reported to have attacked a sailing vessel from Saint-Malo, off the coast of Angola. Montfort disgraced himself when he proposed that ten British warships (including the captured French ship of the line Ville de Paris), that disappeared in 1782 must have been destroyed by a group of giant octopuses. The British, however, knew - courtesy of a survivor from the Ville de Paris - that the ships had been lost in a hurricane off the coast of Newfoundland in September, 1782.

Later versions of the legend may have originated from sightings of real giant squid, which are variously estimated to grow to 13–15 m (40–50 ft) in length (including tentacles). These creatures normally live at great depths, but have been sighted at the surface and have reportedly attacked ships.
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I read through Brandon Sanderson's Steelheart in a day lol



~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Photobash of Chicago photo I took when I was there
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Workflow steps: Tomb Raider Reborn Workflow Steps by logartis
Detail shots: Tomb Raider Reborn Details by logartis
Background only: Tomb Raider Reborn Background only by logartis

This is my entry for the Tomb Raider contest. Ps + Wacom Intuos4 (everything is painted, no stock photos used). Big thanks to my girlfriend for her critical input and patience.

Good luck to all of the other contestants, there are lots of great entries!

My facebook: www.facebook.com/logartis.info
My website: www.logartis.info

My other works:
Hanna by logartisDowntown by logartis Valley Bay by logartis Who lives here? by logartis
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Sometimes we're wondering what lies beyond our vision, beyond the horizon...

I've been inspired by Makoto Shinkai works (a talented japanese director/animator).
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Personal work, done in Cs5

I used references to the aurora
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