This is my render of particles flying through a maze. Enjoy
~For Blender users~ I set up a maze by extruding a cube along the x and y axis(<- possible bad spelling). Then I set up a path to go through a certain section of the maze and I set up 8-ring 8-section UV sphere to emit the particles. I made the path a curve guide though the "Fields" section in the physics buttons. The "halo" material that I gave the particles was just "halo size" .044, "hard" 26, and "add" .138. I turned on Ambient Occlusion.
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This icon theme for Gnome provides monochromatic icons for panels, toolbars and buttons and colourful squared icons for devices, applications, folder, files and Gnome menu items. Four themes are included to fit with light or dark themes/panels.
This work is released under the GNU/GPL license. Sources can be downloaded here : [link]
You like my work (or to encourage me to draw an icon for your favorite application), please consider a small Paypal donation at firstname.lastname@example.org
INSTALLATION: Download the tar.gz file and extract it. In the new folder created, run the ./INSTALL script to choose the distribution logo (Ubuntu, by default) and the Gnome menu icon. If run as root, the script will copy the iconsets to /usr/share/icons to made them available to all users. Some default icons used by Rhythmbox and Dockmanager may be also replaced. Run ./UNINSTALL as root to restore defaults icons.
Faenza icon theme is available to install for Ubuntu users via a PPA repository. View the README file for instructions and a list of known issues.
As the file is the too big for DA submission policy, you can download the archive form the dedicated Google Code page: [link]
Ubuntu 11.10: the Unity panel has a strange behavior with some icons compared with the previous version (and Gnome 2 panels of course), especially with user menu and battery state icons. You might use one of the to new themes instead of the classic ones: Faenza-Ambiance is suitable with dark panel and toolbars (inherits Faenza-Darkest theme), Faenza-Radiance with light panel and controls (inherits Faenza theme).
Some applications are configured to always use the same icon regardless of the selected theme. To display the Faenza icon, edit as root the /usr/share/applications/application_name.desktop file and locate the line beginning with 'Icon='. Replace the fullpath icon name by the one of the Faenza icon (usually, it's the name of the application itself) without the extension. Don't forget to make a backup before changing one of those files. E.g. Vim desktop file is /usr/share/applications/gvim.desktop Some desktop files can be located in /usr/local/share/applications or in your ~/.local/share/applications folder (e.g. Steam desktop file is somewhere in ~/.local/share/applications/wine). Here is a partial list: emacs23, gcolor2, bluefish, hardinfo, setroubleshoot, gufw, pithos, vim, rssowl, netbeans, gazpacho, guake, all commercial games, etc
If you want to use the new Gnome contact application, edit its desktop file (/usr/share/applications/gnome-contacts.desktop) to use the specific (and beautiful) icon named gnome-contacts
CHANGELOG: == 1.3.1 == * New weather symbolic icons == 1.3 == * New apps: UbuntuOne Music and Ubuntu Online Accounts * New designs for Twitter, Spotify and adressbook * Icons for system settings categories on Ubuntu * Fix some missing links == 1.2 == * New apps: Desura, Gajim, Google Music Frame, Mail notification * New icons sizes: 64x64 and 96x96 * Fixes the specific folders icons replaced by the standard one * Fixes some missing links == 1.1 == * New apps: Gnome documents, Gnome contacts, Gnome online accounts, Gnome freecell, Clementine, Onboard, preferences-color, Screenruler, Scribes, Steam, Tracker, Wunderlist, Xterm * New devices: tablet, network wired, network wireless, VPN, system harddisk * Some reworked icons (Baobab, Gparted, Time-admin, Gconf editor, all folders) * Emblems are more homogeneous * Some new status icons and two new themes (Faenza-Ambiance and Feanza-Radiance) for a better integration with Unity in Ubuntu 11.10 == 1.0 == * New apps: preferences-desktop-wallpaper, SEtroubleshoot, system-switch-java, Fedora autoplus, Fedora-release-notes * New status icons: nm-device-wired-secure * Some reworked icons * A wide bunch of new symbolic icons for Gnome Shell * Better support for XFCE * All applications in 16x16 * Fix some missing links
A simple light theme for Gnome, it requires murrine, aurora, equinox and pixmap engines It also requires the font Lucida Grande for the panel The icons are Imperfection-light (included in .zip) and the font is Trebuchet MS 9
* Added toolbuttons * Now specified panel font is uncommented * New scrollbars * New look for nautilus elementary, gedit and midori * New progressbars * New range * New toolbar Improved elementary-nautilus Added some new icons for the toolbar of some apps like gedit, nautilus, midori etc... New pixmaps for the panel (requires a 22px panel and the font Lucida Grande) Small changes in color-scheme and other changes
For anyone who's been paying attention to my journals they'll have realised that the concept is all about evolution. However lets not go all Darwin here as overtly fascinating as apes are. Now my initial idea was to have a ceremony of opposites, which has essentially been pulled off. Contrasting scenes of exhuberant paradise and paralysing doom, thus the image holds true to the concept aesthetically. But to a more fulfilling ideal, on the one side you have a human, gazing towards the light, bathing in its majesty and quite possibly having a whale of a time, on the other hand we have the skeleton, a dead human facing away from the light, hiding in the shadow of the railings. Thus the image echoes the choices sentiment of the included typography.
There's a lot more to it than that as well, but where's the fun if the artist gives you all the answers? Jump into this one and hopefully enjoy it. It'd make me happy if you did. And no, I wouldn't change it for the world, else I wouldn't have submitted it.
Technically, the image is a few steps forward again. The original working resolution proved to be too large for my computer to handle (Especially with regards to swap files, damned photoshop). It is composed of a composite of three terragen renders placed side by side (but those renders were stitches of the same render except made larger via stitching different views... that's a lot of renders and a lot of stitching). You're staring at about 20 renders total, with a total render time of between 30 and 40 hours. That's a lot of sitting around and doing nothing for me. Win. But the key point was that the initial terrain files were made as such so that the renders would fit together perfectly with as little photoshop interference as possible, including height maps so the half-height atmospheres wouldn't fight each other, and surface maps so either side could blend. To put it simply, it's a pain in the ass to do properly, but it was worthwhile. If you would like to see the image without photoshop work, check [link] . From then on, post render was all achieved in photoshop with numerous photo-references garnered from [link] - which has once again proved to been an invaluable resource (I SUCK with anatomy, so with drawing the skeleton it was a superb website to check back to). In total, the image has taken about a month to accomplish, but I'm proud.
On a final note, there's a snail in the image somewhere. Think of it as a "where's wally/waldo" game, go find him, but don't tell others where he is, that's cheating.
This image comes as is if you're just wishing to delve in and take a look, however if you click the download button, you can use the larger (and I'm afraid, lower quality) image as a wallpaper. If you are in need of a larger size, then you're going to have to note me, since I'm very wary of releasing large resolution images to the public for my own arts protection.
Go forth and love it!
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