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Ah, I love making the computer do the heavy lifting! It's surprising what a few lines of code can do...ok, a few thousand lines of code.

Model took about 8 hours to create with no dynamic simulation. Coding still a WIP.

Breakdown:

[link]
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Back with an update on my 3D project. This is one of the primary locations to be featured in the film...a bombed out city, apparently almost devoid of life. But as the local garrison troops are about to find out, that is far from the truth...
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Global Warming
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trying out some background painting...
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Post apocalypse 100 years on
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If he cannot go on the moon, i guess the earth still adequate.
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A futuristic arena for shows.
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...just an idea in my mind...
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---
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A market place in a city - done in photoshop
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A really quick sketch. Dunno, felt like I hadn't uploaded anything for a while :P
I'm working on a graphic novel so most paintingtime goes into that, I'll probably show it here when it's done. Just wanted to let you know :P
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.
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This was based on a black and white sketch I did a while ago -- I spent more time than usual polishing it up and refining the forms.
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Next part of my little sketches.
Sometimes it's hard to balance them even at this small size, but i have to do them a lot =)
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Hrothgar's meadhall. Inspired by Seamus Heaney's Beowulf translation.
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Concept Art
:iconftks:
Collection by
A Personal Piece for an unnamed project im developing, A lot more coming in the future I have a whole world I'm creating here. The world would be similar to FF's Ivalice, Suikoden, and Breath of fire. 

:bulletred:youtube channel here: www.youtube.com/user/TylerE228…
:bulletblue:my facebook: www.facebook.com/Tyler.Edlinar…
:bulletgreen:my online store: society6.com/TylerEdlinArt
:bulletyellow: my blog: creativesauce.tumblr.com
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Another quick concept for Battle For Arcadia [link]

You can now also buy prints of my work! Take a look: [link]
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This is my painting submission for the Phenomenon contest. I took an old sketch I recently did and redesigned it for the contest. I hope y'all like :)
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something i created last night, fun piece to make :)

visit my blog for more! [link]

thanks!
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Environment Concept Art
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ciudades
:iconcaniakaze:
Collection by
Hey friends and fans! Here's one of dozen of pieces I've done for Naughty Dog's PS3 exclusive, The Last of Us, slated for release on May 7th, 2013 (i urge you to try the game when it's out, you won't regret any $$ spent!). This piece was done mid/late 2010 I believe and I'm happy that I can share it right now.

Cheers!
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Red engine week 7 demo.
Took me about 3hrs.
used rought 3d models to start.

Thanks for looking
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Done for James Paick environment masterclass. A bladerunner inspired futuristic bar scene.
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more rendered new verison
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Featured
:iconamandasketch:
Collection by
Here's another steampunky idea. I thought the port of Hartlepool in the northeast of England would be a fitting location for a steampunk picture. It was a huge shipbuilding centre in Victorian times, and must have been an amazing sight in its heyday.


I'm not happy with the placement of the figures, but can't see a way of rearranging them without obscuring too much of the back and midground.
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stranded pilots on Dune
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more practice
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another future city shot
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Post apocalypse 100 years on
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Ok, here is what I want to call my first concept for my post-apocalyptic sci-fi project, although, I have to say it really isn't my first nor it is a proper concept, since I've been doing sketches for some time now and this image it's the result of merging and refining all those into one piece (among other experiments)...

So, it's taken me a while to develop this image, but I believe it has also help me to learn a lot and also generate many ideas that will allow me to continue my projecy in the future...

So, changing the subject, the new year has arrived!!!

...yes, like a week ago.

Ok, not really any news, but anyway, with the new year came the infamous new year resolutions. Now, I usually don't pay much attention to this, I mean, I rather not wait for a year to end in order to take a resolution (any other day also work for me) but this time my latest resolution and the new year happened to meet, so... new year resolution...

Whatever... my point is, I decided to slightly change my way of working, that is, doing more concept and less illustration... so I'll probably start submitting more loose works... at least I hope so... let's see how that goes...

Anyway, as always, I thank everyone who has faved, watched, commented or just spent a few seconds to take a look at my gallery; I really appreciated your support and it makes me really to know that (at least some of you) have enjoyed my work so far... I'll certainly keep trying to improve in any way I can... yeah, that's another new year resolution! ^^



Cheers!!! :D



***

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A gentle giant hands a flower to a mysterious young girl amongst the backdrop of a post-apocalyptic world.

This artwork first graced the cover of the GameHorizon 2011 booklet.

Please visit our Realm microsite! [link]
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Post apocalyptic location for a game that was canned
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Post apoc enviros created for Empty Room Studios
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Featured
:iconayumilani:
Collection by
2 hr Matte/digital painting after work.

Hope you N-JOY.
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inspired by the last of us
for more stuff have a look at my blog! rolfbertzart.blogspot.de/
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visiting the crash site of an ancient flying battleship

De Rerum Natura GDR 

All rights reserved 
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I dreamed about this last night. I am glad I took the time to make it. I picture it being some little rebel hide out or something. Hope you dig!
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Something I have been wanting to do all winter was to get photos of my Hometown Kalamazoo Michigan and Overgrow/apocalyptic the town. My friend Allie let me use her camera to go around and capture what I feel are some of the iconic places or fun places to overgrow in Kalamazoo. I'm still trying to think if I want this to be a period when a minimal human population still exists in the area or if it is a all humans evacuated or have passed. This is going to be a on going series using Photo, Matte and Digital illustration. Hope you enjoy!
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A long planned collaboration with :iconblph: has finally taken some movement and this is the result!


Making of: [link]

Blph's version_: [link]
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A ilust for M&L card game... itīs suposed to be the place where Quetzalcoatl rest. I was more inspired by the song "Quetzalcoatl" by Therion, about that myth. itīs a great song of the last album, "Lemuria".
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All three parts together in their final format.

These pieces work together in a unique way; I think that the message(s) they convey come across to everyone uniquely, which is the best part of these paintings.

I am selling prints of this, please have a peek at my journal if you're interested!
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Ragnarok and roll!

-----------------
www.escapistmagazine.com/news/…
Kind of cool, I guess.  I wish they had put my name on it at least, though.
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2 hdr images
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Concept art
:iconbobbytweak:
Collection by
For a client. Around 5 hours.

my facebook page: www.facebook.com/TomasHonz
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a speedy of environment concept I've been developing for a while ;) it's still in a early stage, and I think I'm going to take this ve-ry slowly.

*drawn on SAI
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After watching the documentary "Life after People", which shows what earth would look like after we're long gone, I was inspired to do this matte painting.
When modern civilization collapses, the earth will dispose of our cities like bad leftovers.

Took about 9-10 hrs, Photoshop cs3, All original photos
Hope you enjoy it!

Like me on Facebook --> www.facebook.com/pages/Adam-Va…
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`tigaer-design.com proudly presents: EPICA

Description

Alright. Here we are. This was the largest project for quite a while now. A lot of experimenting went into this monster. Trial and error... as usual. The scene shows quite an epic futuristic cityscape and this time actually no big story behind it. Just the imagination of mine that always wants to see such big and amazing vistas. 'City of lights', an earlier project of mine, was a first try at such scenes. The light scheme is almost the same too. Just love this lighting setup.

Technical

I started this project in c4d and vue, used some basic models, for futuristic looking buildings and modified them. Then i moved the objects into vue and arranged the scene. Quite some work went into the setup there, where to place what, and so on. Also, a very important thing, was the lighting of the scene. As usual i did go for the drama... a backlit situation with some cool contrast going on. I don't even know anymore how long it took too render. Something like 15hrs to render the base picture. Rendered several times until i got it right. In photoshop i added the lights, windows and atmosphere. And i tell you people... i'm done with lights and windows for now. You can be assured that 85% of the lights in there... are placed and revised by hand. A lot of precision work went into that stage. Also altered the buildings with details to make them look not too uniform. Long story short a lot of work went into this. Basically worked on it since february. With longer breaks though.

Intuos3 - Photoshop - VUE - 5500px wide

*There is a "Special Pack" download available with wallpapers, even in 1680 widescreen, and a documentary pdf file with lots of hi-res screenshots and explanations. You can find it here: [link] <- check it out!!!

*If you give a crap about wallpapers and you only want to read the docu, and see the hi-res shots, then please go here: [link] <- check it out!!!

FULLVIEW ESSENTIAL!
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