The Good, the Bad and the IP! :/Excerpt from: preparefordescent.com/bad-news-and-good-news/More Like This
The Good, the Bad, & the IP
11/10/2014, 23:33 UTC
Fellow Descent and SolC fans,
Today is a day of big news. We would have loved to make you fly the Pyro by the end of the month. It could have worked out so beautifully…
Unfortunately Interplay had other ideas and sent us a Cease and Desist order.
We have been deeply honored by the support we have received from you all and we believe that the best relationship we can have with you is that of honesty and transparency. So in keeping with that we want to tell you what has happened, what we have done, and what we want to do next. So sit down and prepare for a nice read, or wait for our YouTube screencast that’s coming later.
Below this post you see the complete document Interplay sent to us (personal information is blurred out). This
Group Info and FAQGroup Chatroom - Group Blog - GalleryMore Like This
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Important Group Information and FAQ
This is where I will direct many of the people who ask us questions on a daily basis, from people submitting work to the group.
Our Group's Purpose
This group's primary purpose is to provide a singular source of high quality 3d Modeled art, on DeviantArt, for it's watchers and visitors to find easily, without the need to sort through search results and clutter galleries. Even setting the various 3D galleries to most popular of all time, will still turn out a lot of stuff a person might not actually be hoping to find.
As a side effect, it serves to get more exposure to those who get their art in, but that is not the specific goal of this group.
Moderator Crisis!We are in the middle of a moderator Crisis. There appears to only be one mod actively voting, currently which is putting us way behind in acceptance/reject. A number submitted are expiring due to requiring 3 votes, instead of two.More Like This
Huge shout out to 1DeViLiShDuDe for being that one mod continually voting on submissions!
So, for a recap of what is potentially involved:
• You’ll need to be able to set aside a couple hours a week to vote. We receive hundreds of submissions on a weekly basis, and an hour on two different days of the week should be enough to keep up.
• You’ll be responsible for maintaining the group's quality standards and making sure deviations submitted follow the rules.
• You’ll be able to take part in admin discussions about the future of the group, and anything else that comes up.
• You'll potentially be communicating with user's submitting work, verifying creation methods/contribution, as well as helping find the correct catego
Epic announces new Dev Grant program1/2Hawk "This just in from Epic:"Since Unreal Engine 4’s launch, we’ve been amazed at the groundswell of cool projects in development by the Unreal community. One thing we’ve heard many times: While development can be fueled by creativity and determination alone, finishing and releasing a commercial project often requires money.More Like This
We know this firsthand, as Epic’s early projects were built on shoestring budgets funded by such sources as Tim Sweeney’s lawn-mowing earnings, and Mark Rein’s credit card (before they took it away from him!). A small budget can make all the difference in shipping a project with the content, marketing materials, and promotional expenses necessary for it to gain traction.
So, Epic Games has created a $5,000,000 fund to provide grants ranging from $5,000 to $50,000 to select projects being built with and around Unreal Engine 4. Any project that has reached the
If You Love Something, Set It FreeTim Sweeney on March 02, 2015 | Community NewsMore Like This
Unreal Engine 4
Is now available to everyone for free,
and all future updates will be free!
You can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When you ship a game or application, you pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. It’s a simple arrangement in which we succeed only when you succeed.
This is the complete technology we use at Epic when building our own games. It scales from indie projects to high-end blockbusters; it supports all the maj