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Inspiration
:iconleesi-ta:
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concept practice
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practice
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Another post apocalyptic 'after man' type scene. I'm going through phase where this is all I want to paint. Perhaps I've got mental problems.
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If he cannot go on the moon, i guess the earth still adequate.
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A futuristic arena for shows.
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...just an idea in my mind...
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---
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A market place in a city - done in photoshop
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Featured
:iconamandasketch:
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Here's another steampunky idea. I thought the port of Hartlepool in the northeast of England would be a fitting location for a steampunk picture. It was a huge shipbuilding centre in Victorian times, and must have been an amazing sight in its heyday.


I'm not happy with the placement of the figures, but can't see a way of rearranging them without obscuring too much of the back and midground.
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stranded pilots on Dune
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more practice
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another future city shot
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Post apocalypse 100 years on
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A really quick sketch. Dunno, felt like I hadn't uploaded anything for a while :P
I'm working on a graphic novel so most paintingtime goes into that, I'll probably show it here when it's done. Just wanted to let you know :P
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.
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This was based on a black and white sketch I did a while ago -- I spent more time than usual polishing it up and refining the forms.
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Next part of my little sketches.
Sometimes it's hard to balance them even at this small size, but i have to do them a lot =)
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Hrothgar's meadhall. Inspired by Seamus Heaney's Beowulf translation.
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Apocalypse
:icongekoncrowen:
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trying to paint a picture looks like detailed.
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have fun
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didnt draw for a long time,this is a random sketch i did last night.
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:)
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Here's another version of the Chernobyl sniper dude, but without the 'Rakenesh' text. Enjoy
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:iconcoolbloo22:
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A personal piece to have some fun after wrapping up a pretty long contract. Inspired by a lot of the Witcher 3 content I've been seeing around, looking forward to that game more than is healthy.
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As 5 members leave the Mindcrack newly trademarked & branded ship, they continue to sail on the 7 Mindcrack seas. Let's hope they don't get stranded. Safe travels!
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Here's an environment I made for a Microsoft game that was eventually canned. Its a shame. The core game design was really solid. Not sure why they pulled the plug on it.
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The scavengers who roam the wastelands include outcasts and deserters, casual opportunists and dedicated fortune hunters. Most are only concerned with survival, but some collect items to sell or exchange. Their methods range from looting corpses to exploring ancient ruins in search of lost technology. This scavengerís identity and motives are a mystery, but his worn clothes and full pack suggest a long and profitable trip.
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Landscapes
:iconjw0141119:
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For some time now i had the intention of doing a tribute for the television series "Lost".
Programs used: Photoshop.
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Haven't really done anything personal in a while so here it is - another "man staring at a desolate, fantasy landscape"-piece. About 6 hours in PS.

Creds:
ybsilon-stock.deviantart.com/a…
www.cgtextures.com
eliatra-stock.deviantart.com/a…
lvxion.deviantart.com

Watch a small breakdown on the image here: www.behance.net/gallery/173570…
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___________


2014 EDIT: Refined some things for a new PRINT, which you can get HERE - www.inprnt.com/gallery/jjcanva…

__________

Aloha!
Here's a new piece, showing a girl starting a journey through an old valley. Definitely got some inspiration from LOTR :)
Decided to upload it on a higher res so that you can get a better feeling for the scale, which I wanted to be pretty epic!

I really hope you like it! :)
Tell me what you think!

P.S. - I don't usually complain but I hate the fact that DA has an almost white background, which kinda messes with the values of the artwork...and now it has this stupid Holiday "free shipping" ad that is almost on top of our pieces! Pictures should never be viewed in this conditions :(
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Commissioned painting. The aim was to portray a magical forest. I drew inspirations from a lot of places but I believe Fangorn and Sintra, fictional and real, are what influenced me the most. I love forests...fantasy is inherent to them. I don't know if it's the green tones, the wind blowing through the trees or the fresh air...there is just something special about them.
I also took a lot of inspiration from the beautiful paintings by master painter Peder Mork Monsted
Let me know your thoughts.
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...
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Featured
:iconwargaral:
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One of my recent doodle =D
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A stranded PBY catalina somewhere in the keys. These guys had no idea where they ended up after a freak storm hit them. Since they're near the triangle, maybe they ended up in another dimention? Who knows, up to you!
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Trying stuff :D
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Speedpaint of a littlebird carrying combat drones to an op.
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Postapo
:icondrachu:
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As rising sea levels claim the Earth's coastal cities, sea life finds new habitats in the once bustling streets below while pirates and smugglers and the homeless and disenfranchised masses find shelter in the ruins.

An environment from my upcoming web comic, "The Shadow of Tomorrow".
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Suddenly had this idea in my head, painted it today.
I like bright water.

Textures: Made in Morocco & India (by Me [link])
Caustics: After effects
The rest: Photoshop about 9 hours :)

Enjoy

-------------------------------------------------------
:facebook:: [link]


©All rights reserved - www.jonasdero.be
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old work.
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Downtown manhattan getting a makeover!
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This started as an experiment and I liked the way it turned out :)

Thanks for watching

follow me on my website // twitter // facebook // tumblr
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concept
:iconlonzard:
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A little concept I finished today. I wanted to do something with simple shapes. Like spheres!

About 2 hours
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Some prop sketches for Quantum Rush.

www.quantum-rush.net/

© GameArt Studio GmbH
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Crates for Quantum Rush. 3d model and texture done by me :)

www.quantum-rush.net/

© GameArt Studio GmbH
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More crate models for Quantum Rush. 3d model and texture done by me.
You know these from the airport track maybe :)

www.quantum-rush.net/

© GameArt Studio GmbH
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This artwork was commissioned by Australian Geographic and featured in their July/August edition.

"After a slow start in the 21st century, the exploitation of the vast mineral resources of the asteroids began wholesale and a commercial race to claim the most valuable was engaged.
Only the largest nations had the ability to directly access space commercially, and so large multinational consortiums formed around China and the USA in the construction of large mining and prospecting vehicles to be sent to the nearest asteroids.

The most advanced and longest serving of these vessels is the crewed CNSA Nanking, a huge vehicle constructed in earth orbit with components and expertise from over half a dozen nations and bankrolled by PRC mining interests. The Nanking carries supplies for a small crew to survive for months or years in space and carries equipment enabling it to produce many of its essential resources from materials collected from the asteroids it prospects.

Along with a complete internal geophysical, chemical and nuclear analysis laboratory for assessing samples, the Nanking carries two mobile pods which can approach asteroids to take samples, lay anchor lines, and perform maintenance on the Nanking herself.

When an asteroid is discovered that may be worth exploiting, the Nanking lowers one of several modular analysis units to the surface. These bond to the outer rock or dust and begin to mechanically, chemically and thermally bore a sample shaft into the rock to ensure the mineral content is present in commercial concentrations: This process may be completed several times on a single asteroid to be certain of its viability.

Should the asteroid prove a strike, a claim is lodged with an international register and the Nanking begins construction of the first stages of mining infrastructure. This will later be completed by more specialised automated vessels, which home in on a transponder left by the Nanking."
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