I finally had to call this image done. I started it well over a month ago and kept putting it off and putting it off. I'm sick of it. I like it too, but I'm sick of it. You guys have it. GET IT OUT OF MY SIGHT.
This will also be the first image I will debut trying out putting my URL on the image. I kept it small and probably will keep it small. I still feel uncomfortable about putting it there.
/tries to flip desk /desk is bolted to ground
Fire Emblem is copyright Nintendo. Copyright symbol goes ... ... ... ... Here.
So, I still have a love for Phantasy Star Online since it was the first ... sort of MMO... I ever played. I had wonderful friends and a great time. Since the release of PSO2 I\'ve made character to run around on and mag feed, but don\'t have too much time to sit and play.
Regardless, here is my Eis, Ship 7, all done in PS.
Phantasy Star Online art! Original linework here: [link]
Instead of drawing new things, I finally got around to coloring this picture. Suffice to say, this was a beast to color, but I'm more or less happy with the way it turned out. Now with colors, it should be more recognizable to see the transition of PSO characters to their PSO2 counterparts.
[Minor edits: digitally extended the canvas size to give the left more breathing room-- as the hunters leap towards the white unknown. Also created a glow effect surrounding the hunters-- based on official PSO2 art I saw.
Lastly, added title logo and PSO 10th anniversary to fill in the empty space. If the latter is an issue, I'll remove it.]
Time: ~12 hrs digital.
Enjoy! Comments and critiques are very much appreciated! Fullview to see detail, if you'd like.
Artwork belongs to me. Phantasy Star Online and PSO2 belong to Sega.
I've been in a drawing mood lately, and this is my latest entry.
PSO, I have not forgotten you! In fact, I've actually been playing PSOB with nostalgic memories in recent weeks, and in the meantime, I've been keeping updated on Sega's PSO2 development. Their releases of character concept art have proved immensely helpful in the creation of this drawing.
So here it is. PSO art in some time-- PSO2 no less. Classic character classes transition from their PSO1 designs to their PSO2 counterparts.
I'll most certainly be coloring this-- though the process will take some time. In the meantime, comments and critiques are very much appreciated!
Artwork belongs to me. PSO2 belongs to Sega (please localize it here!)
Another blow to villainy, the small fleet of X-wings flee with their support ship, the FarStar. Battered they maybe, but they live to fight another day - and that is all that matters.
I was commissioned to do another piece featuring Corellian Corvette mod favourite the FarStar with a squad of classix X-wings by
This was very hard to do, and motivation was scant; took me ages to find the will to get into the groove; but slowly it came to pass and as I progressed, I was stunned how this piece was coming together!!
Apologies that I have not been about peeps – been busy with life, and a few commissions – like this
This is another of ’s starship concepts for his Shootingstar story. The specs below gave me direction to what this vessel was to be – also was specific in its design philosophy; streamline, almost alien physiology; Unlike the Hellfire, I had a clearer direction to go with the Starburst and was eaier to do; the only struggle was the plasma weapons that envisioned and good locations. In the end I decided to have two of them on each dorsal flank, and the third on the belly. Originally the third weapon was to be in the nose but with help from iconShoguneagle: and looking at the idea, I dropped the notion.
I was going to install missiles like the blisters on the Hellfire, but then realised that there was nothing covering the front, so I left the missile tubes there.
As the specs dictate, the Starburst has only fighter hangers; so I did them at an angle in the hull so that they can fly in but not take up too much “runway space”.
Finally the scheme; iconShoguneagle: wanted not just alien looks but also a different paint style to the Terrans – he envisioned swirls, and patches to break up its profiles and to mimic nebulas. This is the same on the Hellfire.
Hope you like - did
Like to hear thoughts, comments and such.
Specs are below.
Name: Starburst-class medium fighter carrier
Origin: Allied Star Forces/Space Combat Force
Manufacturer: Deep Space Allied Shipyards, B-2 Asteroid Field, Boras system (initial construction yard)
This is another commission for the great on another of his vessels for his Shootingstar story.
The Solar Flare is described as a heavy cruiser; a monster brisling with weapons with the intent to intimidate. However being an Alliance ship, it had to be something different; the Alliance are humans but have shunned their heritage and thus reflect it in their designs; organic, alien, sleek, unusual.
The easy part was the design – the hard part was the weapon’s layout; she is not a mover like a fighter – she is a battler, and it was hard to locate the weapons for this – but perseverance paid off and the end result is a ship I am very proud of!
For puritans, the hanger for subordinate craft is under the hull and ships are launched and loaded like the shuttles in Star Trek: Enterprise.
The unusual colour scheme is based on nebulas and stellar clouds – and also designed to intimidate foes.
Like to hear your thoughts and to thank you sir
For you stat hounds – see below her abilities.
Name: Solar Flare-class heavy cruiser Origin: Allied Star Forces/Space Combat Force Manufacturer: New Promise Orbital Naval Yards, New Promise (initial construction yard) Type: Interstellar heavy cruiser Control System: Bridge w/virtual control stations Length: 782 meters Width: 210 meters Main Drive: 2 x 3.8 GW Secondary Powerplant: 2 x 10,000 MW Main Thrusters: 4 x Thermonuclear Fusion Engines Verniers: 56 Acceleration: 3.3 g/1.5 light years per minute Onboard Sensors: ECCM, ECM, advanced fire control radar, hyperspatial distortion detector, infrared/ultraviolet, lidar, low-light, magnetometer, microwaves, motion detectors, radcounter, search radar, telescope Fixed Armament: 36 x PD laser turrets, 6 x long-range anti-ship plasma cannons, 6 x long-range anti-ship missile launchers, 4 x long-range anti-ship particle cannons Additional Armament/Compliment: 534 crew, 60 officers; 368 troops, 4 shuttles, 4 transports Defensive Systems: Screen deflectors, PD laser turrets Equipment: artificial gravity system, lifeboat escape system, interstellar communication system, satellite uplink, hangars (1 for shuttles/transports), hyperspace generator Commissioned: 6/31/2887 (AFWS Solar Flare) Ships of Class: AFWS Solar Flare, AFWS Charger, 112 others in service
In late 2112, the S.A.S. Victoria performs its final deceleration burn before settling into orbit about Sedna, one of the Solar System’s most enigmatic TNO dwarf planets. It passes alarming close to Sedna’s newly detected, small asteroidal moon, Tupilaq. Using an advanced fusion drive, Victoria’s mission is to shuttle men for the first time in a direct investigation several of the larger Kupier objects. The ship is self-captained by its eponymously named A.I. Due to its unusually distant and elliptical orbit, Sedna has been considered the most intriguing target of the mission, as data has continued to mount indicating that it may be a captured body of extraterrestrial origin.
Rather similar to my last work, but I'm on distant dwarf planet theme. I'll try to mix it up more next time.
Ship: CC81 by Shawnaloroc Asteroid: by Exnihilum Planet: Dario Fish Background: Frostbo
This was a surprisingly quick image. For decades I've wanted to do an image of the MacArthur and Lenin dropping into Murcheson's Eye from "The Mote In God's Eye". So here it is.... at least a quick "version 1.0". They may have had their Alderson Drive Fields up during this whole leg of the journey - I don't recall - but if they did, I claim artistic license as this is more fun to look at that two pitch black watermelons in space.
MacArthur mode by Paul Lloyd with optimization by Atra-Hasis. The "Lenin" is actually Bazze's ramjet, flipped on its back, squished in the z-axis and stretched in the x-axis (oh man, I just destroyed the magic again...). 2D-3D composite with Photoshop custom background. DAZ Studio render.
From "Building the Mote in God's Eye" by Larry Niven and Jerry Pournelle, collected in "N-Space" and "A Step Farther Out":
Long ago we acquired a commercial model called “The Explorer Ship Leif Ericsson,” a plastic spaceship of intriguing design. It is shaped something like a flattened pint whiskey bottle with a long neck. The “Leif Ericsson,” alas, was killed by general lack of interest in spacecraft by model buyers; a ghost of it is still marketed in hideous glow-in-the-dark color as some kind of flying saucer.
It’s often easier to take a detailed construct and work within its limits than it is to have too much flexibility. For fun we tried to make the Leif Ericsson work as a model for an Empire naval vessel. The exercise proved instructive.
First, the model is of a big ship, and is of the wrong shape ever to be carried aboard another vessel. Second, it had fins, only useful for atmosphere flight: what purpose would be served in having atmosphere capabilities on a large ship?
This dictated the class of ship: it must be a cruiser or battlecruiser. Battleships and dreadnaughts wouldn’t ever land, and would be cylindrical or spherical to reduce surface area. Our ship was too large to be a destroyer (an expendable ship almost never employed on missions except as part of a flotilla). Cruisers and battlecruisers can be sent on independent missions.
MacArthur, a General Class Battlecruiser, began to emerge. She can enter atmosphere, but rarely does so, except when long independent assignments force her to seek fuel on her own. She can do this in either of two ways: go to a supply source, or fly into the hydrogen-rich atmosphere of a gas giant and scoop. There were scoops on the model, as it happens.
She has a large pair of doors in her hull, and a spacious compartment inside: obviously a hangar deck for carrying auxiliary craft. Hangar deck is also the only large compartment in her, and therefore would be the normal place of assembly for the crew when she isn’t under battle conditions.
The tower on the model looked useless, and was almost ignored, until it occurred to us that on long missions not under acceleration it would be useful to have a high-gravity area. The ship is a bit thin to have much gravity in the “neck” without spinning her far more rapidly than you’d like; but with the tower, the forward area gets normal gravity without excessive spin rates.
And on, and so forth. In the novel, Lenin was designed from scratch; and of course we did have to make some modifications in Leif Ericsson before she could become INSS MacArthur; but it’s surprising just how much detail you can work up through having to live with the limits of a model.
This is another piece I did circa 1990(ish) for West End Games' Star Wars RPG. The assignment was to show what a freighter like the Millennium Falcon looked like in it's stock form. The main things I did to the design was to:
a) Replace the upper turret with avionics systems. b) Close up all the open hull plating that we saw on the Falcon. c) To add strap-on cargo pods to the upper surfaces to expand the ship's carrying capacity.
This image also reproduces the pencil doodles for the art and design department that lightly accompanied the finished art. Personally I do like this later interpretation better, as it shows a great departure from the lines we recognize as The Falcon: [link]