I finally had to call this image done. I started it well over a month ago and kept putting it off and putting it off. I'm sick of it. I like it too, but I'm sick of it. You guys have it. GET IT OUT OF MY SIGHT.
This will also be the first image I will debut trying out putting my URL on the image. I kept it small and probably will keep it small. I still feel uncomfortable about putting it there.
/tries to flip desk /desk is bolted to ground
Fire Emblem is copyright Nintendo. Copyright symbol goes ... ... ... ... Here.
So, I still have a love for Phantasy Star Online since it was the first ... sort of MMO... I ever played. I had wonderful friends and a great time. Since the release of PSO2 I\'ve made character to run around on and mag feed, but don\'t have too much time to sit and play.
Regardless, here is my Eis, Ship 7, all done in PS.
Another blow to villainy, the small fleet of X-wings flee with their support ship, the FarStar. Battered they maybe, but they live to fight another day - and that is all that matters.
I was commissioned to do another piece featuring Corellian Corvette mod favourite the FarStar with a squad of classix X-wings by
This was very hard to do, and motivation was scant; took me ages to find the will to get into the groove; but slowly it came to pass and as I progressed, I was stunned how this piece was coming together!!
This is another commission for the great on another of his vessels for his Shootingstar story.
The Solar Flare is described as a heavy cruiser; a monster brisling with weapons with the intent to intimidate. However being an Alliance ship, it had to be something different; the Alliance are humans but have shunned their heritage and thus reflect it in their designs; organic, alien, sleek, unusual.
The easy part was the design – the hard part was the weapon’s layout; she is not a mover like a fighter – she is a battler, and it was hard to locate the weapons for this – but perseverance paid off and the end result is a ship I am very proud of!
For puritans, the hanger for subordinate craft is under the hull and ships are launched and loaded like the shuttles in Star Trek: Enterprise.
The unusual colour scheme is based on nebulas and stellar clouds – and also designed to intimidate foes.
Like to hear your thoughts and to thank you sir
For you stat hounds – see below her abilities.
Name: Solar Flare-class heavy cruiser Origin: Allied Star Forces/Space Combat Force Manufacturer: New Promise Orbital Naval Yards, New Promise (initial construction yard) Type: Interstellar heavy cruiser Control System: Bridge w/virtual control stations Length: 782 meters Width: 210 meters Main Drive: 2 x 3.8 GW Secondary Powerplant: 2 x 10,000 MW Main Thrusters: 4 x Thermonuclear Fusion Engines Verniers: 56 Acceleration: 3.3 g/1.5 light years per minute Onboard Sensors: ECCM, ECM, advanced fire control radar, hyperspatial distortion detector, infrared/ultraviolet, lidar, low-light, magnetometer, microwaves, motion detectors, radcounter, search radar, telescope Fixed Armament: 36 x PD laser turrets, 6 x long-range anti-ship plasma cannons, 6 x long-range anti-ship missile launchers, 4 x long-range anti-ship particle cannons Additional Armament/Compliment: 534 crew, 60 officers; 368 troops, 4 shuttles, 4 transports Defensive Systems: Screen deflectors, PD laser turrets Equipment: artificial gravity system, lifeboat escape system, interstellar communication system, satellite uplink, hangars (1 for shuttles/transports), hyperspace generator Commissioned: 6/31/2887 (AFWS Solar Flare) Ships of Class: AFWS Solar Flare, AFWS Charger, 112 others in service
Apologies that I have not been about peeps – been busy with life, and a few commissions – like this
This is one of ’s starship concepts for his Shootingstar story. The specs below gave me direction to what this vessel was to be – also was specific in its design philosophy; streamline, almost alien physiology; from the get go it was a task; it felt like a monster (despite being medium class) so I try to envision it as one.
Following the concept and plans were a major challenge – especially the notion of “two external mounted rapid deployment launch systems”. For a time I went down the road of a Battlestar style of ship; however I looked around and found an idea and went from there. The launch system is mounted one dorsal, and one ventral.
The large turrets mount plasma weapons that fire from blisters instead of clichéd barrels – an idea emphasised on. For the missiles, I went double in design – two of the batteries are mounted forward, the remainder are in blister like missile tubes on the outer hull.
The hangers for larger craft were going to follow the path of the launch systems but I felt that there would be no space for cargo, storage, and maintenance – so I made three of the bays visible with the fourth underneath; this also acts as protection to attack.
The Habu fighters designed by I included for scale.
Hope you like - did
Like to hear thoughts, comments and such.
Hellfire specs are below
Name: Hellfire-class medium fighter carrier
Origin: Allied Star Forces/Space Combat Force
Manufacturer: Cirris Allied States Military Shipyard, Lagrange Point 5, Cirris orbit (initial construction yard)
Type: Interstellar medium fighter carrier
Control System: Bridge w/virtual control stations
Length: 755 meters
Width: 295 meters
Main Drive: 3 x 3.0 GW
Secondary Powerplant: 2 x 10,000 KW
Main Thrusters: 4 x Thermonuclear Fusion Engines
Acceleration: 3.8 g (maximum space acceleration)/1.5 light years per minute (faster-than-light capability)
Phantasy Star Online art! Original linework here: [link]
Instead of drawing new things, I finally got around to coloring this picture. Suffice to say, this was a beast to color, but I'm more or less happy with the way it turned out. Now with colors, it should be more recognizable to see the transition of PSO characters to their PSO2 counterparts.
[Minor edits: digitally extended the canvas size to give the left more breathing room-- as the hunters leap towards the white unknown. Also created a glow effect surrounding the hunters-- based on official PSO2 art I saw.
Lastly, added title logo and PSO 10th anniversary to fill in the empty space. If the latter is an issue, I'll remove it.]
Time: ~12 hrs digital.
Enjoy! Comments and critiques are very much appreciated! Fullview to see detail, if you'd like.
Artwork belongs to me. Phantasy Star Online and PSO2 belong to Sega.
I've been in a drawing mood lately, and this is my latest entry.
PSO, I have not forgotten you! In fact, I've actually been playing PSOB with nostalgic memories in recent weeks, and in the meantime, I've been keeping updated on Sega's PSO2 development. Their releases of character concept art have proved immensely helpful in the creation of this drawing.
So here it is. PSO art in some time-- PSO2 no less. Classic character classes transition from their PSO1 designs to their PSO2 counterparts.
I'll most certainly be coloring this-- though the process will take some time. In the meantime, comments and critiques are very much appreciated!
Artwork belongs to me. PSO2 belongs to Sega (please localize it here!)
This is another of my Star Wars designs for West End Games that has endured through the years. This is the Imperial one-man walker - the AT-PT - as first mentioned in Timothy Zahn's Star Wars New Republic trilogy. I was tasked with visualizing the vehicle for West End Games' "Dark Force Rising" RPG book. Obviously I wanted to capture something of a family resemblance to the AT-ST, but I think my own anime design influence creeped in at the edges as well. Included are most of my sketches from the design process. My sketches for such things are usually VERY loose and just serve as shape tests to confirm that what my brain THINKS it sees can actually be drawn Unfortunately I have no idea where my original is now? So this is a scan of the published work, then cleaned up to better represent the original illustration.
This was a surprisingly quick image. For decades I've wanted to do an image of the MacArthur and Lenin dropping into Murcheson's Eye from "The Mote In God's Eye". So here it is.... at least a quick "version 1.0". They may have had their Alderson Drive Fields up during this whole leg of the journey - I don't recall - but if they did, I claim artistic license as this is more fun to look at that two pitch black watermelons in space.
MacArthur mode by Paul Lloyd with optimization by Atra-Hasis. The "Lenin" is actually Bazze's ramjet, flipped on its back, squished in the z-axis and stretched in the x-axis (oh man, I just destroyed the magic again...). 2D-3D composite with Photoshop custom background. DAZ Studio render.
From "Building the Mote in God's Eye" by Larry Niven and Jerry Pournelle, collected in "N-Space" and "A Step Farther Out":
Long ago we acquired a commercial model called “The Explorer Ship Leif Ericsson,” a plastic spaceship of intriguing design. It is shaped something like a flattened pint whiskey bottle with a long neck. The “Leif Ericsson,” alas, was killed by general lack of interest in spacecraft by model buyers; a ghost of it is still marketed in hideous glow-in-the-dark color as some kind of flying saucer.
It’s often easier to take a detailed construct and work within its limits than it is to have too much flexibility. For fun we tried to make the Leif Ericsson work as a model for an Empire naval vessel. The exercise proved instructive.
First, the model is of a big ship, and is of the wrong shape ever to be carried aboard another vessel. Second, it had fins, only useful for atmosphere flight: what purpose would be served in having atmosphere capabilities on a large ship?
This dictated the class of ship: it must be a cruiser or battlecruiser. Battleships and dreadnaughts wouldn’t ever land, and would be cylindrical or spherical to reduce surface area. Our ship was too large to be a destroyer (an expendable ship almost never employed on missions except as part of a flotilla). Cruisers and battlecruisers can be sent on independent missions.
MacArthur, a General Class Battlecruiser, began to emerge. She can enter atmosphere, but rarely does so, except when long independent assignments force her to seek fuel on her own. She can do this in either of two ways: go to a supply source, or fly into the hydrogen-rich atmosphere of a gas giant and scoop. There were scoops on the model, as it happens.
She has a large pair of doors in her hull, and a spacious compartment inside: obviously a hangar deck for carrying auxiliary craft. Hangar deck is also the only large compartment in her, and therefore would be the normal place of assembly for the crew when she isn’t under battle conditions.
The tower on the model looked useless, and was almost ignored, until it occurred to us that on long missions not under acceleration it would be useful to have a high-gravity area. The ship is a bit thin to have much gravity in the “neck” without spinning her far more rapidly than you’d like; but with the tower, the forward area gets normal gravity without excessive spin rates.
And on, and so forth. In the novel, Lenin was designed from scratch; and of course we did have to make some modifications in Leif Ericsson before she could become INSS MacArthur; but it’s surprising just how much detail you can work up through having to live with the limits of a model.
Traveller joyfully grabbed influences from across the SF genre and Star Wars & anime were not immune. This post is by request for Colourbrand. Traveller didn't have many walkers (in fact this may have been about the only one, back when I was working on the property). This one is from Digest Group's "101 Vehicles". I forget the description, but it might have been for a local militia, so not a true "Imperial walker". FYI, the original drawing is quite small...4.25" from sole to antenna tip. So what you're seeing here is quite a blown up image.
"Traveller" is a trademark of Far Future Enterprises.
Miyoko's idea of a new weapon to use while we were playing Phantasy Star Online Blue Burst. The GATLING KNIFE GUN.. thing! She's my maidbot who is obsessed with knives, crazy about pewpewing, and hates vases. So she calls it ULTIMATE WIN... Cute. x3 Now that she has one these guns, I'm a bit worried about how she's using it. Instead of securing hostile locations filled with huge droves of inhuman mutated beasts and freaks of alien nature, she tends to shoot vases with it instead and runs off to find more containers and things to blast at.
Drawn in that oh so funny bkub art style for the Chen lovers in us all~
Phantasy Star Portable 2, aaaah, it's so close to being released here in the west. So close, yet so far away, 8 more days from right now, till the big day! Is there anyone else out here who is watching me who wants to play the game with me and my close PSU friends who are also excited about playing? I'm already playing the demo like mad, so we can get PSP2 partner cards and Instant Messenger addys exchanged, if so.
Made this picture of Chelsea, one of the story characters in the game. I drew her not because she is my favorite character in the story, but I want to get her dress for my character to wear. x3 Plus, you know... big uns. I like to draw 'em.