Escaped from AI research facility during a bot test subject revolt that he triggered , he also nuke the whole zone killing both bots and scientist ... well... as there are no witness anymore , difficult to say if it's true or not but nobody is fool enough to doubt him .
trying to add more things into the alien universe like before, having lots of fun with it as i have loved it since i first saw the films as a kid. metal gear inspiring as always aswell cheers for looking
Spent a little more time on the model based on where the paintover went and did some more finished renderings out of keyshot, this is mostly straight out of the program with a little PS work on the decals etc (though you can do that in the program). Could have taken things further, but that's all the time i had to spend on it this week (and probably all the time i will have for a while).
Again, some sort of a realistic take on a slightly future MGS/Eva/Appleseed/GIS humanoid SWAT robotic soldier for the military. Started to theme it slightly towards a black panther, like in MGS how they theme some of their bosses/enemies/robots after animals like a wolf/mantis/octopus/gecko etc. though once you get into any sort of cat themed cyborgs/robots/aliens you head into Aaron Beck territory who has done a lot of cool stuff mixing those ideas over the past few years as well, so the only relation to a panther/cat that stayed on this is just the decal on the shoulder.
Mostly a technical exercise getting some new processes for building complicated hard surfaced designs and rendering pipelines down for the class next term, took a bit more time than i would have liked messing around with each program and figuring out how to get both to work together efficiently (on a laptop!), but i think for future designs it will be a really effective combination to create some highly detailed renderings very rapidly, when you see your design looking photoreal in real-time in the keyshot viewport.....its very addicting.
MAKOTO KOBAYASHI inspired robot done for fun, this guy was blocked out from a few months ago…. just got around to doing a paintover. Painted a different version first but felt this angle was a little more dynamic so this version looks a bit chopped up with the details from the other painting, ah well. Fun playing with these really organic forms for something ‘mechanical’, tried to keep everything a similar aesthetic, but maybe only the ammo canisters in that universe remain familiar (like something you would find on a phalanx or mini gun) to give it some reference point? In hindsight it might look better with some cool organic podform on the back of the gun that they use instead of an ammo tank….. might explore that further at a later date. The gun has organic sculpted ports that its fingers lock into instead of a traditional handle looking form. Played around with it having canisters attached to the shoulder ports and with some aerials and antenna off the back but thought it looked best really striped back and simple.
Here were some quick grey renders of the simple ZB model i sculpted for the paintovers. [link]