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future drydock perhaps
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matte painting sketch, see the video tutorial here
[link]
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Neo-Paris 2084,
Augmented reality and memory manipulation have taken control of peoples’ lives.
You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century.
The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore.
This memory-based economy gives an immense yet uncontrollable power to a handful of people…

more in [link]
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speedpaint demo for the salon of photography in Paris
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One more preprod concept for our game StrikeVector
Can see the vidéo trailer here [link]

i'm working on this project with my mate LORD PE : [link] have a look !!!
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:facebook: [link] or you can follow me here if you like my stuff!: www.facebook.com/u2644
Website: www.tituslunter.com
License: Available!

This was just a quick painting. Focussing on mood, composition and placing the viewer in the scene. I have a exciting idea in the works so you guys better work on your writing skills ;) More to follow.
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So this painting has been a long time in the making. I'm sure most of you are already familiar with Dan Luvisis' LMS project and this is my little contribution to the inmense blob of work.
If you dont know what this is about dig in here: [link]
Hope you guys enjoy this!

FB: [link]
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My website: Under Construction
My facebook: [link] <<
Textures: [link] & [link]

Hey Everyone, it's been a while since I posted anything but I'd like to thank you for the barrage of messages you've been sending me hah. I've just started a new job as an in house concept artist so i've been swamped with all sorts of stuff so it's good to paint something for myself. Trying to move into more complex architectural shapes, fun fun fun!
For those watching the streams - I plan on getting back to them very soon.
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Follow me on Facebook :facebook: - [link]

Big spaceships! ( [link] used for background/plate! Made by Sami Mattila)
As always - Photoshop cs3, intuos5,
~4 hours
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Follow me on Facebook :facebook: - [link]

My contribution to the reprint of my good friend Danny LuVisi's LMS book! :facebook: [link]

Hope you like it!

PS cs3, intuos5, ~2 days
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Time to do some personal art! Starting off with some generic mecha stuff, keeping it warm and cozy within the comfort zone :)

Hope everyone's great!
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Another concept for our UDK prototype we are doing with Pao [link]. More info soon!
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Here is a new concept for Strike Vector, the game we are developing with Pao! [link]

Video here:

[link]
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New preprod concept for our UDK prototype we are doing with my mate Paooo [link] !
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Here is a treat, this is the E.D.G.E Primary Command Centre located in the mega city CORE. It's where E.D.G.E keeps track of all it's assets on Earth and in orbit.
This is part of a single page spread right out of the first issue of Telikos Protocol.

This one took me the better part of a day :ahoy:

We still need your support on this project to make it a reality in print form, head over the the Kickstarter and support us and bag yourself some cool rewards, or spread the word!!! [link]


Head over to the Facebook page for constant updates as well as a special Step-by-Step montage of how this image came together: [link]
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Continuing with my Lunar Helium 3 mining project this image shows the Helium 3 Transport Vehicle. Each one of the huge harvesting platforms has a fleet of 6 H3TV's which can hold a huge amount of refined Helium 3 ferrying it between the constantly moving behemoths to the transport docks dotted around the Lunar surface. Each of these vehicles will make around 6 trips a day and a fully automated but still hold a small crew for safety and maintenance reasons.
Like the giant harvester these vehicles are fitted with polarising plating which prevents the course and dangerous Lunar dust from sticking to the hull and damaging components, despite these methods each vehicle has to undergo a total deep clean once every month to prevent massive systems failure, to make sure the Helium 3 keeps rolling in on time a stand by fleet of H3TV's are located at each transport dock.

The vehicles have a top speed of 20 mph and are powered by small fusion reactors.

Here are the other images in the series.
Harvester: [link]
Survey Vehicle: [link]
Freighter: [link]
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This large fat looking thing is the He3 freighter, it transports large quantities of Helium 3 over huge distances, distances where the normal large transports can't go. It can travel much faster and farther than the other transports. There are a few of them dotted around the surface each line has 3 large depots along the way where it will be loaded up with more He3 containers.

Others in the series:
Harvester: [link]
He3 Transporter: [link]
Survey Vehicle: [link]
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A tribute to the golden age of the Science-Fiction worlds. All is shiny, great and hopeful... That could be a good old future...

Image réalisée pour ma prochaine interview sur Tuto.com... (soon).
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Small painting during a cold weekend...

Listening: [link] and [link]
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Today, a personal interpretation of the changing of our world.

Inspired from a terrifying photography of the sinking of a burning oil platform...
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finally back to normal life and got some time to paint
trying some futuristic stuff this time:)
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today's painting :)
5 hrs
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today's speedy
have been watching a lot of feng zhu's work recently
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Illustration, 7 hours, photoshop only.
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