There comes a time in every concept artist's life, where he/she must create an epic scifi city with ridiculously large monolithic buildings and an overall sense of cliché. Despite my persistent avoidance, that time has come for me today......
Run to the cities of the future, take what we can and bring it back home.
I took a week off from work and what am I doing? Personal work! I can definitely feel this concept art job is making me slightly better at this stuff... and since I don't do a lot of sci-fi pieces.... here yall go!
Bout 8 hours PS
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A matte painting of a futuristic park. The curving, layered layout was loosely based on aesthetics found in Indonesian rice fields. I modeled basic geometry in Maya and rendered various passes in mental ray, and painted/textured over the rest in photoshop.
It's winter here in my hometown... I photographed the plate while walking along the Penobscot river. I left the old bridge in the mid-ground as a reminder of the past and let the city fall off on its own aesthetic path.
Long time ago since my last personal matte painting,this one based on Robert Stromberg's concepts and work ( Planet Bajor ), I decided to take some of his elements and build a city around those designs.
I will be posting some making of here on my facebook page : [link]
My god I cannot even tell how old this picture already is, lying in a dark corner of my hdd. Now I guess it's finally time to release it into the wild.
Technically I worked with Vue and mixed in various elements from previous personal projects. Parts of it were used in my winning entry for the EvE Online Create a Starship contest: [link] Later on I added some more stuff via Photoshop. I'm not sure if it qualifies entirely as a digital matte painting but I surely used the respective techniques for it.
Last but not least I must admit that it's again one of the scenes I would love to see for real. Slowly gliding above that massive thing of a city. Watching the smaller transporters and gliders zipping through the clouds and canyons of buildings. Very StarWarsy but I find it cool.
For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port!
What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. I’m still undecided if we have a morning or evening scene in this pic. That’s what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.
Technically it’s heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldn’t resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasn’t to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.
In Photoshop then happened the compositing of all the different elements Vue gave me with it’s renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.
This picture is also part of The Luminarium’s 17th artpack release ‘Illuminate IV’. Some pretty amazing and inspiring work there. Info can be found here: [link]
I really had some fun with this one and hope you people dig the view as much as I do!
This one was part of a short tutorial that is in the current issue of the Advanced Photoshop. It was quite a tight deadline so I used the plate I had from my "Hadley's Hope" project in 2010. In general it's a pretty rough pic. No time for too much detail. Nonetheless it looks not bad I think.
Anyway... the tutorial is about how to insert/replace a sky and make it complement the picture itself. This pic here was my personal approach with more photo/manipulation happening. The mag requested a little more painting so the pic here isn't exactly the one in the mag. More info can be found here: [link] and [link]
Update 081211: Due to print requests I added a print. It's now available.
another big cityscape..I've been making up a library of greebled cityscape parts & thought it time to put them to use. scene modeled in 3dsmax,mostly instanced geometry,polycount is around 5million,rendered using finalrender with some post in Photoshop
I also made an animated version .tweaked in after effects,15mb quicktime [link]