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Had time for a matte concept painting, started on it yesterday and finished it today. Not very original but it's just so much fun doing some personal stuff for once.

Thanks so much for the wonderful comments on the previous painting btw! I'm glad you liked it!
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God I'm lazy with titles.. :P around 8 hours or so, ps cs3. Wanted to keep it kinda rough/sketchy. Hope you like it!
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A mattepaint I did for fun, started on it yesterday and finished today.

Hope everyone is well!
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An old concept... time to finish it! :)

EDIT: WAAAAH a DailyD!! Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks Thanks !!!! :D
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After the chase, they're coming back to the great city...

A tribute to ILM's designs. :D
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A tribute to the golden age of the Science-Fiction worlds. All is shiny, great and hopeful... That could be a good old future...

Image réalisée pour ma prochaine interview sur Tuto.com... (soon).
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EDIT: Added flying ships 'n shit!


There comes a time in every concept artist's life, where he/she must create an epic scifi city with ridiculously large monolithic buildings and an overall sense of cliché. Despite my persistent avoidance, that time has come for me today...... :surrender:

Run to the cities of the future, take what we can and bring it back home.


©All rights reserved - www.jonasdero.be
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I took a week off from work and what am I doing? Personal work! I can definitely feel this concept art job is making me slightly better at this stuff... and since I don't do a lot of sci-fi pieces.... here yall go!

Bout 8 hours PS


If you like my work, support me by pressing the LIKE button on my WEBSITE! >>> [link]<<< :XD:



my textures:[link]
website:[link]
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©All rights reserved - www.jonasdero.be
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Made today :)



©All rights reserved - www.jonasdero.be
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Another personal sci-fi city concept-matte. I modeled the city and the vehicles in maya, rendered passes in mental ray, and painted/textured in photoshop.

-Jadrien

www.jadriencousensart.com
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A matte painting of a futuristic park. The curving, layered layout was loosely based on aesthetics found in Indonesian rice fields. I modeled basic geometry in Maya and rendered various passes in mental ray, and painted/textured over the rest in photoshop.

Thanks for looking,
Jadrien

www.jadriencousensart.com
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It's winter here in my hometown... I photographed the plate while walking along the Penobscot river. I left the old bridge in the mid-ground as a reminder of the past and let the city fall off on its own aesthetic path.

Jadrien
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Update 12/28/29 (((((Download for the Full version)))))

Just a personal image. My wife is the the veiwer with long hair in the center. This is a Final and Larger version.
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I updated this one again. added more color and depth. I have a new prinit version now.

LOTS OF DOWNLOADS. I guess people around the world have this on their desktops? Glad people like my work :) I just wasn't that crazy about the color of the orginal.

Print version higher rez. 6400 x 2500.

link to the original background

rich35211.deviantart.com/art/F…
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((((((DOWNLOAD LARGER VERSION))))))

Final approved Matte for the Film "A City to Make Me" Jan 2012.
3d work and Photoshop. Original 4480 x 1920

Here is the making of the movie [link]
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hey Guys I found this Concept painting I had some time ago, just personal stuff, spent some hours working on it, pretty rough shapes but nice atmosphere and scale effect, hope you like it !
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Long time ago since my last personal matte painting,this one based on Robert Stromberg's concepts and work ( Planet Bajor ), I decided to take some of his elements and build a city around those designs.

I will be posting some making of here on my facebook page :
[link]
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A new Concept Design on my Futuristic NAVY ships, same idea trying to make it look like it is real, by using real photos, real places, real situations and my imagination.
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Heya,

Just mucking around again here - this took about 40 minutes.

"A city built within a deep crater - the centre of which is a structure piercing the rock to tap into the Geo-Thermal energy of the world"

Original res 4K
painted in CS 5
Intous 4

I hope you like it.

G x


"Digital Painting - Tricks and Techniques"

ISBN-10: 1440309094 ISBN-13: 978-1440309090

direct links on Amazon are:

Digital Painting – Tricks and Techniques (USA Amazon)

Digital Painting – Tricks and Techniques (UK Amazon)

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Hey all again :)

I seem to be obsessed craters lately - I'm not sure what that says about things to be honest.... :)

"City in a crater with morning mist being burned away by the rising sun"

This image took about 80 minutes - I used a quick nightime aerial photo ref for some of the city lights.

Original res 4.6K
painted in CS 5
Intous 4

I hope you guys like it.

G x


"Digital Painting - Tricks and Techniques"

ISBN-10: 1440309094 ISBN-13: 978-1440309090

direct links on Amazon are:

Digital Painting – Tricks and Techniques (USA Amazon)

Digital Painting – Tricks and Techniques (UK Amazon)

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Looking for some inspiration today. How often it seems I leave this world in my mind when looking for a creative spark!

"An outpost near a large water fall - re-supplying a transport vessel"

This took me about 120-125 minutes or so – so there are some decent details here and there! :)


CS5
Intous 4
4.9k pixels (largest dimension)

I hope you are all well out there :)
G x
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This was done for in class demo, inspired by Blade runner and Halo. Thanks
-jung
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some more personal work!!
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Some personal work I've been working lately! Thanks for looking

-jung
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My god I cannot even tell how old this picture already is, lying in a dark corner of my hdd. Now I guess it's finally time to release it into the wild.

Technically I worked with Vue and mixed in various elements from previous personal projects. Parts of it were used in my winning entry for the EvE Online Create a Starship contest: [link] Later on I added some more stuff via Photoshop. I'm not sure if it qualifies entirely as a digital matte painting but I surely used the respective techniques for it.

Last but not least I must admit that it's again one of the scenes I would love to see for real. Slowly gliding above that massive thing of a city. Watching the smaller transporters and gliders zipping through the clouds and canyons of buildings. Very StarWarsy but I find it cool.

Vue - Photoshop - 4000px wide

Print Detail: [link]

Specifics & Wallpaper: [link]

Plates and Parts: [link]
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For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port! =D

What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. I’m still undecided if we have a morning or evening scene in this pic. That’s what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.

Technically it’s heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldn’t resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasn’t to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.

In Photoshop then happened the compositing of all the different elements Vue gave me with it’s renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.

This picture is also part of The Luminarium’s 17th artpack release ‘Illuminate IV’. Some pretty amazing and inspiring work there. Info can be found here: [link]

I really had some fun with this one and hope you people dig the view as much as I do!

5000px wide – Vue – Photoshop

Creation Progress: [link]
Print Detail: [link]
Wallpapers: [link]
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This one was part of a short tutorial that is in the current issue of the Advanced Photoshop. It was quite a tight deadline so I used the plate I had from my "Hadley's Hope" project in 2010. In general it's a pretty rough pic. No time for too much detail. Nonetheless it looks not bad I think.

Anyway... the tutorial is about how to insert/replace a sky and make it complement the picture itself. This pic here was my personal approach with more photo/manipulation happening. The mag requested a little more painting so the pic here isn't exactly the one in the mag. More info can be found here: [link] and [link]

Update 081211: Due to print requests I added a print. It's now available.
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Sci-Fi Cityscape made for fun,modeled and rendered in 3dsmax using finalrender,lots of post in Photoshop adding atmosphere & fx
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another big cityscape..I've been making up a library of greebled cityscape parts & thought it time to put them to use.
scene modeled in 3dsmax,mostly instanced geometry,polycount is around 5million,rendered using finalrender with some post in Photoshop

I also made an animated version .tweaked in after effects,15mb quicktime
[link]
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modeled in 3dsmax,rendered with finalrender with lots of post in Photoshop .all the parts were modeled several months ago but only over the past weekend did I get around to making the image.

thanks for viewing and any comments!
Cheers
Stefan
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