There comes a time in every concept artist's life, where he/she must create an epic scifi city with ridiculously large monolithic buildings and an overall sense of cliché. Despite my persistent avoidance, that time has come for me today......
Run to the cities of the future, take what we can and bring it back home.
A matte painting of a futuristic park. The curving, layered layout was loosely based on aesthetics found in Indonesian rice fields. I modeled basic geometry in Maya and rendered various passes in mental ray, and painted/textured over the rest in photoshop.
Been working on Movie back ground mattes this last year and I worked from time to time over a few months on this personal image. About 150 + Layers, 3d rendered images and post work in photoshop. Hope you like it...
I'm available for commissioned jobs as well as full-time employment. Contact me on firstname.lastname@example.org for work-related enquiries.
Created with Photoshop in approximately 15-20 hours. This picture reflects my love for water and my dream that one day humans will live in perfect harmony with the oceans.
This started as an exercise to try and recreate AndreeWallin's incredible piece Curvy City. Then it somehow turned into something quite different. I've also taken inspiration from some of dylancole's personal work. I admire both these artists immensely and try to learn from them as much as I can in hope of one day get the chance to work with the kind of projects they are involved in.