Q: Didn't you just submit the first one yesterday?
A: Yes I did. BUT. This is an add-on to the first one. It's bigger and better than the first!
As a suggestion by ~Zozyrox, I put in costumes of one character from Final Fantasy I-XIII.
The costumes are Terra, Zidane, Bartz, Tidus, Squall, Shantotto, Warrior of Light, Sephiroth (no Cloud, sorry), Yuna (FFX-2, because I wanted to), Onion Knight, Frioniel (or Firion whichever), Cecil, and Ashe. I also threw in Vocaloid Miku Hatsune and Teto Kasane of UTAU as well as Rosalina and Luigi from Mario.
In this one, you can mix and match the wigs and costumes like in the preview image. Luigi's hat and Rosalina's tiara can be worn over the wigs and I added Squall's scar, a mask, and Yuna's green eye (right eye only.) Scarves and talons (shoes) are available in five colors. The scarves can be worn over the costumes. Now you are able to toy around and make something like Princess Lightning Branford in the preview XD *bricked*
Final Fantasy and Chocobo (c) by Square Enix Luigi and Rosalina (c) by Nintendo Vocaloid (c) by Yamaha
Gift of Ages is an animation I made in about a week and a half for my church's Christmas program.
Ah, there's so much to say about this one, but I somehow feel that explaining it will make it weaker. I should hope that the piece is strong enough to stand on its own without my having to prop it up with words.
And so for some of you I might have ruined Christmas. But to everyone else, I hope you've enjoyed this presentation and that it brings new meaning to the secular symbols we see annually.
Programs used: Flash 8, openCanvas, 3D Studio Max, and Sound Forge. All 3D work was done by my brother Brian (thanks!), and the music is Chopin's Etude in E major Op.10 No.3.
EDIT: I've read all your responses but haven't replied to them all since...there are a lot. Anyhow, in general, I appreciate how much some of you are moved by it, and I'm also impressed with how open-minded the rest of you are in receiving it. Thanks, guys. Merry Christmas.
-- FLASH PLAYER 9 REQUIRED --
If the screen is blinking and saying it's Loading and Paused, that means your browser can't run AS3 and that YOU ARE NOT USING FLASH PLAYER 9. GO GET IT.
Pressing any key will pause/unpause the game
Right-click / Control-click to bring up the context menu for more commands
In addition, when you "rub" the ball, it's actually finding the angle between the mouse and the center of the orb and measuring the change in that, so tiny circles around the center works well (as does "scribbling"). Also, you can charge while the bolt is sailing, so do that.
This is firstly a test for me to code in Actionscript 3, and secondly a mini game, so don't expect like, a full blown set of stuff like options and story and a way to beat the game.
Anyhow, here's the backstory:
Abby Scratch the Third is rummaging through her grandmother's possessions in search of tic tacs when she comes across a crystal ball. She discovers that not only can it open a gate to the netherworld, but more excitingly, it can spark! Putting two and two together, she decides to electrocute ghosts. Naturally.
Okay, so that's it. The point of the game is to rack up as many points as you can before her grandmother realizes what's happening. Bigger ghosts mean more points, but also bigger penalty for letting them by - eventually some'll be instant death for you.
Oh yeah, and not mentioned in the instructions: The alert will slowly drop at a constant rate, the orb will automatically charge itself if it drops below the needed charge for one shot, and a bolt that's been sailing longer will gain a boost in its explosive power. Rubbing left and right will give you better charge than up and down. The dog's name is Charleston.
So, after this experience, some of you aspiring programmers might be asking, "So, what are your thoughts on AS3?" to which I might reply, "It a bitch."
Well, enjoy. Sound effects were made from whistling, snapping, and clapping. Completed in 3 days.
Made in Flash
EDIT: Made the beginning easier and the latter portion harder. They should come at you faster and with more life now. Around 10000 points or so you should notice your charge will start to increase on its own, though slightly. At this point I figure your hand will tire, so I'll help you out a little.
EDIT2: Fixed a line of code so that the enemy will actually have that boosted life I mentioned earlier. Now it won't be possible to play forever.
EDIT3: Added difficulty levels and the option to mute the sounds from the context menu (that is, right click menu)
EDIT4: Fixed the problem where ghosts congregate at the left.