PMDe Skirt plugin.1Heres a video!-> http://www.youtube.com/watch?v=zIEXYohZHcM Its easy to use, just really fussy!PMDe Skirt plugin.1 in Personal More Like This
What #'s should I do!?
here is a basic idea of what everything does, here is a guide for PMD/Plug-in comparison.
PHYSICS: THEY MOVE OH GOODNESS ME.
Mass: How heavy or light something is!
Resi: The higher the number, the more bouncy it becomes! IT will bouncy away from other physics bodies. (I would say 5 is a great bouncy ball!)
Fric: I would say this is how slick something is, like friction, the higher the number, the more it sticks to things.
JOINTS: THEY CONNECT THINGS WOO, like chains!
Move: Like springs! The physics bodies will move away from each other! (I think this looks bad on skirts if its above .5 Looks like a stretching sock.)
Rote: Tells how far it can rotate! the higher it is, the more it moves!
Sp Move/Rot. these work pretty good at higher numbers, like 50-500. I guess???
Here are some darn numbers!
General Rules1. ForewordGeneral Rules in Personal More Like This
The order to follow is: Creative Commons < General Rules < Special rules on the deviation page.
Which means that these rules override certain items of the Creative Commons license, and in turn, the rules stated in the deviation's description may override certain items of this document.
MMD: in this case, it also includes MMM.
Third-party application: any application that is not MMD, MMM, or one of their utilities.
Model: a complete character with body, face, hair, and optionally clothes.
Part: an item made specifically to be used as part of a model. Also includes accessories that are attached to the model in MMD.
Stage: a 3D scenery or backdrop.
2. You must:
Credit me when you use my work. See how to do it at the bottom of the document.
Ask me before you edit and redistribute my Models, humanoid and not humanoid alike.
3. You may:
Use my work in MMD.
Use my work to create and share pictures an
MikuMikuEffect: using CONTROLOBJECTForeword:MikuMikuEffect: using CONTROLOBJECT in Other More Like This
I know I'm supposed to be making the second part of PMX Explained, but I've been swamped with programming stuff. Since HLSL is essentially C++, I thought, why not do something that's useful and fun? And so I decided to make this non-exhaustive documentation on the CONTROLOBJECT class. The terms written in italic will be explained at the bottom.
MME effects are written in HLSL. It is a derivative of C++, meaning it uses the same syntax, operators, and some functions. FX files are plain text files with UTF-8 encoding. Although you can edit them with Notepad, I highly recommend getting a better alternative, such as PSPad (which I use) or Notepad++. MME detects changes in loaded FX files, and will reload them if told so. Errors in the code will trigger an error message in MMD.
Why do I write CONTROLOBJECT in all-caps? C++, unlike Pascal, is case-sensitive. "CONTROLOBJECT" is correct, but "Controlobject" and "controlobject" are not.