Another faction of the post world war wasteland, the militaristic settlement, the Firing Squad. Made up of past soldiers of the war. This faction is a devastating, quick thinking, and a mainly unopposed force. With it's knowledge from it's many counterparts, mainly US Marines, British SAS, German KSK, Australian Commandos, and Russian Spetsnaz.
The F-004E is a 38mm RPG style grenade rifle. Nicknamed "The Squasher", because of the style in which it is used. The most used tactic is the operator will fire at an angle in the air, causing the short lived thrust from the propulsion to lob up and then send the grenade down to "squash" the enemy. Usually used to attack over walls and through windows. This tactic and this weapon has made the faction a feared entity in the wastes.
Issued to the most common of soldiers, the Tanzigirian Infantry Energy Rifle is the basic soldier's best friend. Standard across all Tanzigirian military cores, the T-IER or Tanzigirian Infantry Energy Rifle fires a concentrated high energy beam across a mid range to long range distance. The weapon glows bright green when fully charged and then loses is glow entirely when it discharges an energy pack. Some operators will modify the stabilizing rod located underneath the barrel, to help with shot groupings. The Tanzigirna Supreme Council does not look fondly on this fact.
[Journalist's Side-note]-[The Tanzigirna Supreme Council will want this weapon back very VERY soon.]
This LMG chambered in .50 Beowulf brings death to the "unholy" few that dare stand up against the all religious Battle Priests. A light machine gun class of weapon, this top placed magazine feed double barreled hose, lays down fire to a range of 200 to 350 meters.
[Journalist's Side-note]-[This weapon is on loan from the Battle Priests.]
The Mk. 86 OICW is a heavier infantry weapon deployed with human Protectorate troops who expect to see intensive combat, such as Special Forces or SWAT teams (the mainline infantry role is occupied by Mk. 5 Pariah and Mk. 13 Paladin Infantry Drones). Functionally, it is a replacement upper receiver for the smaller Mk. 61, and functions much the same way, with the exception of the bullpup 25mm guided Antimatter missile launcher
In the early sixties, Castle State Arsenal was charged with modifying the AR-18 to meet the standards of the Cordian Military. These efforts initially produced the ART-64, which was found satisfactory by the military, but Castle developers, including Arnie Castor and Wilbur O’Kanna, felt that the weapon’s true potential had not yet been met. Castor and O’Kanna worked together to continue where the ART-64 project had left off, with the intent of producing a weapon that could be easily and cheaply manufactured almost anywhere, and which could be made to serve in almost any role. The MRS-67 emerged as a cheap, reliable and accurate platform that could be easily produced, repaired and modified to fit practically any need. The weapon never saw formal adoption by the Cordian military, but Cordian Expeditionary Rangers and SIAS Commandoes swore by it, and the weapon was used extensively to equip nations in exchange for aligning with NACO and opposing the Kursk Accords. Various local versions are still produced today, and Castle offers a modernized version for sale both to governments and civilians.
The first prototypes of the MRS-67, the XM-65 and XM-65A, were basically attempts to improve the ART-64’s multi-purpose functionality. The XM-65 added a integrated folding ladder sight and spigot for launching rifle grenades, and the XM-65A cut open the top of the receiver, and added a milled steel guide for 20 round strip-style clips. However, it was quickly realized that the opened receiver aggravated already-present issues with the ART-64’s reliability in sandy environments, and a new bolt was designed to help alleviate the issue. The new bolt used a single, stiffer return spring instead of the ART-64’s two smaller ones, and had an integrated clip guide milled into the top, as well as slightly looser tolerances to accommodate dirt and sand particles without impairing the bolt’s functioning. In order to deal with the new bolt, a new upper receiver had to be designed. This weapon was called the XM-66 During this process, Wilbur O’Kanna had the idea to allow the rifle to accommodate larger, “full-power” rounds as well. The receiver was lengthened and re-enforced, as was the bolt, and they decided to go back to two springs, but using the larger, stiffer springs of the XM-66 instead of the original ART-64 springs. Wilbur wanted to use the same lower receiver for both calibers, but Arnie Castor had a different idea; he worried that the extra magwell length would cause more foreign material to enter when the weapon was being used as an assault rifle, and he proposed using a separate lower for the two calibers, while retaining the same upper. This also eliminated the possibility of full-power rounds being mistakenly loaded into a weapon with an intermediate barrel and bolt. It also lead to a complete re-design of the lower, to facilitate easier swapping in the field.
By this point, the weapon bore little resemblance to its parent, except in gas system and barrel design. And even that was about to change with Wilbur’s next idea. Already, the weapon had the potential to replace most of the weapons currently fielded, save for the machine-gun. Failing to see a reason why he should stop there, he designed a replacement upper receiver which could be fed with the same belts as the newly adopted MGT-66 family. This required a redesign of the piston system as well, and by the time the final prototype, entitled XM-67E, was built and tested, all vestiges of the ART-64 were gone. The XM-67E met with enthusiasm with Castle executives, and the weapon was added to the product line as the Modular Rifle System, model of 67, or MRS-67.
The MSR-67 utilizes a conventional layout and a gas-operated, rotating bolt short-stroke action. The receiver comes in two parts; upper and lower, which can be separated and swapped out at will to allow the weapon to perform various tasks. The upper receiver remains the same for every configuration except LMG, while the lower receiver, barrel and internal parts dictate the caliber. The upper receiver contains the sights, return spring guide rods, bolt carrier assembly, ejection port, cocking handle and receiver trunnion. The LMG upper receiver features a hinged receiver cover with belt feed pauls, a feed guide and steel flange on the left side for mounting a belt drum, and a downward-ejecting bolt. The LMG upper contains a pair of tangs which disable and enable the closed bolt and open bolt sears, respectively, locking the weapon in open-bolt mode. The lower receiver contains the magazine well, pistol grip, fire control group with closed and open bolt sears, and stock trunnion. Receivers are held together with takedown pins, which can be removed in the field with a pin punch, pencil, utility knife or other slim, pointed object.
The barrel and gas piston attach to the upper receiver via a milled trunnion, and are sheathed with a two-piece handguard made of anything from bakelite to metal to wood, depending on the model year and who is manufacturing the weapon. The gas block is a heavy, milled design with a built-in regulator valve, and a folding ladder sight along the top which can be folded forward to allow use with rifle grenades. When folded into the upright position, the ladder sight seals the gas outlet, turning the weapon into a straight-pull bolt action rifle. The gas block in most models has a swiveled sling attachment ring attached to the right side, and a hooded front blade sight located above the gas knob and in front of the ladder sight. The barrel, which can be provided in various lengths and thicknesses, is caliber-dependent, and secured to the receiver trunnion with a milled nut. It is threaded at one end for attaching either a rifle grenade spigot, or a NACO standard muzzle device. The bolt head has five lugs in the intermediate chamberings, six in the full-power, and a built in extractor and ejector, and bears some similarity to an AR-15 type bolthead, though with looser tolerances. Each caliber has it’s own size and shape of lug, unique to it, though some third-world copies and reproductions may not remain true to established dimensions. The difference in boltheads between calibers prevents the weapon from locking if caliber parts are mismatched, and avoids a potentially disastrous malfunction. Though it is not recommended to count on this, and users are advised to personally verify the consistency of parts before firing an MSR-67 or derivative thereof.
The bolt carrier itself has a built-in guide for loading the magazine via NACO pattern strip-style clips, is rectangular in profile, and rides on a pair of stiff recoil springs and spring guide rods. The MSR-67’s bolt carrier makes use of the “constant recoil prinicple” demonstrated in Cordian MGP-1948 heavy machine-guns, never actually touching the rear of the receiver, and shedding all it’s force into the springs. This keeps the rate of fire low, and makes the weapon slightly heavy to cock, but reduces recoil and allows remarkable controllability during automatic fire with intermediate cartridges. Auto fire with full power rounds is discouraged, and some full-power lower receivers lack a full-auto sear, fixing the weapon in semi-automatic mode.
The stock varies greatly between variants, model years and manufacturers, but all types use roughly the same stock trunnion located at the back of the lower receiver. Some models have been made to accept Kalashnikov stocks, while other, more modern versions use an AR-15 style telescoping stock. The sights are adjustable for windage and elevation, and consist of a peep-style rear and a blade-style fore. Some are painted with tritium or a similar luminescent material to allow use at night. Rifles made after 1989 often incorporate a PCAP strip along the top of the receiver for mounting optics, and some use picatinny rails. The weapon usually feeds from NACO STANAG magazines, either of the intermediate or full-power variety, but the modular construction and split receiver design allows the use of other types, including AK magazines.
The MRS-67 is primarily made of stamped steel, with the bolt carrier assembly, fire control group, gas block assembly, gas piston, various trunnions and the sights being milled. This gives the weapon fairly loose tolerances and a flexible, durable nature that makes it extremely tough and reliable. It is reported to be almost as reliable as an AK-based weapon, but stress tests to that effect have not been conclusive. Furniture varies wildly by producer; some use wood, others bakelite and still others stamped steel. Most Cordian-produced weapons use the familiar near-indestructible green polymer-coated fiberglass furniture common to Cordian weapons of the era, but versions have cropped up with everything from AR-15 style telescoping stocks and quad rails to wooden handguards and pistol grips with MP-40 style underfolding stocks.
While the majority of Systems Protectorate Forces are drones, human Infantry are occasionally required, and with them, conventional assault rifles. The Mk. 61 MAR or " Protectorate railgun" fills that role, serving as a standard issue long arm for Police, security guards, and officers in the field. Assault troops and Special Forces, on the other hand, carry the larger Mk. 86 OICW, which combines a Mk. 61 action with a semiautomatic 25mm guided antimatter missile launcher. Mass produced and issued in the thousands, Mk. 61s are by far the most common long arm in Known Space, used by both the Protectorate and rebels, as well as the militias of some Free Systems.
The Mark 61 MAR is a solenoid-actuated, fully automatic, rifled magnetic accelerator weapon. Its action works as follows:
1. barrel is pulled backward, stripping a slug from the magazine into the chamber.
2. an electric current from the capacitor banks is pulsed through the "rails" printed onto the barrel, expelling the slug at either ~Mach 5 or just below the speed of sound (this allows the weapon to fire in almost complete silence, but significantly decreases power compared to the supersonic setting)
3. The solenoid propels the barrel forward and back, stripping another slug into the chamber.
4. The process repeats.
The MAR fires a 10x35mm hollow-tipped, tungesten cored, pointed steel slug from a 30 round detachable polymer magazine, capable of defeating most conventional body armor and with sustained bursts even the powerful Combat Exoskeletons and Infantry Drones of the Protectorate Military. It's barrel is made of ceramic composite surrounding a rifled steel inner barrel on which 6 electromagnetic rails have been printed by magnetic nanoparticle printing. This is mounted within a solenoid which moves the barrel to cycle the action. The weapon's body is made of an advanced nano-composite, the interior of which is printed with the capacitors and circuitry which make the weapon function. Mounted ontop is a carry handle with built in backup iron sights in case of helmet failure, a laser sight/rangerfinder, and a digital "scope" which connects wirelessly to a solider's eyepiece or helmet. The weapon also has a folding stock and magnetic hardpoints on the sides, top and bottom for mounting equipment, such as guided missile launchers, sonic rams, forgrips or laser cutters.
Like all Protectorate weapons, the Mark 61 incorporates an advanced Identify Friend-Foe system, which both prevents the weapon from firing in the hands of a non-authorized user, and prevents the weapon from firing if it is pointed at any Protectorate Personal or Drones. This system was first designed in 2056 for American police weapons, and modernized in 2167 by "Levy" Artes'ranna, a Follower savant working in the Protectorate's Smart Weapons division, now gone rouge. Normally, this would make the Mk. 61 useless to rebels, but with Levy's help a countermeasure was developed which allows anyone to use the weapon against anything, with a bit of reprogramming. Free Systems programmers have also cracked the program locks, and blackmarket "cracked '61s" go for a premium on some Protectorate worlds.
Replacing the Mk.8 in 2016, the Mk.9 proved to be much lighter and more reliable than it's predecessor. While not as modular as the Mk.8, it's improved recoil system and more comfortable shape allows it to be fired much more accurately while still using the same powerful round.
The M13 is an anti-materiel rifle designed to combat the much larger examples of Naðrfirar that started to appear on the battlefields of the Deep War after 1913. Due to the sheer size of it's cartridge, only one could be loaded and fired at a time and the rifle needed a crew of two men to be used effectively. One man would aim and fire the rifle, while the other would act as the loader and help carry either the receiver or barrel when it is disassembled. Upon firing, the whole upper assembly, which is mounted on a spring, made up of the barrel and bolt, would recoil backwards and put less strain on the shooter. The loader would turn the bolt, which locks the upper assembly in place, and pull it back before removing the spent casing and inserting a new one. He would then push the bolt forward, cocking the rifle, and turn in downwards, unlocking the upper assembly and allowing it to recoil. Despite having large recoil spring and muzzle brake, the amount of strain put on the shooter made it relatively unpopular, with many crews arguing amongst themselves as to who's turn it is to shoot it. Although many normal men who fired it were not happy, any Ulfrans who used it had no difficulty using the rifle thanks to their massive build and the rifle's large trigger guard. Many crews after 1914 were found to be made up of an Ulfran shooter and a Fordorsian loader, increasing it's overall effectiveness while shooting and moving the rifle, as well as further strengthening the relationship of both peoples. After 1915, however, the 20mm Mk.1 autocannon became widespread in it's use against the Naðrfirar hordes, and it was found to be more effective at killing these larger specimens with sheer volume of fire. The Mk.1 did not phase the M13 out of service though, as it was still used throughout the Deep War as well as WWII as an anti-tank rifle after being fitted with a x10 scope, an improved muzzle brake and replacing the amour-piercing fragmentation shell with a tungsten-cored one. Another model was designed to use a 2-round magazine, but was found to be far too heavy and cumbersome with little positive gain. Only one such model was produced and did not see service.
After semi automatic battle rifles started to become popular around the world, Fordorsia decided to have their own soldiers use them so they wouldn't be outgunned in the field. In 1928, many rifles were tested, but none proved themselves enough to completely replace the Mk.1 service Rifle. Instead, the Higgins M1930, the rifle that performed the best out of all the entries, was brought into limited service with Fordorsian Special Forces. Taking to it greatly, the Fordorsian Elite allowed the rifle to prove itself around the globe. How much it would help the Special Forces was underestimated, as the rifle was present in nearly every picture and film of the Fordorsian Special Forces from 1930 to the mid 1950's, securing it's place in history. Despite it's great performance, it was too expensive and lengthy to mass produce, therefore the rifle failed to be taken into full service by any military.
Around 20,000 standard models and around 5,000 carbine models were produced.
In 1921 The US State Department decided it needed an adequate "Specialized Warfare Device" to keep up with other military powers around the globe, one example of this is the Johnson Arms Company Model 1926 Teslatic Warfare Device. The M26-TWD has proven to be a victim of much adoration and scorn from Union Troops. Adoration for it's effects in the battlefield, scorn for it's shocking and loud side-effects. The TWD has a multi-stage charge system, upon depression of the trigger, the weapons charge coil will draw from it's battery pack and deliver the accrued charge to the coil mechanism, the coil has two alternate rotation arc-projectors. With those two projectors spinning an ionized gas of almost pure electrons builds up within the coil-tube, the gas gets hyper-compressed from further charge build-up. Upon the charge's completion, the weapon takes a total .4 seconds to accrue it's lethal pay-load. Upon releasing the trigger the twin-conduction diodes on either side of the output module at the end of the barrel unwind and release the voltaic maelstrom onto the casting rod in-between both diodes, with this as the magnum opus of the guns operational procedure it releases it's charge, over 650,000 volts of pure teslatic wrath, literally bringing down the thunder can flood a trench, melt a vehicle and last-but-not-least cause hyper-conduction, or chain-lightning on organic targets, it is illegal to use this weapon or it's larger Krupp manufactured Artillery counterpart on naval targets for fear of eliminating key components of the target areas Eco-system.
When the need for a compact automatic sidearm became more prevalent during the siege of Paris, a completed, yet neglected model of Machinenpistolen was brought out of the reserve ordinance storage facilities and revamped, given modern components and utilitarian grip functionality. Albeit two years out of date when the MP36-L was yanked out of storage, it's subsequent modification, updating and re-tooling has turned it into a truly savage machine pistol, bearing not just a horrifyingly lethal cartridge, a highly useful "click-out" folding forward grip was installed just in front of the barrel, with the grip itself being weighted, it allowed for highly controlled fully automatic fire, either via single handed use or from two-handed aiming via the foregrip. In general, the MP36-L has found immense popularity amongst the Khormacht's Sturmtruppen brigades, being used as a fallback weapon should their carbines and shotguns prove ineffective. It's pre-set "use" was a sidearm hasn't stopped it from being used in the "Gesegnet" (blessed) Brigades of the "Rote Bestellen"(Red Order), in other words, those bearing Khornate mutations of immense strength and bloodlust tend to utilize the MP36-L right alongside a trench axe or heibschwert due to it's ability to sweep trenches and urban areas clean of life should the axe or blade not get the job done.
Name: Schmeisser - Modell 1936 "Lascerator" Machinenpistolen
In 1905 there was a rise in combat in the Alps, ranging from prolonged skirmishes to heavy assaults and some small-scale campaigns taking up to three months at a time; this event created both an Alpine front and lead to the creation of six Þrymja-hvarfa regiments. The Þrymja-hvarfa or “Thunder Walker” regiments were raised from the Jalrholds in and around the Scandinavian mountain ranges. In order to properly field said regiments, it was decided that a modification of the Slecg shotgun mechanism to fire a rather large and rather destructive munition based upon the original 10 bore straight-brass shell used by the Slecg shotgun system to provide a functional large bore service rifle. After a year of work and simply some of the better attributes of experimental rifle and machine-gun components to create a functional semi-automatic service rifle that wouldn’t be affected by mountainous/hazardous environments or snowy/unforgiving weather, potentially combat in the Urals in the unforeseeable future (Third Mongol War). The ammunition designed for said rifle is simply labeled as “10-bore LHP” due to the rather mind-boggling decision to go for a flat-point round with a mild indention, not a true hollow-point, but close enough to cause explosive exit-wounds. The 10-bore LHP (Lead-Hammer-Point) is lead cast around a hardened steel/copper alloyed core, combining immensely destructive tissue damage and a level of armor penetrating lethality that can make the “armored” in “armored car” a moot variable in combat. One rather unique, yet weighty innovation for said-rifle would have to be the eight round internal snail-drum, allowing for the Þrymja-hvarfa rifleman to absolutely thrash their opposition, and considering the Roman equivalent of mountain troop must make do with a mildly modified variant of the Lancea, this is by far one of the more effective rifle’s in the “Self-loading” category. Above all else, the singular form, function and general practicality of the design has caused this rifle to be called “gateway technology”, or “a technological turning point” by military scholars and historians because of the enormous amount of variants and heavy machine-guns and machine-cannons developed because of this beastly combat rifle’s extremely rugged and revolutionary frame and inner workings.
Year adapted: 1906 (end of the year)
Issued to: Þrymja-hvarfa regiments and several heavy infantry units, the Jarlhöll Krigthanes (Imperial palace guard) had seven-hundred and fourteen shipped specifically; Dragoon divisions tend to have at least two of these in any given section or unit being deployed.
Caliber: 10-Bore LHP (Lead Hammer Point), occasionally called “Donar’s boot” by Þrymja-hvarfa troops
Muzzle Velocity: 2,288 f/s
Action: Long recoil/ Recoiling barrel actuated; hydraulic stock to compensate for recoil
Rate of Fire: FAO
Sights: Þ26 Heavy rifle sights
Operation: In order to load the weapon, the operator must simply press the rearward facing switch under the trigger-guard forward, a ratcheting click will be heard; upon doing so, the curved and semi-rounded panel on the right side of the weapon will open with a *click*, the operator may then proceed to feed rounds from the field issue webbing (pouches, bandoliers, stripper-clip ect) into the weapon until the snail-drum is fully charged with ammunition. Simply press the feed mechanism shut (smacking it works just as well, it’s a rugged rifle after-all) and pull back the charging handle conveniently located behind the sights and the Ligetsleht MK-II [Þeowdom] is ready to fire.
Quicksilver Industries proudly presents its first piece of weaponry: The "Hellcat" PDW. Chambered in 5.56x45mm (.223REM) NATO, but easily adaptible to 7.62x35mm (.300BLK), this little monster may even be the very best PDW on modern day's market.
Quicksilver Ind. produces top of the notch firearms made for easy and cheap mass production, while maintaining very high quality. Our firearms will always be fully ambidextrous, multi-fire selection, integrally suppressed, two toned, operator-friendly and accessory-friendly.
This started out by thinking a lot about having my own company lately. Not that my original intention is to have people join my group, or to grow large as a group, but more to have something to label my custom guns as. "Shockwave Customs" just doesn't do the trick IMO. However, if people seem to be interested in joining, I'll think about it again.
Credit to Benjoo for the Magpul MS3 sling and the DiamondHead rear sight.
Also, I really would like some decent feedback on this one!
What the Pampas AR succeeds in the most is probably how easy it is to clean and maintain. This bullpup assault rifle's internals are based on the reliability of the AK platform, but of course made better. It fires the widely used 7.62x39mm round, so it won't be much trouble to purchase ammunition for it.
Quicksilver Ind. produces top of the notch firearms made for easy and cheap mass production, while maintaining very high quality. Our firearms will always be fully ambidextrous, two toned, operator-friendly and accessory-friendly.
"the most modern technologies have been used to create the most efficent Assault rifle to face the kind of treath the Syndicate-3 is their drones robust bodies are not easy to eliminate so we had to crate the E-12 a weapon that have great penetration abilities ideal to pirce trough their Drones even the Medium armor ones while using the SABOT flechette rounds" - Maj. Igor A. Kutuzov
The E-12 it's specifically created to increase penetration to reach this the first step was use a perfoming round such as the 6.8mm the CTA ammo have been choosen to permit to operator to carry more rounds (to counter the fact most of the times the operators are outnumbered by the quantity of drones that S-3 can deploy) the weapon also feature a "hyperburst" feature that permit to the weapon to fire super rapid 2 round bursts ideal to increase damage and penetration on target keeping an optimal accuracy also thanks to the rubber stock plate and stock mounted shock absorbers The weapon can be used with 3 main types of ammunition (from left to right) : - Standard 6.8mm Ball the most balanced perfomance wise round - High Propulsion 6.8mm Ammo a derivated of the +P+ russian munition that use overpressure to increase lethality of rounds this is the main reason why the weapon have a fast barrel removal switch infact the HP Ammunition have been proven to reduce the operative life of the barrel drastically - SABOT Flechette 6.8mm Ammo the most round that can be fired from the E-12 with the highest penetration perfomance the small tungsten flechette is able to pirce easly almost any S-3 drone armor but lacks of punch still it's an ideal round to cripple vital parts of enemy drones rapidly
Cal.: 6.8mm CTA Mag: light polimer sealed 30 rounds F. Modes: 3 position Selector semi, 2 round Burst and full-auto and separated safety selector ROF: 1800 2-round burst than autonomously slow down to 800 RPM weight: 2.7 Kg
"The KHI made K-series of small arms move foward presenting some limited production and heavy weapons, when for an operator it's time to hit hard K-series can answer, while realiable, robust and performing still remain the keywords of the K-series" - Major Igor A. Kutuzov
П-18R Искра/P-18R Iskra Revolver
"Big intimidating and with excelent accuracy, not the most suited frontline handgun but... hey it's .357 Magnum... it's not a toy for sure" - Brianna Stratos
The P-18R (Пистолет-18 Pевольвер , translated: Handgun-18 Revolver) it's a break open frame revolver with low barrel that increase drastically the recoil control, it's not common to see it in service, it's not a standard issue yet some officers insist to use this weapon, the weapon features a steel alloy construction with the grip coated with a layer of polymer to make it comfortable, other features are the rear adjustable iron sight and two RIS rails to mount any kind of accessories
Caliber: .357 Magnum Mag: 6 Safety: 2 position Selector Safe - Fire weight: 1.1 Kg
"Even if usually it's better to aim for semi automatic shotguns... the D-14 it's something that for sure catches your attention... it's different from most the shotguns you can see on the market... you need to try it then you will be able to say if you like ir or not... it's love or it's hate..." - Valeria "Shotshell" Cainero
the D-14 (Дробовик-4, translated: Shotgun-14) it's a smooth bore, pump action, tube magazine fed 18.4mm shotgun with a structure that it's pretty different from any other shotgun avabile on the market, the D-14 it's infact based on the Tula armament factory RMB-93, the shotgun have the structure reversed as well as the action, meaning that the tube mag is located on top... and with a foward-back pump action the user will move the barrel and chamber rounds, this solution make the weapon lighter and slimmer having no need for a bolt and also harder to jam.
Caliber: 18.4mm (.12 Gauge) Mag: 7+1 Safety: 2 position safety Safe - Fire weight: 2.8 Kg
A-17M Абакан II/A-17M Abakan II Assault rifle
"two 6mm rounds in the same spot at 150 meters... if that's not deadly accurate then you need a DMR or a Sniper Rifle ... because that's the only thing that might beat the Abakan accuracy wise" - Ighel "Ella" Vickers
The A-17M Abakan II it's as the name suggest an evolution of the Hyperburst rifle AN-94 Abakan, it share the same principles yet the A-17M have an increased firepower and flexiblity thanks to the bigger round the 6x49mm, making it a bit closer to a DMR rather than an assault rifle, the hyperburst are two rounds at 1800 RPM this extreeme fire rate permit to both rounds to leave the barrel before recoil it's felt increasing drastically the accuracy and penetration, infact the rounds can hit with this mode the overall same spot at 150 meters, the rifle then autonomously reduce it's fire rate to 600 RPM, the 2 round burst can be set as mode or can be triggered each time a full auto burst is fired
Caliber: 6x49mm Mag: 20+1 or 30+1 Safety: 2 position crossbolt safety Safe - Fire + 3 position selector Semi, 2-round burst, Full auto ROF: 1800 RPM 2-roud burst, 600 RPM full auto weight: 4.2 Kg
РП-15/RP-15 Automatic rifle
"RP-15... what can i say... it's something you can't replace i was impressed by the capabilites of the FN herstal minimi and... so i personally coopeated to create a weapon that could reach for russian standards the same levels of flexibility and yes we do reached those levels if not even surpassed them..." - Igor A. Kutuzov
the RP-15 (Ручной Пулемёт-15 , translated: Handheld Machinegun-15) it's an Squad automatic weapon for support roles, able to deliver a good and continuous supressing fire thanks to the fact it can be feeded both with self disintegrating ammo belts but also by standard A-6 magazines, the weapon feature a forced ventilated removable barrel, a RIS covered handguard and top cover, a side folding carring handle and a folding stock, there are two main barrel lenght avabile, the one in the picture it's the short "assault" barrel the standard one adds 25 centimeters of barrel lenght
Caliber: 5.45x39mm Mag: 200 round belts, 30 round mags Safety: 2 position crossbolt safety Safe - Fire ROF: 700-850 RPM weight: 6.5 Kg
Г-5/G-5 grenade launcher
"The G-5 might be big, ugly and bulky but that's a price i can pay... when you see how much you can ruin a hidden sniper day with this thing... then you will love it even if it will make you swear because it weight a ton" - Tara "Hardhead" Callan
The G-5 (Гранатомет-5 , translated: Grenade launcher-5) it's a pump action, tube fed, bullpup grenade launcher that share the same pattern of the D-14 shotgun, the weapon it's able to deliver rapidly 43mm grenades on target with an excelent accuracy thanks to the bullpup configuration, the 43mm thermobaric grenades this grenade launcher can fire are ideal to take out fortified positions or light armored veichles, as well as groups of enemy infantry
Caliber: 43mm Mag: 5+1 Safety: 2 position safety Safe - Fire weight: 6.5 Kg
КCB-16/KSV-16 Bolt action anti materiel rifle
"DMR are good.... but this... huh this is the best weapon ever if you want to make somone pee in his pants... you're so far at times they don't even undestand from where the shot that turned in red mist their buddy came from" - Scott "Scotty" Franke
The KSV-16 (Крупнокалиберная снайперская винтовка-16, translated: Large-caliber sniper rifle-16) it's a Bolt action bullpup anti materiel rifle created for long range engagements, balanced and with impressive performances it's the weapon of choice for Snipers that need the firepower to take out light veichles and personell at long ranges, the weapon features an alloy body with the lower reciver coated in Polymers, the rear monopod, adjustable stock and cheek rest make the weapon adaptable to all kind of shooters
Caliber: 12,7x108mm Mag: 8+1 Safety: 2 position safety Safe - Fire weight: 7.3 Kg
КCB-13/KSV-13 Semi-automatic anti materiel rifle
"Some people call the Art of Sniping that of Long Range Brain Surgery. This... is more of a Long Range Full Body Transplant." - Serena Richter
The KSV-13 (Крупнокалиберная снайперская винтовка-16, translated: Large-caliber sniper rifle-13) it's a Semi-automatic anti materiel rifle, it's one of the most fearsome weapons of the K-series accurate and able to deliver quickly down range powerful hits able to pirce trough anything that isn't heavly armored epecially when using the Specialized high accuracy 12.7×108 mm 7N34 AP sniper cartridges, the construction materials are similar to the KSV-16 infact the weapon have an alloy body and an adjustable Polymer stock with a monopod and adaptable cheek rest.
Caliber: 12,7x108mm Mag: 8+1 Safety: 2 position safety Safe - Fire weight: 13.1 Kg
КП-17/KP-17 Heavy machine gun
"heavy yet light.... light yet heavy the KP-17 it's an impressive weapon if handled by a team trained enought... and there's nothing of more efficent than a heavy machine gun squad that can relocate rapidly... they try to take you out ? you're already gone... and they will just keep loosing troops" -Hector "Mule" Polansky
The KP-17 (Крупнокалиберная Пулемёт-17 , translated: Large-caliber Machinegun-17) it's a large caliber heavy machine gun with rotating bolt, this solution with the help of the generous muzzle brake reduce drastically the recoil of the weapon giving the ability to use the weapon not only with tripods but also with bipods making the HMG much more mobile compared to the other HMGs on the market
Caliber: 12,7x108mm Mag: 100 rounds belt box magazine Safety: 2 position safety Safe - Fire ROF: 650–750 RPM weight: 25.3 Kg (31.5 Kg with bipod, 58.7 Kg with Tripod)
AG-20/AГ-20 Automatic grenade launcher
"it might not make a dent in tanks or armored veichels... but anything else that get in the sights of this thing... will be turned in dust in no time... this is the kind of weapon when collateral damage dosn't matter..." - Lyuba Yegorova
The AG-20 (Автоматический Гранатомет-20 , translated: Automatic grenade launcher-20) it's an belt feeded automatic grenade launcher, compared to other weapons on the market it's lighter and more mobile, it have a better firepower thanks to the 43mm thermobaric grenades, but still as all automatic grenade launchers it remain a bulky weapon that needs trained manpower to be moved and opeated, yet the impressive volume of fire that such weapons can deliver down range counterbalance the drawbacks
Caliber: 43mm Mag: 20 or 50 rounds belt box magazine Safety: 2 position safety Safe - Fire ROF: 400 RPM weight: 23.8 Kg (55.7 Kg with Tripod)
"Flexible and useful yet it's not too big or bulky as some launchers it's a mix between the AT-4 the RPG and the SMAW the compact size of the AT-4 the Variety of warheads and use of the RPG and the tube shaped containers of the SMAW" - Hajara Zisen
The Faiser & Loch FL-7V29 Ralka it's a futuristic looking (as most Faiser & Loch products) recoilless launcher able to fire different types of warheads useful for different mission types:
-FFAR (Folding Fins Assault Rockets): they share the same name of the aeronautic equivalent and overall they have the same use, deliver quickly high speed rocket propelled grenades to engange groups of foes or for demolition
-HEAT (High Explosive Anti Tank): even if the name suggest the use against tanks the HEAT munition it's mostly used on light or medium armored unit due to the fact that the efficency of this munitions on MBTs it's minimal still they are easy to produce and can destroy or disable easly anything that have an armor lighter of the one of a Heavy tank
-Thermobaric: one of the most devastating munitions avabile for the Ralka recoilless lanucher, it use a themrobaric warhead to destroy the target with devastating shockwaves generated by the explosion of the nebulized fuel contained in the warhead
-GM (or GPGM General Purpose Guided Missile): a small sized guided missile that lacks of the power of the biggest ATGMs yet it have a decent accuracy, it can be used to eliminate pillboxes and infantry groups thanks to it's porgrammable warheads, the weapon infact needs an additional FCS module or an allied operator with a PLDS to follow targets or be launched with NLOS trajectories
Vepr® Industries/Armacham - Mark 31P ~Penetrator~ UNER-X20 High Velocity (HV) Penetrator CQC Assault Rifle "Perevav"
VEPR INDUSTRIES IS HIRING. FM ME FOR DETAILS!
-------------------- To feel this gun: [link] --------------------
Ammunition : > Standard - .1 Nail Toriuniz Projectiles: Nearly needle thin, gunmetal-gray cylinders made of tiny tungsten aerodynamic blocks, each block containing an electromagnet powered by fusion bulbs. Between each block, a small light-explosive substance resides, activating right after the projectile comes out of the barrel. Upon firing, the cylinder gets coated in a highly flammable plasma (and gets caught on fire when exiting the barrel), and the plasma sticks to the blocks due to the electromagnetic force. Think of it as a micro MIRV firing streamlined tungsten pieces coated in fire. Due to this, not only do these weapons have extremely heavy hitting power, but also set what it hits on fire. Also acting as a nailgun, it can pin enemies to the wall, but it can only be used in CQC situations. Magazine : 200 rnd Range : Low Rate of fire : 2000 at Maximum Combustion (Holy Shit, That’s High!) Firing modes : Semi/Full Auto
Death is an art with Vepr Industries. Watch your enemy die amongst a crowd of dancing flame or watch them be fried in a swirl of electric bolts. Watch the fleshy body disintegrate harmoniously into fifty million equally sized blood red pieces and sweep right into the wind. That... is the beauty of Vepr.
The Perevav - Where Form Meets Function: Turning Baddies into Burning Pincushions since 2905
Want to pin some baddies into a wall with 2 inch nails? The idea of holding a badass heavy super-nailgun in your arms feels good? Want to set them on fire as well? If you answered yes to any of these questions, check out the Perevav at your local spaceport vendor today!
The Harkanov is a joint design between Vepr and Armacham. It has a fuel injected combustion system that generates extreme levels of pressure and heat upon firing the weapon, and discharges massive amounts of kinetic force. An electronically assisted loader combined with this system allows continuous high velocity and high fire rate shooting, not to mention the plasma/fire covered projectiles.
During firing, the covers on the vents on the side of the handguard rattle and few sparks and licks of flame escape, with the covers attempting to contain the extreme powers inside of the weapon. After the magazine is depleted, however, a “blowout” happens. Sparks and flame roar out of the vents on the sides of the handguard (the covers open), upwards, to prevent critical overheat. Nothing can make a gun more badass than this. However, this makes the gun one of the most loud weapons in the universe, and is mainly the reason why Vepr Industries doesn’t like making stealthy weapons. We like making badass, loud guns.
Nothing can go wrong with any Vepr® weapon - it's a combination of the durability, reliability and power of an AK with the high-tech electronics and comfortability of Western weapons. Remember, Vepr Industries loves you! And the others only want your money!
Creds and Deds: -DethKlaus, Xan, Shark, Badger, Bowlingdude -PDN to put the picture together, as the save JPG function did not work, and some outlines -Fear 3 for making the Penetrator (Fear 3 is a game)
This took me quite a while. All of my spare time, which is quite scarce, went to this sexy bitch.
Enjoy. If you like it, please leave a comment/fave. Thanks in advance.
Ammunition : .5 CL Tungsten projectiles Magazine : 40 rnd Range : Medium-High Rate of fire : 580 rpm Firing modes : Semi/Full Auto
Are you a child molester? If you answered no to any of these questions, keep reading!
As Vepr officials like to say, "If the gun doesn't burn your enemies to a crisp, then it isn't a Vepr." A perfect rifle for any maniacal badass pyromaniac, the Udar literally translates to "Punch"!
Our allies at Bullseye like to call their pleb competitors "plebs". And yes, they are right - pleb they will be when their dicks are burned off and balls fried to a crisp.
The Mark 36 is short and heavy, with durable materials such as Prolymer and carbon fiber making it up. Equipped with a red dot sight, electro-fire-charger from Maliwan's finest manufacturing facilities, rail system and more. The Udar is known for it's kickback and noise, but hell, if you are a badass, you won't care about that - you'll be more interested in it's motherfucking power and accuracy. And that's what we are offering you in this neat little package.
We love you 200% more than the next leading competitor. *Vepr Industries is not responsible for any deaths (including users) caused by this device.
-Shark - Fucking awesome inspiration -Paint.net was used to put image together from multiple PMG sessions, and the text isn't PMG (I could have done it in PMG since I recreated the font, but was too anxious to upload this)
For me, a 1-3 hour build is a quickie. Therefore, I consider this a quickie.... Don't get me wrong. Currently, I have a huge motivation to PMG, but I simply have so much work overwhelming me that all the free time I get is... 3 hours in the last 2 days. I do have a "big" project planned however - similar to the Perevav (Penetrator from F3AR), I will most likely do the rocket launcher from F3AR (converted to a Vepr style.) It will be done over the weekend unless I am buried in work.
Ammunition : .01 CL Tungsten projectiles Magazine : 55 rnd Range : Medium Rate of fire : 600 rpm Firing modes : Semi/Full Auto
Are you looking for a high quality bullpup assault rifle? Accuracy, power and light weight in a small reliable package? Then your answer is here with us: the Odanovich is a state-of-the-art light assault rifle with Vepr microrailgun technology!
The first weapon in the Oddysey series, the Odanovich features hologram sights, a reliable and confortable Prolymer and Carbon Fiber body, extendable cheeckrest, hologram vitals display, recoil reduction system and more. If you like Boskord weapons, you will like the Odanovich even more!
Instead of using primitive powder-and-brass based projectiles, the Odanovich uses the powerful .01 CL railgun ammunition. With extreme velocity and power, it can penetrate the thickest of armour and can most certainly set your enemies on fire.
*Vepr Industries is not responsible for any deaths caused by this device.
Pastie: private message me
-SAFESTROM - ACR lower idea -Badger - providing the code to the original gun (only thing that is based from it is the carrying handle) -Paint.net was used to put image together, and the name of gun
This is fanart for the RPG Shadowrun 3 (c) FASA. I used the pimp my gun program.
Manufacturer: Suk-Cho-Arms is an arms manufacturer wich only exists in my version of the RPG world Shadowrun 3. Headquarters: Taegu, Südkorea Facts: Das handliche MG für mobile Feuerunterstützung war eine zuerst reine Auftragsarbeit für das Militär Taiwans. Die Waffe sollte die taktischen Möglichkeiten kleinerer Kampfgruppen gegen Infanterie und schwächer gepanzerter Fahrzeuge deutlich erhöhen. Die Waffe erlaubt die Nutzung eines großen, materialschädigenden Kalibers auf Kosten der Feuerrate eines ausgewachsenen und immobilen SMG´s und bietet außerdem noch als erstes MG der Welt einen Unterlaufgranatwerfer. Das gesammte Chassie ist aus sehr stoßfestem Polymere gefertigt und wiedersteht sowohl harten Stößen sowie dem Eindringen von Wasser mühelos. Letzteres war eine Anforderung von Kampfschwimmern. Unter Wasser hat die Waffe nur ein Drittel ihres tatsächlichen Gewichtes da die temperaturableitende Polymereschale gewollt Mikrokammern aufweist welche den Auftrieb deutlich erhöhen. Die Elektronik umfast grundlegend ein hochenergetischen Laserpointer sowie eine Sichtaufbereitung mit Nachtsicht und Infrarot. Ein Smartlink-2 kann für 600Y den Laserpointer ersetzen oder für 2.000Y hinzugekauft werden. Eine Granatenverbindung mit Air-Burst ist für zusätzlich 1.000Y erhälltlich. Durch das ohnehin schon schwere Chassie ist der Granatwerfer als Pump-Action ausgelegt und übersteigt die Feuergeschwindigkeit anderer Modelle bei weitem. Um diesen allerdings abzufeuern muss erst die Pump-Action-Schiene ausgefajren werden was eine einfache Handlung bedarf, anders war eine solche Waffe nicht zu realisieren. Für die Waffe wurde eine Sondermunition entwickelt die als Stinger erhälltlich sind. Die Munition wird nach dem Abfeuern durch einen Induktionsring in der Waffe aktiviert, was eine Verwendung mit anderen Waffen ausschließt. Die Munition reist durch ihre Flügel enorme Wunden in einem weichen Ziel, wird aber im Gegensatz zu Hohlspitzmunition durch Körperpanzerung nur auf ihre normale Wirkung reduziert. Die Munition kostet und wiegt wie APDS, gillt als militärisch und funktioniert wie Hohlspitzmunition außer das sich die Körperpanzerung nicht schützender auswirkt als gegen normale Munition. Gegen welche Ziele eine solche Munition angedacht war sagt der Hersteller nicht. Wird die Waffe für Trolle maßgefertigt kann sie wie ein Sturmgewehr geführt werde, allerdings nur beidhändig. Der Rückstoß erhöht sich nicht wie üblich für schwere Waffen und das Powernivou zum Wiederstand gegen blaue Flecken verringert sich auf die Hälfte. Die trollmodifizierte Variante wiegt 4 Kilo zusätzlich. Die Waffe kann keine weiteren Erweiterungen mehr aufnehmen, selbst ein Gyro ist nicht mehr möglich. Rules: - Schaden: 11S//Granate - Modus: AM(6)//HM - Muni: 20(s)//6(m) - Tarn: 0 - Gewicht: 11,5kg - Reichweite: LMG - Fähigkeit: Schwere Waffen(MG) - Preis: 8.500Y - Einbauten: RSK4, Nachtsicht, Infrarot, HE-LP, Granatwerfer, Vergrößerung-1
English Hope the translation of will run with my corrections - if not, i got resons to not translate all of my stuff till now
Manufacturer: Suk-Cho-Arms is an arms manufacturer wich only exists in my version of the RPG world Shadowrun 3. Headquarters: Taegu, Südkorea Facts: This handy machinegun for mobile fire support was a ,at first, pure commissioned work for the Taiwan military. The weapon should increase the tactical possibilities of smaller combat groups against infantry and armored vehicles with minor armor. The weapon allows the use of a large material-damaging caliber costs on the firing rate of an adult and immobile HMG and also does the world as the first MG underflow grenade launcher. The exhaustive chassis is made of high impact-resistant polymers and resists hard knocks, and both the ingress of water effortlessly. The latter was a requirement of frogmen. Under water, the weapon has only a third of its actual weight because heat dissipating polymer shell has willed micro-chambers which increase lift significantly. The electronics contain fundamentally a high-energy laser pointer and a visual treatment with night vision and infrared. A SmartLink-2 can substitute for 600Y laser pointer or be bought for 2.000Y. A grenades programming with air burst is for additional 1.000Y. Through the already heavy chassis is the grenade launcher designed as a pump-action and exceed the rate of fire of other models by far. To these, however, only needs to fire the pump-action-rail extendet which requires a simple action, such a weapon was otherwise impossible to achieve. For this weapon a special ammunition was developed which are available as “Stinger”. The ammunition is after firing activated by an induction coil in the weapon, which precludes the use with other weapons. The ammunition travels through their wings enormous wounds in a soft target, but unlike hollow-point ammunition, body armor reduces to only their normal effect. The ammunition costs and weighs as APDS, counts as military, works like hollow-point ammunition except that the body armor is not as protective against it as normal. For what tactical use such ammunition was being considered, the manufacturer does not say. If the weapon is tailor-made for trolls, they can use it like an assault rifle, but two hands are necessary. The recoil does not increase as usual heavy weapons and to join the resistance Powernivou bruising is reduced to half. The troll modified version weighs 8 pounds extra. The weapon can not store any more extensions, even a gyro is no longer possible. Rules: - Damage: 11S / / grenade - Mode: AM (6) / / HM - Ammo: 20 (c) / / 6 (m) - Conceal: 0 - Weight: 11.5 kg - Range: LMG - Ability: Heavy weapons (MG) - Price: 8.500Y - Installations: RC4, night vision, infrared, HE-LP, grenade launchers, magnification-1 ------------------------------------------------------------- I do not own anything wich is related to Shadowrun or pimp my gun.
This is fanart for the RPG Shadowrun 3 (c) FASA. I used the pimp my gun program.
Manufacturer: Ares Arms is an arms manufacturer wich allready exists in the RPG world Shadowrun 3. Headquarters: Detroid, UCAS Facts: Nach zahlreichen Neuentwicklungen in den letzten Jahren zum Thema tragbarer Railwaffen von anderen Herstellern ist Ares Arms in Zugzwang geraten. Das Kinetic Assault Rifle soll diese Lücke füllen und Ares wieder an die Spitze jeder Waffenkategorie setzen. Obwohl die Waffe bereits während der ersten Präsentationen als nicht Serienreif und als reines Prestigeobjekt abgetan wurde hat es sich doch bis jetzt sehr gut gemacht. Zwar sind einige Spezialeinheiten des Ares-Militärs die einzigen regulären Truppen die diese Waffe durchgehend tragen, aber da selbst der Kostenfaktor in einem annähernd realistischen Rahmen gehalten werden konnte steht einer Ausrüstung anderer Militärs mit dieser Prestigewaffe theoretisch nichts im wege. Die Waffe arbeitet mit einem neuartigen System das als vergleichsweise energiesparend bezeichnet werden muss. Es zündet das ferromagnetische Projektil mit einem Minimaltreibsatz der die kinetische Trägheit des Projektiles überwindet, betritt das Projektil dann die Beschleunigungsschiene sorgt das Schließen des Kontaktes für eine Aktivierung der Schiene welche dann die Beschleunigung auf Maximalgeschwindigkeit übernimmt. Durch das Gewicht der Batterie und dem niedrigen Treibsatz entsteht so kaum Rückstoß, und da das Projektil nicht von Null auf volle Geschwindigkeit gebracht werden muss wird Energie eingespart. Die Hülsen der Waffe sind selbsauflösend. Die Reichweite der Waffe ist enorm und ihre Durchschlagskraft ist beeindruckend. Sie kann ihre Batterien noch stärker belasten um einen wesentlich energiereicheren Schuss abzugeben was die bereits herforragenden Eigenschafte der Waffe ausreizt, allerdings leidet die Feuergeschwindigkeit darunter so stark das es nur für Präzisionsschüsse auf große Distanz oder gegen Fahrzeuge Sinn macht. Möglicherweise ist die Railwaffe nach dem vorerstigen Versagen der Laserwaffentechnologie die erste Zukunftstechnologie die eine breitere Verwendung auf der Welt findet. Die Waffe verwendet nur ihre eigene Spezialmunition die automatisch AF-Wirkung besitzt, 1kg a 10 Schuss wiegt und 250Y a 10 Schuss kostet. Eine zusätzliche Batterie mit magazin kostet 1.500Y und wiegt leer 1kg, sie lädt pro Stunde 20 EE und ist nicht kompatiebel mit der Spannung der von Ares vertriebenen Energiespeichersysteme für Laserwaffen. Jeder Schuss der Waffe besitzt einen Rückstoß von 3. Wird die Waffe hochenergetisch abgefeuert dauert es fünf Runden die Schiene voll zu laden und weitere fünf Runden um die Batterie abkühlen zu lassen, darüberhinaus verbrauch ein derartiger Schuss 6 EE. Für solche Schüsse gelten alle Regeln zum Abfeuern schwerer Waffen. Die Waffe ist unter keinen Umständen leiser zu bekommen, im Gegenteil erhalten alle einen Schwierigkeitsmodifikator von -3, ob sie das Geräusch zuordnen können ist eine andere Sache. Die Masse des Projektiles reicht nicht aus um einen großflächig schädigenden Knall zu erzeugen. Integriert sind eine abnehmbare Sichtverbesserung-3 und ein Smartlink-2 sowie ein Entfernungsmesser. Für jeweils zusätzliche 300Y können Nachtsicht und Infrarotsich erworben werden, für 1.000Y eine biometrische Sicherung und für weitere 2.000Y eine thermische Sprengladung welche die Waffe bis zur Unkenntlichkeit einschmilzt sollte ein unberechtigter die Waffe benutzen wollen, dabei entsteht 3 Runden lang ein Feuerschaden von 20M im direkten Umkreis von 50cm der schädigende Dämpfe produziert. Wie sich die Verbreitung der Waffe und vor allem ihr Preis in der Zukunft entwickeln wird deutliche Rückschlüsse auf die Jahresbilanz von Ares Arms zulassen. Rules: - Schaden: 16S//20T - Modus: EM//EM/10 - Muni: 11(s)/11(b) - Tarn: 0(automatisch detektiert von Waffenscannern) - Gewicht: 12kg - Reichweite: Scharfschützengewehr//Sturmkanone - Fähigkeit: Gewehre - Preis: 9.800Y - Einbauten: SL2, RSK1, Schockpolster oder Hüftpolster, HE-LP, Entfernungsmesser, Vergrößerung-3 ------------------------------------------------------------- I do not own anything wich is related to Shadowrun or pimp my gun.
This is fanart for the RPG Shadowrun 3 (c) FASA. I used the pimp my gun program and MS Paint.
Manufacturer: Ruhrmetall is an arms manufacturer wich allready exists in the RPG world Shadowrun 3. Headquarters: Rhein-Ruhr-Megaplex, ADL Facts: Das erste wirkliche Konkurenzprodukt zu Ares´ schwerem Laserwaffensystem kommt sowohl mit geringerem Preis als auch mit höherer Flexibilität, allerdings leider auch mit zwei tragenden Defiziten. Zu den Vorteilen ist zu zählen das die Waffe ein höheres Energiepotenzial in sein Ziel bringt als jede vergleichbare Waffe bei geringerem Gewicht. Die Batterie ist zwar kleiner aber in der Waffe integriert und auswechselbar so das eine unerreichte Handlichkeit entsteht. Weiter kann die Waffe ihre Wirkung erhöhen wenn man auf die hohe Schussfrequenz verzichtet und bereit ist größere Mengen Energie pro Schuss zu opfern. Damit ist die Waffe dann auch in der Lage eine Reichweite wie der schwere Laser von Ares zu erzielen. Die interne Zielelektronik ist optimal ausgelegt und in dieser Preisklasse ein vorauszusetzendes Muss. Die Dachs arbeitet unglücklicherweise im für das menschliche Auge sichtbaren Spektrum und ist selbst am Tag recht gut sichtbar. Ein hochenergetischer Schuss erhöht die Reichweite, die Durchschlagskraft sowie, durch die erhöhte Streuung im Ziel, auch eine verheerendere Wirkung. Ein solcher Schuss ist nur EM möglich, auch wenn es anders möglich währe würde dies unweigerlich die Linse zerstören, und kostet 5 Energieeinheiten statt nur 1. Zuletzt wir bei einem solchen Schuss die Panzerung von Fahrzeugen nicht verdoppelt wie bei regulärem Beschuss. Alles in allem ist die Waffe ein robustes Produkt auf dem Weg Laserwaffen zu einer normalen Gefechtswaffe zu machen. Und trotz all ihrer Nachteile ist sie doch eine auf die wichtigen Dinge konzentrierte Waffe die Ares´ Marktdominanz auf diesem Sektor ernsthaft in Frage stellt. Zusätzlich können weitere Magazine erworben werden welche 1.000Y kosten und wie die Waffe erhälltlich sind. Rules: - Schaden: 20M APDS//20S APDS - Modus: HM//EM - Muni: 20(b) - Tarn: 0 - Gewicht: 25kg - Reichweite: Sportgewehr//Scharfschützengewehr - Fähigkeit: Laserwaffen - Preis: 220.000Y - Einbauten: SL2, Vergrößerung-3, Nachtsicht - Straßenindex: 3 - Verfügbarkeit: 27 - Legalität: 1K - Schwächen: Teuer, schwer, Laserwaffe, schlecht verfügbar, sichtbarer Laserstrahl, geringe Verbreitung in den Schatten, ausschließliche Militärwaffe
Manufacturer: Ruhrmetall is an arms manufacturer wich allready exists in the RPG world Shadowrun 3. Headquarters: Rhein-Ruhr-Megaplex, ADL Facts: The first real competing product to the heavy-laser-weapon-system of ARES comes with both lower price and higher flexibility but unfortunately with two major deficits. To the advantages of the weapon counts the fact that it carries a higher energy potential to the target than any comparable weapon and it has a lower weight. The battery is smaller but integrated in the weapon and exchangeable so a never reached easy handling is given. The weapon power for a shot can be increased by abandonment of a high shot frequency and accepting higher expenditure of energy. That is how the weapon will be able to reach the range of a heavy laser of ARES. The intern targeting electronic is optimally designed and in that price range a must. Unfortunately the Dachs works in a light spectrum wich is visible to a humans eye and even by day clearly visible. A high energy shot increases the range and the vigorous effect. Also it causes more damage to the target because of the higher dispersion and needs 5 energy units instead of 1. The armor of a vehicle will not be doubled as it would be if it were normal fire. Such a shot is only possible in single shoot mode and even if it would be possible in other modes, it would destroy the lense. All told the weapon is a stout product on its way to let laser weapons become a normal combat weapon. And for all its faults it is a weapon constructed for the most important details wich challenges the domination of ARES in this field. Additionally there are energy clips for 1.000Y available on the same stats as the weapon itselves. Rules: - Damage: 20M APDS//20S APDS - Mode: s//SS - Ammo: 20(b) - Conceal: 0 - Whight: 25kg - Range: Sportingrifle//Sniperrifle - Skill: laser weapons - Price: 220.000Y - Internals: SL2, magnification-3, night vision - Index: 3 - Availability: 27 - Legality: 1K - Weaknesses: Expensiv, heavy, laserweapon, bad availability, seeable ray, low spread in the shadows, high class military weapon
Thanx to Andecaya for translation ------------------------------------------------------------- I do not own anything wich is related to Shadowrun or pimp my gun.