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www.andygrail.com/

Something I made a few years ago, when I had too much free time at hand. All the robot masters from Megaman 1-10, Mega man Game Boy games, Mega Man & Bass and The Wily Wars in 8-Bit. Some of them are taken from the fan-made 8-Bit versions of 7 and 8, with some changes made by me. Hope you enjoy!

Here is a new Version of the 8-Bit Sprites with lots of improvements. Especially the Mega Man & Bass Sprites were changed. I have to thank brotoad on deviantart for Cold Man and Dynamo Man. Those two were just perfect! Ground Man is alot bigger than before... but so is the robot in the game. I also made an 8-Bit version of the original height version of Hyper Storm H and I improved my (selfmade) version of King. In the end I added the legendary Bond Man to the Mega Man 1 lineup (If you don't know him, look him up).
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www.andygrail.com/

Something I made a few years ago, when I had too much free time at hand. All the robot masters from Megaman 1-10, Mega man Game Boy games, Mega Man & Bass and The Wily Wars in 8-Bit. Some of them are taken from the fan-made 8-Bit versions of 7 and 8, with some changes made by me. Hope you enjoy!
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Something I made a few years ago, when I had too much free time at hand. All the robot masters from Megaman 1-10, Mega man Game Boy games, Mega Man & Bass and The Wily Wars in 8-Bit. Some of them are taken from the fan-made 8-Bit versions of 7 and 8, with some changes made by me. Hope you enjoy!
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My god, this took a long time to make.

Just so we're on the same page:
1. All of the Robot Masters are grouped by creator, not by modifier, so the bosses from 6, 7, and 10 are not connected to him.
-- Just to be clear, Slash Man was techincally made by Wily using parts originally used by Pluto.  Five of them were stolen (Freeze, Spring, Shade, Cloud, and Burst), Junk was made from scrap metal that may have not been by Wily, and Turbo was made from Wily's car, so whoever made the car was the one who made him.
2. In the original concept for Rockman 8, Dr. Cossack was the one who built Duo
3. I opted to hybridize Oil Man by giving him a darker skin, so no, his appearance is not a racist stereotype, it's the Japanese equivalent of a white guy acting "gangsta."
4. It's Skullbot not Doc Robot
5. Bond Man was going to be in the original game as one of the Eight Robot Masters, and then he was considered to be in Powered Up
6. Oud may have been part of the same region of space as Ra-Moon (given the fact that both Mega Man 8 and Super Adventure Rockman were both released around the same time on both the PS1 and Saturn)

And now for who's who:

Dr. Light
Rock/Mega Man
Roll
Auto/Rightot
Eddie
Tango
Rush
MM1/Powered Up: Bomb Man, Cut Man, Elec Man, Fire Man, Ice Man, Guts Man (ass not included), Oil Man, Time Man, Bond Man
MM9: Concrete Man, Galazy Man, Hornet Man, Jewel Man, Tornado Man, Magma Man, Plug Man, Splash Woman (with Flounder)
MM9 Prototye Designs (made by :iconhfbn2:): Cement Man, Space Man, Ocean Man, Diamond Man, Weather Man, Magma Man (Beta), Plasma Ball, Honey Woman
Mega Man X -> Cyber-elf X -> Model X
Ciel, Cial (manga exclusive), Alouette/Prarie
Copy X
Harpuia, Fafnir, Phantom, Leviathan -> Models H, F, P, L
Dr. Cain
Sigma
VAVA/Vile (changed it so that I wouldn't be receiving all of these comments about me intentionally spelling it wrong)
Counter Hunters: Violen, Agile, Serges
Maverick Hunters: Armored Armadillo, Boomer Kuwanger, Chill Penguin, Flame Mammoth, Launch Octopus, Spark Mandrill, Sting Chameleon, Storm Eagle
Repliforce: Colonel, Iris (with Doc the Met), General, Web Spider, Jet Stingray, Storm Owl, Frost Walrus, Slashbeast, Mattrex/Burn Dinorex, the Skiver/Spiral Pegacion
Blues/ Proto Man
Sniper Joe
MM3: Spark Man, Snake Man, Needle Man, Top Man, Gemini Men, Magnet Man, Hard Man
Quint/ Rockman Shadow
Dimensions (RockMan and Forte: Challenge from the Future): Clock Man, Bullet Man, AC Man, Stove Man, Komuso Man, Compass Man
Dr. Wily
Bass/ Forte
Treble/Gospel
Reggae
Mega Man?
Air Man (yes, You CAN defeat Air Man, despite what the song says), Heat Man, Cl/rash Man, Flash Man, Metal Man, Bubble Man, Quick Man, Wood Man
Skullbot (and the real Doc Robot from Captain N)
Lava Man
Dark Man Line
Charge Man, Crystal Man, Stone Man, Gravity Man, Star Man, Napalm Man, Gyro Man, Wave Man
Mega Man Killers: Enka, Punk, Ballade
Stardroids: Mercury, Venus, Terra, Mars, Jupiter, Saturn, Uranus, Neptune, Pluto
Genesis Unit: Buster Rod Goku, Mega Water Sa Gojo, Hyper Storm Hakkai
Clown Man, Grenade Man, Frost Man, Tengu Man, Search Man, Astro Man, Sword Man, Aqua Man
DOS Fodders: Volt Man, Sonic Man, Dyna Man, Slice Man, Wavy Man, Shark Man, Torch Man, Gas Man, Bit Man, Tox Man
King
King's line: Burner Man, Cold Man, Dynamo Man, Ground Man, Magic Man, Pirate Man
Maverick Virus (even though it takes the appearance of Sigma's head, it was still made by Wily when he created Zero)
Dr. Weil - > Model W/V
Zero
High Max
Dr. Gate
The Nightmare Investigators: Rainy Turtloid, Ground Scaravich, Blaze Heatnix, Commander Yammark, Inifinity Mijinion, Metal Shark Player, Blizzard Wolfang, Shield Sheldon
Omega -> Model Ω
Mega Man Zero -> Model Z
Master Albert, creator of Model W/V
Albert's bloodline: Aile, Ashe
M.A. Numbers: Prometheus, Pandora, Grey
Dr. Cossack
Kalinka
Duo
Beat
MM4: Pharaoh Man, Skull Man, Bright Man, Dive Man, Toad Man, Drill Man, Dust Man, Ring Man
Over-1
Dr. Astil
Plant Man
Dr. Lanlinde
Tempo Lalinde/Quake Woman
Other Companies:
MM6: Blizzard Man, Centaur Woman, Flame Man, Knight Man, Tomahawk Man, Wind Man, Yamato Man
MM7: Burst Man, Freeze Man, Junk Man, Cloud Man, Slash Man, Spring Man (:iconsurprisedcashierplz:), Turbo Man, Shade Man
MM10: Blade Man, Solar Man, Sheep Man, Chill Man, Commando Man, Nitro Man, Strike Man, Pump Man
Ra-Moon
Ra-Thor
Oud
Phoebus Sunstar
Shadow Man
Lumine
Axl -> Model A

All sprites from Sprites Inc., DeviantArt and the Mega Man Wiki
Duo and Oud were made by Cutman Mike for 8-bit Deathmatch
All Robot Masters for Mega Man 7, 8, and & Bass were made by Mend with the exception of Slash Man and Frost Man
Dr. Astil made by me
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The second new sprite made for Mario Maker.  This time made from scratch using the Dry Bones Pallette
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INFO: Like I've said before. Any RMs not listed here like Stardroids, genesis unit, MM&Bass, or any other special types are being reserved for a special list which a sample of is posted here: ([link]). Hopefully it will be finished in the coming year (2011).

Just in time for Xmas, a special gift from me to you!

An 8-bit sprite version of something similar:

Real Colors Version ([link])

Unlike the real colors version, this restores all of the sprites back to their 8-bit versions with original color and details, just like you remember them from the games. If you wish to know more about the piece itself, the real colors version has more information.

All characters belong to Capcom. Good luck Mr. Inafune!
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UPDATE: THIS LIST IS INTENDED FOR THE NUMBERED INSTALLMENTS OF THE CLASSIC MEGAMAN SERIES ONLY, THERE ARE NO SIDE GAME BOSSES ON THIS LIST!

Finally! This pic is done. As you may notice this a complementary piece to another pic you might recognize.

[link]

Well, here's the version with sprites that includes all 80 Robot Masters. Though I suppose a I owe a little bit of an explanation.

Let me start by saying you have no idea how much work went into both this pic and the the other mugshot version. No friggin' idea. Nuff said.

As you first may notice, the colors on these characters seems...off. The truth is there not. In fact, each RM has their real respective colors and most if not all of their details from the original concept art (Thank you Mega Man Knowledge Base! [link]). Yes this includes all of them, no exceptions. And yes, for the details, a number of them had to be edited, some only a little, others were heavily edited.

Anyway, Most of the sprites come from there respective games, (MegaMan 1, 2, 3, 4, 5, 6, 9, and 10) with a few exceptions, which I will list in order of appearance. 1.) Time Man and Oil Man's sprites come from the yet to be fully released Rockman 8 FC as secret characters with usable weapons. 2.) Sprites from Mega Man 7 and 8 also come from the Rockman 7 & 8 FC games (a special thanks goes out to them for making these sprites and cool 8-bit ports)! 3.) The two exceptions to this are Slash Man and Frost Man, both 8-bits sprites are from Mega Man 10 as a cameo as a Wily Castle boss, the "Weapons Archive" along with a number of other faces on this list.

In regards to a number of questions I get on a certain subject, let me address a very common place concern. If you do not see a certain RM on this list (Enker, Mercury, Doc Robot, or even Mega Man himself, etc.), don't panic. This list and the mugshot version are both dedicated to the normal RMs from MM 1 - 10 (with the exception of the MM 1 remake Powered Up). Any RMs outside this range will be placed on a special list with both sprites and mugshots. THIS INCLUDES MEGAMAN & BASS!!! So I don't want to hear any questions regarding a missing Robot Master. If you do ask, I'll assume you didn't read the description and will kindly address you to read it again.

Anyway, if you have any questions regarding this piece or the mugshot version or if you wish to point out errors I may have missed (it's easy to miss mistakes here), please leave a comment. I will see what I can do. Enjoy the list.

All characters owned by Kenji Inafune and Capcom!
Viva La MegaMan Universe!!!
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UPDATED: Now featuring Punk and Ballade to the pic. Also, new mugshots courtesy of Zexion-teh-WoLf([link])!

THIS IS A SAMPLE OF A CURRENT WORK IN PROGRESS!

PLEASE READ NEW JOURNAL ENTRY FOR MORE DETAILS!!

POST QUESTIONS AND SUGGESTIONS BELOW!!!

8-BIT FAN SPRITES AND MUGSHOTS WELCOME!!! MESSAGE ME!

A second preview of the long in production Special List. Hopefully this will give you a better idea of who to expect on there.

8-bit mugshot of Enker and original Quint mugshot complements of GorudoSutaman ([link])
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So I had myself thinking I was finally moving on to MegaMan 6, and then all the sudden I find out that 5 has a roman cousin... I'm totally serious. I swear I did not smoke anything! ...I don't think the designers for these guys did either. Except for maybe the ones for the top and bottom.
THEY IZ ZO FLAFFY IM GONNA DIYEEEE!!!!!!
This time around the spriters gave some good shading with these pixels, so I didn't really feel like I had to bother adding any of my own shading. Besides, that probably would've kinda distracted from all of its monochrome goodness. Only that's at least how they look on the GameBoy Color. I'm pretty sure. Yeah. Uuuhmm... WOW, would you look at that roller-skate-tank! I gots to have one. Only one that's not so fat.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.


Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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Yay, the robot army of the randomest russian guy ever. And these guys are no different from the previous fleets in terms of totally warping the snot out of reality. I mean really, how does a lightbulb freeze you in midair? How does a vacuum become bulletproof while sucking? How can a giant frog make it rain acid by bellydancing (and still be the easiest boss of all time)? And for crying out loud, since when were hula hoops such lethal weapons?! My head hurts, I need to lie down.

_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _

Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.


Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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I have good news and gooder news! The good news is it's time for the bonus round! I bet people have been waiting for some of these guys to appear on here for a WHILE, and who knows, there may be some unexpected guests... As for the gooder news, this edition may not be finished quite yet. I could edit in a couple more guys depending on what I get for requests, not that I can't probably take a wild guess who they might be...
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A little glimpse at something I've been working on for a while. My updating's been slow so I thought I'd get this out here.

I am of the opinion that generally, you can salvage good stuff out of crap, fictionally. The MegaMan PC games are undeniably crap, but I have a certain fondness for their Robot Masters. And it really doesn't take any kind of radical redesigning to make them look neat. I'd actually really like to do some stuff with these guys, and I have a few ideas, but some of the bigger ones are well outside my scope. But hey...

So here they are, clockwise from top-left: GasMan (formerly OilMan), SliceMan (formerly BladeMan), TorchMan, BitMan, SharkMan, and WaterMan (formerly WaveMan).

The bosses from the first PC game will be along soonish.
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Once again, I have a fondness for the bosses of the MegaMan PC games, despite said games' utter terribleness. I think it's the obscurity. I love obscure, strange characters. I love 'em in Transformers, I love 'em here. I like giving them a chance to shine.

So yes... SonicMan, VoltMan and DynaMan, drawn with extremely minimal "redesign" work. Mostly just making them better match the MegaMan aesthetic.

I was waffling a bit on Sonic's colors, specifically his greens. That yellow "backlight" on the sprite said to me that he was supposed to be lighter than Dyna... oh, the days of an ugly 16-color palette.
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Would you like to play a game?
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Here's the 8-bit ProtoMan sheet to go along with MegaMan's.
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A custom 8-bit sheet of MegaMan I made a while back.
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Here's the 8-bit Bass sheet to go along with the other 2.
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Edit on 11/24/2013: Hey guys, I am updating the Time Tangent Robot Masters with cleaned up or revised designs for the Games Art and Music Show that Suntoad Games has a booth for. Since Time Tangent played a major part in Suntoad's formation, it will be among what is on display there. So I'm polishing it all up nicely.

However, this one didn't really need anything.

Here is his bio:

TTN. 006 Ignite Man - Built to store and transport fuel used in Boost Man's experiments, Fuel Man was inspired by his fellow robot's rebellion and joined Wily. Seeing the potential in the heat-resistant design that protects his inner flammable liquids, Dr. Wily modified Fuel Man for combat and unleashed him on the CRONOS relay station hidden within a volcano. Rechristening himself Ignite Man, his new fiery home has made this already eccentric Robot Master completely unhinged and obsessed with flames and flashiness.

---

Get the TT soundtrack here: timetangentteam.bandcamp.com/a…

---

Original Text:

Megaman Time Tangent's 6th Robot Master, Igniteman!

More Time Tangent designs: justedesserts.deviantart.com/g…

This design is tentative and subject to change.

This guy had over 15 different conceptual designs, by :icondisfordomo: and :iconwidemouthink:.

Sketches:
disfordomo.deviantart.com/art/…
disfordomo.deviantart.com/art/…

I took bits from all the designs that I thought would work here, put them together, and added my own ideas to bring this guy to life.

I imagine his personality must be pretty flashy and over the top.
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Edit on 11/24/2013: Hey guys, I am updating the Time Tangent Robot Masters with cleaned up or revised designs for the Games Art and Music Show that Suntoad Games has a booth for. Since Time Tangent played a major part in Suntoad's formation, it will be among what is on display there. So I'm polishing it all up nicely.

However, this one didn't really need anything.

Here is his bio:

TTN. 007 Nebula Man - While researching the CRONOS relay station that orbited the earth, Wily discovered a mysterious satellite emitting strange transmissions. This device was a simple robot that, due to a fluke, had developed an AI comparable to that of a Robot Master's. Wily took the miracle machine in, completely re-modified it into a combat Robot Master, and tricked it into taking over the facility.

---

Get the TT soundtrack here: timetangentteam.bandcamp.com/a…

---

Original Text:

The winner of the Nebula Man vote, with 45% of the vote. Megaman Time Tangent's 7th Robot Master, Nebulaman!

:iconluteus77:'s version of Megaman Time Tangent's Nebulaman adapted by me.

This design is tentative and subject to change.

I had to change the design some but it's still his design.

More Time Tangent designs: justedesserts.deviantart.com/g…

:iconluteus77:'s original sketch: fav.me/d41jiz6

Sprite by :iconbrotoad::
fav.me/d4bcwad
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Edit on 11/24/2013: Hey guys, I am updating the Time Tangent Robot Masters with cleaned up or revised designs for the Games Art and Music Show that Suntoad Games has a booth for. Since Time Tangent played a major part in Suntoad's formation, it will be among what is on display there. So I'm polishing it all up nicely.

However, this one didn't really need anything.

Here is his bio:

TTN. 008 Gale Man - This Robot Master was originally designed for aerial races, until he was severely damaged in an accident and lost his ability to fly. Turning to Wily for help, Gale Man was modified for combat and subsequently had his flight restored. Pledging his allegiance to the doctor, Gale Man was assigned to take over the flying fortress that houses a CRONOS relay station.

---

Get the TT soundtrack here: timetangentteam.bandcamp.com/a…

---

Original Text:

Megaman Time Tangent's 8th Robot Master, Galeman!

More Time Tangent designs: justedesserts.deviantart.com/g…

This design is tentative and subject to change.

Let me explain about his arms. What you perceive as shoulders ARE his arms. See, this guy is a redesign of my old Wingman. And since Wingman is a redesign of Captain N's Airman, so is this design by association.

This is how his arms behave: cnn.captainn.net/img/fan_art_g…

While on the subject. Funny story, is that I had drawn Wingman long before I knew anyone on the Time Tangent team, but :icondisfordomo: based one of his sketches for Galeman on it.

He was kind of difficult to draw due to the different angle I needed him in...I had realized that Megaman 9 and 10 both had at least one Robot Master facing the camera, so I had to do that here. Caused some trouble, getting used to that. Especially the head. I had to use Zero art as reference.

Here are :icondisfordomo:'s sketches for the design:
disfordomo.deviantart.com/art/…
disfordomo.deviantart.com/art/…
disfordomo.deviantart.com/art/…

Edit - I elongated the arms and added upper arms to them. It should make a lot more sense now.

Edit 2 - I did the above and cranked it to eleven, and changed the pose.
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Update:
Added OVER-1, Vile, Quickman, DarkMega.EXE and MegaMan?
Plus some minor fixes
Deleted Seraph Copy X

-OVER-1's sprite is based of X's
-To avoid problems of people telling me I 'stole' MegaMan's sprite, instead of re-using an original sprite I made one from scratch for MegaMan?
-QuickMan's sprite is just in my style
I-'m planning to add all the other variations of Roll.

Order

Universe MegaMan
Bad Box Art MegaMan
Ruby Spears MegaMan
MegaMan X
MegaMan EXE
MegaMan Volnutt
Vent y Aile
Model X
OVER-1

Universe Roll
Roll
Zero
MegaMan Zero
Omega Zero
MegaMan?
Copy X
Copy X (Armored)
Geo Stellar
Vile

QuickMan
DarkMega.EXE
Ruby Spears MetalMan
Ruby Spears CutMan


(c) Capcom
Sprites made by me.

Accepting ideas.
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Este si me hizo lols por un tiempo, de hecho he encontrado sprites de Robot Masters femeninos que usan mi sprite como base aquí en DeviantArt.

Bueno, despues de todo siempre quise que ella fuese un poco mas que lo que se logra con una señora y viente kilos de tortillas.

(c) Capcom
Sprites hechos por mi.
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Whirlpool Man
Weapon: Water Cannon

An idea for an underwater Robot Master. This boss isn't in Megaman Unlimited. It's just an idea.
This is what his stage music would be: www.youtube.com/watch?v=ADDY4a…

EDIT: WhilrpoolMan will be featured in his own special stage in the upcoming 1.2.0 version of Megaman Unlimited.
His stage will be separate from the game and beating him won't reward Megaman with a special weapon. (Like FakeMan in Megaman 9)

Please ask me before using my pictures.
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Here is the latest picture of CometWoman I made for the trailer silhouette masks. I'm going to post pictures of the other robot masters soon...

Please ask me before using my pictures.
Megaman is the property of CAPCOM.
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Here is the illustration I made for the NES-Style box I used in the MegaMan Unlimited Mini-trailer here: [link] and that I sent to the people who are helping developing the game.

After making the Bad Box Art for MMU: [link] inpired by MegaMan 1, the only logical step was to make this decent-looking cover art inpired by the covers of MegaMan 3, 4, 5 and 6.

I drew MegaMan and JetMan on paper before colouring them in Photoshop. The reste of the background was pretty much drawn in Photoshop. I used the Smudge tool a lot to make the gradients smooth like on the old box art.

I hope you enjoy the picture! ^_^

Please ask me before using my pictures.
MegaMan is the property of Capcom.
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Requested by :iconthehoodedturtle:

Oh yeah, I wanted an excuse to make sprites of these unique characters. I don't like the Bosses design of Rockman Strategy because it looks like fan art. There's nothing bad about fan art of course.
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I just imagined the height difference between Mega Man and X and started working on a sprite. I'll try to make more sprites and even a entire sheet, but only with the basic moves like attacking, walking and dashing. not special weapon moves like Double Cyclone.
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These are the new Stardroids sprites I made, I still have to make full sheets.
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