What is Platcore?! Well Platcore is a platformer/avoid style of gameplay, you play as a Platbot which is a testing robot for Platcore, and Platcore will be using you to test out their newest products, which come in the form of things which aren't exactly your friend (Lasers, turrets, even bigger lasers, and evil things!). You play in a test chamber and your sole aim is to stay alive and survive the testing procedures, remember though, your robot is dispensable so there are MANY robots to play as if yours gets destroyed.
The games soundtrack is synced up to the Platcore AI, so when the soundtrack goes boom, something else is going boom, and it's likely to hit you in the face.
I am aware of the flaws of the game. but we've reserved all ideas and improvement for the sequel in the future.
part of the issue was that we had over-developed, took too long and were not aware of each other's plans and implementations. so in the end alot of ideas and concepts were cut out or removed due to incompatibility to the engine's code or what was done on it.
all of this will hopefully be address in the possible sequel to platcore in the future.
my personal opinion? I'm not satisfied on how it turned out, but we spend a long time developing it, so have to move on and continue working on our new projects.
More so those people saying it needs a DD, that would be a dream come true and a first for me .
It has made it to 39th and is on the second page! for the most popular in the last 24 hours.. I think thats the best anything of mine has ever done
I WILL get round to thanking you all individually for favs and replying to comments when I can.
(Have now thanks every fav individually..... and breathe).
Its FINALLY done YAYA.
This thing is some 200 + layers of HELL, and if my computer could hate me right now I think it would, I will NEVER use a 5000 x 5450 pixel photoshop file as my working source file for animating ... hehe.
It has taken upards of two months to find the time and learn a few new things to complete this and I'M SO FREAKING GLAD IT's DONE!!.
okay, late in the night, lot's of caffeine holding drinks, and after a long boring workday, i suddenly wondered something about villains..
excuse the horrible art, it's just a short break between my big movies, again, hope the joke makes up for it
Man, noticed in those stupid movie based videogames, the cutscenes are usually more confusing then clear?
like in LOTR return of the king:
*in a cave*
Gandalf: to sauromans tower!
*on sauramans roof*
Sauruman: Wormtongue you are my slave!!
*shows photo of angry worm tongue
Shows pohto of dead sauruman*
*in the forest*
Gandalf: Let's go!
Anyway, one stupid game cut scene, the infamous shrieking shag scene in harry potter 3, begged for a quick spoof, so voila ^^
warning, movie is super fast
Adam Phillips, the creator of Bitey of Brakenwood went in for heart surgery a few days ago.
Someone over at the BiteyCastle effects academy (which is taught by Adam) suggested that we take the stuff that we've learned so far and somehow incorporate a heart for Adam. This is what I came up with.
A very chaotic first pass from my film. My animation doesn't get any rougher than this, so I thought some people might be interested in seeing it. Since I'm doing clean up for myself, I tend to finish a lot of things like in-betweens or the endings of special effects animation then. So basically this is the opposite of finished, and probably confusing.
I'm behind, by the way. This won't be done in time for the semester's end.
Lightning Animation C: I did it with Flash for BCA FX course. And I must say that this course is amazing! Adam Phillips is a very talented animator and he really knows how to explain things simple and easy to understand. Even experienced animator will find something new and useful. You should check it out right here [link]