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Incendia Ex render in C4D
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Incendia Ex

Original mesh by Xylomon
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Incendia Ex 3D Fractal

Download Incendia Ex [link]
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Created with JWildfire [link]

I very appreciate it :)


The params which you can copy with Apo too:

<flame version="JWildfire 0.63 (26.01.2013)" size="651 488" center="0.0 -0.9314" scale="41.013166449665434" rotate="0.0" filter="0.0" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="10.1" gamma="2.6" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="2.332" cam_pitch="0.890117918517108" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" resolution_profile="1680x1050" de_filter_radius="7" de_filter_adjust="0.0" shading_shading="FLAT" >
<xform weight="1.95" color="0.0" symmetry="0.0" spherical="1.0" zcone="0.04" coefs="-1.0 -1.2246467991473532E-16 1.2246467991473532E-16 -1.0 0.0 2.0" chaos="1.0 1.0 1.0" />
<xform weight="4.95" color="0.0" symmetry="0.0" splits="1.58" splits_x="2.55" splits_y="0.6" pre_blur="1.01" zcone="0.18" coefs="-1.0 -1.2246467991473532E-16 1.2246467991473532E-16 -1.0 0.0 -0.5" chaos="1.0 1.0 1.0" />
<xform weight="5.45" color="0.38" symmetry="0.0" julian="2.94" julian_power="-2" julian_dist="1.05" zcone="0.06" coefs="1.0 0.0 0.0 1.0 -0.7000000000000002 0.0" chaos="1.0 1.0 1.0" />
<finalxform weight="0.0" color="0.0" symmetry="0.0" julia3D="2.02" julia3D_power="-4" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0" />
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</flame>
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Created with JWildfire [link]


I very appreciate it :)


The params which you can copy with Apo too:

<flame version="JWildfire 0.63 (26.01.2013)" size="651 488" center="0.0 0.0" scale="59.0000348576155" rotate="0.0" filter="0.0" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="31.4" gamma="1.65" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="1.0" cam_pitch="-0.6283185307179586" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" de_filter_radius="5" de_filter_adjust="0.0" shading_shading="FLAT" >
<xform weight="0.5" color="0.65" symmetry="0.0" wedge_sph="1.55" wedge_sph_angle="2.65" wedge_sph_hole="0.2" wedge_sph_count="2.0" wedge_sph_swirl="0.3" pre_blur="3.08" coefs="-3.8772023145409466E-16 2.110650633984376 -2.110650633984376 -3.8772023145409466E-16 -0.009274413529732684 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.0" symmetry="0.0" cylinder="1.0" pre_blur="2.16" coefs="-2.755455298081545E-16 1.5 -1.5 -2.755455298081545E-16 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.0" symmetry="0.0" julian="2.65" julian_power="6" julian_dist="1.0" coefs="0.5568374181775592 0.0 0.0 0.5568374181775592 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.0" symmetry="0.0" linear3D="1.0" coefs="1.0 0.0 0.0 1.0 4.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
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<finalxform weight="0.0" color="0.0" symmetry="0.0" julia3D="5.96" julia3D_power="-3" zcone="-0.05" coefs="3.375 0.0 0.0 3.375 0.0 0.0" chaos="1.0 1.0 1.0 1.0 1.0 1.0" />
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</flame>
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Created with JWildfire [link]


I very appreciate it :)


The params which you can copy with Apo too:

<flame version="JWildfire 0.63 (26.01.2013)" size="651 488" center="0.0 0.0" scale="40.67708333333333" rotate="0.0" filter="0.0" quality="100.0" background="0.0 0.0 0.0" bg_transparency="0" brightness="12.95" gamma="2.3" gamma_threshold="0.04" estimator_radius="9" estimator_minimum="0" estimator_curve="0.4" temporal_samples="1.0" cam_zoom="2.332" cam_pitch="0.0" cam_yaw="0.0" cam_persp="0.0" cam_xfocus="0.0" cam_yfocus="0.0" cam_zfocus="0.0" cam_zpos="0.0" cam_dof="0.0" cam_dof_area="0.5" cam_dof_exponent="2.0" de_filter_radius="5" de_filter_adjust="0.0" shading_shading="FLAT" >
<xform weight="0.5" color="0.2840385777299502" symmetry="0.0" bubble="0.16" pre_blur="1.2" blur="1.06" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.06294498087868938" symmetry="0.0" bipolar="3.23" bipolar_shift="0.0" coefs="6.123233995736766E-17 -1.0 1.0 6.123233995736766E-17 0.0 0.0" post="-1.0 1.2246467991473532E-16 -1.2246467991473532E-16 -1.0 -1.5 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.4098834668905228" symmetry="0.0" bipolar="3.18" bipolar_shift="0.0" coefs="6.123233995736766E-17 -1.0 1.0 6.123233995736766E-17 0.0 0.0" post="-1.0 1.2246467991473532E-16 -1.2246467991473532E-16 -1.0 1.5 0.0" chaos="1.0 1.0 1.0 1.0" />
<xform weight="0.5" color="0.0" symmetry="0.0" hyperbolic="0.62" pre_blur="2.68" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
<finalxform weight="0.0" color="0.0" symmetry="0.0" julia="1.29" coefs="1.0 0.0 0.0 1.0 0.0 0.0" chaos="1.0 1.0 1.0 1.0" />
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</flame>
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Made with Jenn3d and Blender.
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I didn't model this but it's one of my fav's. Just downloaded the .obj. Rendered in Blender Cycles.
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[link] to the 3D print and the 1000k polygons free object download
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Xenodream + Deep Exploration
[link] to the 3D print and the free 1000k polygons object download
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Xenodream 2.4 + ACDSee
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made with cinema 4d r13 and edited in photoshop
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made with cinema 4d

1920x1080 jpeg
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made with cinema 4d r13 and edited with photoshop
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Link to video guide. Wings 3D project - interlocking mobius torus knot - by David Brinnen

Rendered in Bryce and Octane.

Goodness, I never seem to catch up with all the ideas I want to follow.
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A slightly more elaborate version of this.

Wings 3D project - compact mobius pair - by David Brinnen
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cube 030913
Wings 3D object inspired from a David Brinnen tutorial on Youtube.
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based upon :iconvickym72:'s tutorial:
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I liked the glass texture better
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Mandelbulb3dv1.82 tired of the damn surfs so I am going back to my DIFs , lol . Thanks for any faves , here is my parms :)

Mandelbulb3Dv18{
b.....K0...05...1....2I...EifGJLtYn..XkeHNwyA92Epn3lv4J7hzfXFVsCDw6wzW9/aTkUKazD
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zzzz.............0...................2U.8.kzzzD............8....................
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.............U.E........kz1........wz.........zD........kz1...................zD
........kz1........wz0...............................2.....3....9.....JOmZaNj7LP
7NoI.............................sU1....06..06............................2.....
..............................................zD........kz1........wz0..........
...................wz.........zD................................}
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Mandelbulb3dv1.82 Happy Birthday Tony , hope you like it :) :icontonyralano: Thanks to Skyzyk :iconskyzyk: for the maps :) thanks for all faves , here is the parms ..

Mandelbulb3Dv18{
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z.EnAngD12../..........wz..................................u1....y1...sD...../..
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........kz1........wz0...............................2.....3....9.....JOmZaNj7LP
7NoI.............................sU1....06..06............................2.....
..............................................zD........kz1........wz0..........
...................wz.........zD................................}
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Mandelbulb3dv1.82 a difs , yeah it is :) thanks for all faves , here is my parms ..

Mandelbulb3Dv18{
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0...............................................................................
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nAnkz.........zDvFVf53iSIy1........................................wz...........
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..............................U.................................................
...../.........E..............................zD................................
........................................................}
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JWildfire Fractal Composition
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JWildfire Composition
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This is a fractal manipulation using 4 fractals with Photoshop using masking and multiple layers and drop down shadow effects. I have moved to this type of work away from raw fractals. I am finding it very rewarding artistically. I love doing abstract paintings and can no longer paint because of tremors in my hands. This way I can realize my desire to produce abstract work without having to paint.
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Made with Cinema4D, rendered in Vray :D

1600 X 1200
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Final improved version of my asteroid belt, fixed the asteroid material after I finally figured out how to do it without changing the entire plane! :rofl:

Zoom recommended on this one! :D

Widescreen 1920 X 1200

Made with Vue 8
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Made with MakeHuman, Fractal Explorer, and Bryce. :D



Edit: Download now has 1280 X 1024 and 1920 X 1200 sizes in the ZIP file
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