Continuing with my Lunar Helium 3 mining project this image shows the Helium 3 Transport Vehicle. Each one of the huge harvesting platforms has a fleet of 6 H3TV's which can hold a huge amount of refined Helium 3 ferrying it between the constantly moving behemoths to the transport docks dotted around the Lunar surface. Each of these vehicles will make around 6 trips a day and a fully automated but still hold a small crew for safety and maintenance reasons. Like the giant harvester these vehicles are fitted with polarising plating which prevents the course and dangerous Lunar dust from sticking to the hull and damaging components, despite these methods each vehicle has to undergo a total deep clean once every month to prevent massive systems failure, to make sure the Helium 3 keeps rolling in on time a stand by fleet of H3TV's are located at each transport dock.
The vehicles have a top speed of 20 mph and are powered by small fusion reactors.
Here are the other images in the series. Harvester: [link] Survey Vehicle: [link] Freighter: [link]
I've been at the ships again and this time made something a lot more utilitarian and industrial, it's some kind of advanced ship and that large glowing "reactor" at the top is either some kind of insanely powerful weapon or some incredibly elaborate drive system, not sure.
Same technique as the last ship, and as with the last one took about 2-3 hours
A giant glowing orb hovers silently at the core of an alien Dyson sphere, at each of it's poles an array of massive spires seemingly hold the orb in place. What is the orb for and why was an artificial planet built around it? Or was it created there. The artificial planet holds many mysteries, I wonder where that sun light is coming from, lets go find out.
Inspired by Halo 4 and my own series Telikos Protocol, I have always loved monolithic structures that seemingly go on forever and their simple geometric shape only adds to their scale. I will be doing some more paintings based on this "planet" one being how that sun is generated. Should be interesting.
A speedpainting, started yesterday, that went a little overboard. Still not a finished rendering but there's more stuff in there than my usual speedies. This one took a little less then 5 hours to make. Used the same palette as the other speedy - the next one is probably going to have the same colors only fully rendered, so I think there will be a little wait for that one xD
anyway, enjoy. And C&C's are welcome.
Oh also, I put a few scientists in white coats in there for good measure xD
Like I said at other works / websites - this image was inspired by Craig Mullin's work on Final Fantasy Spirits Within.
Taking some break after 3 years of working on God of War ascension. I really had fun working on the game and was excited to be a part of the team. Meanwhile, here’s a personal work I did!! It took me about 4 hours.
Commissioned by ~b8factor. I was excited to work on a painting of one of my favorite games back when Homeworld2 released. While I haven't played it in years, the game has a huge impact on how I paint space scenes, and influences how I design ships. Few space or RTS games to date have left such a mark on me.
Under the shadow of colossal Progenitor derelicts, a Captain watches as special cargo is transported by frigate to another battlecruiser. Escort frigates and fighters screen the area. For anyone with the privilege of looking out a window the remnants of the galaxies past on a nebulan horizon would be quite the view.