New image from the graphic novel Telikos Protocol, visit the Facebook page to find out more: [link]
Whilst working on one of the pages this image stood out as being too awesome to keep under wraps until issue one is released, so we decided to throw it out there. It shows two of the orbital rail gun platforms that orbit Earth used to safe guard it from asteroids, they are very big and very powerful. Enjoy
A giant glowing orb hovers silently at the core of an alien Dyson sphere, at each of it's poles an array of massive spires seemingly hold the orb in place. What is the orb for and why was an artificial planet built around it? Or was it created there. The artificial planet holds many mysteries, I wonder where that sun light is coming from, lets go find out.
Inspired by Halo 4 and my own series Telikos Protocol, I have always loved monolithic structures that seemingly go on forever and their simple geometric shape only adds to their scale. I will be doing some more paintings based on this "planet" one being how that sun is generated. Should be interesting.
The latest illustration for the MMORTS game Novus Aeterno. Having spent the last month or 2 working on ship concepts and skins it was nice to break loose and paint another huge space battle. Since we have new models for just about everything now it made sense to paint an updated image. The foreground ships consist of some Dreadnoughts (the tall big things) a few Battleships (Smaller vertical ships with an angled lower section) 2 Basilisk Capitol ships (the 2 giant things in the top left and bottom right corners) and a Laminar Capitol ship (the large ship just above the massive explosion firing off a lot of rounds)
That big explosion was caused by a rather well placed shot by the top left Basilisk right down the barrel of an enemy Basilisk, the resulting explosion was pretty big. The other Capitol ship in the right lower corner was quite lucky compared, a distant Manticore Capitol ship, which is a huge prototype laser cannon with engines, just grazed the ships sides, melting away layers of hull and ripping the shield.
Follow the games progress on Facebook, twitter and its new website. Facebook: [link] Twitter: [link] Website: [link]
(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Condamned to exhile, a population completely left the earth to live inside a giant metal orb from their own conception and technologies. A new extra-nation in orbit rose, able to control their own artificial planet they live into.
i havent create an art for a long time, i had some ideas in head but i guess i am too lazy but i had some time and i wanted to finally create something new, i hope you will like it, especially the cities, they were pain in the ass
Edit : edited shadow, i made this according to this image by nasa www.universetoday.com/wp-conte… it might look strange, but an eclipse really could create that kind of shape
Nothing special this time. Just a classical scene like my older image "The Ring" only with a different attempt for the ring this time. Not planned as wallpaper this time but it is included as little extra to the premium content download. The download contains 20 HD wallpaper + Windows 7 themefile.
A different attempt this time for a close up planet. I kinda like the result. The picture is available as dual screen wallpaper for widescreen resolution (if you have another setup, just crop it to your liking).
For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port!
What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. Iím still undecided if we have a morning or evening scene in this pic. Thatís what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.
Technically itís heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldnít resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasnít to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.
In Photoshop then happened the compositing of all the different elements Vue gave me with itís renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.
This picture is also part of The Luminariumís 17th artpack release ĎIlluminate IVí. Some pretty amazing and inspiring work there. Info can be found here: [link]
I really had some fun with this one and hope you people dig the view as much as I do!
This one could be seen as a sister project to my 'From Here I Can Almost See The Stars'. I basically used the same city scene, along with a few changes. Originally the picture was created to work out some material, I could use for chapters on a German workshop DVD (more info), I got invited to do. The energy spheres and ship engine trails for example. I previously used energy spheres, as a detail in my work, and really liked how it turned out. On the other hand I wanted to experiment with a darker toned atmosphere. Work with harder contrasts. Which turned out rather good in this picture.
You could say it's another generic scifi cityscape scene. Nonetheless I hope the lighting and perspective is at least something that stands out in this one. As usual I used Vue to create a base of operation. Several separated renders helped me to get in all the elements I wanted. A lot of Photoshop then helped to get in the details, that make this picture look alive.
It does look like a place you can easily get lost in. And our guy there is probably thinking the same. But I'm sure he knows his ways around this place.
What we have here is a picture that I would consider a quickie. A mashup of my earlier Scifi cityscape pictures. It still took a while to get it done but the general composition was set very early on and kept throughout the making. Normally I tend to sometimes drastically change elements of a picture even within the making. Always depending on how good things work out. Sometimes you have to work out things and look at them, to fully understand if something in a picture works or not. Had not to do this hassle for this one. Instead I did a lot of finetuning, especially in the front parts. The city I kept rather basic without investing too much time and detail on it. Just wanted to keep the background more rough. Slammed some textures and lights on it. Does the job and creates enough depth for what I wanted. Something that works really nice here is the sense of business/goings ons that a city like this would generate I think.
Technically it's, as usual, Vue to create me a base picture to work on. In Photoshop I added quite a load of textures and made them fit somewhat nicely within the scene. I added masses of lights to suggest even more detail. The lights required some time to place them good in the scene. Then I tried to add a little more depth with some atmospheric glow and haze. Overall it works good enough for what I had in mind for the picture.
The docked ship in front was originally a concept drawing I did a while ago. My french Luminarium colleague Sebastien Hue managed to create a nice 3d model from my rough drawing. I did manipulate and overpaint the ship quite a bit for this scene to fit in good enough. But anyway, a big thanks to him! Pay him a visit here. You'll see some variations of that ship in future works soon, that's for sure.
Took an old photo of some highway in LA and just painted over it, tried to make it a little more interesting Hope you like it! Original photo - [link] Photoshop cs3, ~7 hours, wacom intuos4. Photos used for texturing.
This image was created for a competition on [link], where the objective was to turn the following concept art into a photorealistic matte painting: [link]
The contest was fun and very challenging. I worked a good 50 hours on my entry and there are still many things I'd like to change but I just can't work on it anymore and time until deadline has run out anyway.
You can also find a couple of wip pictures in this thread: [link]
I don't expect to win anything, but I learned a lot during the process and now I have a cool piece in my gallery. It will also be part of my 2013 calendar.
The solar roofs are contructed to face the sun of their system at least 22 hours a day to maximize energy extraction. For scientists the platforms have also proven to be a valuable environment for new exotic lifeforms in flora and fauna because of the extreme tropical climate conditions. Over the years the roofs have also attracted millions of tourists, creating new metropolises much as New York City and Las Vegas in the 21st century.
To create this work I used some of my shots taken on my trip to Miami (mostly those from the plane), so you could probably find parts of Florida in there. The planet was done with the 3D functions in Photoshop. I'm slowly starting to get the hang of that, although it's working really slowly and the quality it produces could be better. For parts of the planet texture I have to give the Nasa archives some credit. Other than that it's the usual matte painting techniques which bring the whole thing together.
This is my contribution to this year's Desktopography collection. You can download various different sizes of this wallpaper here: www.desktopography.net/exhibit…
As the title suggests the idea behind this work is to depict what it would be like to explore a nebula firsthand. Nebulae can form for instance as remnants of supernovae and are known to be made up of various types of gas clouds. The nebula closest to Earth at the moment is the Orion nebula. But with more than a thousand lightyears distance to Earth it is very unlikely that we will ever be able to witness this spectacle of nature in this manner for ourselves. Unfortunately!
I have worked on this Image for about 3 weeks now. The objects are rendered in Vue8 and post work (lighting effects, signs, and painting over some buildings) was done in CS4. About 120 layers may be more in CS4. It is a concept image for a game.
(((Final Version 6400 x 1720 Print Version now for sale))) [link]
Now going back to another game to finish 3 more images. I will post them soon.