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The Super Star Destroyer Executor was the personal flagship of the Lord Darth Vader, the premiere command ship of the Imperial Navy, and the first of the Executor-class Star Dreadnought line. Designed by starship engineer Lira Wessex as a successor to the original Imperial-class Star Destroyer, the Executor, at a monumental 19,000 meters in length, represented the largest traditional warship the galaxy had ever seen by the time of its completion.

The Executor bristled with more than 5,000 weapon emplacements, enough firepower to blast any planetary surface to slag in hours, and a military complement capable of annihilating any ground installation. The Executor's presence alone was enough to frighten an entire star system into submission.


BG by IKS
Executor by Enterprise-E
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The Sovereign Class fleet received a multitude of upgrades following the Dominion War. Perceived blind spots in weapon arcs were rectified with additional phaser banks and torpedo launchers in key sections of the hull. Refinements in shield systems and power management also became welcome additions, with increased performance in virtually all aspects.

Seen here is the USS Concorde, fresh from her six month overhaul in Starbase Alpha Theta VI, circa 2378.


Sovereign by Wiley
Starbase by the FO Team
Shipyard by MAP
Shuttles by Captain Fingers
Steamrunner by Rick Knox
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Never argue with Han Solo, he knows his shit - well, most of the time.


Falcon by Kreeargh
TIE Fighters by Majestic
BG by Atlus
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I have always seen the Rogue Squadron Insignia and I always liked the design of the X-Wings bursting out of the Alliance Star Bird, but something bothered me about it. That was that "Rogue Squadron" was written in a standard English font. So I went back, using the original design and spelled out "Rogue Squadron" in Aurebesh and added the Alliance "Victory" symbols (they can be seen on the Rebel flight helmets) on the lower boarder to give it a more "real universe" look and feel
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A banner for the First Galactic Empire from the Star Wars saga
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Done to the same theme as the Rogue Squadron Insignia, I took the basic element on the Wraith Squadron Insignia and added "Wraith Squadron" in Aurebesh, with the lower boarder filled in with "Red Circle" Alliance Victory symbols, to give it a more real "in universe" feel and texture.
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Conceptual artwork created for Neo Racer - a side-project for Midway which never got past the conceptual stages.

This is featured in our new artbook - [link]
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Conceptual artwork created for Neo Racer - a side-project for Midway which never got past the conceptual stages. A different take on the industrial setting in Neo Racer.

This is featured in our new artbook - [link]
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Freeform exploration.
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Done for LTD Gallery's upcoming Press Start video game themed show: [link]

Hopefully it's not too difficult to determine which game this is in tribute to. Again, like the gallery painting I posted just recently - I wanted to weave in elements of my own work, project and aesthetics.

Would be fun to stumble into a secret area like this in my personal project ...
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Concept work for Halo 4, as featured in Awakening: The Art of Halo 4. [link]
Much more to come soon!
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compressed video (from 17 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 17 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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compressed video (from 18 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 18min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you. this one is quite old.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I dont think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 20 min.

enjoy

[link]

just look for the ones named "speed painted droid bot 20 min in PS" in there
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Concept Medium Fighter (tech 4)
for [link]
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Concept heavy assault fighter\gunship. For [link]

google sketchup \ photoshop
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RTS game concept

Photoshop \ Google SketchUp

Dreadnought Tesser.

Размер 320 м.

Тессер отличается от других дредноутов ослабленным вооружением, но более мощными щитами. Разницы в скорости и бронировании нет. Несколько дешевле других дредноутов.

Вооружение:
3 Heavy Blaster Cannon (Dreanought Class) - самые тяжелые бластерные орудия. Максимальная дальнобойность, большое рассеивание заряда с расстоянием, среднее повреждение щитам, большое повреждение корпусу, средняя бронебойность, большой радиус поражения при попадании. Массивные повреждения устройствам.
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Speedpaint done in photoshop.
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Been a while since I had time to do any speedpainting, so this is my attempt at getting back into it.
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Another speedpaint. Been too long since I've done much of it.
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The SF-179 is a fighter-bomber (strike fighter) aircraft. This one is my experiment with integration of 2d intake into aircraft nose
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SF-358 is a fighter-bomber aircraft. Have 4x30 mm cannon in fuselage and 2x20 in two turret (front control by pilot, rear by gunner). This is subsonic aircraft, from early jet era
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The UHA-369 is an unmanned quadrocopter, designed for combat operation at city battlefield. Equiped by radar, HD-TV camera, IR camera, laser tracking device. Armed by 3x12.7 mm machinegun and two hardpoints for ordnance - unguided rockets, missiles, smart bombs. etc.
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During the development of the game, the theme of the space station changed several times. Here was the last overall space station concept I did for the project.
Check out Insomniac's new game Fuse! Offical Site: [link]


Way early version of space station: [link]
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So almost a year ago I did a few freelance concept pieces for RSI's Star Citizen!

I noticed that this piece crept up on their site a few months ago so I figured I'd share it. 

While it doesn't say what this represents, it is for the game.  I'll give you that much. 

RSI/ Star Citizen Website robertsspaceindustries.com/


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These are cryo stasis beds for the underwater base in Insomniac's new game FUSE.

Check out my blog for a bunch of development sketches for the project: [link]
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