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the topic of the sixth and last part of the Tutorial Series contains the building
relative to my first "Papercraft Starter Tutorial" i don't explain how to build a papercraft
but it contains a few tipps and tricks what i earned over the time
-what are the white label sheets for
-how to build a lineless model with some tricks
-some usefull tools
and so on :)

Tuturial Overview:


Gomamon Download Source:
"clicky" :meow:
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as you may know
shit take long ;P
and after the first poor and lazy try of a papercraft tutorial
i'm proudly present the second better version, where i'm gonna explain every single step what i do when i'm build a papermodel out of a 3d mesh :dance:

after meanwhile three years of papercrafting i still can say, it is one of the best hobbys i've ever had and with this little series i wanna show you
that it is not that hard as it looks :)
but also that there is much more work behind as you may know ;)


About the Tutorial:
This tutorial is ground basic
specially the first part, where i am explaining the first steps in Metasequoia
what means, it counts for beginner and also professional 3d desinger
the only thing what you should have is some knowledge in papercrafting
where you start
what is possible to build
and what not

for this tutorial i'm using Metasequoia, a great freeware 3d editor what you can download "here"
if you are allready using an other programm like 3dsmax, Lightwave or Blender, you can of course use one of these
it doesn't matter because the method is the same

i also use Photoshop but every other image editor should do the same
the only thing what you have to purchase is the "Pepakura Desinger"
because only the Viewer is free

About the 3d models:
there are a lot of model sources out there
google is your best friend here
but i will NOT explain how to receive or where you can download 3d game models
that is not the meaning of this tutorial and here starts also the illegal part
why?
to recieve 3d meshes out of games, you have mostly break or rip them and you can imagine, the most developer don't really pleased by that

but as i said, google is your best friend here ;)

ok then, enough talking
let's start with the first picture where Metasequoia is allready installed


Tutorial Overview:
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the fourth part of the Papercraft Tutorial
finally we are in the Pepakura Designer
here i explain the first steps, what you have to looking for
and the unfolding process

Tutorial overview:
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my first cartoon for the year! the character is based on a fellow artist friend =)

opencanvas+painter+photoshop
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I did this sketch almost 8 years ago, and decided it was time to add in some colour :)
I had inked the original sketch was a caligraphy brush as inking practice. The colours were added using Painter. The background is photomanipulated.
Looks as if she is about to begin seppuku..
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took out another old line-art I did back in 2000 and did this as a practice on lighting (or trying to imagine where shadows might fall :p).
Painter6 + PSelements2
Thanks for watching!
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Just some poses I sketched out. Rather rough, but perhaps they could be inspiring. Feel free to use them, I just ask you link back so others can see and that you let me know what you make with them, because I'd love to see!
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Just some poses I sketched out. Rather rough, but perhaps they could be inspiring. Feel free to use them, I just ask you link back so others can see and that you let me know what you make with them, because I'd love to see!
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Just some poses I sketched out. Rather rough, but perhaps they could be inspiring. Feel free to use them, I just ask you link back so others can see and that you let me know what you make with them, because I'd love to see!
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I saw this lineart created by the magnificent and I had to color it. Still going with the Cel-Shaded style for now. I hope I did his lines justice, and I hope you all enjoy.

Lines -

Colorz -
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Fooray busted out these sickass lines and I had to give them an attempt. Still trying to make a comeback here. Not exactly how I pictured it to look, but at least I'm trying to get back on the right track. I hope ya enjoy it, and I hope I didn't butcher Foo's lines.

Lines -

Colorz -

Wacom Graphire 3 Tablet
PSCS2
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This will be the beginning of my new coloring era. Hopefully I will improve with each color. I was surfing around and found this Naruto lineart. It just caught my eye. I hope it's an improvement over my other works, and I hope you enjoy it as well.

Line Art: Kishimoto Masashi
Colors: Me
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Created as a favor for :iconabbadon771:~Abbadon771 as he had a question in regards to drawing a vixen face a while ago. This is one of my usual approaches to creating such a face in a 3/4 view. I hope this helps ~Abbadon771 and any who are interested in seeing one way of doing this! :)
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heh. . this was a sketch i did fo muh Home girlious maximus =CordeliaxShotxHim after a convo about Foo Dollz. . . IM SO MAKING ONE OF THOSE!. . . itll be dope. . .any crap heres the Colorz for it. . .
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This is just a random V-GiRl pin up i did. to take a break from doin work on pages. . .it was a lot quicker to do and a nice break from my bloody comic heh. .hope ya like it.

-Foo
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yo yo yo yo aaaaannnddd YO . . .this is a Naruto pin up/ gift art i did for a friend of mine. . .hope ya dig it. . i like how it turned out. . .( color me yay! )

Toolz: 0.3 H lead drafting pencil . . . .No inkz i never ink! ! ;P

Naruto belongs to his respected ownerz. . .and yadda yaddadamean

-FoO
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Practice practice practice... draw these several times... look at your own hands for physical reference. Hands are always moving so draw them going in any direction.

Hold an object... see what your finger tips does when you apply pressure to the tips.

Ready for more? Go here: [link]
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I drew this lesson because a student has asked for it last Sunday.  I hope this is what she is looking for? Yes?

For most people math is the subject that is the furthest away from art. Its actually not true at all!  The world is full of things to draw that are based on mathematical principles.  Geometry is the closest math there is to art. It is a challenge for most people to draw nice straight lines, circles, ellipses and such but it is very good practice even if your intention is to work in 3D computer graphics.

When I draw something specific(non-abstract) I am measuring the distance of one shape to another.  For example, when I draw a face I look carefully at the person's face with my eyes and I measure the distance between both eyes, how far the bottom of the nose is to the eyes, etc.  If my visual measurements are off, the very specific person I am trying to draw will not look correct to me or anyone else.  

The measurements, the perspectives, the angles, the symmetry, the arc, the curves... the science of how things are.  I hear many young people complain about the use of letters in algebra not making any sense. In fact they do when letters are associated with words like Width(X), Height(Y), Depth(Z), (A)rea, (V)olume, (M)ass, (F)orce, (D)istance, (A)cceleration... etc.  Science stuff. 

Shading Mixing Worksheet p1 by Diana-Huang Shading Mixing Worksheet p2 by Diana-Huang 
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direct photo references for this lesson: www.filetransit.com/screenshot… and nees.oregonstate.edu/killer_wa… Just google Ocean Waves to see more incredible photos... that's what I did. :)

I was thinking about what new things I can make my returning students try... the answer was staring me in the face since I go from water to sky to land animals in the first semester. You will be seeing more environment related lessons coming from me this year.

Part 2 of the lesson:
Draw Ocean Waves 2 by Diana-Huang 
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This lesson I dedicate to the editor of the film I'm working on, Liam, because he is really big on surfing. He's even developed a nice little 3D surfing video game for the iphone that I'm helping him push in my own little way. He's a cool guy and honestly it is an interesting game... it's good and its cheap... so give it a look. Me pushing ---> www.youtube.com/watch?v=0_fVXX… , www.youtube.com/watch?v=4N3tw-…
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Here it is finally the Male 3D anatomy template with all views consolidated. This was my first 3D sculpt, and I'm pretty happy with how it turned out. Zbrush really is a great tool as it works just like real sculpting, but far more user friendly.

You may use this for muscle reference and character studies, however if you use in your final artwork, please link back to the original or offer some form of credit. Thanks

Download for full sized image.

FEMALE 3D ANATOMY: shintenzu.deviantart.com/art/F…

MALE ANATOMY DRAWING

FRONT VIEW: shintenzu.deviantart.com/art/M…
SIDE VIEW: shintenzu.deviantart.com/art/M…
BACK VIEW: shintenzu.deviantart.com/art/M…

FEMALE ANATOMY DRAWING

FRONT VIEW: shintenzu.deviantart.com/art/F…
SIDE VIEW: shintenzu.deviantart.com/art/F…
BACK VIEW: shintenzu.deviantart.com/art/F…
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Here is my female anatomy template. While this took less time (due to being more familiar with Zbrush), I had far more difficulty sculpting this. The female form has so many nuances that you have to capture so perfectly to get the right feel, however there is so much you can get away with on a male form. I really enjoyed this one and look forward to more sculpts in the future

NOTE: This is for educational purposes, if the presence of nipples deems this as mature please give me a note and I will add the filter. Otherwise I do not feel the need to create a mature filter as of now.

You may use this for muscle reference and character studies, however if you use in your final artwork, please link back to the original or offer some form of credit. Thanks

Download for full sized image.

MALE 3D ANATOMY: shintenzu.deviantart.com/art/M…

MALE ANATOMY DRAWING

FRONT VIEW: shintenzu.deviantart.com/art/M…
SIDE VIEW: shintenzu.deviantart.com/art/M…
BACK VIEW: shintenzu.deviantart.com/art/M…

FEMALE ANATOMY DRAWING

FRONT VIEW: shintenzu.deviantart.com/art/F…
SIDE VIEW: shintenzu.deviantart.com/art/F…
BACK VIEW: shintenzu.deviantart.com/art/F…
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UPDATE 10/27/13:

3D versions with consolidated views now available!

MALE: shintenzu.deviantart.com/art/M…
FEMALE: shintenzu.deviantart.com/art/F…


ORIGINAL DESCRIPTION:

SIDE AND BACK VIEW AVAILABLE.

SIDE VIEW: shintenzu.deviantart.com/art/M…
BACK VIEW: shintenzu.deviantart.com/art/M…

FEMALE TEMPLATES ARE ALSO AVAILABLE.

FRONT VIEW: shintenzu.deviantart.com/art/F…
SIDE VIEW: shintenzu.deviantart.com/art/F…
BACK VIEW: shintenzu.deviantart.com/art/F…

This was the first muscle template that I used for the Deji outfit design. Was done almost entirely in blue lead on sketch book paper. The feet were drawn with a tablet because I ran out of space in my book so I couldnt fit the feet in. Took about 2 hours since I had to look at reference, but also improvise my own porportions and muscle thickness.

Uploading this for those who need male muscle references and prefer these type of proportions instead of textbook realistic proportions. I know stuff like this helped me tons wen I was figuring it all out.
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This was a tutorial I made for someone who wanted to learn how to do wrinkles well. It's nothing much. I apologize if you can't read my handwriting. Yeah. Handwriting is definitely not my strong suit...

By popular demand (and because my handwriting sucks (x_x。)) I've decided to type what's written on the page. Enjoy!

1. All going downward due to gravity.

2. A good way to add wrinkles is to make a wave and draw an upward line at the low point. Breasts protrude from the body and the shirt should be wrinkled to indicate that. Also, if a shirt covers a girl's figure, make a wrinkle that covers approx. her curve.

3. Another wrinkle due to wave. If the wave is too big, you may need to draw cloth on the other side, so it doesn't look like the clothing only has a front. The crotch and outer leg are shown with wrinkles. If you don't do this, it could look weird. Then again, it might not, depending on the dress.

4. Unless the character is sitting, or in some weird position (I won't ask) pleated skirts look awkward with a lot of wrinkles because there are already pleats.

5. Bunched sleeves will have many wrinkles coming from the right and left, but not really the top or the bottom. The more bunched, the more wrinkles.

6. Loose clothing will have many -long- wrinkles. In a long-sleeved shirt, be sure to make a few extra wrinkles around the joints.

7. Tighter clothing will have tighter wrinkles. I'm not very good at conveyinig this, but just know this tip.

8. Clothing that fits well shouldn't have very many wrinkles.

9. Flexed joints. In this case, the outside will be smooth and the inside will be wrinkled.

(The last box) Jeans. Lines will be thicker and more prominant, but not as many of them. This goes for all heavy cloths. Note the wrinkes at the joint. Also, boys like baggy pants, so draw more wrinkles to show this. Jeans will almost alway sbunch at the bottom, so be sure to make more lines at the bottom of the pants.
Also, draw winkles around a guy's crotch. Their boy-parts make the pants do this.
Girls tend to like tighter jeans (but if your female character doesn't, just follow the rules for the baggy jeans.) They're more form-fitting, so you don't need as many wrinkles. Also, girls are more likely to buy jeans that are fitting to their height, so less bunching at the bottom.

Happy Drawing!
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This seems to be the basic shape of Nightow's male characters: slim waist, long legs, long arms. The first one is "mortal" proportions, eight heads tall. The second one is "hero" height, nine heads, but if you take a look and compare the two, the extra head height is not distributed equally along the entire figure. The arms are the same length as the mortal proportions, but the legs are much much longer.

I am pretty sure sometimes Nightow draws his characters almost 10 heads tall... Every once in a while in the manga, Nightow will illustrate a kind of idealized version of Vash, like, the mythical version. One of those pictures has IMPOSSIBLY LONG LEGS. (Still looks cool, though...)

edit: FOUND IT. [link]

There's no doubt about it, folks. The extra height is in the legs. Even the character design for Vash on the anime is crazy disproportionate. If you look at the model sheet for the anime, you can see that out of 9 heads, 5 of them are LEG. If you compare this to the mortal proportions, it's only 4 heads tall. If you look at NORMAL hero proportions, the legs are still only 4.5 heads tall.

Vash character design probably belongs to either Yasuhiro Nightow or Madhouse Studio.
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