Beldum is a robotic lifeform that has a long body with a set of claws sticking out of its rear end. It has one large red eye in the center of its nearly-round head, which is set into a ball-and-socket joint at its front end. It has a short crest above its head, projecting from its body. Even though Beldum and its evolved forms are mechanical creatures, they still have emotions, the need to eat and a way of reproducing.
Concepts for the 2013 Halloween event. Was really trying to get a creepy vibe while staying within the confines of the cuteness of the game. I finalized with the far right design, but added some spider-bug legs gyrating from it's maw.
Spiral Knights is property of SEGA and Three Rings Design Inc.
Some work I did were promotional illustrations for 38 Studios/Big Huge Games. My concept work is minimal this time, most of these are based on existing designs by a combination of artists that I've reinterpreted.
This is the Almain, the Human race of our world. See more at Amalur.com!
I designed this storage and TV center in mid summer for a house we built last year[link] , which was sold to the present owner last spring. They needed storage space badly (all us Americans have too much stuff!) and we also agreed that we could improve the situation with the TV. The room is the bonus room on the second floor, facing the front, with one window, about 20 feet across (side to side) and maybe ten feet deep. The back of the room had a ledge about 2 feet high and a bit less then two feet across, with nothing on top. We decided to "go with it" and build on top of it. The client had seen doors with louvers at my house and asked for those. I designed a symmetrical pair of raised closets with louvered doors, each with two shelves. The middle space was measured carefully to fit the TV. We designed a shelf above to place the "boxes" (he had three,) and another display shelf above. To the left, underneath the sloping ceiling, I designed another set of shelves.
I built this myself working part time in about four weeks, finishing it Friday, Dec 21, just in time for Christmas season! I followed my own plan, but made one major change, which was to build the three divider walls from 2x4 studs instead of 3/4" plywood, which made it easier to attach to the existing ledge at the bottom, the back, and the top, where I anchored it into a truss. The construction photo shows the shelf ledgers clearly, 1x2's I ripped from 1x4's. They are anchored into the back wall firmly with screws into the center of the wall studs, and, at the sides, into blocks lined up with ledger inside the divider walls. The shelves are 3/4" cabinet grade plywood with a strip on the front measuring about 2 and a half inches, with dadoes, screws and glue, very stiff.
Front trim is 1x4 and 1x6 white pine and southern yellow pine, top piece with arch cut from a 16' piece. Everything was to be paint grade, and since we had a more than a gallon of dark tan trim paint left from the house construction, we just painted it all one color. Drywall on sides of dividers is 3/8" thick.
Doors had to be modified. I buy them from the local big box, chop 'em, build and install new top blocks, and drill some holes, and voila! new short bi-fold closet doors, work beautiful. Sanding, priming, and painting was a huge task on this one, where most of my time was spent. Client has already installed the TV and boxes, filled the closets with "stuff," and put other items on the shelves! They love it!!
Note: sorry for lackluster photos, this project did not photograph well. I'll take some more pictures of it next week with all the stuff on the shelves.
Initial sketches for two more building groups for our town design, "The Clove," a 3D town for Second Life. Drawn in 4H and 2H pencil in scale 1/16" = one foot. I have measurements for building widths and floor plans sketched roughly but I left them off this image. I'm starting with an Italian/Tuscany influence, but obviously, I go pretty far out with that. Some of these look more like late 19th century storefronts, and at least one in Group 5 has a strong influence from Amsterdam, but it will still have low pitch roofs, barrel tile, stucco accents, and other features that will tie it in with the rest. All these groups (Groups 1-5) will face an irregularly shaped pedestrian plaza with fountains and a small stream running through it.
Finally! I had to work at this plan a little at a time for the last three weeks because of other obligations, but I wanted to take my time and try something different by combining the perspective drawing with some internal structural sketches of the roof trusses. As usual, all these drawings are done by hand on paper 8 and a half by 11 inches, usually with sharp pencils in the lighter range, H, 2H, and 4H. I scan them, darken a bit, and tweak the color to sepia.
Usually, with perspective drawings. I draw them completely free-hand, no references, no computer help. HOWEVER, with this one, I had available to me a nicely done 3D computer model by T. Lebret [link] , so I asked him for some views, chose the best one, printed it out, and then I put some tracing vellum over it and traced the major outlines only, mostly roof ridges, bottoms of walls, dormer outlines, etc. I knew I would essentially be re-drawings almost everything, especially the "shaped" sculptural details and other complicated stuff that a computer model can't capture very well. Once I had most of it sketched, I went back into the roof structure and laid out the spacing of the trusses lightly, and began to sketch them in from a 2D rough elevation sketch of a single truss, (not pictured here.) I also sketched in the rear roof structure with slightly less-spectacular trusses.
The main trusses are visible, of course, from the ground floor and the second floor balcony/arcade that runs on either side of the interior of the main hall. Coupled with the high elongated rows of side dormers and the tiny upper dormers, the lighting effects on the trusses and other interior details would be spectacular indeed, similar to a gothic cathedral on a smaller scale. I wouldn't be opposed to some stained glass windows either!
From a design perspective, the point of this exercise was to push the limit with creative sculptural components, spectacular roof truss design, and medieval-inspired design components such as corbels, steep roofs, mixed materials, polychrome brickwork, slate roofs with colored ceramic tile accents, "fortified" turrets, and other medieval design devices. This building could have been built 300 years ago, or, it could be built now, with modern materials in some locations, an insulating layer in the roof, modern heating and cooling, plumbing and electrical, and use of modern structural materials where advantageous such as reinforced concrete.
Special emphasis was placed on the front wall. A symmetric design, it features a balanced composition of harmoniously combined sculptural elements, with beautiful front entry arches and a balcony for the town leaders to address the people. As always, proportion is key, and I always mix materials, in this case, primarily a smooth creamy-white stucco with some stone accents and a strip of half-timbering at the second floor level.