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3ds Max, Megabevel, and Blender.
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Made with Sculpture Generator, MeshLab, 3ds Max and Blender.
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Made with TopMod, 3ds Max and Blender.
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mkj in 1920x1080 and 1920x1440

made with cinema 4d and photoshop
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made with cinema 4d
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made with cinema 4d

1920x1080 jpeg
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Topmod C4D
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Topmod C4D
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Topmod Hilbert Cube
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Modeled in 3dsmax. Rendered in LuxRender (v1.0RC3).
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Created in 3dsmax, rendered in Octane render.

A gyroid array with randomly extruded faces. Ground plane contains normal map, with some physical geometry displacement as well.
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3dsmax 2013 and Octane Render.

I showed this one to my design instructor, and he didn't believe me at first that this was not created with a particle system. Actually, it's not. I discovered how to do some really amazing parametric modeling tricks from a guy over at Evermotion recently. This one is really amazing. It's an array of boxes formed into a cube (not so thrilling at first) with some bevel on the faces of each box, and chamfered edges. Then, using instancing and parameter wiring, each box in the array is controlled universally by another box with an FFD modifier on it (or any modifier that controls deformation, like bend, twist, etc). So to create some amazing effects to the array of smaller boxes, all you need to do is push and pull on the FFD box, and then all the smaller boxes in the cube array follow the deformations of the FFD box parametrically! It's a little complicated at first to wire the parameters and link the hierarchy, but once that's done, the effects you can get to the array just by altering one single object is amazing, and no particle system or scripting is required.

For the rendering, I used the Max to Octane plugin to translate the scene to Octane, and applied a bunt glass material to the boxes, and rendered with HDRI environment. Took this to about 3500 samples per pixel, and only took about 55 minutes to render with PMC sampling.
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Cinema 4D and Photoshop...Thanks for taking the time to stop by and have a look!!! Comments and faves are always much appreciated!!! :peace:
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Just some fun with mirrors....made with cinema 4d and touched up in photoshop

Thanks for stopping by!!!! Comments and faves are always much appreciated! :peace:
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Groboto + Cinema 4D + Photoshop

Thanks for stopping by for a look.....faves and comments are always very much appreciated!

:peace:
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Made and rendered in Blender 2.63RC1 (internal render) :icongrin--plz:

1600 X 1200
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Made with Blender 2.64a, rendered in Blender Internal

1600 X 1200

:iconipoopedplz:
:iconhumpingstickplz:
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Made with Blender 2.64a, rendered in V-Ray

1920 X 1200

:iconblenderlogoplz:
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Model created with Xenodream
[link] to the 3d print
Feel free to download it !
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Created with Xenodream 2.4
[link] to the 3D print
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Modelled with Xenodream
3D print available here : [link]
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cube 030913
Wings 3D object inspired from a David Brinnen tutorial on Youtube.
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I liked the glass texture better
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Retro- Bryce 7.1 pro, just for the heck of it...
Object: Wings 3D. Solid torus inside wireframe torus, both inside another wireframe torus.
(How did he do that?)
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inspired by this nice tuto , thanks Xylomon for the share

[link]
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Topmod object , C4d , Vray and just a little cs6

thanks for favs and your comments
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Just a scene test

c4d and Vray
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Blender cycles render with lotsa help from :icondeviantvicky:
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blender and :yoda:
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thanks to :icondeviantvicky: for sharing how to do this with me :)
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