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Cinema 4D and Photoshop

Thank you for stopping by for a look....comments and faves are always appreciated!!! :peace:
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Cinema 4D and Photoshop....thanks for dropping by!!!

:peace:
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Cinema 4D and Photoshop...Thanks for taking the time to stop by and have a look!!! Comments and faves are always much appreciated!!! :peace:
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Incendia Ex 3D Model

C4D render
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Incendia Ex + C4D
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Incendia Ex + render at 300dpi
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Made with Blender 2.64 test build, rendered internally :D

1600 X 1200
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Made with Blender RC2, rendered in BI

1920 X 1080
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Blender 2.64, rendered in Cycles
HDRI map by ~zbyg

Objects were solidified then separated, and I put some glass on the outer layer.

1920 X 1080
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C4d Sirius texture , like usual ;) [link]

thanks for your favs and comments

and special thanks to Serial2305 for insipiration [link]
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C4d , Vray and Cs6 

thanks for favs and comments 
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C4d
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mkj in 1920x1080 and 1920x1440

made with cinema 4d and photoshop
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made with cinema 4d

1920x1080 jpeg
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whiteness of brightness

made with cinema 4d and edited in photoshop

1920x1080jpeg
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Killing some time.
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Another prop is done. 1k~ polys. Few more to go >.<
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Rendered with Vray :)
Rendering time 15min.
Here is my old rendering without Vray [link] :D
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Used programs:
Cinema 4D Vray rendering
Photoshop CS5 Magic Bullet

Rendering time: 135min.

two other versions here: [link] and here [link]
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Used programs: Cinema 4D Vray rendering
Photoshop CS5 MagicBullet plugin

Rendering time: 40min.
Idea from magazine :)
version II here: [link]
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3ds Max, Megabevel, and Blender.
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Made with Jenn3d, 3ds Max and Blender.
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Made with 3ds Max, Megabevel, and Blender.
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Modeled in 3dsmax. Rendered in LuxRender (v1.0RC3).
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Modeled in 3dsmax 2012, rendered with Corona Renderer Alpha5.

This is the free soccer ball model I offered in my journal, in case you missed it there. It's an older model I did last year, but just recently decided to texture, render, and offer it for free. The white and black parts of the ball are different material ID's, so they can be textured or adjusted independently, if you wanted to do your own textures. I have included the full high-res dirt textures you see in these preview renders, but I didn't include the UV template, because the UV mapping, quite honestly, isn't perfect, but works well enough. Thanks to ~airflamesred for bringing up some questions about how to model a soccer ball in another forum, which gave me the inspiration to revisit this.

The zip file here on DA includes all version of the model, including the .max and .obj file formats, and all of the textures. You can also download the soccer ball in .max and .obj versions, including all texture maps, in these locations:

Turbosquid.com - Includes the .max scene file and .obj files as seperate downloads with texture files included in both.
ShareCG.com - This zip has both .max and .obj files, including Blender and Poser specific .obj scaled versions, all in one zip

Thanks, and hope you find some use for it.
Keep an eye out for more free high quality models I'll be offering here, and on my other accounts, in the coming days.
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Modeled in 3dsmax. Rendered in LuxRender (v1.0RC3).

Used the Megabevel modifier quite a bit for the creation of this shape. Megabevel, shell modifier, and Graphite tools were employed extensively for this model.
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tonites render, yall have a great evening :)

done in 3dsmax
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nothing fancy

done in 3dsmax
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tinkering in 3dsmax
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