GLaDOS, the antagonist from the game Portal 2, is an artificial intelligence who, half-way through the game, is ripped out of her body and put into a small computer powered by a potato battery (potato + GLaDOS = PotatOS, in case you didn't get it).
I've been sitting on this model for some time now, over a year actually, and I've come to the conclusion that I just can't seem to muster the drive to finishing it. On the other hand though, I have already done most of the design work, and it'd be a shame to let it go to waste, so I've decided to post what's finished with a disclaimer:
THIS IS AN UN-TESTED MODEL.
From what I remember, I had already given it a first pass, but there will probably still be a few kinks, and any prospective builders will have to deal with them on the fly. If you do give it a try, feel free to share your experiences or others to learn from!
I had to do a lot of work on the textures and mapping, it seems like it was designed to only look good from a first-person perspective, as the back was a mess. I did my best to touch up the seams, but there are still some rough spots. If anyone is interested in trying their hand at it, I'll post the texture file.
The scale was a bit harder to figure out; the model relative to Chell is actually huge, at least half the length of her arm, and probably would have weighed a good 15lbs (~7Kg), where as a real potato is closer to 4" long and less than half a pound (~200g). I settled on something in between, largely for practicality's sake: 6.5" (16cm) wide X 8.5" (22cm) high X 4.5" (12cm) deep.
On a side note, where the hell are you supposed to post .PDO files? They have several categories for papercrafts, but none accept anything other than plain images... I've been having to throw them in one of the miscellaneous/tutorial categories...
As the original artist has finally, and quite suddenly, decided to release his template for the gear cube, and has...less than politely asked me to remove mine, I've agreed to take down my template, since in all fairness it was originally his idea, even if it was abandoned for 5+ years...
I will still be willing to provide support on it for those that already have the template, so don't hesitate to ask
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For those of you that don't want to download the video file (or can't view it), I've uploaded a copy to youtube: [link]
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Given the dumbed-down nature of my build compared to the "official" version, it runs pretty smoothly. You still need to turn the handle somewhat slowly, but all considered I'm thrilled with how it turned out.
For a full description, go to the "Still-Shots" Linked below.
Recently i modeled a human head for a commision (that i'll show you in two months) and yesterday i woke up with this idea, "żwhy not to model a Tony Stark mask?, żWouldn't it be a great gift for RDJ and IRONMAN fans?", well voala, here it is, enjoy it!.
You can find all the files at [link] including blender, PaintDot Net, LOOXIS and PDF versions.
Right now i don't have time to build it, so don't expect any photo of it until November.
comment Kyurem (Japanese: キュレム Kyuremu) is a Dragon/Ice-type Legendary Pokémon and the highest leveled stationed Pokémon in Pokémon Black and White (Lv. 75) and the third highest leveled stationary Pokémon of all time, surpassed only by Arceus and the Magikarp in the Resort Area in Pokémon Platinum. The player must navigate through an extremely difficult maze to get to the Giant Chasm and thus, Kyurem. It has three signature moves, the most of all Legendaries. They are Freeze Shock, Ice Burn, and Glaciate. In Pokémon Black and White Versions 2, Kyurem has two different forms that can be created by fusing ether Reshiram or Zekrom using a Gene Wedge. Those special forms are known as Black Kyurem and White Kyurem. Its type remains the same in Black and White Kyurem; Dragon/Ice
I get very nervous when I haven't drawn regularly for 3 weeks, long ass late nights at work can really cut into daily drawing, it's something I MUST figure out to work around this next year. Suffice to say, slow as it may be going, looks pretty cool :
This is kinda hodge podge of reference info here, mostly because I did this to answer some of ~Robyn-Kitty's questions, one of which was in regards to the line of action: What do you do if you have, say, a character turning around (character somewhat facing forward, but upper body turning to look at something?) Which I answer in the middle-ish portion there XDDD The top portion was in regards to a question about feet, and the other gunk I threw in there cuz I realize I haven't done a tut on that yet either. So... ENJOY! See the Reference folder of my gallery for more tuts.
*jeevani's tutorial really inspired me with her eye-opening understructure for hands, so I wanted to expound on how to use references for uncovering such understructure. So props to *jeevani!
The 3D hands you see there are from a fantastic site here: [link] which is great for being able to see body parts in three dimensional space, for when you can't get the right angle you want with real life or photo reference. So do check that out.
Just some notes I've been meaning to lay out in a tutorial. This very much applies to humans too!! Don't discredit this as valuable information just because it has "stupid furries." It's just the genre I work easier in. Hope you guys find it helpful!
For more tutorials of mine, see the Reference folder of my gallery: [link]
This is a preview image from the collaborative shoot between and . In a few months, all of the stock from this shoot will begin to be posted in either this or *Sinned-angel-stock's gallery. I actually made her do this pose with me because I needed it for a commission reference ;D