PMDe Skirt plugin.1Heres a video!-> http://www.youtube.com/watch?v=zIEXYohZHcM Its easy to use, just really fussy!PMDe Skirt plugin.1 in Personal More Like This
What #'s should I do!?
here is a basic idea of what everything does, here is a guide for PMD/Plug-in comparison.
PHYSICS: THEY MOVE OH GOODNESS ME.
Mass: How heavy or light something is!
Resi: The higher the number, the more bouncy it becomes! IT will bouncy away from other physics bodies. (I would say 5 is a great bouncy ball!)
Fric: I would say this is how slick something is, like friction, the higher the number, the more it sticks to things.
JOINTS: THEY CONNECT THINGS WOO, like chains!
Move: Like springs! The physics bodies will move away from each other! (I think this looks bad on skirts if its above .5 Looks like a stretching sock.)
Rote: Tells how far it can rotate! the higher it is, the more it moves!
Sp Move/Rot. these work pretty good at higher numbers, like 50-500. I guess???
Here are some darn numbers!
MMD expression cheat sheetin order for expressions to load with motion dataMMD expression cheat sheet in Personal More Like This
they have to have their japanese names.
here is a cheat sheet for copy and pasting the symbols into the correct facial slot
this is especialy good if you want to rig game models with mmd working facials. copy the japanese symbol and paste it into the JName slot above the english name for the facial.
a = あ
i = い
u = う
o = お
e- = えー
grin = にやり
Triangle = ▲
blink = まばたき
smile = 笑い
wink = ウィンク
wink2 = ウィンク２
wink R = ウィンク右
WinkR2 = ｳｨﾝｸ２右
>.< = はぅ
Calm = なごみ
surprise = びっくり
doubt = じと目
Pupil shrink = 瞳小