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Here is a treat, this is the E.D.G.E Primary Command Centre located in the mega city CORE. It's where E.D.G.E keeps track of all it's assets on Earth and in orbit.
This is part of a single page spread right out of the first issue of Telikos Protocol.

This one took me the better part of a day :ahoy:

We still need your support on this project to make it a reality in print form, head over the the Kickstarter and support us and bag yourself some cool rewards, or spread the word!!! [link]


Head over to the Facebook page for constant updates as well as a special Step-by-Step montage of how this image came together: [link]
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Whilst working on the first full issue of Telikos Protocol I also have to put work on the individual pages aside to work on concepts for certain vehicles, characters, items, locations and so on. Recently I have come to a page where you first see some of the basic E.D.G.E equipment, so enter the lifter.
Based on the standard military mech used for decades by E.D.G.E. defence force personnel, this bad boy is the backbone of industry in the Core!

There are multiple variants including a military version with optional weapon hard points.

More info on the Graphic novel Telikos Protocol can be found at the Facebook Page here [link]

:ahoy:
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Here is the newest image created for a Graphic Novel series myself and a good friend have been working on the past year or so called Telikos Protocol.
The image shows a giant alien machine being struck by a powerful orbital weapon.
This image also showcases the kind of artwork you will expect to find in the novel and its prelude comic released in November. For more info on the projects and pre-orders for the prelude comic head over to my journal entry [link]
Or the Facebook page [link]
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Commissioned by :iconcenturion13: ~Centurion13 for the fan made Technical Readout 3063. Cover art!

I only did the finishing work though. :iconthundergodxarbala: ~ThunderGodXarbala came up with the composition and did most of the rendering. I jumped in from there and handled final color adjustments, blending/detail tweaks, and background battle effects.
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Another of the interior illustrations for the Contact rpg corebook. This and the last one are title page banners, I made one for each chapter.

The book is out in Germany, see the website contactrpg.com
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With Contact RPG released I can show off the full version of this, I posted a cropped version just over a year ago. Progress was full swing on the first book back then and now I'm finishing up my end of things for a second book, with many more to come.

Don't know what Contact, Tactical Alien Defense RPG is? Go check out the website contactrpg.com
For now it's only available in German, but some time in the future we plan to pick up an English publisher.
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Concept art © 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Mood shot and soldier's journal: done as part of a pre-viz level design walkthrough. Probably the only shot that's safe to show for now :) The vehicle here is the Mosquito:


[link] :p
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>>>EDIT: Added backstory and retouched image!<<<

For those who remember this piece of mine: [link] and left cool story ideas about the origins of such a "heretical" IG design, thank you! I've been considering different plots and the whole Tau engineering collaboration + Gue'vesa auxillary idea seemed the most plausible and exciting for me.

Here's an updated story on its origins:

The Phobos Pattern was originally designed by an eccentric, albeit well-meaning techpriest on a forgeworld along the dark fringes of Imperium space. It was built in memory of his son, who died on an icy moon while serving as a Imperial Guard conscript in some forgotten campaign against Tyranids.

His labour of love, the Phobos Pattern, a semi autonomous exo-suit, was designed for normal human proportions, and for deployment amongst the Imperial Guard. The suit was not intended to replace or even come close to an Astartes armour, but act as a 'force multiplier' to bolster IG ranks and to allow once disabled soldiers to fight as equals alongside their own. Once complete, the Phobos MK1 plans were presented to the Imperium, and deemed absolutely heretical. As a result, his Forgeworld was to be swept by Space Marine kill teams in a purge mission. The Older brother sent to kill the younger brother as ordered by their Father.

The small Astartes force that was sent to wipe them out realised the visionary aspect of the project during the mission briefing itself, but continued their mission without question for fear of being labelled traitors.

The IG test-pilot force that comprised of young and old, able-bodied and paraplegic, all suited up in Phobos Pattern armour and fought back bravely to preserve their project; as well as to prove their undying love for the Imperium's future.

Eventually, the Astartes force was reduced to the last Marine, a Sargeant who called down an orbital nuclear bombardment when the mission was deemed a failure.

In his final moments he looks on as a shuttle escapes the facility and into the warp, and with it, the construction template for the Phobos Pattern armour. That was his only act of defiance to the Emperor in his lifetime as a Space Marine, one that he hoped would help pave the way to a brighter future for the Imperium.

The shuttle emerged from the warp years later, and found itself in Tau space. The Tau, learning of its origins and potential, openly embraced the Phobos Pattern prototype and began additional R&D work to implement it into their Gue'vesa/Human Auxillary force.

***END TRANSMISSION***

__________________________________________________

In this scenario, the Tau combat systems research/construction facility that manufactures the Phobos Pattern armour itself, also maintains an actual Tyranid hatchery on location to be used in live combat trials. As such, they operate on a remote population-free moon due to security concerns.

A major security breach later, and the only surviving Tau (the facility commandant) and his trusted aide and Gue'vesa hold off the escaped Tyranid specimens till a rapid response lockdown crew arrives. The facility's personnel sacrificed themselves to buy him time to download the Pattern construction plan and hotfoot it to the extraction point, and he is clearly determined to see the mission(and their valiant sacrifice) through. The Tau force evacuating them are a special stealth-only anti-'Nid detachment sporting customised gear: XV25 suits and Super-Remora drones as well as a Longbow Heavy Sniper drone to neutralise hardened specimens.

"Bear with the pain, commandant! Hammerhead is inbound. The plans must survive for the greater good!"
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Concept art/Pre-Viz for a yet-to-be-announced project: A stealthy transport VTOL refuelling en route to a deployment.

(Yes, I have been completely taken by the Hornet mission in BF3 :p)
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Other concept... I hope you like it.
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Applibot game Galaxy Saga. I hope you like it.
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This was part of a speed painting tutorial for the book Beginnerís Guide to Digital Painting in Photoshop. I have 3 more illustrations . You can see the step by step in the book.

[link]
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Haven't seen the movie yet, though. I heard it doesn't meet expectations :/ Damn, I want this movie to be awesome!
I mean, the concept and prodcution value alone seem epic from what I saw in the trailers...
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The Rimward book for Eclipse Phase is out so I guess I can post this :)

It's one of 2 illus I did for that book. I'll put up the other one later.

Cloud skimming ships in the atmosphere of Uranus.

[link]
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Another EP Cover I did some time ago for Driving Forces Recordings.
Weird alien head design madness..! %)

www.driving-forces.net
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Another new painting. depicting a scene where this suited guy fighting off a giant boss. Bam.


Photoshop cs5
Will be uploading a video in a few days! Thanks guys.
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Hi there, its been awhile. Heres a new work to warm up my pre-production presentation as a concept artist, inspired by Karanak! His presentation of concepts are superb, one of the best presentation i've seen. This is also practice on 3D modeling, it's quite a challenge for me as i'm quite slow and dumb when it comes to a software that has so many buttons, but its a start!

Took me a whole day to model out the fella, and the painting+the layout was around 3 hours plus.

A practice to sharpen up my presentation skills on my concepts, as I usually just paint them in a scene and alot of the details/functions/concepts are unclear, it's quite a bad habit of mine. Fullview if you want to check out the details!


Currently trying out different renderers for the model, will post some other versions of the concept sheet and some render tests.

Some tests here
[link]
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Some really quick random sketches, all painted except for the city below in the first sketch, was trying out with different photos, and the texture on the door of the 2nd sketch, i got it from cg textures.
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Artwork for "Children of the Tower" Novel by P J. Lang

Artwork 4: Hangar

Entirely painted in PS

Hope you guys enjoy it! :)

Writer's website: [link]
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Sci-fantasy your argument is invalid! :P

Cover commission for The Clamps. Trully Awesome music
Listen some tracks here: [link]

Hope you guys enjoy it! ;)


PS
12 hours aprox.
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Artwork for "Children of the Tower Novel" by P J. Lang

Artwork 2: Tower

Entirely painted in PS

Hope you guys enjoy it! :)

Writer's website: [link]
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some more exploration part of the "new squad"
all i seem to design is soldiers boom!
cheers for looking

    Copyright     ©     NCSOFT Corporation. All Rights Reserved.
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heavy version of the vector with a smart gun style bungee sling and were the gun stays in place when needed. also the "helmet" is like this previous version fav.me/d58of8f were its almost like a hat
thanks for taking the time to look

p.s the tank is just a new concept bash

    Copyright     ©     NCSOFT Corporation. All Rights Reserved.
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hello everyone sorry for being rubbish and not loading stuff for ages, been busy at work and life

probably the last of the helldiver experiments
more of a modern edge version as if its contemporary soldier seeing were i could go with it.

anyways cheers for looking
theo

    Copyright     ©     NCSOFT Corporation. All Rights Reserved.
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D.S.E. | Back on Earth

Used tools:
Cinema 4d, Bryce, Photoshop

Credits - Earth image:
[link]

Other artwork of mine:




See more on my main website:
[link]

Me on Facebook:
[link]

Please note that none of my images is available for any kind of free usage in any kind of form without my written permission!

:icondonotplz::iconusemyartplz:
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Deep Space Exploration | D.S.E. omega01 - Into the light

please take time to look at full sizing for best quality

main homepage:
[link]

:icondonotplz::iconusemyartplz:
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D.S.E. | Unknown Galaxies

Used tools:
Cinema 4d, Bryce, Photoshop

Other artworks from the D.S.E. series:




See more on my main website:
[link]

Me on Facebook:
[link]

Please note that none of my images is available for any kind of free usage in any kind of form without my written permission!

:icondonotplz::iconusemyartplz:
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Conceptual practices...

Tools: google sketch up \ photoshop \ hyper shot
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For Dominance war V: God Of Battleground (Main Image)
Modeling Sheet: [link]
Workflow Sheet: [link]
Bonus - Weapons and parts: [link]

Yeah! Developing the concept of the monster and draw an illustration took about working month (25 days)

I hope you enjoy :3
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