Here is another image from the Telikos Protocol Prelude released in November 2011. The image was used in the Prelude for the acknowledgements page and we decided it was so nice it deserved its own release without any of the text. The image shows the mysterious alien orb being extracted from a huge alien structure at the bottom of the sea, its all explained in more detail in the Prelude.
You can keep up to date on the project here [link] as well as secure yourself a copy of the prelude, we have a few left but once they are gone that's it
Here is the newest image created for a Graphic Novel series myself and a good friend have been working on the past year or so called Telikos Protocol. The image shows a giant alien machine being struck by a powerful orbital weapon. This image also showcases the kind of artwork you will expect to find in the novel and its prelude comic released in November. For more info on the projects and pre-orders for the prelude comic head over to my journal entry [link] Or the Facebook page [link]
Here is a treat, this is the E.D.G.E Primary Command Centre located in the mega city CORE. It's where E.D.G.E keeps track of all it's assets on Earth and in orbit. This is part of a single page spread right out of the first issue of Telikos Protocol.
This one took me the better part of a day
We still need your support on this project to make it a reality in print form, head over the the Kickstarter and support us and bag yourself some cool rewards, or spread the word!!! [link]
Head over to the Facebook page for constant updates as well as a special Step-by-Step montage of how this image came together: [link]
One of my favorite pieces from the Contact book, maybe because I came up with the idea for this one, or at least part of it.
Showing off some of the high tech gear you can put on the field in Contact. Power armor with anti-gravity packs, plasma rifles, and particle cannons. All while jumping from your supersized vtol, explosions to your back
Commissioned by ~Centurion13 for the fan made Technical Readout 3063. Cover art!
I only did the finishing work though. ~ThunderGodXarbala came up with the composition and did most of the rendering. I jumped in from there and handled final color adjustments, blending/detail tweaks, and background battle effects.
For those who remember this piece of mine: [link] and left cool story ideas about the origins of such a "heretical" IG design, thank you! I've been considering different plots and the whole Tau engineering collaboration + Gue'vesa auxillary idea seemed the most plausible and exciting for me.
Here's an updated story on its origins:
The Phobos Pattern was originally designed by an eccentric, albeit well-meaning techpriest on a forgeworld along the dark fringes of Imperium space. It was built in memory of his son, who died on an icy moon while serving as a Imperial Guard conscript in some forgotten campaign against Tyranids.
His labour of love, the Phobos Pattern, a semi autonomous exo-suit, was designed for normal human proportions, and for deployment amongst the Imperial Guard. The suit was not intended to replace or even come close to an Astartes armour, but act as a 'force multiplier' to bolster IG ranks and to allow once disabled soldiers to fight as equals alongside their own. Once complete, the Phobos MK1 plans were presented to the Imperium, and deemed absolutely heretical. As a result, his Forgeworld was to be swept by Space Marine kill teams in a purge mission. The Older brother sent to kill the younger brother as ordered by their Father.
The small Astartes force that was sent to wipe them out realised the visionary aspect of the project during the mission briefing itself, but continued their mission without question for fear of being labelled traitors.
The IG test-pilot force that comprised of young and old, able-bodied and paraplegic, all suited up in Phobos Pattern armour and fought back bravely to preserve their project; as well as to prove their undying love for the Imperium's future.
Eventually, the Astartes force was reduced to the last Marine, a Sargeant who called down an orbital nuclear bombardment when the mission was deemed a failure.
In his final moments he looks on as a shuttle escapes the facility and into the warp, and with it, the construction template for the Phobos Pattern armour. That was his only act of defiance to the Emperor in his lifetime as a Space Marine, one that he hoped would help pave the way to a brighter future for the Imperium.
The shuttle emerged from the warp years later, and found itself in Tau space. The Tau, learning of its origins and potential, openly embraced the Phobos Pattern prototype and began additional R&D work to implement it into their Gue'vesa/Human Auxillary force.
In this scenario, the Tau combat systems research/construction facility that manufactures the Phobos Pattern armour itself, also maintains an actual Tyranid hatchery on location to be used in live combat trials. As such, they operate on a remote population-free moon due to security concerns.
A major security breach later, and the only surviving Tau (the facility commandant) and his trusted aide and Gue'vesa hold off the escaped Tyranid specimens till a rapid response lockdown crew arrives. The facility's personnel sacrificed themselves to buy him time to download the Pattern construction plan and hotfoot it to the extraction point, and he is clearly determined to see the mission(and their valiant sacrifice) through. The Tau force evacuating them are a special stealth-only anti-'Nid detachment sporting customised gear: XV25 suits and Super-Remora drones as well as a Longbow Heavy Sniper drone to neutralise hardened specimens.
"Bear with the pain, commandant! Hammerhead is inbound. The plans must survive for the greater good!"
Long time no post!!! NYCC was eventful and I was delighted to meet a couple of deviants I've been following for years while IFS was there!
Anyways, here is a... personal variant of key art used in a defence science expo. The final version used contains only dropped bombs and clear blue skies and little other implied violence. The point of the image was how bombs, or stores, were separated and jettisoned inflight.
Tilt your head to the right a bit, I promise it looks better that way
-The custom F18 here began as a 3D base/block model done by someone else, mesh heavily edited by me before getting overpainted; sidewinder was kept stock. Single tail config was merely meant to sidestep licensing issues, apparently. -"Stealth flankers" in bg are my creation. They are not PAK FAs. They were inspired by the Flanker, and YF23. And plenty of Macross.
Well... I was thinking in a possible movie cover. As you can see in my gallery I love the cience fiction and create mecha robot. In this illustration maybe you can see robotech style, or any famous video game, not was my intention. I didn´t use reference, only my imagination. I hope you like it.
Thank you for all your comments! wacom intuos3 6x11 + ps cs3 90%hand and brush10% texture. 20hrs.
Otro dibujo pochoclero para todos los que les gusta la acción y la ciencia ficción. Saludos a mis hermanos Argentinos.
Haven't seen the movie yet, though. I heard it doesn't meet expectations :/ Damn, I want this movie to be awesome! I mean, the concept and prodcution value alone seem epic from what I saw in the trailers...
Hi there, its been awhile. Heres a new work to warm up my pre-production presentation as a concept artist, inspired by Karanak! His presentation of concepts are superb, one of the best presentation i've seen. This is also practice on 3D modeling, it's quite a challenge for me as i'm quite slow and dumb when it comes to a software that has so many buttons, but its a start!
Took me a whole day to model out the fella, and the painting+the layout was around 3 hours plus.
A practice to sharpen up my presentation skills on my concepts, as I usually just paint them in a scene and alot of the details/functions/concepts are unclear, it's quite a bad habit of mine. Fullview if you want to check out the details!
Currently trying out different renderers for the model, will post some other versions of the concept sheet and some render tests.
Some really quick random sketches, all painted except for the city below in the first sketch, was trying out with different photos, and the texture on the door of the 2nd sketch, i got it from cg textures.