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you maybe allready know this part

i know it's "not the original beam axe what's hidden behind the shield"
i have to say
i don't give a shit :D
all the work put into this, from the resize, redesign and recolor was just worth :dance:
but it's not only an axe, with a little special it can be morphed to a spear from 50cm to 65cm

the other thing, the original design is just really cool and totally open

when you print the pages a few times, you can build two weapons or on one side two big blades and on the other two small and waht not, it's up to the builder :meow:

but anyway
now to the morphing system
through the resize i had a little problem
the original staff is one page tall and i had to think about what to do
so i decided to cut that piece into three different and build it
like an antenna

here you can see my building process
first i build the three pipes (these are the hardest parts by the way ;) )
and cut some long paper stripes
then i wrapped one stripe arround at one side first until it fit good into the bigger pipe
you have to test it out how much you need
cut a stripe with the same lenght but don't attach it to the other side

then do the same but at the inside of one of the bigger pipes

now the system should be clear
stick the thin pipe without the attached stripe into the big pipe from the other side until you reach quite the end

then through the second bigger pipe at the side with the attached stripe at the inside

push this also quite to the end
now add the stripe at the thin pipe
and done ;P
sound complicated i know but it's really easy :)

then add the two red pieces to the staff and the top part
i allready combined them but it's up to you :)

and step by step the final axe is done :)

about the sheets:
because this time it's a recolored version
the sheets are coming as pdf
just click download at the top :)

the original design belongs still to playboy
redesigned and recolored by me


IMPORTANT:
THIS MODEL IS FREE AND SHOULD IT BE
SO LET IT BE!

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"Damarus hails from the Mobeth tribe of the Gen Mo'Kai where he's the son of their leader Gik Ma.
Being the leader's son might mean a life of pampering for some, but Damarus won't have any of that and he's dedicated his life to winning the tournament.
Quick and agile, this guy is more about making the finesse kill rather than overkill with heavy weapons. Still, a kill is a kill."


ok, in the first version i wrote i'm proud and happy, well that was not really true.

after quite a month of building NOW i'm proud and happy to bring you this one ^^;
and i'm glad that i can share it with you

Model specifications:
pieces: about 370 pieces
height: about 40 cm (printed on A3)
pages: 19

File specifications:
file size: 61 MB
the download file contains three different pdo's
-one without texture and the folding lines
-one with texture and no folding line (for experts ;) )
-and one with the texture and the folding lines

a more ore less detailed instruction
and a package with 14 different textures

the package also includes the sheets for the lightning gun (you can see it on the picture)

i don't added the pdf files, because every file would be 20MB big, so you need the Pepakura Viewer which you can download here

the pdo files are not protected so if you have the Designer, you can still change the size of the model

to download just click the download button :P

....

anything else?
ah right, i promised you something
why this model is so important for me?

well, let me tell you
let's go a little bit back in time
since the first Unreal was released, i'm a big fan of this series
the story was stunning and something complete different to the other stuff out in this time.
Unreal Tournament, the great competitor to the quake series, was the next step.

in 2002, UT2003 was released and it was overwhelming.
the model design was mouthstunning and never seen before. But there was one race that stood out against the others.
The Gen Mo'Kai
and i swear to you, i never played other chars :D

hm.. i currently noticed, that ut2004 is wrong
but not really, i used the 2004 model
so what else

in 2003 a news drove through the scene
that one guy, you may know him as "radioactiveclown" build some action figures from ut2003

you will find some images here in the DA gallery

you can imagine, as a fan this is "that" thing
but without any creditcard ore other opportunities
no chance
but I've never given up


quite month ago, i registered myself in the nintendo/pokemon papercraft forums and found a thread about converting models from 3d games.
i ask if it would be possible to get one out of the unreal engine
and they told me "yes, but they don't know how"
well, i took the chance and you can see the result ^^;

now, after seven years of waiting, my own Damarus figure stand beside me on my desk and is watching over me :P
even if it's only paper, it's worth more than it could a purchased ever be :)

to download the model
click on the download button on the right side
you can thank dA for, that i can't write the direct link anymore



other shots:
UT2k4: Damarus - b by Destro2kUT2k4: Damarus - c by Destro2kUT2k4: Damarus - d by Destro2kUT2k4: Damarus - e by Destro2kUT2k4: Lightning Gun by Destro2k


-edit-
send me a picture ore the link of your build version
and i feature it here :)
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the first part of the big Sinanju model from paper-replika.com
and damn, i expect a lot but not that it will take so ling to build that thing

not because of the size, but i had a few problems with the pieces
frankly, they are not very good designed
maybe, i can only speak on my own because when i design and unfold the pieces i have an other way to do this ^^;

anyway, after i finished the shield i finally notice how tall this model will be and i can't wait to see it :)
but it will be a long way
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This is a Non-Specific Pistol with some moving parts (slide, safety, mag). Assemble it like an ordinary papercraft.

I made it for /po/ as an experiment in designing an intermediate-detail pistol model.

Dimensions:
Length: 6.75" or 17.5 cm
Height: 5" or 12.75 cm
Width: 1.25" or 3.25 cm
Barrel Length: 4.25" or 10.9 cm

Download Link (Mediafire)

As of 2013, the V2 iteration of this model is available, replacing the handmade patterns with digital ones and moving the breech component from the frame to the slide. It's available in black and stainless colors.
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Just working with M14-style controls.

I left it as a fairly vague sketch when I realized there wasn't much of a purpose behind it.

The tapering on top of the handguard lends a strange appearance to the whole thing.
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A particle rifle running on a battery and a gas canister. It's a black box technology!
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The Serleon MSG-213 Fox. Produced at Berlion Arsenal. The Fox is a personal defense weapon used primarily by special operations teams and guard personnel. The Fox is notable in it's ability to seemingly negate recoil. While there is of course some recoil, it's negligible to the point where a person could fire it one handed fairly accurately. The system behind this is a well kept secret and is unique to the Fox. Attempts to open up the gun result in a fail-safe causing the insides to essentially "explode" out of the gun, rendering it useless and impossible to reconstruct into a working weapon. This system, combined with it's small frame and 50 round helical magazine make this weapon truly deadly in the hands of a skilled shooter.

A reworking of the old Fox design. Also still a semi work in progress, so will be making changes here and there.
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VS-26 Coyote Depth Frame.

The darker the color, the closer to the center of the rifle.

The brighter the color, the farther from the center.
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--Edits--

6/2 - 5:00PM: Added rail cover to bottom rail. Other small changes.

-----------------------------------------

The Serleon TD-18 that has been sitting in my concepts folder for weeks at this stage. Keep telling myself I'll add things to it, that I'll improve it, and yet here it fucking is still the same.

So...

I'm uploading it here because one, it is pretty much done and two, maybe I'll figure out what to change with it by listening to your input. So yea, give me something constructive, give me things to add, tell me what's wrong with it because there's bound to be things that I missed. I'll keep a log here to point out what I added/changed and when I feel it's truly "done", I'll edit everything to be the final version.

Other than that, it STILL needs a name, so does the guy who made it. So if you got suggestions for that as well, throw em'.

Anyways, enjoy.

Copyright of me. Because I'm awesome like that.

(Not really)
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PA X-91 DCR
-Phytar Advancements Experimental Type 91 Disruption Combat Rifle
Magazine Size: 32
Ammunition: Thermodian Power Cell Block, 2x16
Output: 920 GR
Weight: 11 kg, unloaded, 13 kg, loaded
Fire Rate: 800 RPM
Range: Medium to Long

Specific Features
-Massive coherence field generator provides sustained output for long combat fieldings
-Advanced targeting system
-Smartlink scope built into the weapon. Located above firing channel.

Advantages
-High Damage Output
-Low Maintenance Costs
-Accurate under sustained fire
-Cools down very quickly

Disadvantages
-Bulky
-Heavy
-Expensive Ammunition
-Large Electrothermal Signature
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Top Left
Ysmir Armaments 'Fafnir' Particle Rifle
Weapon Type: Charged Particle Beam Weapon
Usage: Suppressive Fire, EM Disruption
Description: The Fafnir Particle Rifle is a very powerful, modern particle rifle fielded around 100 AF (After Fallen Unity). It is designed to produce a pinpoint-accurate beam of directed charged particles at a long range. The weapon features an advanced condenser and is capable of causing severe electrical flash burns, even if the target is heavily armored. If the target is wearing armor designed to counteract thermo-electrical damage, it will be mitigated and dispersed, dealing less damage to the wearer. The Fafnir does overheat quickly, but if fired in short bursts is deadly in the right hands. The power core is located above the weapon, and requires that the shooter lower their weapon to reload the power core.
Weight: 9 kg
Core Duration: 36 seconds of fire
Output (J): 0.124 MJ per second (still working on how to measure power of charged particles accurately, if there are any physicists that view this, correct me please).
Range: 75 to 200 meters (Dependent on output settings)

Top Right
Ysmir Armaments 'Svovel Oks' Incendiary Multiweapon
Weapon Type: Incendiary Disc Launcher and Flamethrower
Usage: Short Range Boarding Action
Description: Not uncommon to find, the Svovel Oks has been in production since the Angolian wars. It's a fairly popular model amongst pirates and mercenaries who are often facing defensive forces in enclosed spaces. The disc that the weapon fires is agitated to extreme levels while charging to fire, and as such becomes hyper-elastic, capable of ricocheting off walls and into defensive positions, igniting anything that it touches. The projectile is easily deflected by EM shielding, but if there are flammable substances nearby, watch out. The flamethrower attachment is a volatile chemical incendiary semi-fluid that upon contact with armor, cooks the flesh underneath. Armors with ceramic under-plating counteract this weapon quite well.
Weight: 8.6 kg, unloaded, 9.8 kg, loaded
Magazine Size: 12 discs
Fuel Tank Duration: 2 seconds
Rate of Fire: Semi-automatic/.5 second charge-up
Range: 25 Meters (Flamethrower) 50 meters (Disc Launcher)

Bottom Left
Ysmir Armaments 'Svartalfar' Needle Carbine
Weapon Type: Bullpup Needle Carbine
Usage: Armor Perforation
Description: The Svartalfar fires barbed flechettes with iridine crystal embedded tied to a timed electrical fuse that destabilizes the iridine crystal fragments inside. It is meant to blow apart armor. The Svartalfar carries a helical magazine above the barrel that houses a whole 40 of these nasty 'needles', and it is a very compact weapon. The needles are designed to be used in close ranges due to the arrow-like design, as they can be deflected by reactive EM shielding. The weapon can also be loaded with pulse needles designed to perforate shielding and deal tissue damage through penetration. The Svartalfar also comes standard with an over-barrel targeting computer which assists in leading shots.
Weight: 4.2 kg, loaded, 3.9 kg, unloaded
Magazine Size: 40
Rate of Fire: 850
Range: 75 to 125 meters (In optimal conditions) 38 meters (In suboptimal conditions)

Bottom Right
Ysmir Armaments 'Wodan' Assault Shotgun
Weapon Type: Specialized Assault Shotgun
Usage: Close-quarters breaching
Description: The Wodan is an unusual design, with the magazine located above the barrel. It is capable of delivering a high-impact punch with its special ammunition. The Wodan can be loaded with various shells, high explosive, incendiary, plasma, and the unusual Mjolnir Arc slugs. The weapon also features a projected energy blade on the front, maintained by the unusual-looking attachment on the pump handle.
Weight: 4.6 kg, loaded, 4.1 kg, unloaded
Magazine Size: 12 shells
Rate of Fire: Pump-action
Range: Variable Range - 50 meters with slugs, 27 meters with other munitions.
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Denar Technological Advancements is proud to present the cutting edge in advanced directed-energy weaponry.

DTR-Volk
Weapon Type: Disruption Tech Rifle
Functionality Description: Fires disruption bolts at a moderate fire rate, but with devastating effect. It uses dual capacitors to enhance its power output, and it also has dual cooling stubs that radiate the heat output so as to maintain a constant fire rate.
Fire Rate: 500 RPM
Magazine Size: 18+18, power cells must be cooled individually.

DT-MPGL Chernobog
Weapon Type: Multi-purpose Grenade Launcher
Functionality Description: A six-shot grenade launcher with an integrated submachine gun, this heavy bastard fires concussive shells at a high semi-auto fire rate, and its secondary armament helps finish the job if low on grenades.
Fire Rate: Semi-automatic for GL, 800 RPM for SMG.
Magazine Size: GL: 6, SMG: 30

DT-PPR Bogatyr
Weapon Type: Phasic Particle Rifle
Functionality Description: A high fire rate coupled with anti-electromagnetic shield functionality creates a fierce weapon that will tear through shields and armor alike. Its range doesn't match some of the larger PPRs in Denar Tech's arsenal, but its compact size and ease of use in close-quarters situations makes it a formidable weapon in the right hands.
Rate of Fire: 1100 RPM
Magazine Size: 40 Charges (Default)

DT-PPMG Solokov
Weapon Type: Phasic Particle Machine Gun
Functionality Description: A PMG that provides superior suppressive fire against hardened positions and is used more as an anti-emplacement assault weapon because of its penetrative properties. Hard to control at higher RPMs, the Solokov has a variable fire rate that can be tuned depending on the ranges as well as the output requirements. The length of the firing channel is far greater and it is also more concentrated than that of the Bogatyr, producing greater ranges than its CQC counterpart.
Rate of Fire: 750 RPM to 1200 RPM (Adjustable)
Magazine Size: 120 Charges (Default)
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By the suggestion of The Doctor, I have turned the revolver rifle into a bullpup battle rifle, firing 7.62x45mm ammo.

I relied HEAVILY on parts use, and I'm extremely happy with this. Even with the slim profile carry handle, and I normally hate carry handles.

Functionally, the slimness of it makes the charging handle difficult to use, but it looks really nice anyway. Plus I've designed the carry handle to be removable :D

Created in PMG 0.7
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Finally done xD The redux of my Coilgun from idek how long ago.

Changed a few things from the original, shorter barrel, different loading bay, smaller battery located on the bottom.

Hybrids in EVE function similar to railguns only the projectile shatters before firing, so it acts like a shotgun. Though the coil (as opposed to the rail) of this rotates the shot before it leaves the barrel, giving a more focused spread.

Caldari Name and Logo (c) Eve Online owners.
Concept and design (c) Me
Created using PMG 0.7
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Based on the Tau Pulse rifle from Warhammer 40k
I'm very proud of this one :D

WH40k (c) Games Workshop
Created in PMG 0.7
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Part of :iconm-tec-age:

The military sniper rifle uses the same heavy 17,5mm caliber that its ACR brother, but another size. The amunition was made of relativ weak propellant for the first acceleration, then a chemical propellant in the discarded sabot, the main projectile makes the rest like a micro-missile. The suppresor takes the first noise, than a chemical coating on the projectiles head becomes a gas through the haet, what gives a gas cocoon around the bullet. This is a technique what is similar to the supercavitation effect underwater, but in this case it slows the repressed air under the supersonic speed, the reduction of air resistance and the ability to shoot through 20-30 Meters of water was just a aditional good. Firing from underwater is possible, but is a hard test for the chamber and can destroy the suppressor.
The weapon fires half automatically by a minimum recoil, what makes it a perfect military sniper to hit multible targets in fast sequence. The, in first brought through the massive calibre, recoil was absorbet enough to handle the weapon through a special gel system what guides off the recoil better than a gas system, and in addition much more quiet. The closed body should allow combats in all terrain without let dirt come into weapon parts. Stock is extendable, but does just a small part of the whole recoil compensation.
The clip holds 31 rounds and shows the number of remaining bullets through a transparent window on both sides, in addition the clip can told the on board computer its exact number of ammo and its specific type. The information can be read out on an display in the scope, or with a cybernetiv implant on the hand, or a glove with the same electronics and an display. Second aimhelp is for shots from the hip, so that the shooter can be dangerous in every situation on the battlefield. Same data processing is for range to target. The rounds are made of much polymeres and havent the mass it lookes like, so the big clip isen´t a problem to balance the weapon - or carry it. The scope has a incredible magnification through electronic editing, infrared and night vision. At last ther is a laserpointer, what can change the wavelength in a way what makes the ray unseen for the human eye, but possible to see through the scope. Depending on the situation and if the shooter can use the scope or must fire without.
Weapon is designt do repair it easily and replace damaged parts in seconds or a few minutes. Even a repairet one losses much precision until get mechanised fixed again.
Shown are a normal and a military suppressor, a weapon without any modifications and a field sniper version with muzzle break.

Close1:
sta.sh/09f79pqq4mr
Close2:
sta.sh/01rjz79tc32q

Here´s something about the nation Garafim(German only)
Chromzauber 00 - Prolog I Die Verborgene Stadt
GARAFIM
Seit Jahrhunderten lag sie versteckt in der Tiefe. Außerhalb der Reichweite jeglicher Sektoren wucherte sie, wuchs sie, grub sich immer weiter in die Dunkelheit. Ein pulsierendes Licht umgeben von Finsternis und Tod.
An der Oberfläche hatte der große Krieg alles zerstört. Die befestigten Städte in den verschiedenen Sektoren hatten eine halbwegs funktionale Struktur aus Handel und Krieg um die wenigen verbliebenen Ressourcen etabliert. Doch dort oben waren die Ressourcen knapp und die Böden verseucht. Die Informationen über den Rest der Welt umfassten selten mehr als die Hälfte eines Sektors, man kannte somit nur seine nächsten paar Nachbarn. Die Sektoren selbst begrenzten sich durch Meere oder besonders stark versuchte Gebiete. Deshalb war allein die Kenntnis von anderen nicht völlig verseuchten oder von Meerwasser bedeckten Arealen schon selten genug. Und


And here´s a story about the world, and Garafim(German only)
Chromzauber 01 - Aus der Finsternis
Kapitel 1.1
Es war das erste Mal seit Äonen, dass der Schmerz wieder so tief in seinen Körper eindrang. Er spürte, wie sich sein Magen zusammenzog, als der verzweifelte Schmerz von Verlust und Einsamkeit ihn wie eine Welle durchspülte. Das Verlangen danach, die Muskeln bis zum Zerreißen anzuspannen, wurde immer stärker, doch wie immer reagierte kein Fleisch, keine Sehne auf diesen Wunsch. Es war unheimlich, seinen Körper so klar zu spüren, und dennoch meilenweit davon entfernt zu sein. Und es machte so wütend, so unendlich wütend.
Sahyie kannte dieses entsetzliche Erwachen. Seit seinem grausamen Tod vor Jahrtausenden war seine Seele gefangen, irgendwo im Äther, ohne Hoffnung auf Erlösung. Seine Göttin war gefallen, noch bevor sie ihn in den Kreislauf der Wiedergeburt hatte senden können. Doch diesmal konnte Sahyie sich daran erinnern, wie es war, einen K

Chromzauber 02 - Aus der Tiefe
Kapitel 1.2
Dicker Qualm füllte das nur spärlich beleuchtete Büro und stieg langsam nach oben bis er eine Höhe erreichte in der die Ventilatoren die Schwaden einfach absaugten.
Man konnte das Zischen hören, wenn die dicke Orkin den Rauch ihrer Zigarre ausstieß. Jedes mal, wenn sie eine Seite des spröden, plastikähnlichen Papiergewebes aus ihrer Hand ablegte um sich der nächsten Seite zu widmen klackten die sauber lackierten Krallen ihrer dicken, vierfingrigen Hand auf dem polierten schwarzgrauen Specksteintisch. Ihr Handgelenk war so fett, dass die dicke, ledrige Haut ganze drei Falten warf bevor sie sich über den wulstigen Handrücken erstreckte. Für einen Ork nicht unattraktiv.
Doch Teblura Nykysz war erfahren genug um zu wissen, wie abstoßend sie mit ihrer Leibesfülle auf die zarten Elfen, Menschen und Gnome wirkte. Und sie wusste auch wie sie


Fix rules and owner will follow;)


Das militärische Scharfschützengewehr nutzt das gleiche, schwere 17,5mm-Kaliber wie sein Sturmgewehr-Bruder, jedoch einer anderen Größe. Die Munition ist mit einer relativ geringen Treibladung für die erste Beschleunigung ausgestattet, dann wird das entmantelte Projektil durch einen chemischen zweiten Treibsatz beschleunigt und wird im Prinzip zu einer Art Mikro-Rakete.
Der Schalldämpfer fängt die erste Geräuschentwicklung beim Abfeuern auf, der Überschallknall durch das Projektil selbst wird dann durch eine Beschichtung auf dem Projektilkopf, die sich durch die Reibungshitze zu einem Gas entwickelt und das Projektil in einen dämpfenden Kokon hüllt welcher wiederum die Luftverdrängung entschleunigt und unter die Überschallgrenze drückt.
Der Prozess hat damit Ähnlichkeit mit dem Superkavitations-Effekt unter Wasser. Das dadurch die Reibung reduziert wird und sogar Schüsse durch 20-30 Meter Wasser möglich werden ist nur ein erfreulicher Nebeneffekt.
Unter Wasser zu feuern ist möglich, belastet die Kammer aber stark und kann den Schalldämpfer zerstören.
Die Waffe feuert halbautomatisch bei einem minimalen Rückstoß, was sie zu einem perfekten militärischen Präzisionsgewehr mach, da in schneller Folge Ziele präzise beschossen werden können.
Der, zuerst durch das große Kaliber verursachte, Rückstoß wird hervorragend durch ein Gelschockdämpfer kompensiert, der die kinetische Energie absorbiert, und nebenbei noch wesentlich leiser arbeitet als ein herkömmliches Gassystem zur Rückstoßkompensation.
Der geschlossene Körper der Waffe soll Kämpfe in allen Geländearten erlauben ohne das Schmutz in die Waffe eindringen kann.
Die Schulterstütze ist ausziehbar, tut aber nur einen Kleinen Teil zur gesamten Rückstoßkompensation.
Das Magazin umfasst 31 Schuss und zeigt die aktuelle Anzahl von verbleibenden Schüssen durch ein transparentes Fenster zu beiden Seiten. Ansonßten teilt ein Chip im Magazin dem Computer der Waffe die genaue Anzahl und Art an Munition mit.
Die Informationen können entweder in einem kleinen Display innerhalb des Zielfernrohres abgelesen werden, durch ein kybernetisches Implantat in der Hand oder durch einen Handschuh mit den gleichen Schaltkreisen und einem analogen Display.
Die letzteren Optionen sind für Schüsse aus der Hüfte, so dass der Schütze in jeder Schlachtfeldsituation gefährlich bleibt.
Die selbe Datenverarbeitung kommt beim Messen der Entfernung zum Ziel zum Einsatz.
Das Gewicht der Munition ist geringer als es wirkt, da große Teile der Projektile aus Polymeren gefertigt sind. Somit ist das große Magazin kein unhandlicher Schwerpunkt, und macht die Waffe auch bei längerem Tragen nicht zu einer großen Belastung.
Das Zioelfernrohr hat eine extreme Vergrößerung, da es auf elektronische Bildaufbereitung zurückgreift, sowie auf Nachtsicht und Infrarot.
Zum Schluss existiert noch ein eingebauter Laserpointer, der seine Wellenlänge so variieren kann das er für das normale menschliche Auge nicht mehr zu erkennen ist, durch das Zielfernrohr aber dargestellt werden kann. Diese Option erlaubt es dem Ziel keine Vorwarnzeit zu liefern, oder aber dem Schützen beim Zielen zu helfen wenn dieser aus der Hüfte schießen muss.
Die Waffe ist darauf ausgelegt schnell und im Feld repariert werden zu können, auch wenn dadurch die Präzision stark leidet. Ihre ursprüngliche Präzision muss dann durch maschinelle Reparatur wieder hergestellt werden.
Gezeigt werden ein normaler und ein militärischer Schalldämpfer, eine Version ohne Mündungsaufsatz und eine mit schwerer Mündungsbremse für den offenen Einsatz im Feld.

Nahansicht1:
sta.sh/09f79pqq4mr
Nahansicht2:
sta.sh/01rjz79tc32q

Hier etwas über die Nation Garafim
Chromzauber 00 - Prolog I Die Verborgene Stadt
GARAFIM
Seit Jahrhunderten lag sie versteckt in der Tiefe. Außerhalb der Reichweite jeglicher Sektoren wucherte sie, wuchs sie, grub sich immer weiter in die Dunkelheit. Ein pulsierendes Licht umgeben von Finsternis und Tod.
An der Oberfläche hatte der große Krieg alles zerstört. Die befestigten Städte in den verschiedenen Sektoren hatten eine halbwegs funktionale Struktur aus Handel und Krieg um die wenigen verbliebenen Ressourcen etabliert. Doch dort oben waren die Ressourcen knapp und die Böden verseucht. Die Informationen über den Rest der Welt umfassten selten mehr als die Hälfte eines Sektors, man kannte somit nur seine nächsten paar Nachbarn. Die Sektoren selbst begrenzten sich durch Meere oder besonders stark versuchte Gebiete. Deshalb war allein die Kenntnis von anderen nicht völlig verseuchten oder von Meerwasser bedeckten Arealen schon selten genug. Und


Und hier eine Geschichte über Garafim, und über die Welt Astara
Chromzauber 01 - Aus der Finsternis
Kapitel 1.1
Es war das erste Mal seit Äonen, dass der Schmerz wieder so tief in seinen Körper eindrang. Er spürte, wie sich sein Magen zusammenzog, als der verzweifelte Schmerz von Verlust und Einsamkeit ihn wie eine Welle durchspülte. Das Verlangen danach, die Muskeln bis zum Zerreißen anzuspannen, wurde immer stärker, doch wie immer reagierte kein Fleisch, keine Sehne auf diesen Wunsch. Es war unheimlich, seinen Körper so klar zu spüren, und dennoch meilenweit davon entfernt zu sein. Und es machte so wütend, so unendlich wütend.
Sahyie kannte dieses entsetzliche Erwachen. Seit seinem grausamen Tod vor Jahrtausenden war seine Seele gefangen, irgendwo im Äther, ohne Hoffnung auf Erlösung. Seine Göttin war gefallen, noch bevor sie ihn in den Kreislauf der Wiedergeburt hatte senden können. Doch diesmal konnte Sahyie sich daran erinnern, wie es war, einen K

Chromzauber 02 - Aus der Tiefe
Kapitel 1.2
Dicker Qualm füllte das nur spärlich beleuchtete Büro und stieg langsam nach oben bis er eine Höhe erreichte in der die Ventilatoren die Schwaden einfach absaugten.
Man konnte das Zischen hören, wenn die dicke Orkin den Rauch ihrer Zigarre ausstieß. Jedes mal, wenn sie eine Seite des spröden, plastikähnlichen Papiergewebes aus ihrer Hand ablegte um sich der nächsten Seite zu widmen klackten die sauber lackierten Krallen ihrer dicken, vierfingrigen Hand auf dem polierten schwarzgrauen Specksteintisch. Ihr Handgelenk war so fett, dass die dicke, ledrige Haut ganze drei Falten warf bevor sie sich über den wulstigen Handrücken erstreckte. Für einen Ork nicht unattraktiv.
Doch Teblura Nykysz war erfahren genug um zu wissen, wie abstoßend sie mit ihrer Leibesfülle auf die zarten Elfen, Menschen und Gnome wirkte. Und sie wusste auch wie sie


Feste Regeln und ein Besitzer werden folgen;)
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This is fanart for the RPG Shadowrun 3 (c) FASA. I used the pimp my gun program and MS Paint.

:bulletyellow: Manufacturer:
Ruhrmetall is an arms manufacturer wich allready exists in the RPG world Shadowrun 3.
Headquarters:
Rhein-Ruhr-Megaplex, ADL
:bulletgreen: Facts:
Die schwere Sturmkanone für den Einsatz in urbanen Kämpfen opfert einen Teil ihrer Reichweite zugunßten der Durchschlagskraft um sich gegen Befestigungen und Fahrzeuge ausreichend zur Wehr setzen zu können. Die internen Sichtsysteme sind äußerst robust und befinden sich im aufgesetzten Gerät das jegliche weiteren Sichtsysteme zum normalen Preis integrieren, allerdings nur vom Hersteller selbst aufgerüstet werden kann. Die Reichweite veringert sich auf Extrem Weit um 400 Meter. Die Waffe ist in drei Teile, sowie dem Sichtsystem, zu zerlegen um besser transportiert werden zu können oder beschädigte Teile ersetzen zu können. Die Waffe zu zerlegen oder zusammenzubauen erfordert 5 komplexe Handlungen. Daher das der Lauf ein einzelnes Segment darstellt kann er leicht gewechselt werden, es existieren zwei Läufe mit marginalen technischen Unterschieden und ein Dämpfer-System welches zwar nicht im Geringsten in der Lage ist das Geräusch des Feuerns zu unterdrücken aber das Mündungsfeuer vollständig unterbindet, das Dämpfer-System kostet 750Y und ist so gut erhälltlich wie die Waffe selbst. Ein weiterer Lauf ist erhälltlich der aber nicht mit der Grundvariante der Waffe kompatiebel und somit als eigene Waffe zu rechnen ist. Es kann für 1000Y ein hochwertiger hochenergetischer Laserpointer in die robuste Schale der Waffe integriert werden, sonst aber können keine Erweiterungen mehr aufgenommen werden. Gegen weiche Infanterieziele bietet Ruhrmetall eine besondere Munition für die Grauwolf an die nur durch sie verwendet werden kann obwohl die Waffe sich ansonßten normaler Munition bedient. Diese Anti-Infanterie-Munition kostet und wiegt wie AF und besitzt einen Effekt gleich einer offensiven IPE-Granate mit Flechetteschaden da sie die gewaltigen Kräfte der sich im Ziel stauchenden Munition nutzt um ein recht beeindruckendes Gebiet mit Schrapnellen zu überziehen. Trifft die Munition ein sehr weiches Ziel, wie eine leicht oder nicht gepanzerte Person, verursacht sie nur den normalen Waffenschaden, kann aber immernoch nach dem Durchschlagen an einem harten Wiederstand explodieren und seinen Effekt zeigen. Die Waffe verbreitet sich in allen besser betuchten Militärs die über die Soldaten mit Kunstmuskeln verfügen welche diese Direktkampfwaffe sinnvoll einstzen können. Besonders die Arabische Liga, die ADL selbst, Japan und Tir Tangire haben die Waffe für ihre Militärs erstanden.
:bulletblue: Rules:
- Schaden: 20T
- Modus: EM
- Muni: 8(s)
- Tarn: 0
- Gewicht: 20kg
- Reichweite: Spezial
- Fähigkeit: Schwere Waffen
- Preis: 9.000Y
- Einbauten: SL2, Vergrößerung-3, Entfernungsmesser, Vordergriff
- Straßenindex: 2
- Verfügbarkeit: 16
- Legalität: 2H
- Schwächen: geringe Munitionskapazität, keine integrierte Rückstoßkompensation, niedrige Reichweite

:bulletyellow: Manufacturer:
Ruhrmetall is an arms manufacturer wich allready exists in the RPG world Shadowrun 3.
Headquarters:
Rhein-Ruhr-Megaplex, ADL
:bulletgreen: Facts:

:bulletblue: Rules:
- Damage: 20D
- Mode: SS
- Ammo: 8(c)
- Conceal: 0
- Whight: 20kg
- Range: Assaultcannon
- Skill: Heavy Weapons
- Price: 9.000Y
- Internals: SL2, magnification-3, foregrip, Rangefinder
- Index: 2
- Availability: 16
- Legality: 2H
- Weaknesses: low ammo capacity, no in build recoil compensation, low range

-------------------------------------------------------------
:bulletred: I do not own anything wich is related to Shadowrun or pimp my gun.
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This is fanart for the RPG Shadowrun 3 (c) FASA. I used the pimp my gun program.

:bulletyellow: Manufacturer:
Ruhrmetall is an arms manufacturer wich allready exists in the RPG world Shadowrun 3.
Headquarters:
Rhein-Ruhr-Megaplex, ADL
:bulletgreen: Facts:
Auch die Personenkampfvariante von Laserwaffen nutzt modenste EM-Katalysatortechnik um die erfoderliche Energie für ihre hohen Leistungsmerkmale zu erreichen. Sie verfügt, im Gegensatz zu dem Konkurenzprodukt von Ares, über ein internen Batterieclip der zwar förmlich, nicht aber funktional, dem der schweren Laserwaffe Dachs ähnelt. Ihre geringere Reichweite relativiert sich mit ihrer Zusatzfunktion einen einzelnen, hochenergetischen, Schuss abzugeben der zwar die Batterie schwerer belastet und die Feuergeschwindigkeit einschränkt, aber auch eine deutlich höhere Durchschlagskraft gegen Panzerung erzielt. Ein solcher Schuss kostet 5 Energieeinheiten, senkt den Modus auf EM, erhöht den Schaden aber wie angegeben und wird darüber hinaus nicht wie üblich gegen Fahrzeugpanzerungen reduziert. War doch früher die größte Schwäche, neben den Kosten, die relative Wirkungslosigkeit gegen Drohnen und Fahrzeuge. Im Gegensatz aber zu den vergleichbaren Waffensystemen von Ares arbeitet die Frettchen im für das menschliche Auge sichtbaren Bereich und ist so selbst am Tag gut sichtbar. Ihre Batterieclips wiegen 2kg und kosten einzeln 1.000Y.
:bulletblue: Rules:
- Schaden: 16M//16S APDS
- Modus: HM//EM
- Muni: 30(b)
- Tarn: 0
- Gewicht: 16kg
- Reichweite: Sturmgewehr//Sportgewehr
- Fähigkeit: Laserwaffen
- Preis: 90.000Y
- Einbauten: SL2
-------------------------------------------------------------
:bulletred: I do not own anything wich is related to Shadowrun or pimp my gun.
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"From hell's heart, I stab at thee. For hate's sake, I spit my last breath at thee." that pretty much how i felt building this thing. out of all the papercraft i have built, this one gave me the most trouble. the biggest problem was me. i am a perfectionist and well in the end its paper and it cant be perfect. but there was a few tricks that i learned to help me. the key was not following directions,taking a step back and and trying it my way. i wont bore you with the details but it included cutting off tabs and adding some.if you attempt this and want to know what i did ill send you some notes. man once i got that saucer section together, it was clear sailing.this one might go to a friend because i think i can now do one much better. also note, that is a stand that came with the kit. i threw it together in like 2 mins. if the weathers good ill make it a wall mount. KHAAANNNN... KHAAANNNN!

head over to [link] for this and other cool papercraft projects.
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my second attempt at papercraft.would like to revisit some day now that i have learned a few things. used mostly superglue and house is uneven.
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paper craft walker. the guy that makes these templates is awesome. check him out [link] really fun build
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Tank, Cruiser, Mk VIII, Cromwell (A27M), and the related Centaur (A27L) tank, were one of the most successful series of cruiser tanks fielded by Britain in the Second World War. The Cromwell tank, named after the English Civil War leader Oliver Cromwell, was the first tank put into service by the British to combine a dual-purpose gun, high speed from the powerful and reliable Meteor engine, and reasonable armour, all in one balanced package. Its design formed the basis of the Comet tank.

A little break from my Me-262 project, a cromwell tank from JSC no. 722, the kit also includes Daimler Dingo Mk.I and Dodge WC-51, as well as optional turret to build A30 Challenger

14 workhours, scale 1/100, length 6.35 cm. The barrel was built with technique from very kind :icon404bot:
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ISU-152 was a Soviet multirole fully enclosed and armored assault gun or armored self-propelled gun, also capable of serving as a heavy tank destroyer developed and used during World War II, with a subsequent use, mainly in the Soviet military, until the 1970s.

The ISU-152 marks its beginning on January 24, 1943. This was the moment of appearance of the first fighting vehicle of this family. It was designated Object 236 (Объект 236), using the same concept as the SU-152. The Object 236 was completed in Factory No. 100 in Chelyabinsk, and on the same day, January 24, underwent trials on the Chebarkulski artillery range, 107 km from Chelyabinsk. By February 7, 1943 the trials were over, passed with success. On February 14 the vehicle was adopted and put on production under the KV-14 (КВ-14) designation. In April 1943 was ordered KV-14 to be henceforth designated SU-152 (СУ-152). In time, the combat performance of SU-152, based on the KV-1S tank, made necessary the modernisation of the vehicle, using the new IS tank as a base. On May 25, 1943, shortly after deployment, the administration of Factory No. 100 ordered the beginning of the SU-152 modernization, which included an increase of the armour protection and other improvements. The development began in July 1943, under the supervision of Joseph Yakovlevich Kotin (the chief designer of Soviet heavy tanks) and G. N. Moskvin as the main designer, and in about a month the first modernized variant was ready. It was designated IS-152 (ИС-152). It underwent factory trials in September 1943, revealing a large number of different deficiencies, which sent it back for further improvement. In October 1943 a second (different) modernized variant was ready, designated Object 241 (Объект 241). It was an improvement over the IS-152. The factory trials began the same month, followed by state trials on the Gorohovetskom test range. On November 6, 1943, an order was issued for adoption of this variant, under the ISU-152 (ИСУ-152) designation, and in December its production began at the Chelyabinsk Kirovsk Plant, replacing the SU-152.

Model from ABC magazine, 1/96 (originally intended to be 1/100, but i miscalculated the length of the vehicle), identification mark is hand-drawn using white marker, i also modified the gun mantlet (from 3 parts to 15) and tracks (from only 4 parts to no less than 64, yes you read it right, from FOUR to SIXTY-FOUR!)
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The Ordnance QF 4.5-inch howitzer was the standard British Empire field (or ‘light’) howitzer of the First World War era. It replaced the BL 5-inch howitzer and equipped some 25% of the field artillery. It entered service in 1910 and remained in service through the interwar period and was last used in the field by British forces in early 1942. It was generally horse drawn until mechanisation in the 1930s. It was used by British and Commonwealth Forces in most theatres, by Russia and by British troops in Russia in 1919. Its calibre (110mm) and hence shell weight were greater than those of the equivalent German field howitzer (105mm), France did not have an equivalent. In the Second World War it equipped some units of the BEF and British, Australian, New Zealand and South African batteries in East Africa and the Middle and Far East.

1/72
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For those of you that don't know, this is the Phurba Dagger, a three-bladed knife and key component to many of the puzzles in the relatively new PS3 game, Uncharted 2: Among Thieves. If you haven't played this or its predecessor, Uncharted: Drake's Fortune, they are both fantastic games (though the latter is a bit watered down in terms of puzzle difficulty...).

The model feels a little small overall; I tried to match it as best I could to screenshots since I couldn't find any actual dimensions, but at least everything looks proportioned pretty closely. The final build comes to ~2" (~5cm) long, ~2" (~5cm) wide, and ~12.5" (~32cm) tall. Took about a day to build; it's really not very complex. The hardest part was trying to keep the blade tip as straight as possible.

I didn't include pieces for a stand though; the one shown I quick threw together and spray-painted, but honestly it'll sit flat on its own, so you really don't need one if you don't feel like making one.





PDF of Pieces

PePaKuRa PDO's




Chloe: Oh, is that an ancient Tibetan ritual dagger in your pocket?
Nathan: Well, maybe I'm just happy to see you.






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-=. . .Piece . . Not. . .Getting. . . . . . . .Holy. . -=
=- . .o' Cake . .Bad. . . There. . . Gahh. . .Crap!. .=-
-=. . . .1--------2--------3--------4--------5. . . -=
=- . . . . . . . . . . ./\ . . . . . . . . . . . . . . . .=-
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Have you built this or one of my other models? Feel free to let me know how hard you thought they were!
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For those that don't recognize it, this is the Needler, a Covenant weapon from the PC and Xbox series, Halo! There’s more info on the wiki page if you're really interested. Specifically, this is the Halo 1 model, but not too much changes about it throughout the series except the level of detail (and being dual-wieldable in Halo 2!) and overall size.

I've had this sitting in my incomplete folder for over a year and a half now, and with the lull I've had since finishing the Combat Shotgun, I decided to wade through that mess and see if there was anything worth salvaging. Honestly, this was more work than I was expecting it to be, I really made a mess with the geometry way back when, and putting a model together on this scale was a bit interesting at times. Eh, it was totally worth it.

I was a little torn on how to handle the needles on it. In the 1st person view, they look like a dark-purple-ish blue, but in the 3rd person, they’re a very bright pink, so I tried to find a middle ground… they came out a lot darker once I printed them though, so I guess I should have made them a good bit brighter. Oh well!

The final build came out to be ~2' 2" (~66 cm) long, ~8.5" (~22 cm) wide, and ~2' (~60 cm) tall. This actually is life-sized, honest! I took the dimensions from the halo wiki itself. Look at this picture of Capt. Keyes with one if you don't believe me, the thing is the size of his torso! Not to mention I'm only like 5'6" to begin with... As per usual, it's made entirely of plain copy paper, no cardstock included. If anyone tried building one, I would suggest cardstock for at least the inner handle if nothing else. Hmm, I think that’s it...


Oh god, I hope I’m not developing a gun fetish with all the models I’ve done lately...



> PDF of Pieces

> PePaKuRa PDO file



This is part of a series:
Needler
Activation Index
Cortana
Master Chief
Halo Ringworld






Fear the pink mist...




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-=. . .Piece . . Not. . .Getting. . . . . . . .Holy. . -=
=- . .o' Cake . .Bad. . . There. . . Gahh. . .Crap!. .=-
-=. . . .1--------2--------3--------4--------5. . . -=
=- . . . . . . . . . . . . . . . . . . ./\ . . . . . . . .=-
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Have you built this or one of my other models? Feel free to let me know how hard you thought they were!
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FINALLY! Done! This one has been sitting on my harddrive begging to be built for what, nearly half a year now. Yea, I modeled it around Christmas time and never had the time actually to build it.

This is The Bebop, from the show, Cowboy Bebop. Though most fans of the show would probably prefer the Swordfish, I personally liked The Bebop the best... but that's just me.

The finished product comes out to 9.5" (24cm) wide x 7.5" (19cm) tall x 15.5" (19.5cm) deep, and according to the Cowboy Bebop wiki, the "real" ship is 69.2m (227') wide x 45.6m (149.5') tall x 142m (466') long; so my model isn't perfectly proportioned, but as best I can figure, it's scaled to roughly 1:295.


I think I did a fairly good job, only a few small mistakes I can really see, but that's probably just because I'm the one who built it. Heh, the biggest problem with it is where the colors ran a bit on the deck because I sneezed... oh well. Maybe I'll cut out a new deck and glue it on top over the old one or something... eh, it's done for now though. On to the next model! Mike - OUT.


PDF of Pieces

Instructions

Archive of PDO (PePaKuRa) Files




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=- . . . . . . . . . . . . . . . . . . . . . . . . . . . .=-
-=. . .Piece . . Not. . .Getting. . . . . . . .Holy. . -=
=- . .o' Cake . .Bad. . . There. . . Gahh. . .Crap!. .=-
-=. . . .1--------2--------3--------4--------5. . . -=
=- . . . . . . . . . . . . . . . ./\ . . . . . . . . . . .=-
-= . . . . . . . . . . . . . . . . . . . . . . . . . . . .-=
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'=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-'





Have you built this or one of my other models? Feel free to let me know how hard you thought they were!
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Stop faving this old shit If you like the ICR, go here fav.me/d6gsznr fave and comment.


:iconcommentplz:I'd say "thanks for the faves" if they didn't piss me off, but alas I hate getting a pile of faves and no comments. FAVES DO NOT HELP.

:iconrequestsopen:
Just note with a detailed description, sketch, or link to a weapon that needs shoopin'.

"Shock troop, devil dog, blood sucking war machine."

Developed by Greyson Arms to fill a standing requirement by the United States Marines Joint Munitions and Lethality Contracting Center for a high accuracy, low recoil battle rifle. For years the Marine Corps had been experimenting with a vast number of assault rifles and battle rifles, leading to a logistical nightmare with a massive range of weapons and cartridges being used throughout the Corps. The M12 ICR filled the need for a powerful, well rounded interim weapon and was adopted the first fiscal quarter 500. In 523 the -A1 series fixed several minor design flaws, improved ergonomics, slightly reduced production costs, added chrome to several components in the mechanism, and a stellite coating to the barrel. No requirements have been posted for replacement as of the last fiscal quarter 559. The manufacturer states the weapon is designed to be comfortable for both human and nakanii shooters, however this claim is disputed by both.

The ICR ushered in a revival of old-school weapon design, featuring all manual workings, RIS systems, and no electronic components, IFF, user recognition, or inhibitors. The rugged utilitarian design, high accuracy, and stopping power has made it a favorite with Marines as a standard issue weapon and with every other branch and several police agencies as a marksman rifle. It's unique firing system has also been used as the base for several other weapons and has proven difficult for other companies to reproduce without directly copying it.

The 7.5x50-US HV (or +P+ overpressure) is an advanced derivative of the 7.62 NATO utilizing a high pressure gas propellant generating much higher expansion pressure. Standard weapons designed to fire the 7.5mm/.306 WAC can be damaged or destroyed by the extreme pressure generated by mil-spec 7.5USHV.

Features:
Quad rail standard RIS.
Collapsing bolt firing system.
Sturdy alloy and composite construction.
Rubberized grips.
Chrome lined chamber and stellite lined 23inch tight-spin barrel.
Thick carbon rubber butt pad with honeycomb cavities.
25 round high capacity mags.
Chambered in 7.5x50US High Velocity

Accessories:
The rail mounts accept all standard RIS attachments.
AHOG Advanced Holographic Optical Gunsight
A variable zoom holographic sight able to to change magnification levels in combat without having to be re-zeroed.
ATAM Advanced Target Acquisition Module
A battle net linked stabilized gun camera with visible(RBG), IR, and UV spectrum lasers(adjustable beam) for aiming, target marking, range finding, and "dazzling".

Cartridge: 7.5x50 US +P+
Action: Gas-operated Dual-mode Impingement-Piston, collapsing bolt
Rate of fire: 600-650 rounds/min
Muzzle velocity: 3,600 Feet Per Second
Effective range: 500 Yards 850+ with optics
Feed System: 25-round detachable box magazine

Brushes by Frostbo
Rails by Hitman_sa_47
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Sorry to everyone getting this again.
This was a rather successful experiment of several new techniques for me.
:iconcommentplz::iconrequestsopen:
Just note with a detailed description, sketch, or a link to a weapon that needs shoopin'.
No preset/existing weapons.

Rancor (noun)
The deepest malignity or spite; deep-seated enmity or malice; inveterate hatred.

The Rancor Jackhammer was nearly lost in the records of the early Colonial Era as a little known weapon with few examples remaining. The system was looked at again in 523, modernized slightly, rechambered in 20mm MVGP and submitted for the Smooth Bore Assault Weapon field competition. Due to its chambering and various ammo loads it doesn't really fit any standard category as it can be a shotgun, grenade launcher, and to some degree, an assault rifle.

Having ancient roots in combat shotgun history the Rancor maintains the "whatever fits" utility of older weapons, including the ability to accept MetalStorm cartridges instead of its standard shells. This ability allows the operator to fire up to one hundred sabots, thirty low velocity grenades, or ten standard medium velocity rounds from the same size cassette.

By tuning the system the operator can adjust the rate of fire depending on the rounds being fired, some weapons have even been fitted with and automatic system to identify the rounds in chamber and adjust the RPM accordingly. The Mk-3 is capable of firing up to five hundred rounds per minute, however that is with sabot rounds and if one were to fire that fast with standard rounds the operator's shoulder/collarbone could literally be broken.

To reduce felt recoil the entire mechanism moves several inches to the rear with each full power shot. This slows down operation but injuries to the user are a greater impediment than fewer rounds down range.

Unfortunately the weapon is terribly complex, prone to jamming, and rare enough to make replacement part acquisition very difficult. The extremely hard charging handle pull doesn't help is earn many fans either.
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:iconcommentplz:
Another variant of Grayson Arms' ICR platform the M83 is a scaled up version of the the M12. The United States Marines Joint Munitions and Lethality Contracting Center put up a requirement 506 after an error showed showed an extra ten thousand MK-33 rifles that were not there. Adopted after less than a year of development and testing spring 507 it still serves as the primary medium range marksman rifle of the United States Marines. It is the first combat rifle chambered in the 9.3x70 Lapua or Raufoss Magnum cartridges, made controllable with the ICR's collapsing bolt system.

Contrary to its sniper rifle like appearance it is not a dedicated sniping weapon. One is issued per squad in standard Expedition units and two per squad in SOC units. It gained strong popularity amongst Juno's segregated Pathfinders and became emblematic of the 3rd Pathfinders half-female recon detachment.

"BOOM 'ead shot, motha fucka!"
"I think you're enjoying this a little too much, Cpl."

Cartridge: 9.3x70 Magnum +P+
Action: Gas-operated direct impingement, collapsing bolt
Rate of fire: Semi automatic
Muzzle velocity: 4,150 Feet Per Second
Effective range: 1500 yards+
Feed System: 10 round detachable box mag

*pissed off snarl* Muzzle break by "Travis-Legendary"
Rails by Hitman_sa_47

I am now taking requests
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