Here's a another speed painting I did this afternoon, trying out a post apocalyptic scene and wanted to share on some different techniques and hope to inspire some other people out there.
The time lapse of the video is here [link] It's about 2.5 hours in real time.
Also, you guys could recommend want you want to know and what you would like me to share, I'll review them and hopefully do painting recordings to reply them. Just throw me any requests you have in mind.
So, you can follow my youtube channel and stay tuned for coming vids. [link]
I'm not really that good at paintings, unlike masters like fengzhu, daniel dociu, kekai, etc, but i'm also learning, so i'll try to help those who're like me as well out there.
One of the most bombastic images I have created to date, commissioned for a new book series called Armada Wars: www.facebook.com/ArmadaWars which launches later this year and incorporates a number of military sci-fi stories all set in the same universe
Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz. In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.
Follow the games progress on Facebook, twitter and its new website. Facebook: [link] Twitter: [link] Website: [link]
(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
An early concept illustration for Telikos Protocol, a graphic novel project. The image showcases a large alien machine storming into a high value military base, as it lays waste to the surrounding equipment soldiers try to hold it off whilst personnel are evacuated. For more info on the project and pre-order info visit my journal [link] or the Facebook page [link]
This is a throwback to one of my original plans for the specialists, Guillotine operators.
Basically I envisioned a task force that is uncontrolled by any ONE government.
They are the judge jury and executioners that monitor global crime syndicates. From corrupt government officials to Warlords if they are sentenced to death by Guillotine forces, they're as good as dead.
A grim and famous guillotine operator directive is that they are required to return either the head or the scalp of their target home, kinda like a trophy(Hence GUILLOTINE_OPERATOR)
Three Elementals advance along a corridor in an industrial zone. Packs of strange soldiers aggressively close with them, showing little regard for their own lives. More lethal means will need to be employed.
The near Ele has a preference for heavy loadouts. Full armor, conventional weapons, and a developing specialty in particle manipulation grant her impressive ranged offense and solid defense at the cost of mobility.
The middle Ele is the predictably unpredictable type. She likes blades, being able to form them with varying properties for the task. This also gives her an edge in manipulating her defensive shielding, being able to strengthen or minimize it where and as needed.
The far girl is a specialist at thermally manipulating her shields. From non lethal attacks such giving soldiers heat stroke and jamming their weapons, to escalated forms like a burning wave of energy, she is very versatile offensively. Eventually this skill will develop into being able to melt through tank armor.
A powered muscle suit with supplemental appliqué armor, and underneath it all a not quite typical soldier. Working in squads, these pack hunters are notorious for aggressively hunting down opposing infantry and power armor. Their purpose specific loadouts often leave them lacking potency versus armor and mech units however, so they avoid such threats with their high battlefield mobility.