Morning folks! Another brand new full color 5th gen FOIL beastie happinin' now! Here's the full paint of the, previously posted as line work, Atra Satus. You can view the earlier line art posting here: [link]
The Atra Satus is an early 5th generation FOIL so this example has actually seen quite a bit of action, which is evidenced by the amount of wear and tear the machine has. As many of the late 4th gen and 5th gen FOILs have this machine has the nano-mesh armored covering that acts much like a flexible fabric but is actually incredibly resilient and resistant to many of the previously employed offensive FOIL weaponry. This isn't to say the FOIL can't still be damaged in an attack, it's just that this mysterious new form of armor was quite effective and soon became one of the defining visual cues of a 5th gen machine. It should be noted though that most of the 5th gen FOILs that have been shown so far are, more or less, the stock configuration. All of the circular ports you typically see on a 5th gen's limbs are actually caps for equipment ports for adding custom armor or additional gear. If the FOIL crew wants additional armor beyond the nano-mesh then they can deck the FOIL out even further. Examples of this will likely appear later this year.
Also of note are the reactive armor plates on the shoulders, hip armor, and calves. These plates look relatively cleaner and newer than the rest of the FOIL, this is due to the fact that the reactive plates are often rotated out once they reach a point of instability (if they aren't detonated in an attack first of course), thus they must have recently added new plates to this machine. Another thing of note is the apparent lack of swords seen with many 5th gen FOILs, this is due to the changing nature of FOIL warfare and the new threat that the 5th gen machines were designed to counter. FOILs began to shift to shettier weaponry and other forms of gear, however many 5th gen crews still retained their love of the blade so the sword was, by no means, abandoned as a FOIL weapon.
This guy got the full scuffing up treatment and has a pile of layers of just dirt and rust tones, both opaque and in multiply mode. Also a return to more military paints rather than the kicky-go-faster vibe of the Mana Vishu. There's a lot of subtle and obvious textures on this one, so a full view is best to see all that, again...
Download for high resolution image.
Detailed out digital ink refinement of this FOIL thumb (Top left): [link] with digital colors in Photoshop CS3.
Recovering from an evil cold that kicked the crap outta me last week so this guy was actually planned to go up some time ago.
The Kharma Actura is another 5th gen creation of the collaborative efforts of Oshen and Dies. The result of their efforts continued to yield sleek and aggressive beasts such as the Kharma Actura. Aggressive lines with a minimalist approach. The efforts of Oshen and Dies resulted in some of the most refined and effective FOILs ever to grace the battlefields of Polemos. Unfortunately these faedai were of the last of the era of the FOILs as their time was approaching it's close.
The name Kharma Actura is the result of the growing influence of the sendai Hindai movement. Obviously with some connection to Hinduism of humanities ancient past the Hindai movement is something that began entirely with the sendai and with them the first pangs of the return of some form of tangible spiritualism in SOL begin.
On the design of this guy I have to cite as influencing aspects of it's look as I decided to mash up some visual cues between the two of us on a few of the current FOILs I had been working on. Obviously it's the legs with this fella that has some aspect of GP's touch though I did my own thing, as I always do, and what resulted was this There is a pretty epic Vulne/GP FOIL pending posting so stay tuned.
Blown up light boxed pencil thumb with digital ink clean ups. Color in Photoshop CS3.
As promised here is the full color posting of Gumbinnen Sems.
I posted the line art version of Gumbinnen a week ago and it can be seen here: [link]
Additionally relevant and noteworthy the recent Vulne Pro blog post covering Gumbinnen's development history (with examples of original Gumbee art from the 90s) as a design and, actually, the very first sendai: [link] If you're following the TKP work the blog is worth a look or follow.
This color version was actually completed at the time but I didn't want to bunch up the posts and wanted them to be separate presentations.
The concept of the taedai is pretty straight forward, they are the forward shield to the human partner in law enforcement and military applications. They are the forward investigations, the scout, the protector/body guard to their human user. A "use system" is the symbiotic neural bond between the human and taedus and often this bond is sent up in a way that benefits the human user more. In Gumbinnen and Heath's case it's a bond of mutual respect and Heath's relationship with Gumbee is more like a close friend.
With the colors we get a better sense of the varied materials and surfaces on Gumms (the bakelite textured mustard parts far more apparent in color now). It's clear he's a product of the late 4th gen to 5th generation of FOIL development so he falls somewhere in early 5th gen and R&D actually having begun in the late 4th gen period. Gumbinnen Sems is really Oshen's masterpiece taedus design and his record of service with Heath proves it. Both Gumbinnen and Heath have had a rather prestigious and storied career with the I.P.I.O. (Inter-bloc Private Investigations Organization).
Gumbinnen is a top of the line Myrmidon Phoenix combat Taedus use system. He has 360 degree full visual awareness with several neural streams managing the visual data so it's not simply a confused and jumbled mess. You can see some of his additional "eyes" on his shoulder armor and the center of the torso belly section. His head also has eyes in the rear not visible. Additionally there are optics built into the sensor/interface bars located on the shoulders. These sensor bars can interface with Omnisense terminals accessing data from the Omni-network, they can break into locks and systems (kinda like a hack but not in the cyberpunk sense), and they have additional senses of smell, touch, taste, etc. These devices can be swapped out with other specialized gear.
Also unseen on the illustration Gumbinnen has two additional sub arms built into his back capable of being armed. Being a 5th gen design the various circular "caps" on the limbs are covers for connection ports he can add additional gear and weapons. the shoulder has on of these ports, in the center, with the cap off. The bar hanging from the right rear calf is an additional sensor and there's only the one equipped as pictured. Again this kind of gear can be swapped out and customized to fit the situations at hand. The extra "toes" on the back of the writs are precisely that, additional climbing gear and hand to hand weaponry. The toes have built in lighters (taser like shocking weapons) to stun other sendai if need be. Gumbinnen is shielded from lighter attacks which is another indication of how high end he really is.
Due to his wide design (this would apply to Gedai Ya'eel as well) some doors and tight spaces can be problematic for Gumbinnen to physically explore himself (standards on doors etc. do exist but Indus is so old it's impossible for everything to comply) but this is't as much of an issue as it may seem. In situations a taedus can't proceed they will always send smaller drones that are just as capable in dealing with threats. Indus always presents frustrating problems to those in law enforcement anyway so they try to find clever solutions whenever possible. As noted in the postings regarding Wallriders those in Policer work hate the damn things. This is another important reason those in law enforcement work on Indus need taedus partners, they can get to locations of crime ahead of their human partners and many do fly. Being a high end custom model Gumbinnen does, indeed, have a facsimile of an Icar drive built in, so he's capable of flight. You can see intakes for his thrusters on his torso and in the thigh armor housings.
Gumbinnen Sems and his use partner Heath Wuthering are major characters in Badan Song so we'll be seeing more of them in the future. more to come...
Original mech which is part of my advent project. A mass production mech along with Gasher [link] and Zan [link]. Since both of them feels too high tech expensive, i need something that feels cheap yet durable and reliable. If Gasher is M4 then Blunt can be said as the AK-47.
Something i made when working on the "draw this again" meme. Basically it's a mecha drawn 100% based on stuff and style that i like. So i takes a lots of element from Takayuki Yanase's design (especially Raftclans), Linebarrels and Gundam. In short, it can be said that i'm drawing my own favorite mech.
Threw this together real quick to highlight the three favorite mecha I've made so far.
Not saying I don't like my Frame Crash designs, but these three definitely stand out from the rest.
Daeg Hagal (Right) - This ol' mecha first started out as a Franken called "Red Feng". That later evolved into the franken "Daeg Hagal" and eventually into a 3D model. The Daeg Hagal is a general purpose prototype that does best on the ground with superior handling. Its armaments are plenty, though they're all typically designed around a balanced performance. Its typical load-out consists of a shield, beam sabers and a multifunctional rifle.
Reyrand (Left) - This is another iteration of the Red Feng mecha, though it's a "variant of a variant". This is based off of a second Red Feng franken, whose backstory was it could phase-warp weapons from a satellite in space right into its hands or general vicinity. This literally allowed it to have hundreds of weapons at its disposal... all of which were swords. Let's face it, put a sword in a mecha's hand, and it becomes cool. Give it hundreds of different sword options? Cooler. And you thought the Exia had a lot of swords.
Here the Reyrand is displayed with its basic load-out; shields on its shoulders with newtype bit-like weapons mounted in them, a pair of swords on its side (and though not visible, six throwable beam sabers on its backside) and a standard sword that it's using to look all knightly and regal.
Altair (Center) - This one's a more recent model I made from scratch; obviously, I haven't even released its design sheet yet! This one isn't based off of any old designs or models, though it does take some design elements from the old Duke 3D model (Namely, a pair of slide-out reactors). It's also one of the few I've designed a fully detailed cockpit for, which I'll put onto the design sheet for view. The Altair is a high mobility performance unit; it features powerful thrusters made for ground maneuvering and a selection of close and mid-range weapons that make full use of that mobility. It'll also have several add-on options called "Assist Gears", when I get around to making them.
And that's about it. I pretty much threw this together for the hell of it to see how the three of them would look put together; mainly because I plan on throwing all three of them into a single story (They are kinda just floatin' out there with no connection to any of my other models, after all).
When the KR-14 was first unveiled, it was also introduced with a seperate 'command model' intended to be used by squadron and battalion leaders. Aside from the upgraded balance system and thrust-vectoring systems installed in the shoulder pods, it also included a "Redesigned" head model that had color receptors. The unit also included an upgraded targeting control software system.
ASide from these updates, it was virtually identical to the A model and shared all the faults and failures of the earlier design. Even the 'improvements' over the A model were of questionable value. For one, what was the purpose of equipping vector-thrusters on what was supposed to be a basic land model? For another, the head model equipped is revealed to be a poorer, earlier model than the current spherical camera pod on the A type.
The UEPC answered that these changes were cost-juggling measures to possibly allow the C type to see action in space, but it has been pointed out that even with the thrusters, the C type is no better a unit in space than the unmodified A version. And although the unit does have color receptors, the tradeoff was resolution, and the head unit has none of the robustness of the A model.
Over time it appears that the criticism of the model sunk in, and only a limited number of C models were ever produced (numbers suggest around 120). Many were fielded in the roles they were intended, but UEPC organization largely uses other A models or another Axel type for unit and squadron command.
-------------- Sorry about posting another lazy edit of the KR-14, but this has been sitting in my files ever since the KR-14A model was first drawn. I didn't like the design as much, and the history that the unit was unpopular lingered, so here it is.
By almost all accounts, the MN-18 design is the UEPC's first serious efforts into dealing with space warfare. It was the first real design based from the spine-up to operate in microgravity environments. Though it was poor compared to its adversaries on the moon, it was significantly better than using KR-14s, which had been designed for ground warfare and were hardly maneuverable in space.
The MN-18 has fulfilled the role of space attack axel largely to satisfaction, though glaring problems remained evident as the years went on. This wasn't to say that the MN-18 was outclassed, but it was clear that other Axels could take advantage of the MN-18's fragility and construction to defeat them. Simulated combat ratios approached equal odds when the curve of difficulty of simulated opponents was matched against equals in MN-18s. Generally, a pilot had to have three years worth of experience in an MN-18 to equal an OU-8 operated by green pilots.
Aware of this problem, an updated design of the MN-18 was conceived to answer the problems and create a better-functioning space Axel. Though some of the structural modifications are radical, it was always classified as a different model of MN-18.
With the stalemate against the moon, the 'V' version of the Ikida was put on hold. Only a pre-production run of five machines was completed as proof-of-concept vehicles, and were assigned to Space Station five.
All of this changed when the UEPC cleanup effort at Palifca turned for the disastrous. One prototype machine, piloted by an Agitator, ruined several squadrons of MN-18s and destroyed two full carriers and a frigate. Such tremendous losses of manpower and material at the hands of one machine was unacceptable. The MN-18's was immediately halted and the new V model was rushed into production. Aside from some minor modifications and tune-ups to the original plans, it is the same design conceived a decade before when the MN-18 was facing performance problems.
The V model is a relatively new machine, but handles a lot better than the MN-18 and is accepted as being a faster model. The cockpit pod has been increased, and while it makes for a bulky target, it contained additional shock protection to keep the pilot comfortable during high-speed maneuvers. Better targeting equipment through the redesigned head model (Adapted from the Bulava-B) allows pilots to use thermal imaging and color, instead of being restricted to the basic unit carried over from the KR-14.
The unit has yet to see combat. Fresh MN-18Vs have been deployed to several orbital stations, though they are mostly being distributed from Space Station Five. They have yet to see battle against the Lunar Units, though the MN-18Vs carry the same armaments as their predecessors (laser cannons, small-arms rifles, rail-guns, etx.)
(Had a sketch of this for a long while, since I thought the MN-18 was too spindly, but none of the sketches I liked. I guess that page from Yamashita's book did wonders eh?)
Since the release of the KR-14A model it has become gradually apparent that the quality control of the Axel had more to be desired. Attempts by the UEPC to maintain the illusion of quality with the D model did not easily fool some of the nations within the UEPC, and in the face of growing Pirate Axel activity many of them were finally forced to act on their own.
Several member nations of the UEPC, including Egypt, Japan, Korea, China, the Philippines, South Africa, and others embarked on a discreet program to upgrade the lackluster KR-14A models to produce a better quality fighting unit. This new "KR-14A+" was the common result, though there are minor differences between the various nations that upgraded their Kellegs. The version shown here is the Egypt model.
Compared to the D, the KR-14A+ has several improvements and several holdovers from the A model. Although the shoulder connection joints are based on the original models, the articulation points in the shoulders themselves was improved. Knee armor was also upgraded with heavier knecaps and lighter rear guards (since the ones on the D model were heavy and attributed to balance problems). The stacked balance systems were retained but improved with another model. One of the more innovative additions was the revision of the camera system: The binocular arrays were combined with new software to present depth into the pilot's perception. Though the monitors were still black and white, they could now zoom and offer distance-shifting on pilot request.
By the time the UEPC Military council learned about the existence of the Plus type there were already two dozen divisions' worth of the units produced. While the UEPC supreme council gave a compulsory order to have all units destroyed, every nation fielding one has been slow to comply and more are still in production. It is thought that with the appearance of the KR-14-P7 model and the recognized threat of Pirate Axels, the UEPC has not been fast to enforce their directive (especially as it may disrupt their timetable for potential lunar subjugation plans).
Decided to polish the disappointing KR-14A drawing with something a little more functional. Not too happy with this one (the egypt scheme especially), so I might either delegate this to scraps or work on the -14A model some more to produce another variant.
This is what I meant in my last posting by "exotic and experimental." So here's the Seabird, the central mecha in the aptly named "Project Seabird." I did the first illustration of this machine back in the ninth grade, and I'm glad to say I've come a long way since then. The color scheme is virtually the same as the original, however, so I at least got that right the first time around.
While most mecha in Project Seabird are designated "HCF" for "Humanoid Combat Frame," the Seabird is one of a few designated "EHF" meaning "Extraterrestrial Hybrid Frame." The Seabird, and combat frames like it, were built by Manchester Lab, much of their technology having been reverse-engineered from "The Outsider," an unmanned scouting mech of Extraterrestrial origin. The Outsider was shot down by a flight of Peregrines ten years prior to the main story.
I've had this mostly finished for a couple months, and finally decided to post it. I was inspired to draw this after listening to the incredibly awesome soundtrack from Transformers: Revenge of the Fallen (the movie's only redeeming feature).
Since the whole transformation feature (besides being awesome) is so that these alien robots can hide in plain sight, I figured "A 25-year-old import economy car is literally the last vehicle you'd expect to secretly be a giant robot."
And that's how I ended up drawing my 1985 Toyota Corolla as a Transformer. Autobot, of course, I'm a sucker for those do-gooders.
Autobot Oldschool is a close-quarters specialist and is armed with a pair of flip-folding Energon blades.
EDIT: Google images is useless, so here's a picture of my Corolla, for reference: [link]
Transformers (c) Hasbro 1985 Corolla (c) Toyota Autobot Oldschool (c) me
Designs for several of the weapons which can be equipped to my original mobile suit Gundam Dawn [link] . The twin GN Knives* are stored in holsters mounted beneath either side of the chest. The GN Beam Sabers are stored inside the forearms and the GN Beam Daggers are stored in the thighs. The GN Small Shield's front section slides forward to reveal a GN field projector. The GN Beam Carbine is a trimmed-down version of the weapon equipped to the GNS-002 Dawn's sister mobile suit, GNS-001 Spectrum.
These are designs for my original Gundam 00 side-story, Gundam Dawn.
Gundam (c) Bandai/Sunrise Gundam Dawn (c) me
*About those "GN Knives": I'm aware that they are two-edged blades, and as such are technically daggers, not knives. I chose to refer to them as GN Knives because I felt it may be too confusing to have Dawn equipped with both "GN Daggers" as well as "GN Beam Daggers." The name is inaccurate, but it helps avoid confusion.
Small 3 man unit typically used for forward reconnaissance and odd jobs. Manipulator arms are extendable, and the chasis can be equipped with various mision specific equipment. The unit can aslo be fielded as a mobile command post.
The Ullr-02, named so, after the Germanic god of skis, archery, ring oaths, hunting, and shields, is a modified version of the USDF's standard deployment combat armor. Its tough composite armor, high-output ground thrusters, sofisticate locating system, and high-dexterity extendable arms make it ideal for urban and close quarters encounters. For this reason, it currently serves as the primary weapon used for the defense of American costal cities, military bases, and other tightly packed, high risk locations. The pilot is directly connected through a nuro-sensory link, and the cockpit can be force ejected if necessary. Its primary armament is a bayonet-mountable, direct accelerated particle rifle, with its secondaries being a variety of special purpose grenades, and and various anti personel, proximity, and reactive defense systems.
-EDIT- I added a bayonet, I submitted the wrong file, and so tired I didn't notice i guess @___@ haha. Its a fairly insignificant update, but oh w/e