A fearsome undead quartet faces off the adventurers, as a fireball hurtles towards them signalling the start of the fight.
I was asked to present the four different types (which I can't discuss yet) of Skeleton in equal proportion, in a line, with minimal background. In this respect the brief was quite restrictive, intended to clearly show the figures, rather than create the most dramatic image.
I tried to use the fireball to generate some interest through it's highlight and the lighting it would generate.
The adventurers have found the dungeon entrance, and cautiously begin to explore, little realising that their enemy is equally ready for action....
Again this is a piece with a lot going on. I sought to frame the adventurers in the entrance against the lighter palette behind them, meanwhile their magical effects light up the gloom infront. Here the Goblins are shown in a very muted, blue/purple palette that almost acts like a frame across the bottom which the adventurers are breaking into.
The Dungeons & Dragons supplement Rules Compendium has just been released, and this was one of my pieces from the book. Details of which can be found here: [link]
Taunting Memory was great fun as for once it depicts a group of characters socialising after the fight. Usually I find myself showing a combat in progress, but this time we get to see how the Dark Elf behaved when faced with a Beholder - although I also like the fact you could interpret this as a prophecy of events yet to happen - either way he doesn't look too happy about the telling.
The viewers first attention is drawn to the Dark Elf by the strong contrast of his skin and hair. Something further reinforced by his clear profile and the framing element of the light coloured picture on the wall behind him. The row of heads helps keep our attention in the upper part of the picture, whilst various lines, the Elven staff, Dark Elf's sword and scroll case, Dwarf's arm and roof beams, help draw the eye towards the conjured memory. This in turn is more saturated than the surrounding elements, again, hopefully, getting our attention.
Adele 'Del' Farlong, half-drow duelist, my NWN 2 character.
Frankly speaking, for me ‘duelist’ never brought up any associations with elven-dwarven fantasy – it was always something from Alexandre Dumas’ novels or the like. So in this picture I tried to give Del the same romantic-adventurous air.
The stark light-shadow contrast is also intentional – wanted it to look like a theatre-stage, with a floodlight. And, yes, Del’s hair IS two-coloured (white locks are due to drow blood) and she IS a left-hander
Честно говоря, слово «дуэлянт» у меня никогда не ассоциировалось с эльфогномскими фэнтези – скорее, это было что-то из Дюма. Так что в этой картинке постаралась создать нечто похожее на классический романтично-приключенческий образ.
Резкий контраст света и тени нарочный, хотелось чтобы это выглядело словно на театральной сцене, с одним ярким софитом.
И, да, у Адель двухцветные волосы (белые локоны – то, что досталось от дроу) и она левша
Delly in her early years. Kirk-the-Cyclops used to be a bunny, but eventually lost one eye and both ears to overlyenergetic child's love and cuddling. Not that it saved him from further love and cuddling. Besides, a cyclops is waaaay cooler than a bunny
And, yes, Del still has the same hairstyle. She never really cared for her appearance enough to consider changing
Finally finished! It still needs a little work, so I'm open to suggestions
"...`Two days wrong!' sighed the Hatter. `I told you butter wouldn't suit the works!' he added looking angrily at the March Hare.
`It was the best butter,' the March Hare meekly replied.
`Yes, but some crumbs must have got in as well,' the Hatter grumbled: `you shouldn't have put it in with the bread-knife.'
The March Hare took the watch and looked at it gloomily: then he dipped it into his cup of tea, and looked at it again: but he could think of nothing better to say than his first remark, `It was the best butter, you know.'"
-Lewis Carroll, "Alice's Adventures in Wonderland"
"Then Fëanor swore a terrible oath. His seven sons leapt straightway to his side and took the selfsame vow together, and red as blood shone their drawn swords in the glare of the torches. They swore an oath which none shall break, and none should take, by the name even of Ilúvatar, calling the Everlasting Dark upon them if they kept it not; and Manwë they named in witness, and Varda, and the hallowed mountain of Taniquetil, vowing to pursue with vengeance and hatred to the ends of the World Vala, Demon, Elf or Man as yet unborn, or any creature, great or small, good or evil, that time should bring forth unto the end of days, whoso should hold or take or keep a Silmaril from their possession.
Thus spoke Maedhros and Maglor and Celegorm, Curufin and Caranthir, Amrod and Amras, princes of the Noldor; and many quailed to hear the dread words. For so sworn, good or evil, an oath may not be broken, and it shall pursue oathkeeper and oathbreaker to the world's end."
J. R. R. Tolkien, The Silmarillion, Ch. 9: Of the Flight of the Noldor
left to right: Amrod and Amras (they're hard to tell apart in this light), Fëanor, Curufin (always the first to obey his father), Maglor (not really conviced but caught up in the moment), Maedhros (taking charge of keeping his brothers in line while Atar is busy), Caranthir, Celegorm.