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Continuing my foray into a new technique developed by the artist Sparth I began to implement what I had learnt into my normal work flow using a mix of all my usual techniques and I had been inspired by a lot of the Halo 4 concept work that has been released lately.
This one in particular is my own take on a concept piece developed for Halo 4 and it shows several huge forerunner structures piercing layers of clouds, the clouds react to their presence by wrapping around them and climbing the structures. I also added in ship of sorts :ahoy:

This one is a lot more refined than the others and took me around 3-4 hours
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A giant glowing orb hovers silently at the core of an alien Dyson sphere, at each of it's poles an array of massive spires seemingly hold the orb in place. What is the orb for and why was an artificial planet built around it? Or was it created there.
The artificial planet holds many mysteries, I wonder where that sun light is coming from, lets go find out.

Inspired by Halo 4 and my own series Telikos Protocol, I have always loved monolithic structures that seemingly go on forever and their simple geometric shape only adds to their scale. I will be doing some more paintings based on this "planet" one being how that sun is generated. Should be interesting.

Enjoy :ahoy:
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New image from the graphic novel Telikos Protocol, visit the Facebook page to find out more: [link]

Whilst working on one of the pages this image stood out as being too awesome to keep under wraps until issue one is released, so we decided to throw it out there.
It shows two of the orbital rail gun platforms that orbit Earth used to safe guard it from asteroids, they are very big and very powerful. Enjoy :)
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More personal work in reference to Halo. A scene showing a Forerunner vessel exiting the inner portal into the interior of a Shield World.

2 hours work. A mix of matte painting, usual speed painting and lassoing techniques. Gotta admit lassoing does makes things more easier.

(NOTE: You may not use my works for any purposes for whatever reasons without my consent. Trust me, I'll know if if anyone steals from my gallery because I'll get notified by those who follow or know me.)
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A massive chamber located at the center and core of the Forerunner constructed Onyx. It served as the only entrance to the Onyx Shield World via a slipspace rift which is only active for a short while after an array firing event.

_________________________________________
2 hour speedpaint.

I doubt this piece is the accurate representation from the book, Ghosts of Onyx. But what the heck, I had fun doing this piece.

(NOTE: You may not use my works for any purposes for whatever reasons without my consent. Trust me, I'll know if if anyone steals from my gallery because I'll get notified by those who follow or know me.)
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another piece dedicated to the Halo Forerunner lore:

The luminarium is a special shrine where forerunners keep vast information and data on their technologies. The system uses a 3 Dimensional data storage system which enables summoned images to appear solid and almost tangible. Here the operator inspects the intricate designs of a Shield World.

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Attempting to recycle past works to create new ones.

This is a non-canon technology in the Forerunner lore. I actually pulled the idea from Star Trek: the Motion Picture when the USS Enterprise ran into an encounter with V'ger.

The title is not to be confused with the actual Luminary of the Covenants.

(NOTE: You may not use my works for any purposes for whatever reasons without my consent. Trust me, I'll know if if anyone steals from my gallery because I'll get notified by those who follow or know me.)
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Yay! A city I'm happy with :D

Oh, and it's something Halo too. I haven't done anything Halo in a while. Keep in mind, this was a 2 hour speed-paint, if I have some time, I may go back and refine it a lot more.

Updated: Can you spot the Keyship? ;)
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For Venerance: [link]
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"This Forerunner installation is in suspension until one worthy Reclaimer can pull this artifact from its resting place"

Yeah, it's a reference to the King Arthur thing. I know, not the most creative. But hey, I'm trying. Plus, I'd rather let the viewer's imagination do most of the work. Showing, not telling.

I'm a big fan of Sparth's Halo artwork. Well, actually, just his artwork in general. So I kinda wanted to try my hand at something similar to his style because I'm still searching and discovering things that I like about many artists.

-UPDATED-

Added a hole in the ground and some other minor things, like more snow and clouds.
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Because when I take breaks from Halo art.... I apparently make OTHER Halo art. Sheesh.
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For future aspects of my Shield and Sword project, I wanted to nail down a visual for a Forerunner warrior that everyone might agree on - a sort of balance between all the visions we have in our brains. This sketch is the latest, and is definitely pulling a lot from Bungie's concept of a Warrior form.

You can check out some earlier sketches and the discussion that led to this design here: [link]

The same chat led to ~TDSpiral's piece: [link]

A fruitful discussion indeed!
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Cortana: “I’m not sure if these thruster packs are ready for this, but we need to get out of here, now!”

With the thruster packs activated in zero-g, you get to experience a semblance of Sabre-like gameplay, except without a fancy ship and in first-person.

Flotsam and Jetsam from the Forward Unto Dawn populate this three-dimensional playspace, a long with a host of hostile Sentinels and Enforcers...

-------

This is a highlight from the latest Shield and Sword update that has been posted, imagining through text and sketches what the first level of Halo 4 might be like. See and read a bunch more about it here:

[link]
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For the Luminarium's 17th Exhibit: Illuminate IV
Check the great exhibit here [link]

I used photoshop and cg texture ,
hope you like.
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A new sci-fi scene. I experiment some new digital process , especially for the colors. I hope you like !

more stuff here ulricleprovost.com/
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Finalement une petite participation pour le concours design spartan , pas le temps de finir entièrement .
~4 heures
ressource : www.cgtextures.com & www.sxc.hu

more stuff here ulricleprovost.com/
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A new site of the Forerunners has been located, but it's coordinates shall remain confidential as UNSC will deny it's existance.
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PROPERTY OF BUNGIE AND MICROSOFT GAME STUDIOS. PLAGERISM NOT INTENDED.

Concept art of the actual Covenant invasion on the UNSC Colony and Military stronghold Reach.

Reach Falls 2010
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I DID NOT CREATE THIS, I merely stumbled upon it when searching for images on the Forerunner Composer. Real credit goes to Video Game Artist, Royal Brandt.
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After the chase, they're coming back to the great city...

A tribute to ILM's designs. :D
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A big... big landing!

Petite illustration de la soirée en mémoire à un weekend océanique ^^.
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"Quand la surpopulation mondiale nous a amené à conquérir les zones les plus hostiles de notre monde..."

Ma deuxième participation au concours Design Spartan: La vie en 2100.
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For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port! =D

What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. I’m still undecided if we have a morning or evening scene in this pic. That’s what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.

Technically it’s heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldn’t resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasn’t to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.

In Photoshop then happened the compositing of all the different elements Vue gave me with it’s renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.

This picture is also part of The Luminarium’s 17th artpack release ‘Illuminate IV’. Some pretty amazing and inspiring work there. Info can be found here: [link]

I really had some fun with this one and hope you people dig the view as much as I do!

5000px wide – Vue – Photoshop

Creation Progress: [link]
Print Detail: [link]
Wallpapers: [link]
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“Looking down into this mess of a city it looks almost peaceful. A symbol of how far mankind came the last 500 years. All the magic we are able to do now and take for granted. All these amazing achievements. But we’re sill looking for the things we’ve always been looking for. Peace, hope, new goals and a better life.”

Part Four of my submission to the 'Sequential' themed 15th Artpack of #theluminarium - [link]

Scene One "Excitement": [link]

Scene Two "Here We Go Again": [link]

Scene Three "Wave Goodbye": [link]

Scene Five: "All These Worlds Are Yours": [link]

Scene Six "Begin A New Life": [link]

Article and BIG wallpaper pack: [link]

Vue & Photoshop
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In the early days, when I started to understand that I may be able to create some really neat pictures, I had my sources for inspiration and motivation. Like everyone who is trying to get somewhere in a certain field I guess. There was and still is a guy I look up to. Even if we kinda lost contact. The guy I'm talking about is Gary Tonge. A long time ago he did a piece that I always wanted to pay homage to. That piece was 'Sentinel'. No detail where is doesn't need to be. Well and nice packaged. Simple and good. Yes, my version is very different. But still... the creative spark came from Gary Tonge's Sentinel.

6000x2715 - Worldmachine - Vue - Photoshop

Instead of boring you to death, please feel free to check here for more info about the creation process: v5.tigaer-design.com/?p=1572

Plate 1

Plate 2

Print Detail

Wallpapers
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This painting was really fun freelance project of a sci-fi cityscape floating around on giant panels, had to do a little research on what an Oneill Cylinder was because I never heard of it and I am a huge fan of sci-fi. Love getting lost in these worlds.
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Mountain top station near the edge of the stratosphere on the highest peaks of Tycho-35G :] ...

fun sci-fi painting using different techniques, might do some basic animations for it in After Effects later
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fun painting sci-fi painting for class, all photoshop *updated the size so people can see details*
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I had a workshop with Massive Black over the weekend in SF.
It was a pleasure to have a great workshop with them.
This took about 1.5 hrs!

-jung
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some more personal work!!
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Here's another personal work!
also I'll be posting my god of ascension work soon! so stay tuned =)
Thanks for your support!

-jung
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