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Third speed painting, this one is partly based on a painting by Feng Zhu, I liked the composition but changed the subject matter and added some little planes. 1 Hours work :ahoy:
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Second speed painting for today, this one started as a landscape painting which I am posting up later as well. I rotated the canvas and actually liked what was shown so i went with it, added a waterfall and a few ships speeding down between the dam and waterfall. 1 Hours work :ahoy:
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I have started doing speed paintings again to pull myself out of a rut and to get motivated again.
This one was the first and probably my least favourite but after about an hours work I stop and move on to the next and it's practice.
Read into it what you will :ahoy:
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Hi, here is an illustration for science illustrated magazine, talk about black hole and technological stuff, hope you will like it !
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design for fun during lunch time
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Bot 2
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Space vessels again :)
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another Speedpainting ;D



Playing: Bolt Thrower - For victory
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Just for fun, a helmet sketch. :)
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Here's a another speed painting I did this afternoon, trying out a post apocalyptic scene and wanted to share on some different techniques and hope to inspire some other people out there.

The time lapse of the video is here [link]
It's about 2.5 hours in real time.

Also, you guys could recommend want you want to know and what you would like me to share, I'll review them and hopefully do painting recordings to reply them. Just throw me any requests you have in mind.

So, you can follow my youtube channel and stay tuned for coming vids.
[link]

I'm not really that good at paintings, unlike masters like fengzhu, daniel dociu, kekai, etc, but i'm also learning, so i'll try to help those who're like me as well out there.
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Some quick black and white sketches I did to find ideas for my next painting.

Kinda like the 3rd one so i'll probably develop it tomorrow.
The first one took about 15 mins with a blank mind while the other took around 30 mins plus each, after i got an idea of painting spaceships.

So, spaceship it is!
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Just a weekend painting to release stuffs that are stucked in my head.

2 hours+ painting on a black and white sketch i did early.
Will do a battle version of this painting by this evening.

Heres the battle version
[link]
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painted over =Zhachrod's sketch.
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Photoshop, 60 minutes.

painting process video

Value painting of some remote space port/traveler's inn.

Another video for my CoffeePainting youtube channel where I will post painting process videos for my coffee time / launch break paintings.

Please subscribe to the channel to show me you want me to do as many of these videos as possible :) Thanks.
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Another generic spaceship in generic landscape...
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SYNDICATE concept - TURRET 1

Weapon concept I did when I worked on Syndicate for Starbreeze Studios - published by EA Games.

check out the game homepage here:

[link]
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compressed video (from 22 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 22 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more of work:

www.torvenius.deviantart.com
www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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compressed video from 21 min:

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don\'t think it\'s a speed paint anymore, then it\'s an illustration.

I sometimes use my speed paints as start ups for other work, and it\'s kind of sweet to have a huge folder with \"sketches\" to choose and pick from if you\'re running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 24 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don\'t have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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:)
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:)
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:)
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Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

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Planetside 2 is out soon! Watch the trailer here: [link]
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Mood shot and soldier's journal: done as part of a pre-viz level design walkthrough. Probably the only shot that's safe to show for now :) The vehicle here is the Mosquito:


[link] :p
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Now that Galaxies is officially defunct, I thought it safe to post some of my favourite illustrations here for posterity sake..!

Working on this franchise for close to 2 years really helped me grow as a creative and allowed me to explore many aspects of the craft-- its not often you get to play the role of illustrator, story-teller and designer within a single commission. It was truly rewarding in hindsight and more often that not, a very humbling experience when you witness the sheer quality and passion of other fellow creatives working on the same project, really inspires you to stretch yourself beyond the usual bounds!
___________________________________________________
LECL & LFL and SOE.

...If it bleeds... we can kill it :nod::fear:
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Concept art 2012 Sony Online Entertainment LLC. SOE. All Rights Reserved.

---------------------------------------------------------
Planetside 2 is out soon! Watch the trailer here: [link]
---------------------------------------------------------

---------------------------------------------------------
Current Planetside 2 design, and Planetside 1 design.
[link]
---------------------------------------------------------

So, with the new trailer out, and the tonnes of beta footage, concept art and media floating about I think its safe to release some of my pre-viz work I did for SOE from 2009-2010. I will be releasing in the order of what is only out already in the media, and then finally once the game is 'gold' then the rest will follow in updates to come.

Planetside ([link]) was, and is, an unimaginably amazing true-MMOFPS franchise that should have taken the world by storm 9 years ago. It was the only game back then that could hold my attention for more than 7 minutes. Defending a hard-earned facility, Mass Gal drops, MAX Raids had me rushing home from school and logging on and doing my part for the TR/Vanu. Most of the defining moments of my life's gaming experience is credited to Planetside and its open-world 'sandbox' nature, allowing hundreds of players to wage epic freaking war in a 24-hour long persistent world server. The network connectively was surprisingly sharp, and the frenetic gameplay, camaraderie and immersion to be had was nothing short of exhilarating.

I eventually left the game due to the introduction of BFRs (Don't get me wrong it was fun as a Collosus killing shit and acting out my Mechwarrior fantasies on live human opponents, being a troll even before it became a popular meme, but the entire battlefield dynamic just changed too drastically for comfort. I mainly enjoyed the combat with 50% infantry, 30% armour, 20% air vehicle mix...)

Fast forward 6 years, and right after finishing up my Space Vagabonds commission and wanting to take a holiday, a phonecall came in from SOGA Taiwan. It was for a project titled Planetside Next. I think I screamed a bit. A combination of self-doubt, horror, and eventually facemelting joy followed by a frantic followup email and a test and the job was awarded to us at IFS! :) (Helped to be a fan and swearing on my life that I'd do my best to homage Planetside and update it respectfully, too.) It was then supposed to be just a revamp of Planetside, a sort of Planetside reimagined. Explains why you don't see glass cockpits on my vehicle concepts, that was an early creative decision when they weren't sure they wanted to show off the characters or not due to engine limitations (IIRC they wanted to vastly increase the player count with the same engine or something, so something had to give). I also chimed in saying it was fantastic idea, because we'd be able to create a truly hard-sci fi futuristic look where high end optics were commonplace, removing the need for fragile transparent components. A cold, hardened look that is reminiscent of drones. I still think its a great meaningful look, and I always feel kinda broken-hearted when I see how in the current iterations the cockpit areas of my designs got carved up into glass, because it was a real labour of love for myself, and the early team members (GM John Laurence, Programmer/PM Steve Wang, AD William B. Yeatts) that went into designing all that stuff.

While I may not agree aesthetically with those changes, I can definitely appreciate and understand why they went the direction of showing off glass cockpits and crew especially now that the project has the brilliant Forgelight engine to bring that world to life. (Don't get me wrong, if its an open canopied jeep or ATV by all means uncover it all, show the crew, the rawness and exposure has beauty too... just that my design approach at the time was simply based around the original principle of being a hardened cockpit coffin and the pilot buried behind layers of protection. To my mind, it is very hard to just swap a part out and change the context and expect the design to carry the same meaning anymore. Players might not ever care, but I just felt the need to say my peace on that tiny matter. :) )

So anyways, I spent almost an entire year (2009-2010) on the project. It was one of the most transformational periods of my life professionally and testing in my personal life as well; the relationships forged and artistic growth, the incredible brain drain endured along with the soaring creative highs, no money can buy any of that. I will forever be grateful for the opportunity to have experienced it all and especially to have worked on the project of my dreams alongside some amazing people (credited above!), the game that made me a gamer. Can't wait to show more when I can and I sincerely hope my efforts have added to the joy of fans worldwide! Long live Planetside! :)

More on this piece:
-Credit to Steve Wang/John Laurence for the copy writing and backstory unless stated otherwise.
-Concept presented in 'Nanite Grey' since its a common pool vehicle. (NS Logo designed by me)
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Commissioned by :iconmihoshik: *MihoshiK
Exploration ship the Second Chance approaches a mysterious system enclosed in a veil of dark energy.

Haven't really done retro style ship design before so this was something new in that regard. Took about 12 hours to complete, most of that spent on the ship. I always enjoy doing these big pieces.
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Finally finished! I've chipped away at this piece for almost 3 months, the longest time span and most hours I've ever put into a painting at this point. Next big piece I'll just have to ramp up the scale even more :)

Nayora slumps to the ground, taking off her battered armor. Much of the suit is over heating from being pushed to and beyond it's limits, burning her skin in places, compounding on the injuries inflicted by her foes. She's survived this time but knows fighting like this, she wont live forever.

Several ships arrived in system carrying a small but specialized force of counter shield equipped bio-neural mechs and infantry.
The ships also mounted massive offensive shield arrays that can cook anything on the planet surface. What they didn't expect was an Elemental being able to jump into low orbit, putting an end to the naval bombardment, leaving the ground forces stranded and without critical fire support.
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:iconatomskmaster6: ~atomskmaster6 Contacted me asking for another commission, which I gladly accepted. Here is the result.

The general looks down at the fleet, which is going through docking maneuvers with a station over mars. Hot tea anyone?
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Fighter concept

Tools: google sketch up \ photoshop \ hyper shot

for: [link]
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Dreadnought
for [link]

Article on creating\WIP [link]

А на русском тут: [link]
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