Work in progress. Needs more lighting and some aligning. Possibly some rearranging, and throwing in a few fighters and or shuttles.
EAS TEMPEST, EAS Polaris Class Dreadnought TRITON, bcelestia.
EA Warlock Class Destroyer DAMOCLES Converted from an original Lightwave Model by Omar Chaudry
Built on the former site of the planet Z'ha'dum, The next Babylon Station, Babylon 6 is surrounded by the new generation of Earthforce ships built using Minbari and Human fused tech. Recent Improvements: most notably artificial gravity, beam weapons, and improved shielding.
This was a contest with a friend. He claimedthat one canonly work withhighpolymodels,everything else shouldnot even beused.He did notbelievethat you canimprovelow polymodelswitha feweffects like blurs or lightings.So Iherebyis trying toshow him thatitgoeswell. All models are very low poly with small textures.
Low Polys are very good when it comes to large fleet scenes, or in my case you have a weak work station. Thebestisstillamix of both. Low Polys for the background and a high poly model for the foreground.
Long time ago that i have made something for Babylon 5, whileit belongsnext toStarTrekandMass Effecttomy favoriteuniverses.
Rendered in 3d Max 10 Background and post work in Paint Shop Pro 7 Lighting Effects in Adobe After Effects CS4 Star Fury by Mark Kane Omega Destroyer by Unknown (tell me if know the modelers name)
Playing around with some low poly Babylon 5 models. All three models (jumpgate, cruiser and Star Fury) are made for mass fleet scenes and easy rendering on lower work systems like mine. But there are still nice models.
Rendered in 3d Max 10 No Post Work Jumpgate by CClancy
I made this as part of my high school graduation project. It's fully textured and animated, including all the lights and IPOs, but unfortunately, I couldn't get the vortex texture to swirl inward like it did on the show.
EDIT: FINALLY!!! I finally got the vortex to swirl outward. Thank god for UV-mapping.