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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games as a kid. These are the kinds of characters I would design if I was making a mecha-themed fantasy RPG. My goals were to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color usage. Thanks goes to Paul Segal for suggesting the "Gems of Castelaria" name.

This new series of submissions has a few new characters added to the roster, as well as reworkings of previous designs. (Yes, I know there wouldn't be staples visible in ALL of these spreads, but I like the staples.)

Which ones are your favorite?


Villains: [link]

Enemies and Others: [link]
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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games as a kid. These are the kinds of characters I would design if I was making a mecha-themed fantasy RPG. My goals were to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color usage. Thanks goes to Paul Segal for suggesting the "Gems of Castelaria" name.

This new series of submissions has a few new characters added to the roster, as well as reworkings of previous designs. (Yes, I know there wouldn't be staples visible in ALL of these spreads, but I like the staples.)

Which ones are your favorite?


Heroes: [link]

Villains: [link]
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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games growing up.

My goal was to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color schemes.

Basically, these are the kinds of characters I would make if I was making a mecha-themed fantasy RPG :D

Which ones are your favorite?

Artwork of the enemies and others here: [link]
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Wasp for the Battletech Primitives XTRO Vol. II
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Banshee for the Battletech Primitives XTRO Vol. II
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Battletech Technical Readout Primitives IV Rifleman 
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My update to the classic Locust design from the Mechwarrior universe.
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My interpretation of the classic Charger design. (Mechwarrior inspired art)
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A redesign of the Mechwarrior crusader mech
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Tawnhall levels levels for the steampunk game, you can play here:
my.mail.ru/apps/690554
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Made by Flash CS 5.
You can see 12 hours of drawing process in 7 minutes (excluding sketching) here:
www.youtube.com/watch?v=Q39lMx…

And play the game
on Facebook:
apps.facebook.com/oasis_game/
or VK:
vk.com/oasisgame?mid=90237510&…
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Alchemistry Laboratory levels for the steampunk flash game, you can play here:
[link]
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This was made for the recent Catalyst Game Labs book/PDF "TRO: Prototypes".

this is an Ultra Protomech, not a full-sized mech.

It's an original visual design made to fit in with the other protomechs. I did not work on the stats or back story.

You can order the book here... [link]
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Finally painted the mech I designed for the Gruntz game rule set. This really is a very well done miniature! Here's original concept art...
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This is the final approved concept sketch for the Uller mech from Microsoft's MechWarrior4: Black Knight game.
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Designed to improve upon its predecessor's weaknesses, the NX-002 D3 REGOLITH LM (Light Model) was built as a more versatile, cost efficient mech that could be marketed as a multipurpose unit rather than just a heavy siege weapon. The design gets rid of many of the thick armor plates the original had in favor of thinner, reinforced guards that protect only the critical systems. The unit's armaments have also been significantly reduced to a single light repeater and two large Gauss rifles capable of penetrating light to medium armor. These cutbacks have in return made the REGOLITH LM much faster and more balanced than the original, not to mention easier to mass produce.
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Created as the initial test unit for Nexus Technologies automated weapons division, the NX-001 D3-Y REGOLITH was the first of its kind to step into the field of true AI assisted warfare. Combining the advanced capabilities of the D3 organic processing unit with a diverse arsenal designed to engage targets from short to long range distance. Two primary rail guns give the machine unparalleled striking power while a central radar unit covers logistical tracking and reconnaissance operations. In a defense situation, the unit can also convert into a deployed, weapons platform configuration; giving it increased targeting capabilities at the cost of mobility.
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A visual time line of the evolutionary periods of FOIL development through over a century of FOIL warfare from...

1st generational period: Inception
2nd generational period: Development
3rd generational period: Development (continued) and Experimentation
4th generational period: Refinement
5th generational period: Final evolution stage (shortest period and occurring in the time line of the TKP TV series story arc)


I've meant to do a lineup for some time, if nothing else, to get a sense of scale between the behemoth FOILjaeger Gottheitzerstorer and the standard combat FOILs. Doing a timeline that shows the aesthetic evolution of the concepts seemed like a cool idea. I would have added more of the other designs that fellow DA illustrators have contributed (the big guy is designed by :icongenocidalpenguin: and I did the paints so I have a hi-res of this one) but I don't have hi-res files of all of those as yet. Possibly in the future I will whip up more of these and I'll add more information later. For now, I hope fans of the FOILs will enjoy this. More to come...

Cheers!

02/11/2010: Submitted to :iconmechadesigners: I should have added this one earlier. Line-ups like this are always cool to see :)
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April; time for the kick off to a more intense flow of TKP works... although last month had been a seeming quiet period we've actually been rather busy (gah... I still have a lot of messages piling up here O_o).

To start things off we have the line work to an updated design of the oldest TKP sendai character that exists; Gumbinnen "Gumbee/Gumms" Sems. In fact, it could be said that the original version of this guy, created all the way back in 1990, IS the source from which all of TKP's bio-mechanical characters and aesthetics sprang from as Pallas Athena did from Zeus's head.

The only other posting of this character appears here, in a form much closer to the original: [link]

However in updating Gumbinnen I took great care in maintaining the core visual aesthetics of the original design, both for nostalgic reasons and simply the old original design was a rather unique looking creation (I'll have to post it soon, likely in scraps or possibly an extended post on the Vulne Pro blog). That original design is also the source of the aero-frame nosecone aesthetics much of my Theos FOIL designs have (which was why :icongenocidalpenguin: and I hit it off so well as he was doing similar things visually). Gumbinnen is where it all started.

I'm posting this monochrome presentation of the line art with the shading layer and textures on (including the bakelite parts which look more bronze here). The full color is done but I will post that a little later ;)

Gumbinnen Sems is a combat taedus so this means he's bonded to a human user. He works as an I.P.I.O. with said human who's his partner Heath Wuthering: [link]
Becasue Gumms is a taedus this means he's about 5 feet tall from ground to tips of the tail fins so he's roughly 4 feet or so where his head and primary eye line falls.

Gumbinnen lives with Heath at the Ark Cafe in Genuaš and is a free sendai. More detailed information about him will be in the full color posting to follow. There is a lot more to come...

Digital inks and colors in Photoshop CS3.
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The line art for the Ileman-Loch Auaris SOMR FOIL. This was a pencil illustration with digital ink clean up finish. It was originally posted, exclusively, on the Vulne Pro blog for a time.

Cell color version here: [link]

More work pending...

Cheers!

Vulne Pro Blog: [link]
Vulne Pro Twitter: [link]
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Here's a preview page from issue #2 of the japanese minicomics originally included with Movie Masterpiece toys (Starscream and Bumblebee).
Now included in the new book "Transformers Generations 2011" published by Million Publishing (with a new, final, 5th chapter, not included with toys).

Lineart and colors by me



Do not use without permission.
Transformers©TakaraTomy, Hasbro
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Concept sketches for the mass-produced Ravage clones... available in 3 colors :)
Featured in the Devil's Due G.I.Joe vs Transformers Vol.3.







Transformers@Hasbro, Takaratomy
do not use without permission
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Just another fanart of a G1 design repurposed as modern character ;)
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This is a small, quick sketch I did. Sloppy, but I liked the design, so I colored it and tossed it up here. I see it as some kind of construction mech which was modified to meet baseline combat capabilities.
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Another of the Kargan mecha from the ol' Mekton II Technical System.

Here's the lineart (a study of the original): [link]
And here's it's weapon, the "Ramzooka": [link]

The original Photoshop file uses a ton of layers and channels, so that the robot can be depicted with or without the weapon, ammo clips, and shield in any combination. (Take a look here [link] to see what I mean.) Also, the background is the Mekton Z RPG's official stat-sheet... which I designed myself, way back when. This amuses me.

Note!
Mekton, Karga, and the IMK-05 Rampage are property of R. Talsorian Games. No infringement intended nor implied.
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The IMK-08A Deathstalker Cannon is an artillery variant of a Kargan Empire general-purpose Mekton. Seen here stationed in the rubble of an Archipelagan pueblo, providing fire support for Imperial strike forces on the front line.

The original black and white lineart, published 
in Mekton Mecha Manual Volume One way back in 1994(!), can be seen here: IMK-08A Deathstalker Cannon

I cooked up this "glamor image" in Photoshop since I always felt the drawing needing to be part of a scene in order to really work. I grabbed some stock photos and ran them through Artistic filters to make the background, and I swiped the cannon's muzzle flash from another stock photo. The coloring, shading, and camouflage effect on the Mekton itself was my main concern. I might do more work on this piece, as I think it's turning out fairly well so far.

Anyway, original the lineart is copyright and trademark and property and everything of R. Talsorian Games, inc. No infringement intended, implied, etc.
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I worked as illustrator of Transformers Cloud this year.
I got authorization,and upload my works.

*what is "Transformers:Cloud"?
see! -->tfwiki.net/wiki/Transformers_C…

*"Transformers:Cloud"official web site
takaratomymall.jp/special/tfcl…
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I worked as illustrator of Transformers Cloud this year.
I got authorization,and upload my works.

*what is "Transformers:Cloud"?
see! -->tfwiki.net/wiki/Transformers_C…

*"Transformers:Cloud"official web site
takaratomymall.jp/special/tfcl…
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I worked as illustrator of Transformers Cloud this year.
I got authorization,and upload my works.

*what is "Transformers:Cloud"?
see! -->tfwiki.net/wiki/Transformers_C…

*"Transformers:Cloud"official web site
takaratomymall.jp/special/tfcl…
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