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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games as a kid. These are the kinds of characters I would design if I was making a mecha-themed fantasy RPG. My goals were to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color usage. Thanks goes to Paul Segal for suggesting the "Gems of Castelaria" name.

This new series of submissions has a few new characters added to the roster, as well as reworkings of previous designs. (Yes, I know there wouldn't be staples visible in ALL of these spreads, but I like the staples.)

Which ones are your favorite?


Villains: [link]

Enemies and Others: [link]
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Inspired by Super Mario RPG, Star Ocean: The Second Story, and many more of my fondest memories playing role-playing games as a kid. These are the kinds of characters I would design if I was making a mecha-themed fantasy RPG. My goals were to be funny, draw inventive designs with a lot of personality, and be a bit bolder and more unusual with color usage. Thanks goes to Paul Segal for suggesting the "Gems of Castelaria" name.

This new series of submissions has a few new characters added to the roster, as well as reworkings of previous designs. (Yes, I know there wouldn't be staples visible in ALL of these spreads, but I like the staples.)

Which ones are your favorite?


Heroes: [link]

Villains: [link]
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Screenshot of "The Gems of Castelaria" 3D turn-based RPG. Thanks goes to Paul Segal for the suggesting the "Gems of Castelaria" name.

Hero is a jerk.


Character/enemy design artwork here:

Heroes: [link]

Villains: [link]

Enemies and Others: [link]
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Still on my Pacific Rim & Mass Effect obsession and based on the idea that the Citadel Council heeded Shepard's warning after ME2 and spent the next three years building a plan (Jaegers) and we saw how effective something of the same scale is against the Reapers ie. the Thresher Maw) to fight the reapers. Each council race would have their own Jaegers, so introducing the Hanar-Drell's Amonkira Saber. This Jaeger would require at least one Hanar Pilot to operate the tentacles. Check out my other Mass Effect Jaegers in my deviations.

Original Sources:
Electronic Arts
Legendary Pictures
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Custom Jaeger
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Wanted to design a heavy artillery "tank" Jaeger that could support other Jaegers during team drops. So introducing Defender Gamma from New Zealand to my custom Shatterdome.
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April; time for the kick off to a more intense flow of TKP works... although last month had been a seeming quiet period we've actually been rather busy (gah... I still have a lot of messages piling up here O_o).

To start things off we have the line work to an updated design of the oldest TKP sendai character that exists; Gumbinnen "Gumbee/Gumms" Sems. In fact, it could be said that the original version of this guy, created all the way back in 1990, IS the source from which all of TKP's bio-mechanical characters and aesthetics sprang from as Pallas Athena did from Zeus's head.

The only other posting of this character appears here, in a form much closer to the original: [link]

However in updating Gumbinnen I took great care in maintaining the core visual aesthetics of the original design, both for nostalgic reasons and simply the old original design was a rather unique looking creation (I'll have to post it soon, likely in scraps or possibly an extended post on the Vulne Pro blog). That original design is also the source of the aero-frame nosecone aesthetics much of my Theos FOIL designs have (which was why :icongenocidalpenguin: and I hit it off so well as he was doing similar things visually). Gumbinnen is where it all started.

I'm posting this monochrome presentation of the line art with the shading layer and textures on (including the bakelite parts which look more bronze here). The full color is done but I will post that a little later ;)

Gumbinnen Sems is a combat taedus so this means he's bonded to a human user. He works as an I.P.I.O. with said human who's his partner Heath Wuthering: [link]
Becasue Gumms is a taedus this means he's about 5 feet tall from ground to tips of the tail fins so he's roughly 4 feet or so where his head and primary eye line falls.

Gumbinnen lives with Heath at the Ark Cafe in Genuaš and is a free sendai. More detailed information about him will be in the full color posting to follow. There is a lot more to come...

Digital inks and colors in Photoshop CS3.
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I've actually been pretty busy with various things so far in yonder 2012-opolypse much of which is working on mastering 3D. I have managed to sneak in some new FOIL paints, Harma Bhatra being the first and now this bad boy. Expect others to follow ;)

The first posting of this FOIL was a mono-chromatic pseudo-ad kind of presentation.

[link]

With a line art presentation to follow:

[link]

I had always intended to do a full color version and, along with a lot of other works soon to drop, it's finally here. This would be the combat painted version of the Nal-Farbute featured in the original fictional ad.

The design of the FOIL is all me, however I consider this one somewhat of a a collab as :icongenocidalpenguin: provided it's name.

Nal-Farbute: (Fierce striking needle) sorta old Swedish/Danish/Norwegian/Icelandic

As I've noted before, naming conventions in TKP straddle from accurate meaning to mixed up and inaccurate (which is intentional to keep their sense of history fractured).

The Nal-Farbute is not quite an ECM or EWAC system but something more specific to events unfolding in Theos Ke Polemos during the Siege of the Black Son. This machine is a 5th generation FOIL, through and through. Nal-Farbute is also the result of Oshen and Dies going into partnership in order to deal with the new threats facing the Polemon theater. So having the two most respected FOIL manufacturers behind this machine means it's a formidable beast indeed. This places the machine in the Siege of the Black Son period when FOILs, and Polemos itself, are in a fight for survival.

For the new full color version I went with a base of Dark O.D. greens in two-tone adding a faded, weather beaten, layer of camouflage over some of the surfaces while maintaining the two-tone look in others. All the marking are the same as the original monochrome posting because this is the same FOIL only in full combat paints and with a few years worth of wear and tear weathering. I didn't change the line art much, save adding a slightly beefed up extra calf surface on the legs with the nano tube armor mesh.

There are, of course, added textures and parkerized armor surfaces all over the machine so, by all means do the full view download to see it more clearly. As with the previously posted Harma Bhatra this is hi-res

Pencil illustration digitally inked with paints in Photoshop CS3

Still more pending...

Cheers!
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Rather than dump a pile of these all at once I'm spacing them out going into the new year. For Febuary we have another new FOIL paint, this one the sleek Oshen Atha Dharma sporting what ended up a sorta Zeta Plus homage color scheme (wasn't the plan just ended up that way) in grays and blues.

This guy is another collaboration, of sorts, between myself and :icongenocidalpenguin: as Karl actually came up with the forward head design (the head apart from the housing cowl. It can pop out and forward). When I sent him an early WIP he asked, "Can I has doodle?" and I was, "Go for it". The result was the head design so I kept it pretty much unchanged.

Initially posted as line art you can see the line-work here: [link]

The 5th gen Oshen Atha Dharma RES-CM is FOIL design evolution at it's apex. The result of over a century of FOIL development all converging on this bold new direction to meet an even bolder and more dangerous threat than ever before. Once again we have a FOIL with the naming conventions directly influenced by the growing sendai Hindai movement. The Atha Dharma is aptly named wedding the common understanding of the term Dharma, as "duty" with the true meaning of Dharma; natural law. The Faedi face duty with the unyielding honor and Oshen has always expressed design philosophy as "in concert with the natural flow". Some of that philosophy is reflected in some cryptic Latin passages on the FOIL markings.

Oshen is a company renowned for the finest taedus systems in the SOL system and their highly sought after custom combat FOILs. Any pilot skilled, enough to bond with an Oshen FOIL, as his combat frame, would be confronted with great caution on the battlefield. Oshen had always been a company manufacturing, one of a kind, custom masterworks but the situation that confronted Polemos during the "Siege of the Black Son" changed all that rather dramatically. As the looming threat, that facilitated the evolution of FOILs into the 5th generation, approached Oshen took a proactive leading role in developing the technologies that became synonymous with the 5th gen FOILs. It could be said that Oshen was responsible for the 5th gen evolution. This was the first time Oshen mass produced their products but they did so with no less emphasis on the finest quality and reliability. Although mass produced Oshen's flair for visual design still shines through as mutated deco pastiches are seen subtly throughout.

One of the few mass produced FOILs by Oshen themselves (not including machines made in collaboration with other companies like Dies) the Atha Dharma is an incredibly formidable FOIL. The machine, like the (previously posted) Nal-Farbute (also by Oshen partnered with Dies) is equipped with a powerful RES counter measures sensor array and radome. A common feature of 5th gen FOILs are these new, enigmatic, jamming devices, but jamming what? That's for another time.

For the hi-res do the full view download.

Pencil illustration digitally inked with paints in Photoshop CS3
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Wasp for the Battletech Primitives XTRO Vol. II
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Banshee for the Battletech Primitives XTRO Vol. II
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Catalyst XTRO Steiner Banshee. 100 tons of Gauss-slinging heavy-armor.
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My interpretation of the classic Charger design. (Mechwarrior inspired art)
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My update to the classic Locust design from the Mechwarrior universe.
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A redesign of the Mechwarrior crusader mech
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a recolor of an old piece
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Please check out my sword fight short film, like and comment, I would really appreciate it! check it out on the link below.

[link]
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a recolor of an old piece
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A level 1 sketch commissioned by a fan of the Battletech Dola mech.
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you don't **** with a tiger shark. ever.

A commission I took a month ago at the NY comic Con, but just finished. I am extremely pleased with how this turned out. Thanks to ACE for letting me share this with you!

Here's the color version...


PS: DO NOT USE THIS IMAGE FOR ANYTHING. It belongs to ACE.
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This is the final approved concept sketch for the Uller mech from Microsoft's MechWarrior4: Black Knight game.
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"Greif" mecha. Originally an exploratory concept for :iconvulnepro:'s TKP FOIL but it turned out a bit more EVA with it's hunched-over profile, narrow pelvis, and the whole quasi-human arm style.

Will color and edit deviation after I get some other ones done.
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"Chimaera" Super-Spaceframe mecha concept for a story concept I vaguely mentioned in a previous journal entry. This is a pretty literal interpretation [although the mythical chimera doesn't have the middle snake head] but I might keep it as such. Unfortunately you can't see the lion head. The three heads can all open up for whatever weapon I decide to put in later; that stuff isn't really relevant at this stage haha.

Rough premise is that the Chimaera attempted to stop the reclamation of Earth [by some crazed superadvanced colonists] but was smote into three by the Bellerophon, another mecha. These pieces fell to Earth, each to one of three warring factions on Earth who are still unaware of their impending DOOM...!


:icondonotplz::iconusemyartplz:
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CAV FOIL design for :iconvulnepro:'s Theos Ke Polemos project [special thanks to him for the naming and backstory below].

The Dies-Gund N'vos Tessai CAV FOIL model was jointly developed and manufactured by the Indus based manufacturing corporate entities Dies and the Gund FOILArbeiten plant in the political bloc of Germane. A relatively recent model in the line of FOILs by this collaborative union of two manufacturers (much like the Jiendel Gavil FOILs), the 'Tessai' favors more aggressive pilots with its digitigrade stance and lack of shield. This N'vos Tessai, as shown here, is a stripped down model, thin on armor for extra speed and maneuverability. This machine is tailored to its pilot, a skilled swordsman with a swift and graceful combat style. The thin armor is a weakness, to be sure, of this otherwise elegant CAV design but an effective FOIL operator can always exploit the advantages over inherent flaws. Even with the thinner armor a CAV FOIL in the hands of a capable pilot and faedi control entity is a dangerous and formidable opponent. The standard, off the factory body, has more armor plates and is a little less maneuverable but still an effective machine.

Update 2.7.11 Mike unveiled the colored version -- go check it out! [link]
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Please disregard the run animation in my previous deviation, I've got much better ones here!

Fairly self exlanatory this, just click them buttons! The first two just loop, the last one has a bit more to it.

The quality of the videos suffer in this format, as does the framerate. Not sure what's going on with that, the raw movies are smoother than are shown in this little flash animation!

Edit: to watch the final movie that these animations were created for, go here: [link]
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A long overdue update of the second Zoid I ever designed, the Blue Sovereign is a huge transport Zoid capable of underwater, surface, air and (gasp!) interplanetary travel. Although a transporter, the Sovereign is well defended. The most notable are the verging-on-excessive three-barrelled cannons situated on the top deck and the broadsides along the 'seam' of the Zoid.

Aerial Zoids are launched off the dual runways at the front, and larger birds can take-off and land from the hangar/pad thing in front of the dorsal fin. The dorsal tower is a two-deck command centre and bridge. Land/sea zoids can be deployed from the mouth and another ramp extends out the back. The huge main engine cluster provides thrust and when required can punt the whale Zoid into space. The Zoid is capable of vertical take off and landing - the pectoral fins swivel down, as do the six separate engine pods to the sides of the main engine cluster.

The Blue Sovereign also has a whole host of support Zoids, more on those to come! I'll also be doing some close ups and maybe even some battle scenes when I'm totally sure I'm happy with the design. Modelled and rendered in the NX CAD package. This project was originally just meant as an update of an earlier Zoid (the Blue Emperor) but it quickly became its own thing.
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A nice big render of the Blitz Panther Mk.II, with decals added to give the Zoid a sense of scale.

A lot of people don't see many differences between the Mk.II and Mk.I, which is fair enough as the basic frame is the same between variants. Direct comparison really shows the Mk.II's improvements, here be a link to a big Mk.I image: [link]
The Mk.I really does look poor by comparison!
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Nice to get back on some video game work! Kinda missed it! Anyway, made a collage of my favorite video game villains that I've come across in games! Also, just for the fun of it, why dont you guys comment and tell me who your favorites are? Each of these masters of darkness and evil have all played a role in some of my favorite games. Tormenting the heroes of the game, and giving them a reason to BE a hero. What would we do without you guys? Evil never looked so good. >:)
Top row left to right: Ridley (Metroid) Andross (Starfox) Albert Wesker (Resident Evil) Mid Row: Dr. Angus Bumby (Alice madness returns) Sweet Tooth (Twisted Metal) Mileena and Shao Kahn (Mortal Kombat) Bottom row: King K rool (Donkey Kong) Gannondorf (Legend of Zelda) Bowser (Super Mario) Gruntilda (Banjo-Kazooie) Dr.Eggman (Sonic the Hedgehog)
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