Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz. In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.
Follow the games progress on Facebook, twitter and its new website. Facebook: [link] Twitter: [link] Website: [link]
(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Right, I'm not too sure what this is well I have an idea but it started out as a fast speed painting messing with custom shapes and kind of got out of hand, I suspect it's hollow and filled with unimaginably complex machinery and stuff that just makes your head pop, like dividing by zero. Anyway it's some kind of alien relay network, what it relays and to where I don't know just yet. I have a few ideas but my brain fries it's self when contemplating them. Whatever concept I role with it will be rather massive and epic... Like you would expect anything less.
This one took around 3-4 hours and the ships are re-purposed from an older image, it was 5am and I just needed some generic ships to use as scale and movement haha.
A giant glowing orb hovers silently at the core of an alien Dyson sphere, at each of it's poles an array of massive spires seemingly hold the orb in place. What is the orb for and why was an artificial planet built around it? Or was it created there. The artificial planet holds many mysteries, I wonder where that sun light is coming from, lets go find out.
Inspired by Halo 4 and my own series Telikos Protocol, I have always loved monolithic structures that seemingly go on forever and their simple geometric shape only adds to their scale. I will be doing some more paintings based on this "planet" one being how that sun is generated. Should be interesting.
During the development of the game, the theme of the space station changed several times. Here was the last overall space station concept I did for the project. Check out Insomniac's new game Fuse! Offical Site: [link]
It's been a while since I had some time for myself to paint! Managed to get this one done finally. Hooray! Thanks again everyone for all the cool messages, now more than ever it's hard for me to find the time to reply - but I do try to read every comment! Have a good weekend!
Hey Everyone, it's been a while since I posted anything but I'd like to thank you for the barrage of messages you've been sending me hah. I've just started a new job as an in house concept artist so i've been swamped with all sorts of stuff so it's good to paint something for myself. Trying to move into more complex architectural shapes, fun fun fun! For those watching the streams - I plan on getting back to them very soon.
The 7th image I have created for MaiaGame maiagame.com/media.php About 5 days work. This image is not available to buy as it's copyrighted by the client.
All created from scratch in Photoshop CS5 Extended. Just like usual, I blocked in very basic shapes and used the vanishing point tool to get the perspective set up. The lasso tools are essential for the sharp edges. To get the reflections correct I used the vanishing point tool to accurately measure distances etc.
Another livestream semi-speed paint. Tried out the flagship again, not perfect yet, I'll have to 3D model it to get it right. Should I spend another sitting on this to get a fleet in there?
The command flagship for the Protectorate fleet. -It's dual hull design aids in redundancy should it ever be found in heavy fighting. The lower hull is largely filled out by a massive staging hangar for defensive ships and a sizable ground force. The upper hull houses the majority of the crew, who's accommodations are considered lavish for a space vessel, this for the large number of officers often on board. -The ship is also equipped with extensive processing and maintenance facilities, it can support it's crew and provide extensive repair capabilities for local forces when planet based facilities are not available. -4 main rail guns along it's 2 noses are it's main anti warship armament. These can fire a variety of munitions, guided or not, at firing rates up to high enough that more than one round can be moving down a rail at once, if needed. -Warships all carry a common tech shielding that disperses energy weapons, this is why most ships use projectile weapons. Should an enemy ships shielding be disrupted, this flagship contains a laser generation system. 2 focusing turrets, one top and bottom, can fire on vulnerable ships to quickly destroy them. -12 massive turrets each with 2 guns play a pivotal role in laying down spread fire on distant or closing ships, this ensures a much higher hit probability against evasion maneuvering. -Numerous point defenses guard against small ships and fighters, some medium sized defense weapons can also join in the spread fire patterns against targets. -Due to it's massive size, it is unable to make effective evasive maneuvers against enemy fire except in very long range engagement from glancing shots. Thanks to the Elemental program however, along with basic energy weapon shielding, this ship also uses forcive shields to deflect projectile weapons when possible. It's onboard ground forces will often include a number of Elementals which can join in on defensive actions. -For all it's abilities as a warship, such a large investment in a single ship would lead it to be a prime target in war, so it largely spends it's time in friendly territory making use of it's command and combat staging power.
This is an EA Ice Mine Station that i designed for our B5/X3mod ([link])
The base is inserted into an asteroid. Those water tanks at the outside are ready to be taken by transporters. The reactor doesn't need coolingpanels, because it is cooled by the cold water from the asteroid and the heated water is used to melt down more ice at the inside of the asteroid.
A settlement in a place called Chelidonia Promontory (Taking It's name from the Ancient Lycia) was built as a station between the major cities of this Earth-like planet, in between the endless rainforests. This section is a place where the voyagers can take their time to follow the situations during the planets complicated period