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One of two FREE posters to be given out at Star Wars Celebration V during the Trade Paperback Group Signings. This is the HEROES version, also the version of the Wraparound cover for the book.

The original art is 17" x 22", Art by me, Colors by Grant Gould [link]

Poster size: 13" x 19"

I will post the VILLAINS poster tomorrow.
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Here is my Topps Star Wars Galaxy 6 Base card. I had originally done layouts for 8 cards, they had me do 3 to final art and this one will be in this set. Topps will use the other two (which I am not allowed to show) at a later time/set.

The original art was 11" x 17" done with PITT pens. The final art was colored in Photoshop CS5.

This card means a lot to me as they used the card featuring TWO characters I created, Jedi master Keelyvine Reus & Clone Commander Ganch, for the Clone Wars comic series. I'm pretty excited about this one!
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11" x 17" Pen-Ink and Marker on Bristol

Daily Sketch (sold)
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The Imperials gather their forces in a last attempt against the New Republic in gaining crucial sectors of space in the outer rim worlds of the galaxy. Only winning the battle ahead can sway the balance of power.
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The Old Republic is no more and the Imperial order rules the galaxy under control of Emperor Palpatine. Wave upon wave of ships enter space combat for the first time in an attempt to end the Rebellion against the newly formed Galactic Empire.
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The Empire is hunting out Rebels in the sector, interference from the asteroid field and rings surrounding the planet are disrupting the Stardestroyers readings. Two Tydirium shuttles equiped with with advanced sensors are dispatched along with tie fighter escorts.
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Another preview piece to an upcoming release.
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Star Wars.com has posted my artwork for Celebration V. “To Hoth And Back” The print is the third a series of star wars propaganda posters. The previous two are pictured below. “Spirit of ”77” and “They Were Expendable” from Celebration IV and Celebration Europe (London).


The print will be the same size as the previous two
18 x 24. It will also have the weathered, aged look.
Printed on high quality giglee’ paper.

Original art
13 x 19
copic markers/digital media


Print will be available ONLY at CV in Orlando

Celebration Art Show
Celebration Experience Exhibit Hall
Thursday through Saturday, August 12-14
10:00 AM -- 7:00 PM
Sunday, August 15
10:00 AM -- 5:00 PM
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Star Wars Galaxy Cards
Copic Markers/white acrylic
2008
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The Guns Of Endor!
Star Wars Celebration CVI exclusive print

13 x 19
Copic Marker
digital color
2012

Print 18 x 24
limited edition of 250
available at Star Wars Celebration CVI
in Orlando Fl Aug 23-26 2012
[link]

This is the fourth in the series for me.
Previous prints shown below:
Spirit of '77, They Were Expendable, and To Hoth And Back

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Veers doing his thing
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Creepy unhealthy looking guy with his Death Star
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Creepy unhealthy looking guy with his Death Star.
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The SF-101 Vindicator fighter is one of the most profound examples of the differences in the approach to warfare by the North American Union and the Free Systems Alliance. Whereas the NAU prefers to fight wars with a scalpel, the FSA does so with a sledgehammer, napalm, and a case of beer. Taking a page from the Ahrugan doctrine of war fighting, the Freemen have embraced the concept of overwhelming firepower and armour, damn the costs, and this is very apparent in the design of the Vindicator.
Fairchild Aerospace Corporation had been providing the NAU with their fighters throughout the 22nd and early 23rd century, until they lost the contract to Corcran-Douglas Aerospace and their Kiowa fighter in 2221. For nearly ninety years Fairchild Aerospace Corporation’s fortunes faded, as their infrastructure and production capacities had been geared towards supplying the NAU with their top-tier fighters and small craft. When the Freeman War for Independence broke out, the CEO of Fairchild- Derek Hagman, who had been at the reigns for over a century and still held a grudge towards the NAU- chose to side with the underdog.
The engineers at Fairchild met in secret with the admirals of the Freemen militia and hammered out the details- a new aerospace fighter that was a flying tank with tremendous firepower, based in concept off of the A-10 Warthog of Fairchild’s pre-Fall predecessor and the F-30 Hellhammer of the K’Thari war. Built around the Grendel- a 1,500mm light naval APPC running along the keel of over half the airframe as a form of spinal mount- it is, in effect, a heavily-armoured cockpit sitting on the biggest cannon ever put into a fighter, with engines and missile pods attached for flavor.
The Vindicator does not lack for variable firepower, and has a standard fighter APPC under the Grendel, another mounted in the rear for defense, and an AP lancer ball turret on the ventral side between the engine nacelles. Missiles are a major offensive weapon for the Vindicator, unlike many fighters, because Freemen pilots have no compunctions about closing hard and fast with an enemy, mitigating the range problems with slower-than-light weapons such as missiles. It mounts four variable-ordnance missile pods that fold down against the wings until deployed for combat, and can be jettisoned if necessary.
The standard load for the missile pods is a mixture of LRMs and SRMs for combating fighters and small craft, and a two-pack of special short-ranged SSMs that are little more than a warhead with a short-burn fusion engine. Delivering these latter missiles requires the Vindicator to close with an enemy capital ship and unload them at fairly close range, bank hard, and then hard-burn out of the blast radius. Even with the retention field the SSMs use to compress the detonation against the target, the blastwave is still lethal to the Vindicator out to 1,000 km, and delivering these missiles is extremely risky.
The Vindicator is designed to operate in solar systems, preferably in the plane of the orbital ellipses where free-floating hydrogen is richest. The reason for this is the only real flaw with the Vindicator- it lacks large fuel storage tanks in order to cram the weapon systems into such a small, agile airframe. Gravitic engines still require either antimatter or fusion reactors to power them, and both require hydrogen to convert into anti-protons or deuterium respectively, and most fighters carry a high-pressure compression tank of fuel for long-range operations where hydrogen is scarce, such as deep space.
The Vindicator, on the other hand, uses its hydrogen ramscoop intakes to fill small reservoir tanks, which are in turn fed directly into the antimatter conversion and ionization chambers to fuel the AP and proton tanks that fuel the , with less than five minutes of reserve available. If the ramscoop intakes are all disabled, the Vindicator is dead in the water five minutes later, less if they use their AP cannons. Vindicator pilots bug-out in these cases to preserve the fighter, unless absolutely necessary. Fairchild’s engineers foresaw this problem and compensated for it by adding thick armoured cowlings on the leading edge of the engine nacelles where the ramscoop intakes are located.
The rest of the fighter is well-armoured as well, with thick atomically-bonded carbon-metallic hydrogen composite battleplate layered over a tenser-field-reinforced turinium honeycombed superstructure. The foam-like superstructure fills the whole superstructure, being molded around the weapons, engines, and other equipment, leaving no empty spaces. Without struts or beams, the fighter has no true structural weak points, making it incredibly tough and hard to kill. Rounding out the defenses are triple-layered deflector/ablative/deflector shielding with redundant emitters. This heavy protection balances out the heavy weapons to truly make the Vindicator a flying tank.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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The Tarsus Corridor Alliance has- since it negotiated its independence from a mixture of Persian, Australian, and European colonies- passionately embraced architecture and design concepts that are very different from Terran norms. Tarsan cities have few- if any- sharp edges, being rounded, organic-looking works of art. Tarsan clothing is very exotic, even more so than the neo-Renaissance chic common in the Andali Confederation, and their music and entertainment are very strange, harkening back in many ways to pre-Industrial Asian storytelling. Vehicular design principles are likewise just as unique.
Most Tarsan vehicles- ranging from skycars to warships- are based in some way off of creatures found in nature or myth. The primary fighter of the Tarsus Corridor Alliance- the TASF-38 Black Swallow- is no exception. As the name implies, the fighter is loosely modeled off of the Swallow, though it lacks the split tail due to airframe restrictions. Like its namesake, the Black Swallow uses a unique form of variable airfoil geometry that swings the wings back against the body for hanger storage and during atmospheric dives. Unlike most variable geometry systems that use nanoskin to alter the airfoil in small ways to change aerodynamics, the Black Swallow also has segmented wings that mechanically alter shape.
Despite the exotic looks of the fighter, it is still quite potent in combat. As with most Tarsan war machines, speed, agility and electronic warfare are focused on at the expense of armour. The result is one of the fastest and most maneuverable fighters in the Human sphere. Dual-core gravitic engines in wing nacelles capped by hydrogen ramscoops give the fighter amazing agility and speed, able to pull 4 AU/hour acceleration, with a maximum relativistic speed of .8C if it continues acceleration. It can pull 90 degree aspect changes up to .2C, greater high-speed maneuverability than any other fighter in the Terran Alliance of Nations. Only the Naradi and Skree fighters can outmaneuver the Black Swallow.
Nor is the Black Swallow lacking in firepower, either. Four APPCs mounted in the engine nacelles, one AP lancer ball turret on the ventral-aft side, three LRM launchers with a total payload of 15 LRMs, and five SRM launchers with a total payload of ten SRMs give this relatively small fighter impressive punch. Next-generation AI-encryption ECM and ECCM equipment, countermeasures, and remote netjacking capabilities give the Black Swallow unparalleled electronic and network warfare capabilities.
The Black Swallow has some disadvantages, however. Chief among them is its thin skin. Unlike more primary line fighters, the Black Swallow only has a six-to-twelve inch thick sheath of atomically-bonded carbon-turine interweave battleplate. This means that one or two solid hits from a primary weapon can disable or destroy the fighter, depending on where it is hit. Getting through to the skin will not be easy, however, due to the unequalled quintuple-layered ablative/deflector shields (that means five bloody shield layers) with variable flicker rates that confound shield-splitter missiles.
Another disadvantage is the APPCs, which draw their power from the engines’ reactors. If an engine is disabled, the weapons on that nacelle are also knocked out. Only the aft AP lancer has an independent reactor. These disadvantages aside, the Black Swallow has proven to be a deadly effective opponent against foes without matching maneuverability. Threevee footage of single Black Swallows destroying frigate-classed Bythrani raiders have created a legend around the fighter comparable to that of the P-51 Mustang of WWII and the SF-44 Peregrine of the K’Thari War.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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This one is armed for hunting capital ships, its carrying two shield cracker missiles, one under each engine, and a ship killer under the main hull. Ten additional missiles under the wings provide defensive protection against more agile enemy fighters, along with two huge AP lancers and a turreted tail gunner position


The Namaran are a near-human race who had late 21st century tech until recently, when they were invaded on two separate occassions. After winning brutal guerrilla wars of attrition against technologically superior foes, they reverse-engineered the captured technology. They still lag behind in many ways, being 50-100 years behind in most cases, but they purchased cutting-edge Terran weapons technology and Teek gravitic engines. This makes their vessels primitive, but effective.
While physically weaker and not as tough as humans- being a beautiful, graceful and lithe people barely breaking the 5' mark- they are phenomenally agile, second only to the arboreal Kyaren. Unlike the Kyaren, however, Namaran are far more disciplined and have comparable hand-eye coordination that allows them to be frighteningly deadly pilots. With the addition of inertial dampeners to their vessels, Namaran pilots can pull maneuvers in their fighters that would be suicidal to just about anyone else. Thus, while they do have carriers and capital ships, it is in these fighters that they are deadliest



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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So this was yet another Star Wars character that I was unfamiliar with until this assignment came along. I was asked to imbue the admiral with the look of a "confident and brilliant military man. Striking features and red eyes. The pose and body language should reflect that he is emotionally controlled."

Illustrated for the Star Wars miniatures: Imperial Entanglements packaging art.

I used the same mixed media approach, washes of acrylic in the background and oil built up on top for detail and glazed in for color modulation.

*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.
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ZAP!! That's all I'm say'n.

O.k. well, not quite. This is another character that was new to me. Here we have the powerful Sith lord oozing with force lightening. Don't stand too close.

You'll see this illustration on the "Jedi Academy" package for the Star Wars Miniatures line.

Mixed media: acrylic, oil colored pencil and wee bits of airbrush

*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.
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This is one of the three illustrations for "The Clone Wars" miniatures packaging.

Painted with acrylics, colored pencil and oil.

*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.
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This is a Star Wars 4 Piece Puzzle Sketch Card Set featuring the classic computer game, Dark Forces: Kyle Katarn, Dark Trooper, and Storm Troopers.

It was done in traditional mixed medium.

This 4 card puzzle piece is one of the latest personal sketch card sets that we’ve created and are currently up for auction on ebay: [link]


Check them out and thank you,

“Twynsunz” Mick & Matt Glebe
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General Grievous is illustrated in traditional mixed medium on one of our 2.5" X 3.5" Personal Mini Masterpiece Sketch Cards.

Available on Ebay: [link]
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Boba Fett's Escape is painted in acrylic on wooden toilet seat.

The original now resides in the world's largest privately owned Star Wars collection and museum of Stephen J. Sansweet.

For purchase of prints or originals of select artwork Email us at: Twynsunzgraphics@cox.net
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Illustration for West End Games: Star Wars RPG...Luke and Mara Jade's inevitable confrontation (as spelled out by Timothy Zahn)!
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Illustration for West End Games: Star Wars RPG...Imperial arrogance at it's best. Dirty deals in broad daylight. That's what happens when you think you own everything...and everyone!
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Illustration for West End Games: Star Wars RPG...Better make sure your documents are in order!
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Samurai Wars good guys
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Here is the group shot of the Rebels
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Here is the group shot of the Empire.
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