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11" x 17" Pen-Ink and Marker on Bristol

Daily Sketch (sold)
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Here is my Topps Star Wars Galaxy 6 Base card. I had originally done layouts for 8 cards, they had me do 3 to final art and this one will be in this set. Topps will use the other two (which I am not allowed to show) at a later time/set.

The original art was 11" x 17" done with PITT pens. The final art was colored in Photoshop CS5.

This card means a lot to me as they used the card featuring TWO characters I created, Jedi master Keelyvine Reus & Clone Commander Ganch, for the Clone Wars comic series. I'm pretty excited about this one!
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One of two FREE posters to be given out at Star Wars Celebration V during the Trade Paperback Group Signings. This is the HEROES version, also the version of the Wraparound cover for the book.

The original art is 17" x 22", Art by me, Colors by Grant Gould [link]

Poster size: 13" x 19"

I will post the VILLAINS poster tomorrow.
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The Empire is hunting out Rebels in the sector, interference from the asteroid field and rings surrounding the planet are disrupting the Stardestroyers readings. Two Tydirium shuttles equiped with with advanced sensors are dispatched along with tie fighter escorts.
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The Imperials gather their forces in a last attempt against the New Republic in gaining crucial sectors of space in the outer rim worlds of the galaxy. Only winning the battle ahead can sway the balance of power.
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Floating above Coruscant is a Imperial Fleet setting course for a Rebel outpost in one of the Outer Rim sectors.
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Star Wars.com has posted my artwork for Celebration V. “To Hoth And Back” The print is the third a series of star wars propaganda posters. The previous two are pictured below. “Spirit of ”77” and “They Were Expendable” from Celebration IV and Celebration Europe (London).


The print will be the same size as the previous two
18 x 24. It will also have the weathered, aged look.
Printed on high quality giglee’ paper.

Original art
13 x 19
copic markers/digital media


Print will be available ONLY at CV in Orlando

Celebration Art Show
Celebration Experience Exhibit Hall
Thursday through Saturday, August 12-14
10:00 AM -- 7:00 PM
Sunday, August 15
10:00 AM -- 5:00 PM
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The Guns Of Endor!
Star Wars Celebration CVI exclusive print

13 x 19
Copic Marker
digital color
2012

Print 18 x 24
limited edition of 250
available at Star Wars Celebration CVI
in Orlando Fl Aug 23-26 2012
[link]

This is the fourth in the series for me.
Previous prints shown below:
Spirit of '77, They Were Expendable, and To Hoth And Back

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Hand Of Fate
Copic Markers/ pastel pencils/digital media
13 x17
bristol paper

Today, StarWarsShop launches the fourth piece in its limited 12-part The Empire Strikes Back 30th Anniversary Artwork Collection, a haunting image of Emperor Palpatine from his first appearance in the Star Wars saga by artist Cat Staggs.

While we never actually see the Emperor in a physical setting in The Empire Strikes Back (he only appears as a hologram), Staggs has envisioned the scene as it takes place within the Emperor's chambers on Coruscant, a locale that movie-goers had not yet been introduced to when Empire was released in 1980.

read more here [link]

you can buy prints here while they last..limited to 100 [link]
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Another preview piece to an upcoming release.
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Tor Vizsla, once leader of DEATH WATCH! The designs for Tor were pretty much established, except for his helmet. Lucasfilm asked me to design his bucket, asking that it look like a prototype of Pre Vizsla's lid from The Clone Wars. From the STAR WARS book, The Bounty Hunter Code: From The Files of Boba Fett
TM & © 2013 Lucasfilm LTD. All rights reserved.
To Celebrate this release of New Art, use code: BOUNTY15 to receive a 15% discount. Good through Saturday, Nov. 2nd.
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Here are some more images of Revell's 1/72 scale? Snap Tite kit Y Wing Starfighter from Star Wars.
The general rule of thumb when dealing with pre painted snap tite kits is of course to glue, repaint and weather them which is precisely what has been done here, and judging from the detail this kit comes with, well worth the effort, and at a cheap price.
thegreatcanadianmodelbuildersw…
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Here are some images of my kit bash model of a 1/48 scale TIE M1 Experimental. The models I used to build this were parts from two AMT/ERTL TIE fighters, one AMT/ERTL TIE interceptor, one Tamiya Tiger 1 tank, one Revell Explorer rocket and one Burraggo display base.
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Here are some images of my kit bash model of a 1/48 scale TIE M1 Experimental. The models I used to build this were parts from two AMT/ERTL TIE fighters, one AMT/ERTL TIE interceptor, one Tamiya Tiger 1 tank, one Revell Explorer rocket and one Burraggo display base.
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The Andali Confederation was born from a political debate society formed by the heads of a dozen wealthy and powerful industrial families who enjoyed comparing the state of their systems- European colonies at that time- with various points in history, with which they were all obsessed. Eventually, the discussions slowly evolved into a plan for restructuring the colonies. Public sentiment towards the European Union hadn’t improved much since the Andali systems were conquered in the Reunification Wars, and even the wealthy wanted a change in leadership at the very least. The society members, being wealthy elites, were well-versed in classical literature, including the works of Nicolò Machiavelli. Using Machiavelli’s The Prince as a blueprint, they developed a three-part plan.
The first part was a viral propaganda and public relations campaign to remind the people what the European forces had done during the Reunification Wars, to point out the freedoms experienced by those colonies that had succeeded in their bids for freedom, and fomenting pure, unadulterated hatred for the EU. The second part was to create a mythology of noble houses of ancient European origins, dethroned by the evil fascist and socialist governments that had come to power throughout the 20th and 21st Centuries, who were the true leaders of the people. This mythology centered, of course, on the very same families the society members came from. The third part was the quiet financing of a sizeable private army by each of the members through their corporate and industrial assets.
Contracting non-European mercenary firms to train the thousands of idealistic Andali youths who had bought into the mythology for combat, they soon had a potent military force capable enough to accomplish their end goals of seizing power. Thirteen years after the initial debates, contracted mercenary fleets combined with tens of thousands of nationalist troops loyal to each of the “noble” houses quickly defeated the European Colonial Defense Forces and overran the Colonial Administration Building, from which they declared their independence.
The casualty-averse European Union was extremely reliant on drone technology at that time, so the massive fleet they sent to quell the rebellion was comprised primarily of drone fighters and combat robots. The Andali planners had spent over a decade planning for this, and using highly-trained netjackers, hijacked the drones and sent them back against their European masters. Later assaults with meat-body troops and pilots were met with captured EU warships and drones, and suffered tremendous casualties as the Andalis always seemed to be three steps ahead of them. By the end of 2281, the European Union found itself bogged down in a guerrilla war against what was rapidly becoming a solidified nation.
The death-knell to the war came in 2282 when the Australio-Pacifica Coalition and Ahrugan Tribal Confederation officially recognized the Andali Confederation as a sovereign, self-governing state. Having had no decisive victories, and facing a brutal insurgency and possible intervention by the APC and ATC, the European Union signed peace accords and formally recognized the Andali Confederation as well. The EU didn’t go quietly, however, and they still to this day quietly lend materiel and financial support to various “loyalist” insurgency groups and separatist movements within the Andali territories.
Politically, the Andali Confederation is a neo-fuedal alliance of twenty-six noble and five royal houses, often competing fiercely with one another. The heads of the noble houses make up the Andali Parliament, governing the Confederation in a fashion not unlike other parliaments, with one exception- the various houses, being virtually sovereign states unto themselves, often have difficulty balancing their hyper-nationalism against their own self-interests. The parliament elects one of the royal houses to rule for a period of five years, whereupon those royal houses have significant executive power.
The other royal houses are then chosen by Parliament to head the Ministries of Defense, Security, Commerce and State, creating an oft-entertaining checks-and-balances between the royal houses as they play Machiavellian games with one another so complex that not even the Sarza can keep up with the subtle intrigues and plans-within-plans. Political journalists have nervous breakdowns trying to figure out what the true end-game is in Andali politics, and many suspect not even the Andalis know what they are doing.
For over a decade after their war for independence from European tyranny, the Andali Confederation Royal Navy was primarily comprised of captured and retrofitted European Union warships, converted Freetraders and privateer vessels, and mercenary warships purchased from Spartan Group and others. By 2295, however, the ruling houses of the Confederation had managed to secure the resources necessary to begin construction of the first in a series of true Andali warships. Agreeing upon a design principal, however, proved to be a bit more daunting.
The Machiavellian political philosophy of the Confederation often leads to the dozens of noble houses competing with each other, only unifying when they feel the need to keep the five royal houses in check. As such, a great deal of industrial espionage occurs within the Confederation as house-run corporations attempt to beat each other to market with new innovations and make a name for themselves and their associated house. The chance to lay claim to the honour of being the designer of the first national warship of the Andali state was a feather in the cap unlike any other to the hyper-nationalistic houses. This, in turn, led to a great deal of squabbling, subterfuge, scandals and one assassination. In other words, typical Andali politics.
Eventually, however, the ruling royal house- House Stewart- made a wise decision and established a design team incorporating engineers and specialists from each of the houses, noble and royal. The claim-to-fame of designing the first Andali warship would go to the combined houses as a whole rather than one or two, securing the identity of the vessel as Andali first and foremost. The results of this collaborative effort were surprisingly amazing, and the Paladin-class destroyer was born. The first Paladin to be completed, the ARS Moldova, launched on 22 December 2302, twenty years to the day after the end of their war for independence.

The Paladin-class incorporates some design elements seen in Ahrugan warships, such as the recessed gunnery bays protected by thick armour when not in use, and the Series 3 gravitic thruster shroud designs that protect the gravitic drive thrust emitters that extend outside of the armoured hull. The overall design, however, is purely Andali, and as beautiful as it is deadly. Starting in the bow, the Paladin mounts two heavy APPC and four AP lancers spinal mounts, protected by retractable armoured shrouds. Independent hydrogen ramscoop intakes are mounted just aft of the bow to fuel the reactors and the antimatter particle generation for these weapons.
The two forward gunnery bays- one port, one starboard- each mount one super-heavy APPC and AP lancer cross-spinal that uses an innovative non-linear particle accelerator to squeeze into the narrow hull. The cores of these cross-spinals are actually aligned along the keel, with a curving accelerator shaft leading up to, and then dog-legging 90 degrees into the emitters. This has the drawback of not being able to accelerate the charged particle packets of the APPCs as fast as conventional spinals, cutting range in half, but allows for incredibly powerful weapons to be crammed into a narrow space.
Four medium dual APPC turrets and a mission-variable missile bay able to carry anything from 150 SRMs or LRMs all the way up to ten ASMs round out the firepower of the forward gunnery bays. The port and starboard lower midship gunnery bays mount eight medium dual APPC turrets, as well as two 150-shot LRM batteries and launch tubes for the four squadrons of fighters carried aboard the ship. The port and starboard upper midship and upper aft gunnery bays all mount five medium dual APPC turrets and five medium dual AP lancer turrets. Between these two sets of upper gunnery bays are two heavy dual AP lancer turrets, with a third and fourth mounted centerline-aft, one dorsal and one ventral.
Behind the lower gunnery bays are two additional super-heavy APPC cross-spinals that use a similar non-linear accelerator system to the foreward cross-spinals. In the stern, between the engines, are two coaxial heavy APPC spinals with a potent enhanced disruptor cannon beneath them. This aft firepower ensures that any vessel seeking to line up on the vulnerable engine ports is not going to find an easy target. Additionally, twenty light AP lancer turrets- some mounted on the external turrets- and nearly one hundred twenty point defense turrets provide omnidirectional close-support firepower against smaller craft and missiles.
Due to top-of-the-line dual AI automation, the paladin requires a far smaller crew than most vessels her size. A dozen officers and fifty-three crew are all that are required to fully crew this vessel, and she can operate with half that number effectively. This allows for the Paladin to have spacious accommodations comparable to the crew quarters aboard a commercial vessel as opposed to the coffin-motel-style bunks most military vessels use. The primary critical command systems- bridge, engineering, tactical, etc.- are all buried deep in the vessel, protecting them from the “Darwinism shot” that so many nations and races that use exposed or flying bridges have come to fear. The triple-hull design of the Paladin ensures maximum survivability for her crew, as well, making this a highly desired vessel to crew on.
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PMSC-MD144 Phalanx-Class
so i was in the process of designing a scaled up version of the broadsword frigate to turn into a destroyer when an ideal popped into my head about making a missile ship too. Since the Broadside was based around the hull of my missile frigate i figured no problem... scale it up toss on more pods and its all good. Of course i was thinking 12 pods. the frigate carried 112 per pod, so 1200+ missiles... Nope. forgot about the fact that the destroyer would carry much larger pods... after filling the one open pod with the same scale missile that the frigate carries, the numbers come in around 500 per pod... thats 6000 missiles it can launch in one volley... figure in 4 reloads for combat and its thirty thousand missiles that this thing carries into battle. plus a complement of fighters, lost count of the point defense turrets and 4 large offensive turrets and two ball APPC turrets... its insane, the cost of arming this thing could bankrupt a small country...
Note: talked to Breandan, whose
Dark Nova" world this ship lives in, the missiles, Anti-ship type cost 4.5 million credits each... 27billion for a basic load of missiles, 135 billion for a full load... geez i over did it...
Love this design... was thinking of drawing it with all the hatches open, but after the first one...i think not...

Official fluff:

Sometimes a military planner comes up with an idea so insane, so outside of the box, and so extreme that it seems laughable… until it is put into practice and is proven frighteningly effective. This sums up the evolution of the Phalanx-class missile destroyer developed in 2317 by the mercenary firm Professional Military Solutions Corporation.

The adaptable-frame PMSC shipyards in the Audland system can produce vessels ranging from fighters to battlecruisers, and it was a simple thing to develop a destroyer-class vessel based on the Longbow missile frigate. Adapting the nanites programming matrix was a simple matter of scaling-up the Longbow blueprint, adding a few extra clamshell missile bays and turrets, and adding more engine modules. Thus, the production cost of the vessel was only 20% greater than that of the Longbow, making it quite cost effective to produce the hull design.
Unfortunately, that which makes the Phalanx so unique and deadly also makes it prohibitively expensive to field. Sporting modular missile bays that can carry variable payloads- either single volleys of 500 SSMs (ship-to-ship missiles) totaling at 6,000 missile, or a four-volley loadout of LRMs (long-range missiles) totaling at 24,000 missiles. This makes a single Phalanx a veritable fleet-killer, but also means that it costs as much as a resort planet to reload.
The Phalanx-class destroyer carries substantial firepower even without the “Macross Missile Massacre” pods, as they are colloquially known amongst the mercs at PMSC. It mounts two spinal-mount heavy AP lancers, two spinal-mount MAC guns and two spinal mount heavy APPCs in the bow, two spinal-mount APPCs aft, eight heavy APPC turrets, four heavy AP lancer turrets, ten medium PPC turrets, twenty-eight light APPC turrets, and 48 point-defense turrets. In addition, the vessel has four shuttle bays able to carry a total of eight dropships or twelve standard shuttles, and fighter launch bays underneath them that carry four squadrons of fighters each, for a total of forty fighters.
Currently, only two Phalanx-class vessels have been produced, the Fellhammer and the Eye of Ra, both deployed in undisclosed locations by the mercenary corporation. Intelligence reports give an 82% probability that one of the two is part of the Audland defense fleet, remaining cloaked at a strategic location protecting either the shipyards or the primary colony of Midgard. The virtual keel of a third Phalanx-class vessel- the Bahamut- has been laid, a variant that only has eight clamshell missile bays, eight additional APPC and AP lancer turrets, 30% thicker armour plating, and quarters for 12,000 troops. The Bahamut variant is designed as a garrison ship, able to defend a system alone or with minimal escort against substantial enemy fleets.



Copyright 2009-2011 Dark Nova Games
This artwork and any image based off of it is the exclusive property of Dark Nova Games. All rights reserved. Any other use of these artwork images, without the expressed written consent of Dark Nova Games, is strictly prohibited. This image is copyright protected by United States and International Law.
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“Asur leuren aeteri, draos leutani Vamur talad naeuladari!” – the Naradi Book of Prayers
This passage- translated as “Then did the skies part, and the wrath of Vamur burned the land to ash”- is a fairly accurate description of the Vamur in combat. Named for the Naradi Goddess of victory in warfare (the Naradi have seven Gods and Goddesses of war, each representing a particular aspect of it, out of their thirty-eight-deity pantheon), the Vamur is the most widespread vessel in the Naradi fleet.
Designed around the typical Naradi hyper-advanced gravitic drives, this vessel is phenomenally more agile than Terran ships in her class. She typifies the difference in warships between the Terran and Naradi fleets- weaker in firepower and thin-skinned compared to Terran ships, but far faster, more agile and with better shields.
Since the Naradi have been a homogenous culture and a single empire for nearly fifteen hundred years, they have fallen into the technological development stagnation typical of such species. Even though they are Human genetically, they lack the Terran propensity for social and cultural upheavals and dynamics that have led their parallel-evolved sibling race to go from horse-and-buggy to one of the most powerful star-faring species in just four centuries. Naradi evolved in a different climate- their world has only Temperate, Sub-Arctic and Arctic zones- that created far less socio-cultural and genetic diversity in their species than the Humans who evolved on Terra. This meant less socio-political, ethnic or religious conflict, which in turn meant fewer (though still very brutal) wars, which in turn again led to a slower evolution of technology.
The result is that the Vamur in its current form has remained relatively unchanged for over four hundred years. The last modification made to the class- and that being a relatively minor upgrade of engines and missiles- was after the conquest of the Kavorcha- an extremely aggressive, but less advanced alien race- by the Naradi Empire in 1885 CE. Thus, there are vessels in the Naradi fleet that date back to the time of sailing vessels on Terra. This has led to an unusual phenomenon of hereditary crews, with the captains of such vessels often raising a chosen one from among their daughters to take their place, and crew often coupling with the males serving aboard and raising their children to fill their roles as well. Fully 42% of a given ship’s crew will have served aboard that same vessel for more than three generations. This leads to incredible loyalty and strong attachments to their ships, making the crews very dangerous in battle.
As for the Vamur-class herself, she is much like a Naradi commander- beautiful, svelt, and deadly as hell. Twelve spinal-mount heavy particle beams mounted in threes on four weapon nacelles provide devastating forward firepower. Each of these nacelles contains independent reactor crystals separate from the main power grid of the ship, allowing them to fire constantly without draining the vessel’s capacitors, and to fire even if main power is knocked offline. Twenty-eight heavy particle beam turrets- fourteen dorsal, fourteen ventral- provide withering omnidirectional firepower, as do twelve heavy missile batteries forward (comparable to Terran ASMs, but impervious to ECM/ECCM) and sixty-four medium batteries (comparable to Terran naval LRMs).
While no match for most Terran military or mercenary destroyers when it comes to raw firepower, the Naradi weapons systems are far more accurate, giving them a base hit ratio of 9.28 out of 10 versus the Terran standard base of 7.98 out of 10. In other words, they don’t have the brute force, but being whittled to death versus hacked to death is death nonetheless.
Only destroyers of the Aussies, Ahruga, Orions and the mercenary companies Spartan Group, Varangian Guard and PMSC have the turret tracking speed and maneuverability to go toe-to-toe with a Vamur with a high likelihood of winning. In those cases, the Naradi break out devious, cunning tactics and ambushes to try and even the playing field, or retreat entirely when facing the Ahruga (who have been known to grow so irritated at the annoying ambushes as to saturate-bomb an entire system with gravity mines and pinpoint singularity projectors to blow everything that isn’t a planet to flinders.)
The Vamur, by virtue of its maneuverability and well-placed weapons arrays- has an even better ratio at 9.82 out of 10, making it one of the best surgical-strike or marauder ships out of the Imperial Navy. She also can use force-multipliers, eight corvettes launched from four small craft bays, two dorsal, two ventral, that can engage enemy fighters and harass capital ships. Four narrow fighter launch bays behind these can rapidly deploy the entire compliment of fourty-eight Shidal interceptors in under ten seconds.
The downside to the Vamur is typical of Naradi ships- she relies on stealth, speed and agility, and is very thin-skinned. Naradi weapons (other than missiles) and armour technology lags far behind that of the Terrans, and the Vamur’s armour is comparable to a Terran Medium-class privateer or corvette-class rather than a full warship. One or two hits from a mil-spec Terran heavy weapon- especially spinals- will hull a Vamur if it gets past the shields. That, however, is trickier than it seems.
In addition to the fact that the Vamur moves like a greased bottle rocket on ice, her shields are more potent than those of many Terran battleships. Additionally, Naradi shield technology has managed to solve the flicker-rate and frequency issues that allow shield-splitter missiles and kinetic energy weapons to periodically slip through. Between this immunity and general Naradi tech’s immunity to disruptor weaponry and most ECM/ECCM, the only way to kill the ship is to pound the snot out of its shields until they fail.
Quarters aboard the Vamur are typical of Naradi military accommodations on any of their vessels- the all-female command staff have luxurious apartments in the core of the ship while the male crew have more Spartan quarters closer to the outer hull. Many Terrans remark on this sexism, but as has been noted many times, Naradi males are perfectly happy with their lot, and extremely aggressive and protective of their female superiors. They will generally fight to the death against boarders, giving their command staff time to get to escape pods or lock down the ship.
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So this was yet another Star Wars character that I was unfamiliar with until this assignment came along. I was asked to imbue the admiral with the look of a "confident and brilliant military man. Striking features and red eyes. The pose and body language should reflect that he is emotionally controlled."

Illustrated for the Star Wars miniatures: Imperial Entanglements packaging art.

I used the same mixed media approach, washes of acrylic in the background and oil built up on top for detail and glazed in for color modulation.

*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.
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A packaging illustration for the Star Wars miniatures line entitled "Galaxy at War".

All of these SW's pieces are painted around 11x17" size. This piece was mostly acrylic. I think I used a few subtle oil washes here and there, and of course you can see some colored pencil in the background.

*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.

To view the pencil sketch and background information please visit my blog. [link]

Original Star Wars Art [link]
Original Star Wars Sketches [link]
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ZAP!! That's all I'm say'n.

O.k. well, not quite. This is another character that was new to me. Here we have the powerful Sith lord oozing with force lightening. Don't stand too close.

You'll see this illustration on the "Jedi Academy" package for the Star Wars Miniatures line.

Mixed media: acrylic, oil colored pencil and wee bits of airbrush

*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.
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Veers doing his thing
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Creepy unhealthy looking guy with his Death Star
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10 of 38
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This is a Star Wars 4 Piece Puzzle Sketch Card Set featuring the classic computer game, Dark Forces: Kyle Katarn, Dark Trooper, and Storm Troopers.

It was done in traditional mixed medium.

This 4 card puzzle piece is one of the latest personal sketch card sets that we’ve created and are currently up for auction on ebay: [link]


Check them out and thank you,

“Twynsunz” Mick & Matt Glebe
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Boba Fett's Escape is painted in acrylic on wooden toilet seat.

The original now resides in the world's largest privately owned Star Wars collection and museum of Stephen J. Sansweet.

For purchase of prints or originals of select artwork Email us at: Twynsunzgraphics@cox.net
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This is a Star Wars 3 Piece Puzzle Sketch Card Set featuring an awesome depiction of the Battle of Hoth.

It was executed in traditional mixed medium.

This 3 card puzzle piece is one of the latest personal sketch card sets that we’ve created and are currently up for auction on ebay: [link]


Check them out and thank you,

“Twynsunz” Mick & Matt Glebe
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A simple fighter ship with its pilot nearby for scale.
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A cencept sketch in pen and Tria marker of a 'Grunt Fighter'. These ships are moderately quick and moderately well armed and are designed to attack other fighters as well as capital ships and ground installations. Produced in large numbers, the Raven IIs have been deployed throughout the frontier, in corporate as well as military fleets.
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The Vulcan class colony ship was developed to carry entire human colonies through the skein and deposit them, along with their orbital habitat, in systems to be colonised. Able to carry about 100 000 people and all of their equipment, these vessels were huge and were the work horses of the corporate colonisation effort. In fact, it was estimated that almost 30 billion colonists were moved from the core system to the colonies using the Vulcan class over a 60 year period.

Colony ships carried no offensive weapons to speak of, although they were equipped with self-defence guns and carried several frigates and fighter wings that equipped the colonial militia.
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