The Old Republic is no more and the Imperial order rules the galaxy under control of Emperor Palpatine. Wave upon wave of ships enter space combat for the first time in an attempt to end the Rebellion against the newly formed Galactic Empire.
The Empire is hunting out Rebels in the sector, interference from the asteroid field and rings surrounding the planet are disrupting the Stardestroyers readings. Two Tydirium shuttles equiped with with advanced sensors are dispatched along with tie fighter escorts.
Two Rebel Alliance fleets from Sullust and Endor have blockaded Coruscant seizing vital shipyards in orbit used to build Imperial starships. The remaining fleets gain control of the core world in an attempt to restore peace and freedom throughout the galaxy...
Here is my Topps Star Wars Galaxy 6 Base card. I had originally done layouts for 8 cards, they had me do 3 to final art and this one will be in this set. Topps will use the other two (which I am not allowed to show) at a later time/set.
The original art was 11" x 17" done with PITT pens. The final art was colored in Photoshop CS5.
This card means a lot to me as they used the card featuring TWO characters I created, Jedi master Keelyvine Reus & Clone Commander Ganch, for the Clone Wars comic series. I'm pretty excited about this one!
Star Wars.com has posted my artwork for Celebration V. To Hoth And Back The print is the third a series of star wars propaganda posters. The previous two are pictured below. Spirit of 77 and They Were Expendable from Celebration IV and Celebration Europe (London).
The print will be the same size as the previous two 18 x 24. It will also have the weathered, aged look. Printed on high quality giglee paper.
Original art 13 x 19 copic markers/digital media
Print will be available ONLY at CV in Orlando
Celebration Art Show Celebration Experience Exhibit Hall Thursday through Saturday, August 12-14 10:00 AM -- 7:00 PM Sunday, August 15 10:00 AM -- 5:00 PM
So this was yet another Star Wars character that I was unfamiliar with until this assignment came along. I was asked to imbue the admiral with the look of a "confident and brilliant military man. Striking features and red eyes. The pose and body language should reflect that he is emotionally controlled."
Illustrated for the Star Wars miniatures: Imperial Entanglements packaging art.
I used the same mixed media approach, washes of acrylic in the background and oil built up on top for detail and glazed in for color modulation.
*** I have archival PRINTS in stock of many of my works. Please feel free to send a note if there is a particular one that interests you.
The Andali Confederation was born from a political debate society formed by the heads of a dozen wealthy and powerful industrial families who enjoyed comparing the state of their systems- European colonies at that time- with various points in history, with which they were all obsessed. Eventually, the discussions slowly evolved into a plan for restructuring the colonies. Public sentiment towards the European Union hadn’t improved much since the Andali systems were conquered in the Reunification Wars, and even the wealthy wanted a change in leadership at the very least. The society members, being wealthy elites, were well-versed in classical literature, including the works of Nicolò Machiavelli. Using Machiavelli’s The Prince as a blueprint, they developed a three-part plan. The first part was a viral propaganda and public relations campaign to remind the people what the European forces had done during the Reunification Wars, to point out the freedoms experienced by those colonies that had succeeded in their bids for freedom, and fomenting pure, unadulterated hatred for the EU. The second part was to create a mythology of noble houses of ancient European origins, dethroned by the evil fascist and socialist governments that had come to power throughout the 20th and 21st Centuries, who were the true leaders of the people. This mythology centered, of course, on the very same families the society members came from. The third part was the quiet financing of a sizeable private army by each of the members through their corporate and industrial assets. Contracting non-European mercenary firms to train the thousands of idealistic Andali youths who had bought into the mythology for combat, they soon had a potent military force capable enough to accomplish their end goals of seizing power. Thirteen years after the initial debates, contracted mercenary fleets combined with tens of thousands of nationalist troops loyal to each of the “noble” houses quickly defeated the European Colonial Defense Forces and overran the Colonial Administration Building, from which they declared their independence. The casualty-averse European Union was extremely reliant on drone technology at that time, so the massive fleet they sent to quell the rebellion was comprised primarily of drone fighters and combat robots. The Andali planners had spent over a decade planning for this, and using highly-trained netjackers, hijacked the drones and sent them back against their European masters. Later assaults with meat-body troops and pilots were met with captured EU warships and drones, and suffered tremendous casualties as the Andalis always seemed to be three steps ahead of them. By the end of 2281, the European Union found itself bogged down in a guerrilla war against what was rapidly becoming a solidified nation. The death-knell to the war came in 2282 when the Australio-Pacifica Coalition and Ahrugan Tribal Confederation officially recognized the Andali Confederation as a sovereign, self-governing state. Having had no decisive victories, and facing a brutal insurgency and possible intervention by the APC and ATC, the European Union signed peace accords and formally recognized the Andali Confederation as well. The EU didn’t go quietly, however, and they still to this day quietly lend materiel and financial support to various “loyalist” insurgency groups and separatist movements within the Andali territories. Politically, the Andali Confederation is a neo-fuedal alliance of twenty-six noble and five royal houses, often competing fiercely with one another. The heads of the noble houses make up the Andali Parliament, governing the Confederation in a fashion not unlike other parliaments, with one exception- the various houses, being virtually sovereign states unto themselves, often have difficulty balancing their hyper-nationalism against their own self-interests. The parliament elects one of the royal houses to rule for a period of five years, whereupon those royal houses have significant executive power. The other royal houses are then chosen by Parliament to head the Ministries of Defense, Security, Commerce and State, creating an oft-entertaining checks-and-balances between the royal houses as they play Machiavellian games with one another so complex that not even the Sarza can keep up with the subtle intrigues and plans-within-plans. Political journalists have nervous breakdowns trying to figure out what the true end-game is in Andali politics, and many suspect not even the Andalis know what they are doing. For over a decade after their war for independence from European tyranny, the Andali Confederation Royal Navy was primarily comprised of captured and retrofitted European Union warships, converted Freetraders and privateer vessels, and mercenary warships purchased from Spartan Group and others. By 2295, however, the ruling houses of the Confederation had managed to secure the resources necessary to begin construction of the first in a series of true Andali warships. Agreeing upon a design principal, however, proved to be a bit more daunting. The Machiavellian political philosophy of the Confederation often leads to the dozens of noble houses competing with each other, only unifying when they feel the need to keep the five royal houses in check. As such, a great deal of industrial espionage occurs within the Confederation as house-run corporations attempt to beat each other to market with new innovations and make a name for themselves and their associated house. The chance to lay claim to the honour of being the designer of the first national warship of the Andali state was a feather in the cap unlike any other to the hyper-nationalistic houses. This, in turn, led to a great deal of squabbling, subterfuge, scandals and one assassination. In other words, typical Andali politics. Eventually, however, the ruling royal house- House Stewart- made a wise decision and established a design team incorporating engineers and specialists from each of the houses, noble and royal. The claim-to-fame of designing the first Andali warship would go to the combined houses as a whole rather than one or two, securing the identity of the vessel as Andali first and foremost. The results of this collaborative effort were surprisingly amazing, and the Paladin-class destroyer was born. The first Paladin to be completed, the ARS Moldova, launched on 22 December 2302, twenty years to the day after the end of their war for independence.
The Paladin-class incorporates some design elements seen in Ahrugan warships, such as the recessed gunnery bays protected by thick armour when not in use, and the Series 3 gravitic thruster shroud designs that protect the gravitic drive thrust emitters that extend outside of the armoured hull. The overall design, however, is purely Andali, and as beautiful as it is deadly. Starting in the bow, the Paladin mounts two heavy APPC and four AP lancers spinal mounts, protected by retractable armoured shrouds. Independent hydrogen ramscoop intakes are mounted just aft of the bow to fuel the reactors and the antimatter particle generation for these weapons. The two forward gunnery bays- one port, one starboard- each mount one super-heavy APPC and AP lancer cross-spinal that uses an innovative non-linear particle accelerator to squeeze into the narrow hull. The cores of these cross-spinals are actually aligned along the keel, with a curving accelerator shaft leading up to, and then dog-legging 90 degrees into the emitters. This has the drawback of not being able to accelerate the charged particle packets of the APPCs as fast as conventional spinals, cutting range in half, but allows for incredibly powerful weapons to be crammed into a narrow space. Four medium dual APPC turrets and a mission-variable missile bay able to carry anything from 150 SRMs or LRMs all the way up to ten ASMs round out the firepower of the forward gunnery bays. The port and starboard lower midship gunnery bays mount eight medium dual APPC turrets, as well as two 150-shot LRM batteries and launch tubes for the four squadrons of fighters carried aboard the ship. The port and starboard upper midship and upper aft gunnery bays all mount five medium dual APPC turrets and five medium dual AP lancer turrets. Between these two sets of upper gunnery bays are two heavy dual AP lancer turrets, with a third and fourth mounted centerline-aft, one dorsal and one ventral. Behind the lower gunnery bays are two additional super-heavy APPC cross-spinals that use a similar non-linear accelerator system to the foreward cross-spinals. In the stern, between the engines, are two coaxial heavy APPC spinals with a potent enhanced disruptor cannon beneath them. This aft firepower ensures that any vessel seeking to line up on the vulnerable engine ports is not going to find an easy target. Additionally, twenty light AP lancer turrets- some mounted on the external turrets- and nearly one hundred twenty point defense turrets provide omnidirectional close-support firepower against smaller craft and missiles. Due to top-of-the-line dual AI automation, the paladin requires a far smaller crew than most vessels her size. A dozen officers and fifty-three crew are all that are required to fully crew this vessel, and she can operate with half that number effectively. This allows for the Paladin to have spacious accommodations comparable to the crew quarters aboard a commercial vessel as opposed to the coffin-motel-style bunks most military vessels use. The primary critical command systems- bridge, engineering, tactical, etc.- are all buried deep in the vessel, protecting them from the “Darwinism shot” that so many nations and races that use exposed or flying bridges have come to fear. The triple-hull design of the Paladin ensures maximum survivability for her crew, as well, making this a highly desired vessel to crew on.
“Asur leuren aeteri, draos leutani Vamur talad naeuladari!” – the Naradi Book of Prayers This passage- translated as “Then did the skies part, and the wrath of Vamur burned the land to ash”- is a fairly accurate description of the Vamur in combat. Named for the Naradi Goddess of victory in warfare (the Naradi have seven Gods and Goddesses of war, each representing a particular aspect of it, out of their thirty-eight-deity pantheon), the Vamur is the most widespread vessel in the Naradi fleet. Designed around the typical Naradi hyper-advanced gravitic drives, this vessel is phenomenally more agile than Terran ships in her class. She typifies the difference in warships between the Terran and Naradi fleets- weaker in firepower and thin-skinned compared to Terran ships, but far faster, more agile and with better shields. Since the Naradi have been a homogenous culture and a single empire for nearly fifteen hundred years, they have fallen into the technological development stagnation typical of such species. Even though they are Human genetically, they lack the Terran propensity for social and cultural upheavals and dynamics that have led their parallel-evolved sibling race to go from horse-and-buggy to one of the most powerful star-faring species in just four centuries. Naradi evolved in a different climate- their world has only Temperate, Sub-Arctic and Arctic zones- that created far less socio-cultural and genetic diversity in their species than the Humans who evolved on Terra. This meant less socio-political, ethnic or religious conflict, which in turn meant fewer (though still very brutal) wars, which in turn again led to a slower evolution of technology. The result is that the Vamur in its current form has remained relatively unchanged for over four hundred years. The last modification made to the class- and that being a relatively minor upgrade of engines and missiles- was after the conquest of the Kavorcha- an extremely aggressive, but less advanced alien race- by the Naradi Empire in 1885 CE. Thus, there are vessels in the Naradi fleet that date back to the time of sailing vessels on Terra. This has led to an unusual phenomenon of hereditary crews, with the captains of such vessels often raising a chosen one from among their daughters to take their place, and crew often coupling with the males serving aboard and raising their children to fill their roles as well. Fully 42% of a given ship’s crew will have served aboard that same vessel for more than three generations. This leads to incredible loyalty and strong attachments to their ships, making the crews very dangerous in battle. As for the Vamur-class herself, she is much like a Naradi commander- beautiful, svelt, and deadly as hell. Twelve spinal-mount heavy particle beams mounted in threes on four weapon nacelles provide devastating forward firepower. Each of these nacelles contains independent reactor crystals separate from the main power grid of the ship, allowing them to fire constantly without draining the vessel’s capacitors, and to fire even if main power is knocked offline. Twenty-eight heavy particle beam turrets- fourteen dorsal, fourteen ventral- provide withering omnidirectional firepower, as do twelve heavy missile batteries forward (comparable to Terran ASMs, but impervious to ECM/ECCM) and sixty-four medium batteries (comparable to Terran naval LRMs). While no match for most Terran military or mercenary destroyers when it comes to raw firepower, the Naradi weapons systems are far more accurate, giving them a base hit ratio of 9.28 out of 10 versus the Terran standard base of 7.98 out of 10. In other words, they don’t have the brute force, but being whittled to death versus hacked to death is death nonetheless. Only destroyers of the Aussies, Ahruga, Orions and the mercenary companies Spartan Group, Varangian Guard and PMSC have the turret tracking speed and maneuverability to go toe-to-toe with a Vamur with a high likelihood of winning. In those cases, the Naradi break out devious, cunning tactics and ambushes to try and even the playing field, or retreat entirely when facing the Ahruga (who have been known to grow so irritated at the annoying ambushes as to saturate-bomb an entire system with gravity mines and pinpoint singularity projectors to blow everything that isn’t a planet to flinders.) The Vamur, by virtue of its maneuverability and well-placed weapons arrays- has an even better ratio at 9.82 out of 10, making it one of the best surgical-strike or marauder ships out of the Imperial Navy. She also can use force-multipliers, eight corvettes launched from four small craft bays, two dorsal, two ventral, that can engage enemy fighters and harass capital ships. Four narrow fighter launch bays behind these can rapidly deploy the entire compliment of fourty-eight Shidal interceptors in under ten seconds. The downside to the Vamur is typical of Naradi ships- she relies on stealth, speed and agility, and is very thin-skinned. Naradi weapons (other than missiles) and armour technology lags far behind that of the Terrans, and the Vamur’s armour is comparable to a Terran Medium-class privateer or corvette-class rather than a full warship. One or two hits from a mil-spec Terran heavy weapon- especially spinals- will hull a Vamur if it gets past the shields. That, however, is trickier than it seems. In addition to the fact that the Vamur moves like a greased bottle rocket on ice, her shields are more potent than those of many Terran battleships. Additionally, Naradi shield technology has managed to solve the flicker-rate and frequency issues that allow shield-splitter missiles and kinetic energy weapons to periodically slip through. Between this immunity and general Naradi tech’s immunity to disruptor weaponry and most ECM/ECCM, the only way to kill the ship is to pound the snot out of its shields until they fail. Quarters aboard the Vamur are typical of Naradi military accommodations on any of their vessels- the all-female command staff have luxurious apartments in the core of the ship while the male crew have more Spartan quarters closer to the outer hull. Many Terrans remark on this sexism, but as has been noted many times, Naradi males are perfectly happy with their lot, and extremely aggressive and protective of their female superiors. They will generally fight to the death against boarders, giving their command staff time to get to escape pods or lock down the ship.
Freemen's Heavy destroyer in its main role as a hunter/killer deployed as a wolf pack of three ships with some corvettes to provide better close in support. They are gunning down a small fleet of Khurian raiders.
The Heavy Destroyer is an upgraded model with added defense weapons to known blind spots on outer engine pods...
more info later...
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