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So recently we have made a big shift in the development of ships and as a result I've not got much to do for a few days at least so I took the opportunity to work on one of the games other races, the Verunas, a rather big and viscous looking race and their ships needed to show this as well as showing the sense that they are rock hard.
Working with Rodrigo (the games creative director) we came up with the above style for their ships as well as a detailed breakdown of their design philosophy which I am rather happy with, Rodrigo's main concept was to make them shark like as well as based on several other nasty sea creatures but keeping the very angular and geometric style of their ships.

We have had issues recently with portraying ship scale without having another ship next to it to show how big, or small, it is so this was a chance for me to mess around with some ideas I had to show scale of ships and I think I managed it. Anyway read it and learn for yourself, a lot of attention and love went into these designs, probably my favourite ship style I've done.


Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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This is the final concept for the Verunas Fortress Class Capital Ship a huge monster of a vessel and one you won't want to run into with anything smaller than an entire fleet.
In the game Novus Aeterno the Verunas are one of the most advanced species and their ships are very tough to kill.
I think these are my favourite species in the game and I had a great time designing their ships.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Hit download for larger version

This giant flying cannon is called the Basilisk, its a Human Capital ship from the game Novus Aeterno. The Basilisk is a long range heavy weapons platform, its slow as hell but has thick armour and can only shoot forwards using either its giant main cannon which spans the length of the ship, you can actually see the ammo chambers that stick out of the sides at the back of the ship, or using its 3 smaller cannons.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Dreadnought
for [link]

Article on creating\WIP [link]

А на русском тут: [link]
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Concept heavy assault fighter\gunship. (tech 4)
for [link]
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BOOM
started of as a doddle became abit more, needed to do some sort of carrier to.
inspired by my Favorite games homeworld and metal gear solid

cheers for looking!
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some more production design fun
thanks for looking guys
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some more doddle stuff that went further
the cockpit it covered when in combat
inspired by my Favorite games homeworld and metal gear solid

cheers for looking!
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Another livestream semi-speed paint. Tried out the flagship again, not perfect yet, I'll have to 3D model it to get it right. Should I spend another sitting on this to get a fleet in there?

The command flagship for the Protectorate fleet.
-It's dual hull design aids in redundancy should it ever be found in heavy fighting. The lower hull is largely filled out by a massive staging hangar for defensive ships and a sizable ground force.
The upper hull houses the majority of the crew, who's accommodations are considered lavish for a space vessel, this for the large number of officers often on board.
-The ship is also equipped with extensive processing and maintenance facilities, it can support it's crew and provide extensive repair capabilities for local forces when planet based facilities are not available.
-4 main rail guns along it's 2 noses are it's main anti warship armament. These can fire a variety of munitions, guided or not, at firing rates up to high enough that more than one round can be moving down a rail at once, if needed.
-Warships all carry a common tech shielding that disperses energy weapons, this is why most ships use projectile weapons. Should an enemy ships shielding be disrupted, this flagship contains a laser generation system. 2 focusing turrets, one top and bottom, can fire on vulnerable ships to quickly destroy them.
-12 massive turrets each with 2 guns play a pivotal role in laying down spread fire on distant or closing ships, this ensures a much higher hit probability against evasion maneuvering.
-Numerous point defenses guard against small ships and fighters, some medium sized defense weapons can also join in the spread fire patterns against targets.
-Due to it's massive size, it is unable to make effective evasive maneuvers against enemy fire except in very long range engagement from glancing shots. Thanks to the Elemental program however, along with basic energy weapon shielding, this ship also uses forcive shields to deflect projectile weapons when possible. It's onboard ground forces will often include a number of Elementals which can join in on defensive actions.
-For all it's abilities as a warship, such a large investment in a single ship would lead it to be a prime target in war, so it largely spends it's time in friendly territory making use of it's command and combat staging power.
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A quick piece to mess around with one night. Working on ship design is pretty laid back for me, though maybe that leads to some bland design.

As I checked to make sure I got my port/starboard right I learned that I put the bridge on the non standard side, oh well :D
The majority of the ships weapons are mounted on the bow including massive spinal rail guns. Central areas hold military crew and any forces to be launched, from fighters and bombers to ground forces. Engines stern of course.
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Another sketch commission, likely the first of many in a set as my queue cycles through.

For :iconbankruptstudios: ~bankruptstudios
A drop ship used to transport infantry, powered suits, and light vehicles between ground and space positions.
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Okumoros is a greek word meaning "Destined for a short life"


click download for full view
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The new Caliney Sidra

c4d/ps


thanks to

:iconlady-providence:
stockovoe 30
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Established shortly after the downfall of the Gorayan Empire,the Virtual Recreation Facilities have become a magnet for people seeking leisure and social services.It was built by A.Z.G.O,one of the many subsidiary companies of the Sultech Corporation,to ensure stability within the 12&40 trading network but also serves as host to diplomats,emissaries and business tycoons as well
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A cruiser concept for astro like tracks. It will guard some kind of mining operations :)

www.quantum-rush.net/

GameArt Studio GmbH
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I found myself some time to make a new painting finally, this time with more patience beside my job and I hope you like it ! :)

Work-steps -> [link]
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Some racer i guess :)

This was a livestream painting. Here is my art channel [link]

Steps [link]
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Textured
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Space ship, civil ship: dark side.
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destroyer
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Color and Shading test of the Jackal.
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My entry into the Eve Online Create A Starship Contest, the Stahlvogel. The first Caldari Battleship of its kind: it sports a spinal mounted railgun. Done in about 10 hours over a period of two days.
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Ship I designed for my fanfic. Done in Sketchup and Photoshop

Length is 230 meters, for scale.
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wwwwwwwwwwwwwwwwwwwwwwwwww
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Try something new
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this concept was not approved. I like this idea.
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Another concept for Section 8 prejudice. I hope you like it.
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.
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