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Random sketch!
Admittedly I felt super rusty when painting this and it shows.
So many flaws, didn't plan what to paint at all and then I was so lazy/sloppy at getting stuff right. T_T
The bison head design is so retarded lol
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Just a speedie.

With a flying shaver.
Deal with it.
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Cover commission from a while back, for:

Joe Vasicek's Genesis Earth

find it on Amazon: [link]
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Moar sketching, and more to come.
Here's a soldier class that doesn't use any powered suit to augment load bearing or movement. A light helmet with data visor provides the soldier with enhanced vision and an uplink to further resources.
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This time we have an off-shoot design related to the Elemental's predecessor. This suit has no advanced energy shielding, but it offers thick armor while maintaining a relatively compact size and high mobility. It can also lift rather large weapons, making it a great anti-armor unit.
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Thought I'd make a new dev for the painting stages, in case anyone likes the sketch. Zoomed it back in this time to show off some detail

Fixed up Marx's head and armor today, along with giving the Elementals their equipment. The streams are pretty laid back and chatty, so not a lot of work gets done :D
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READ MY FAQ at bottom

compressed video (from 22 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 22 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read all above info again - for more work:

wwwtorvenius.deviantart.com
www.torvenius.com
[link]
torvenius.tumblr.com/
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this one is made with "theme" request from :iconcat-zombie:

the video program crashed so no vid to go with this one :/

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 25 min. This one is done in 23 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)
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compressed video (from 21 min):

[link]


I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 21 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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Concept art/Pre-Viz for a yet-to-be-announced project: A stealthy transport VTOL refuelling en route to a deployment.

(Yes, I have been completely taken by the Hornet mission in BF3 :p)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Night fighting at the docks. A massive invasion by a terrorist group is underway as law enforcement (the brown Wanzers in the foreground) desperately attempt to pin down the assaulting force. This image is fully painted IIRC with the aid of a stock photo or 2 for the background lights. I always wanted to make a mech do a blind-fire maneuver. I thought it might help to convey a more realistic kind of fear and desperation given the odds-- and at the same time, show off whatever is happening in the background a bit better.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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...a VTOL transport for a yet-to-be-announced project :) Will update this spot with more info when I can!

I was really inspired by the geometry and functionality of [link]
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these was a fast sketches that I did for a video game, I have more than 300 concepts, I donīt have time to submit all of them. I hope you like it.
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more stuff of section 8 prejudice. This was a concept art for a video game.
texture + brush
photoshop cs3
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This is an illustration I did for Section 8 Prejudice game.
Photoshop CS3.
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just a fast sketch no refs.
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Concepts for some broke ass shanty infuenced structures.
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Concept art
Lloyd caravan concept
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Random speed paintc
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Just a random painting :)
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30mins quick paint :)
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The character from my last piece without any other gubbins attached.
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EDIT: changed the lighting significantly in order to make it more "dynamic"

The finished picture of my previous line work. this depicts my character Drake in combat. Its about 2/3 through the story, he has his drone/mech in support during a running battle with the enemy.

This one was a bitch to colour, had to fiddle around with it as the colours look great on ipad then you look at it on a pc and Bleh!
I dont know why it does that.
either way im quite happy with this.

Drawn on ipad with procreate.
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Phase three, pistol holster and spare ammo. I like the riveted style of home made kydex holsters and wanted to show that here. Note he has a tertiary weapon (knife) co located with his sidearm.
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Since October 2010 i bought my ipad and i just begin to understand this bugbox for doing some things to seems a bit interesting...So for me of course :) I esperiment Brushes,art studio and photoforge and to be honest.. you need to use 3 in the same times for achieve the feel you want. Anyway it's my case .:)
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Space Elevator Close-up details facade.
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Speed concept of the boxguard in the games.
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lates live stream [link]

will continue soon, thanks for viewing guys!

cheers
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15mnt killing time...

*yawn
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about couple of months ago, i participate 1 story in heavy metal magazine

ifs do heavy metal magazine!

[link]
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