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Random sketch!
Admittedly I felt super rusty when painting this and it shows.
So many flaws, didn't plan what to paint at all and then I was so lazy/sloppy at getting stuff right. T_T
The bison head design is so retarded lol
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Just a speedie.

With a flying shaver.
Deal with it.
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Here is a cover art I did a while back.
It's for Epic, volume 4 - The Glorious Becoming

>>Currently the best-selling independent sci-fi series in America, Lee Stephen's Epic tells the tale of Scott Remington, a young soldier enlisted in a global military created to fend off hostile extraterrestrials. A cross-genre series, Epic is about more than just science-fiction and war. It is a story of faith and the human condition, of camaraderie and conflict.<<


Very straight forward and simplistic art for a change :)

Head over to the DA page:
[link]

official homepage:
[link]
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One of my favorite pieces from the Contact book, maybe because I came up with the idea for this one, or at least part of it.

Showing off some of the high tech gear you can put on the field in Contact. Power armor with anti-gravity packs, plasma rifles, and particle cannons. All while jumping from your supersized vtol, explosions to your back :D

Contact RPG - contactrpg.com
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A quick sketch done to see if I can still fit my armor around a figure without bending reality too much, hadn't done this in a while (with fair results).
So what is cheated a bit?
The armor is pretty thin in places in order to maintain an agile look.
Also something I continue to ponder the technical significance of is that the chin of the helmet does not extend below the pilots chin. Maybe it's only my own view of aesthetics, but making the helmet too tall breaks the look for me.

Chime in ye opinionated viewers :D
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Moar sketching, and more to come.
Here's a soldier class that doesn't use any powered suit to augment load bearing or movement. A light helmet with data visor provides the soldier with enhanced vision and an uplink to further resources.
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READ MY FAQ at bottom

compressed video (from 22 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 22 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read all above info again - for more work:

wwwtorvenius.deviantart.com
www.torvenius.com
[link]
torvenius.tumblr.com/
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compressed video (from 21 min):

[link]


I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 21 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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READ MY FAQ at bottom

compressed video (from 19 min):

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 19 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read all above info again - for more work:

wwwtorvenius.deviantart.com
www.torvenius.com
[link]
torvenius.tumblr.com/
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The character from my last piece without any other gubbins attached.
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EDIT: changed the lighting significantly in order to make it more "dynamic"

The finished picture of my previous line work. this depicts my character Drake in combat. Its about 2/3 through the story, he has his drone/mech in support during a running battle with the enemy.

This one was a bitch to colour, had to fiddle around with it as the colours look great on ipad then you look at it on a pc and Bleh!
I dont know why it does that.
either way im quite happy with this.

Drawn on ipad with procreate.
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Phase three, pistol holster and spare ammo. I like the riveted style of home made kydex holsters and wanted to show that here. Note he has a tertiary weapon (knife) co located with his sidearm.
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Blaser Tactical 2.

Illustration for Euro-Optic Ltd
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SAKO TRG 42

Illustration for Euro-Optic Ltd
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M82A1 with USMC Operator.
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Concept art/Pre-Viz for a yet-to-be-announced project: A stealthy transport VTOL refuelling en route to a deployment.

(Yes, I have been completely taken by the Hornet mission in BF3 :p)
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This was done back in '07 as a spread for the IFS Prime artbook. Figured I'd upload this compilation image instead of numerous standalone concept sheets cause people have been asking to see my old concept design work for mods, like Nuclear Dawn and Project Hull Breach.

I'd like to share that Interwave Studios picked up the Nuclear Dawn rights some time back and are releasing a commercial version of the property! [link]
One of their talented artists, :iconapneicmonkey: has more ND art on his DA page so do check it out!


Hope you like them! :)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Night fighting at the docks. A massive invasion by a terrorist group is underway as law enforcement (the brown Wanzers in the foreground) desperately attempt to pin down the assaulting force. This image is fully painted IIRC with the aid of a stock photo or 2 for the background lights. I always wanted to make a mech do a blind-fire maneuver. I thought it might help to convey a more realistic kind of fear and desperation given the odds-- and at the same time, show off whatever is happening in the background a bit better.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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Since October 2010 i bought my ipad and i just begin to understand this bugbox for doing some things to seems a bit interesting...So for me of course :) I esperiment Brushes,art studio and photoforge and to be honest.. you need to use 3 in the same times for achieve the feel you want. Anyway it's my case .:)
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Speed concept of the boxguard in the games.
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Space Elevator Close-up details facade.
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This is another angle of my version of the Sovreign Class Starship.

Someone once asked for this angle ages ago, so I finally done it.

Was going to do this in a backdrop featuring a space station etc, but have not done the others like this so am keeping it in the same sole mode.

Enjoy!
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So, she thought; this is the end result of twenty years of peace?

She looked at the new starship that sat at dock through her bunk window. It was like nothing she or many had ever seen; different is an understatement; disappointment was more accurate.

When Admiral Schmidt and a chosen few read the details of Star Fleet’s new ship that was to go on its maiden voyage, many like her, thought they were getting a new level of innovation, of performance, and of design pioneering.

Everything on ‘paper’ suggested a powerhouse of a ship; her hull was three times bigger than that of the Excelsior Class; the Saucer section was the largest ever built; and the drives were the most powerful ever mustered. Visions of a new Excelsior came to pass.

Then everyone saw it and she like so many were lost for words; most praised the new nicer vision this ship radiated; others like herself had different feelings; one commodore summed it up perfectly – “What a fat ship!”

Many more regarded her as a starliner, and they were not far wrong; she did have a bigger second hull and saucer – but all designed to have better interior fittings and quarters, larger cabins, and plush staterooms and recreational lounges; the engines were the most powerful ever developed but only because none of the other systems available were capable of pushing its bulk to satisfactory speeds.

In addition she had two shuttlebays, one in the saucer section; massive cargo facilities, larger crew capacity, ultra advanced sickbays, and new labs; she also boasted to have the most powerful onboard computer in the Fleet.

What was the ultimate shock was her armament and shields; phasers were now mounted in these new ‘bumper’ like strips; each made up of lots of individual phasers but fired as one; this not only made the weapons more powerful it made targeting and tracking faster; the torpedoes were loaded into a single tube in the neck but used a new revolver mechanism that allowed rapid firing. Her shields used multiple frequencies meaning it could adapt to new weapons at a faster pace.

Yet looking at it all she could see is a fat duck waiting to be carved up by any of their enemies. It felt like a bureaucrat’s ship; hell it even has a special dedicated ‘captain’s yacht’ shuttlecraft. The machine radiated ostentation and vanity to pacifists and cowards.
It was said to be a revert to the ‘golden age’ of space exploration; where ships were mobile homes promoting peace and friendship but with the silent steel to meet any threat instead of vessels dedicated to fighting and defence. In short she was going to be an Ambassador to the new age. Many waffled on that the late and great Admiral Kirk and co would have been proud of such a ship.

She doubted that; and an ironic thought came to mind; the ship was going to be named at the launch ceremony (and there was a very strong bet it is to be called the Ambassador (how quaint)) and every precaution was there to prevent a repeat of the disaster that befell the Enterprise B’s departure; this vessel was going to be escorted by two of the last Larson Class Destroyers so in case they ran into a rescue situation or hostility; they were also there as a ‘symbol’ of change and respect.

If that is the case, she is a Klingon harlot she thought.

As she looked at the monstrosity, she wondered; if this thing works, will one of them ever end up being called the Enterprise-C?

-----

This maybe the last Trek piece I will do – I have near reached my limit.

I did this as the conclusion to a series of pics, and also to do a version of the Ambassador class – I based it on the Andrew Probert/Tobias Richter model that looks more closer to the Excelsior – Galaxy evolution; semi-circular hull and nav deflector, and slender neck as just fine examples of the inheritance.
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“Captain’s Log: Stardate 35499.29

USS Triton, NCC-2201: Captain B. Schmidt recording.

It has been ten years since the battle of StarBase 102 and the attempt by rogue Klingon houses and dissidents to provoke us into war with the Empire and at the same time remove what they considered a weak government from office.

Ten years since so many starships of the Fleet were motivated into conflict. A decade where in the Canopus belt was ablaze with explosions, weapons fire, and disintegrating hulls of destructing spacecraft, and slain crews.

Of course, the plan did not turn out as they had wished; we were aware they would come back, we were prepared as best as we could be; and we fought like cornered tigers. The Klings who fought there perished in phenomenal numbers. This combined with other failures within our space and their attempt at a coup, and the rebellion collapsed.

Even though it’s a decade since, I lost a lot of good friends there. A lot of people (not Klingons) need not have died there; but that is what arrogant patriotism generates – a belief in one’s indestructibility based on blind glory resulting in stupid ideas that cost lives.

Since then, not much if anything has happened here; we rebuilt, we maintained, we watched. The planned mass emigration of Klingons never came to pass; the radiation from the Praxis explosion dispersed faster than anyone predicted. Combine this with the failed coup, the Klingon race walked away to rebuild themselves.

Ironic is it that of now we need to demolish what we set up to keep the peace, to keep the peace. Starbase 102 is going to be a dedicated research facility. We are being wound down. Many, including myself complained that there are the Romulans, but they too have retreated; the UFP see this as a new season for peace and exploration.

So now we are being re-located, the fleet to be split up. So for the past year we have been clearing the “wrong personnel and materials” making it ready for the “right resources”, and now its time for us to go.

Captain’s Log – supplemental

This is it.

As we leave, I am told that I am being promoted to Admiral when I get back to Earth; The Triton is one of a number of ships considered too warlike and will be dismantled considering she has great space for science equipment.

The fact my dorsal warp drive had to be replaced after the battle and that huge parts of my ship remain jury rigged and still in need of proper overhaul emphasise the point.

I think some peace bureaucrats want all the war machines gone, and us fighters sidelined and seeing the Triton in the state it’s in is an excuse.

Now I know how Captain Kirk felt over the Enterprise “it’s old” nonsense.

As we leave, I am escorted by ships that have been with me or passing by to pick up staff and stock.

Captain Arcass finally got the Miranda he always wanted to command; apparently the Constellation he was commanding kept failing due to poor power issues; the cause of Captain’s Sumner’s and the Colossus’ death. Arcass was lucky.

The other ships are the usual suspects, and are here to pick up; there is a Sydney Class Liner – a real tub of a ship; an Excelsior, an Oberth, and a Merced class – the latter has been slated as a terrible ship.

I was however surprised to find that the USS Wisp made an appearance, with two Rhine Class Transports – excellent carriers they are. The Wisp is no longer commanded by Captain Mason but has been handed over to a Commander Manos. Mason is in command of the Excelsior class USS Crazy Horse.

I am planning to have dinner with Mason later. But for now, I am looking at the Canopus belt being lit up with the right lightsource – that of the systems’ star, and as we sail off into that sunset, my thoughts think of the future and the past.

Farewell Starbase 102.”



The Trek stories are now coming towards a conclusion. This is the price of peace - someone has to put the gun down, pack away the sword, and think other things. Just wanted to do a sort of "Undiscovered Country" ending.

I like to thank :iconhandofmanos: for the Rhine Class Tender - fabulous design and a tribute to a great artist. Please check out his fantastic artwork - [link]

Enjoy
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Just wanted to try out an Armored character, took inspiration from games like Halo, Killzone, and motocross protective gear.

That sniper sucks...damn I suck at weapon concepts.

Hope you like it.
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Random speed paintc
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Just a random painting :)
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30mins quick paint :)
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