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Random sketch!
Admittedly I felt super rusty when painting this and it shows.
So many flaws, didn't plan what to paint at all and then I was so lazy/sloppy at getting stuff right. T_T
The bison head design is so retarded lol
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Cover commission from a while back, for:

Joe Vasicek's Genesis Earth

find it on Amazon: [link]
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Just a speedie.

With a flying shaver.
Deal with it.
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Moar sketching, and more to come.
Here's a soldier class that doesn't use any powered suit to augment load bearing or movement. A light helmet with data visor provides the soldier with enhanced vision and an uplink to further resources.
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A quick sketch done to see if I can still fit my armor around a figure without bending reality too much, hadn't done this in a while (with fair results).
So what is cheated a bit?
The armor is pretty thin in places in order to maintain an agile look.
Also something I continue to ponder the technical significance of is that the chin of the helmet does not extend below the pilots chin. Maybe it's only my own view of aesthetics, but making the helmet too tall breaks the look for me.

Chime in ye opinionated viewers :D
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Thought I'd make a new dev for the painting stages, in case anyone likes the sketch. Zoomed it back in this time to show off some detail

Fixed up Marx's head and armor today, along with giving the Elementals their equipment. The streams are pretty laid back and chatty, so not a lot of work gets done :D
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Concept art/Pre-Viz for a yet-to-be-announced project: A stealthy transport VTOL refuelling en route to a deployment.

(Yes, I have been completely taken by the Hornet mission in BF3 :p)
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Hi all! It's been so long since I've been able to post work that I've done!

These concept artworks were done in late 2008 for the game Front Mission Evolved. Front Mission is a cult-classic mecha franchise by Square Enix that inspired my love for robots when I was a youngster. It was an insane privilege for IFS and myself to have been able to contribute to it.

_____________________________________________

[EDITED: higher res file + sharpened image]

Image info:

Night fighting at the docks. A massive invasion by a terrorist group is underway as law enforcement (the brown Wanzers in the foreground) desperately attempt to pin down the assaulting force. This image is fully painted IIRC with the aid of a stock photo or 2 for the background lights. I always wanted to make a mech do a blind-fire maneuver. I thought it might help to convey a more realistic kind of fear and desperation given the odds-- and at the same time, show off whatever is happening in the background a bit better.

_____________________________________________

Credits/Additional info:

-This artwork is Copyright Square Enix and Double Helix Games.

-These images (and more) can be found on the Free-to-Download Digital Dossier here: [link]

-Skan Srisuwan for his wonderful Wanzer redesigns.

-Verawat Verasunthorn who translated Skan's designs into 3D models, over which a number were used as 'bases' for me to paint over in these artworks to maintain accuracy and as a time saver.

-With Skan's permission, I'd taken design liberties with some of his designs, throwing in my own ideas and flavour to the mix; hopefully providing an extra layer of 'grounded-ness' or grittiness that I felt resonated with the spirit of Front Mission. ;)
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...a VTOL transport for a yet-to-be-announced project :) Will update this spot with more info when I can!

I was really inspired by the geometry and functionality of [link]
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EDIT: changed the lighting significantly in order to make it more "dynamic"

The finished picture of my previous line work. this depicts my character Drake in combat. Its about 2/3 through the story, he has his drone/mech in support during a running battle with the enemy.

This one was a bitch to colour, had to fiddle around with it as the colours look great on ipad then you look at it on a pc and Bleh!
I dont know why it does that.
either way im quite happy with this.

Drawn on ipad with procreate.
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The character from my last piece without any other gubbins attached.
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Phase three, pistol holster and spare ammo. I like the riveted style of home made kydex holsters and wanted to show that here. Note he has a tertiary weapon (knife) co located with his sidearm.
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Just a random painting :)
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Random speed paintc
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30mins quick paint :)
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Blaser Tactical 2.

Illustration for Euro-Optic Ltd
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SAKO TRG 42

Illustration for Euro-Optic Ltd
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USMC sharpshooter with a Barrett MRAD.

Illustration for Euro-Optic Ltd
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READ MY FAQ at bottom

compressed video (from 22 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 22 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read all above info again - for more work:

wwwtorvenius.deviantart.com
www.torvenius.com
[link]
torvenius.tumblr.com/
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compressed video (from 21 min):

[link]


I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 21 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
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this one is made with "theme" request from :iconcat-zombie:

the video program crashed so no vid to go with this one :/

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 25 min. This one is done in 23 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)
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Hobgoblin protomech for Battletech Wars of Reaving book
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another piece for the crystal core digital ccg
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This was 1 segment of the cover to the battletech field manual periphery book that i did under catalyst game labs. It was representative of the marian hegemony.
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these was a fast sketches that I did for a video game, I have more than 300 concepts, I donīt have time to submit all of them. I hope you like it.
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This is an illustration I did for Section 8 Prejudice game.
Photoshop CS3.
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more stuff of section 8 prejudice. This was a concept art for a video game.
texture + brush
photoshop cs3
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This is Luftorpedo Fi 105 C in flight
Rocket propulsion is used to accelerate to start the ramjets during the long take-off run and for ascension to interception height. Before that, his bi-fuel tanks must be nearly exhausted.
The transparent plastic cone is ejected just before firing the rocket salvo, and is placed to improve aerodynamics during the initial phase of the mission. It is transparent to allow ground crews to check the rockets before flight.
Ramjets are optimised to fly at 980 Km/h at 10.000 m height.
Bubble canopy was the first design put into production, later replaced by the design with two large optical sights and lateral circular flat windows (the same used by the V.T.O.L. "A" version).
Rocket salvo attack is needed to assure the destruction of incoming bombers armed with nuclear devices or other special mass-destruction weapons. If a sole bomber can escape undamaged, it can accomplish his mission provoking inmense damage to people and installations. This scenario must be avoided at any price. This scheme was active during the early years of the Cold War.

The recourse to nuclear bombs in a stage of a large conventional war is only logic in the part of a contendant that is losing a war of extermination against an enemy that threatens his survivability. This was not the case of Western Allies during WWII.
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I'm for a time being interested in the old formula of motorjet, this combination of piston engine with jet in times immediately preceding the appearance of the turbojet. The formula can even be mixed with compound engines with turbochargers and heat exchangers and even with free-piston engines, which are gas generators coupled with a turbine which is who exercise useful work.
Even I'm thinking in write a story about an imaginary time in that a race of mechanical post-humans are the "Masters of the Motorjets" and they fight in the air against a race of genetically-enhanced post-humans that uses another technology (in example, mechanically-coupled Diesel engines, or even steam engines) in his warplanes.
This design is one of the first by-product of the planned application of a motorjet (also called thermojet). This is version "D" of a design called AERODYNE 157, a family of designs that use a basic configuration. I will explain this design in more detail in another uploads.
NOTE: propellers are intermeshing, are synchronized and the four 25mm guns are also synchnonized with both propellers!
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Imaginary assault airplane in the Imperial Japanese Army's inventory circa 1946.
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