Shop Mobile More Submit  Join Login

Similar Deviations
Organized by Artist
Random sketch!
Admittedly I felt super rusty when painting this and it shows.
So many flaws, didn't plan what to paint at all and then I was so lazy/sloppy at getting stuff right. T_T
The bison head design is so retarded lol
Show
Add a Comment:
 
No comments have been added yet.

Here is a cover art I did a while back.
It's for Epic, volume 4 - The Glorious Becoming

>>Currently the best-selling independent sci-fi series in America, Lee Stephen's Epic tells the tale of Scott Remington, a young soldier enlisted in a global military created to fend off hostile extraterrestrials. A cross-genre series, Epic is about more than just science-fiction and war. It is a story of faith and the human condition, of camaraderie and conflict.<<


Very straight forward and simplistic art for a change :)

Head over to the DA page:
[link]

official homepage:
[link]
Show
Add a Comment:
 
No comments have been added yet.

Cover commission from a while back, for:

Joe Vasicek's Genesis Earth

find it on Amazon: [link]
Show
Add a Comment:
 
No comments have been added yet.

Moar sketching, and more to come.
Here's a soldier class that doesn't use any powered suit to augment load bearing or movement. A light helmet with data visor provides the soldier with enhanced vision and an uplink to further resources.
Show
Add a Comment:
 
No comments have been added yet.

A quick sketch done to see if I can still fit my armor around a figure without bending reality too much, hadn't done this in a while (with fair results).
So what is cheated a bit?
The armor is pretty thin in places in order to maintain an agile look.
Also something I continue to ponder the technical significance of is that the chin of the helmet does not extend below the pilots chin. Maybe it's only my own view of aesthetics, but making the helmet too tall breaks the look for me.

Chime in ye opinionated viewers :D
Show
Add a Comment:
 
No comments have been added yet.

This time we have an off-shoot design related to the Elemental's predecessor. This suit has no advanced energy shielding, but it offers thick armor while maintaining a relatively compact size and high mobility. It can also lift rather large weapons, making it a great anti-armor unit.
Show
Add a Comment:
 
No comments have been added yet.

READ MY FAQ at bottom

compressed video (from 22 min):

[link]

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 22 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read all above info again - for more work:

wwwtorvenius.deviantart.com
www.torvenius.com
[link]
torvenius.tumblr.com/
Show
Add a Comment:
 
No comments have been added yet.

compressed video (from 21 min):

[link]


I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 20 min. This one is done in 21 min.

FAQ:

Q: you should have music on your clips?
A: I record these as a quick note. I simply dont have time to put music over it, and edit these. It takes enough time already to make them and upload them on a daily basis

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internetz, a mix

Q: Can you share your brushes?
A. I will try to put together a pack and share/post via my homepage in the future

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process. Thats why it often turn out like poop. sometimes it take 85% of the time to just find some interesting to take further.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no I am sorry no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)

Q. You should have commentary over your clip?
A. I will make proper full length tutorial further on. these are just quick uploads.

Q. You should work for gaming Industry?
A. I do

Q. Why just all this speedies?
A. read above info again - for more work:

www.torvenius.com
www.facebook.com/torvenius
torvenius.tumblr.com
Show
Add a Comment:
 
No comments have been added yet.

this one is made with "theme" request from :iconcat-zombie:

the video program crashed so no vid to go with this one :/

I start almost everyday with a speed paint to warm up the wacom board. I often film these speedies, to keep track on my process and see what I am doing right/wrong. I thought I might wanna start share these with you.

These are SPEED paints. I have a timer I set for 20 min, so most of my speed paints are around 20 min. If a speed paint takes more than 1 hour, I don't think it's a speed paint anymore, then it's an illustration.

I sometimes use my speed paints as start ups for other work, and it's kind of sweet to have a huge folder with "sketches" to choose and pick from if you're running low on ideas some times.

also, there are always things you see as soon as the time is up, that you realize you should have done different, and there are always loads of stuff you miss or do wrong. But the important thing is just to nail something, a feeling and basic design in 25 min. This one is done in 23 min.

FAQ:

Q: you should have music on your clips?
A: NO no and NO. I fu*king hate music in clips like this since I always listen to other music myself. and just get annoyed with tutorials with cheesy sounds on it. And, I don't have time to sit and make these with sounds.

Q: What program did you use?
A: Photoshop CS3 and and a wacom Intous 3 to go with that.

Q: Where did you get your custom brushes?
A: from everywhere. friends and internet

Q: Can you share your brushes?
A. Maybe someday I will.

Q: Do you know when you start what it will be?
A: no, almost never. I go with the flow and it often changes under the process.

Q. at *insert random number* min/sec in the clip, you do this and that and I cant really see what is happening, do you mind to tell me about and explain it all?
A. no (I don't have the time to sit and write x number of ppl personal tutorials etc - further on, there will be properly done video tutorials from me)
Show
Add a Comment:
 
No comments have been added yet.

Concept art/Pre-Viz for a yet-to-be-announced project: A stealthy transport VTOL refuelling en route to a deployment.

(Yes, I have been completely taken by the Hornet mission in BF3 :p)
Show
Add a Comment:
 
No comments have been added yet.

...a VTOL transport for a yet-to-be-announced project :) Will update this spot with more info when I can!

I was really inspired by the geometry and functionality of [link]
Show
Add a Comment:
 
No comments have been added yet.

This was done back in '07 as a spread for the IFS Prime artbook. Figured I'd upload this compilation image instead of numerous standalone concept sheets cause people have been asking to see my old concept design work for mods, like Nuclear Dawn and Project Hull Breach.

I'd like to share that Interwave Studios picked up the Nuclear Dawn rights some time back and are releasing a commercial version of the property! [link]
One of their talented artists, :iconapneicmonkey: has more ND art on his DA page so do check it out!


Hope you like them! :)
Show
Add a Comment:
 
No comments have been added yet.

The character from my last piece without any other gubbins attached.
Show
Add a Comment:
 
No comments have been added yet.

This is my first attempt at using colour. I will add a background next.
Drawn on my ipad with brushes, and a stylus.

EDIT: changed colour slightly, adjusted some minor details.

EDIT again: just fiddled around a bit, added a shadow and some text, adjusted the colour again.
Show
Add a Comment:
 
No comments have been added yet.

EDIT: changed the lighting significantly in order to make it more "dynamic"

The finished picture of my previous line work. this depicts my character Drake in combat. Its about 2/3 through the story, he has his drone/mech in support during a running battle with the enemy.

This one was a bitch to colour, had to fiddle around with it as the colours look great on ipad then you look at it on a pc and Bleh!
I dont know why it does that.
either way im quite happy with this.

Drawn on ipad with procreate.
Show
Add a Comment:
 
No comments have been added yet.

Random speed paintc
Show
Add a Comment:
 
No comments have been added yet.

Just a random painting :)
Show
Add a Comment:
 
No comments have been added yet.

30mins quick paint :)
Show
Add a Comment:
 
No comments have been added yet.

Concept art
Lloyd caravan concept
Show
Add a Comment:
 
No comments have been added yet.

Concepts for some broke ass shanty infuenced structures.
Show
Add a Comment:
 
No comments have been added yet.

A couple more speed paintings that i did on my livestream channel on [link]

Make sure to follow me on twitter for latest updates: @RobinOlausson
Show
Add a Comment:
 
No comments have been added yet.

these was a fast sketches that I did for a video game, I have more than 300 concepts, I don´t have time to submit all of them. I hope you like it.
Show
Add a Comment:
 
No comments have been added yet.

This is an illustration I did for Section 8 Prejudice game.
Photoshop CS3.
Show
Add a Comment:
 
No comments have been added yet.

more stuff of section 8 prejudice. This was a concept art for a video game.
texture + brush
photoshop cs3
Show
Add a Comment:
 
No comments have been added yet.

:icontorei:
Experiment.
Show
Add a Comment:
 
No comments have been added yet.

.
Show
Add a Comment:
 
No comments have been added yet.

:icontorei:
Robotech. :D
Show
Add a Comment:
 
No comments have been added yet.

I based an image floating in my mind of the idea of what the word Corporate means to me and maybe a lot of other people.

The concept is what I think Corporate is about – controlling everything to a standard. Anyone outside this world is a threat, no matter how small, and such organisations are run by shadowy people beyond touch and rule. They are the ones who dictate how money is valued, how people should dress, act, and what they should eat, look, and do and almost never for the betterment of all.

Most people imagine such individuals running their power from an office block, and I had that as an original concept but it did not work.

So a friend of mine advised me to look up Corporate on the net. What I found were few images but all had just three themes – that they are full of faceless shadowy men and women in power executive suits appearing neat; that there are charts and graphs involved in EVERYTHING they do; and the world is always featured; as in their undisputed rule of it.

I went further by basing this office in space, looking down on the planet, with graphs and all sorts of multi-media systems granting this person stocks, values, and amounts, judging how humanity should be manipulated by the Corporate powers in the name of profit, influence, and power.

Such people are obsessed with meetings, and reports handed to them by minions, and I did something like that with the table and the swat at its end; note only the “benevolent” named Chairman, or Managing Director has the big comfy seat. Yet despite the power these (mainly) men have, they always like being discrete.

The globe on the table is pure drama – and liked how it came out, as a metaphor for the world literally in their hands.

Love to hear your thoughts.
Show
Add a Comment:
 
No comments have been added yet.

So, she thought; this is the end result of twenty years of peace?

She looked at the new starship that sat at dock through her bunk window. It was like nothing she or many had ever seen; different is an understatement; disappointment was more accurate.

When Admiral Schmidt and a chosen few read the details of Star Fleet’s new ship that was to go on its maiden voyage, many like her, thought they were getting a new level of innovation, of performance, and of design pioneering.

Everything on ‘paper’ suggested a powerhouse of a ship; her hull was three times bigger than that of the Excelsior Class; the Saucer section was the largest ever built; and the drives were the most powerful ever mustered. Visions of a new Excelsior came to pass.

Then everyone saw it and she like so many were lost for words; most praised the new nicer vision this ship radiated; others like herself had different feelings; one commodore summed it up perfectly – “What a fat ship!”

Many more regarded her as a starliner, and they were not far wrong; she did have a bigger second hull and saucer – but all designed to have better interior fittings and quarters, larger cabins, and plush staterooms and recreational lounges; the engines were the most powerful ever developed but only because none of the other systems available were capable of pushing its bulk to satisfactory speeds.

In addition she had two shuttlebays, one in the saucer section; massive cargo facilities, larger crew capacity, ultra advanced sickbays, and new labs; she also boasted to have the most powerful onboard computer in the Fleet.

What was the ultimate shock was her armament and shields; phasers were now mounted in these new ‘bumper’ like strips; each made up of lots of individual phasers but fired as one; this not only made the weapons more powerful it made targeting and tracking faster; the torpedoes were loaded into a single tube in the neck but used a new revolver mechanism that allowed rapid firing. Her shields used multiple frequencies meaning it could adapt to new weapons at a faster pace.

Yet looking at it all she could see is a fat duck waiting to be carved up by any of their enemies. It felt like a bureaucrat’s ship; hell it even has a special dedicated ‘captain’s yacht’ shuttlecraft. The machine radiated ostentation and vanity to pacifists and cowards.
It was said to be a revert to the ‘golden age’ of space exploration; where ships were mobile homes promoting peace and friendship but with the silent steel to meet any threat instead of vessels dedicated to fighting and defence. In short she was going to be an Ambassador to the new age. Many waffled on that the late and great Admiral Kirk and co would have been proud of such a ship.

She doubted that; and an ironic thought came to mind; the ship was going to be named at the launch ceremony (and there was a very strong bet it is to be called the Ambassador (how quaint)) and every precaution was there to prevent a repeat of the disaster that befell the Enterprise B’s departure; this vessel was going to be escorted by two of the last Larson Class Destroyers so in case they ran into a rescue situation or hostility; they were also there as a ‘symbol’ of change and respect.

If that is the case, she is a Klingon harlot she thought.

As she looked at the monstrosity, she wondered; if this thing works, will one of them ever end up being called the Enterprise-C?

-----

This maybe the last Trek piece I will do – I have near reached my limit.

I did this as the conclusion to a series of pics, and also to do a version of the Ambassador class – I based it on the Andrew Probert/Tobias Richter model that looks more closer to the Excelsior – Galaxy evolution; semi-circular hull and nav deflector, and slender neck as just fine examples of the inheritance.
Show
Add a Comment:
 
No comments have been added yet.

“Captain’s Log: Stardate 25445.3

USS Triton, NCC-2201: Captain B. Schmidt recording.

The Triton and its crew have been assigned escort duty to Starbase 102. Over the past two weeks, a number of vessels have either been attacked, destroyed or have gone missing due to Klingon incursions en route there. Now the base has been the victim of a major assault. Starbase 102 managed to defend itself but it suffered. So fearing that the Klingons will be back with the possibility that they may take 102 as a base of their own or a trophy, the Triton has been assigned to the region as part of a gradual build up of a task force to go Klingon Hunting!

The ships I am escorting consist of three transports; two tankers and a freighter. These are needed to start the plans aforementioned – fuel and ready war materials. With these immediate stockpiles, we can make a presence here.

However, to get to Starbase 102 I have plotted a course that takes us through an area near 102 called the Canopus Cloud. It’s a dust field that we can scan quite well, and will hopefully expose any cloaked ships or hide us from immediate detection.

To make sure the mission succeeds, I have been assigned a fleet of ships – two Genser Class Escorts: the USS Edge, and the USS Trailblazer; four squadrons of Scorpio Class Corvettes, and to my delight, the USS Wisp, a Ranger Class Scout.

The Wisp is a ship my crew helped rescue from Klingon attack a month back, and on learning we needed some extra ears, Captain Mason was eager to offer his services to me.

Who says good deeds do not go unrewarded?”


Once again I have raided my childhood and resurrected a few ship designs from the FASA game of Star Trek.

I feature the Triton Class in this picture showing a different angle, so if anyone likes the design can admire it more or even make a 3D model. The original is awful but the idea is fantastic hence my re-design. I added a secondary hull, because I felt it would look better. The pylons are different, and they are styled along the lines of the Constellation Class where the nacelles are side mounted – makes a lot more sense than the original idea! Also the saucer is its own, not again a Constitution kitbash – I have no qualms about kitbashes but lets make them look worthy, eh?

The end result to me is a better looking original ship.

The freighters are based on a design briefly glimpsed in Star Dock in Star Trek III, a basic neck with warp drives and some cargo modules slung under. This I chose to use my imagination to base the design. It’s no doubt different but it looks the business.

The Gensers I based on the Oberth Class but with a different second hull, and stronger warp drives. Again the original design is just shit, but the idea is sound, and of all the escorts in the FASA game, this is the best looker. The original had a saucer like the Constitution, and a titanic second hull, but only armed with phasers? Please. I went with that aspect but made it smaller just; after all they are escorts.

The Wisp is based off one of the few great designs in the FASA books, the Ranger, and she is a good looking ship – only they had her in the films.

Finally the fighter like vessels are Scorpio Class Corvettes – again I loved the idea, but the designers fluffed the shape, so I based the idea on a ship that has the traits of a typical shuttle, but mounted the one warp drive, similar to the types the Oberth possess. I think they look rather sweet.

Love to hear your thoughts and opinions please.

Enjoy!
Show
Add a Comment:
 
No comments have been added yet.