Every once in a while, Hideyoshi puts a few more hours into his paintings. Neglectfully, he paints away without proper planning and concept, hiding a boring base in eyecandy detail and colors. Then he regrets that he did and submits it to DA anyway b̶̶e̶̶c̶̶a̶̶u̶̶s̶̶e̶̶ ̶̶h̶̶e̶̶ ̶̶t̶̶h̶̶i̶̶n̶̶k̶̶s̶̶ ̶̶h̶̶e̶'̶s̶̶ ̶̶c̶̶o̶̶o̶̶l̶̶.̶
--- *cough no 3D base (except for the 3 main buildings), I was struggling with making the boring composition work. There are some scale issues and most of the building design is rather generic.
Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz. In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.
Follow the games progress on Facebook, twitter and its new website. Facebook: [link] Twitter: [link] Website: [link]
(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Now this one I was painting whilst being recorded by some freeware screen recorder called Camstudio. I tested it before hand but upon completion of this painting I stopped the recording to watch it and it was corrupt. Apparently it's buggy as hell so don't expect any vids from me soon until I find some new capture software. Sorry folks. Again inspired by the forerunners from halo.
Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler some adjustments were made but the basic shape was kept for accuracy.
More info on the game can be found on its Facebook page and Twitter
"That's the dream. At least when you're looking for it here. Living in the higher levels of these skytowers. I never was so high up but i saw pictures of the most amazing sunsets you can imagine. My dreams lie beyond these towers and the planet. Can't wait to get there. Can't wait to see my own sunsets."
Part Three of my submission to the 'Sequential' themed 15th Artpack of #theluminarium - [link]
For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port!
What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. Iím still undecided if we have a morning or evening scene in this pic. Thatís what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.
Technically itís heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldnít resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasnít to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.
In Photoshop then happened the compositing of all the different elements Vue gave me with itís renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.
This picture is also part of The Luminariumís 17th artpack release ĎIlluminate IVí. Some pretty amazing and inspiring work there. Info can be found here: [link]
I really had some fun with this one and hope you people dig the view as much as I do!
Tried myself on some concept arty stuff again today. Created me some brushes and started painting. Used a plate photo ~MyArms-YourHearse gave me a couple of years ago. Still useful buddy. Thanks once again.
It is rough and i actually have no clue what we're seeing here. Some futuristic city i guess. Liked the result. Posted it.
I'm so glad to present to you the result of a lot of work on Vue and photohop in this science-fiction matte painting. I really thank the talented and friendly Lum mate for his help on this one. This one is probably the most achieve piece I've ever done so far.
The modelling of the sci-fi city has been entirely designed and modelled in Vue 9 by myself. It took me about 20-30 hours in the process playing with the nodes and filters following some pro tuts and stuff. Spaceships have been modelled and rendered in 3DSmax and all postwork has been done in Photoshop with quite a lot of little details here and there, textures and lights...!
I really hope you'll enjoy this one. The story is a city in the middle of the desert, swallowed through time by the sand. The title is of course in reference to Revenge of The Siths, so time now to find where is hidden the Jedi in the scene, mouhahahaaaa!!
Enjoy and thx for your favs and comments...and support!
It's been a while since I did not make a matte sci-fi scene and here is "The Terminal". This one is fully inspired by a French artist I discovered in the following book in french (sorry...): [link] It's Paul Chadeisson I should credit him for the composition and the brushes he kindly shared, check out his website: [link] Have a look at his gallery, it's really good.
Nevertheless, everything has been fully made by myself, no like for like elements. I added many things, details and textures.
This image is a personal project, so doesn't belong to anyone else, i.e. a client. The full license of this image is £60 ($100).
Rough concept painting, inspired by a Ryan Church DVD tutorial. Pleased. I used a default photoshop round brush which I flattened. No initial plan to the design so it came about through happy accidents.
A similar image could be created in a day for £100 ($160).
This image is a personal project, so doesn't belong to anyone else, i.e. a client. The full license for this image is £1000 ($1650). Why so much? Because I sell prints of this image regularly at conventions. By selling the full license I would not be able to sell any more prints.
I had to let this go as i was fine tuning endlessly. It has been completely painted in Photoshop CS5 using a Wacom Intuos 4 large tablet. It took me about 3 months (on and off) mainly during evenings. I used 1 point perspective techniques with a little help from the new CS5 vanishing point tool for a 2nd (very slight) vanishing point. I just aint got the time to learn a 3D package...yet. I created the main central area first and the added more structures as I went on, making the composition spread further horizontally. I masked area's and painted in the details using the vanishing point grids as guides. On occasion I used a textured brush or city textures which were manipulated over and over and reduced in size dramatically until I could piece them together to make new textures. I wanted to add a more detailed space craft but my inexperience in art has limited me this time round. The lighting was draining - I used lots of lens flares, shrunk down to small points!
To create a similar image would now take me about 5 to 7 days. The cost would be £500 to £700 ($800 to $1120).
Our distant progeny inexplicably decide the best location for new enormous frikkin' spaceports is Monument Valley! Kids eh...? Just mucking around really but this image will be part of matte and painting tutorial in my next book.
No more than 2.5 hours of work, reference taken from various sources for the base landscape.
Original Res Ė 2.4k wide PS CS3 Wacom Intous 3 150 mins work.