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A commissioned illustration for the 'OMEN RPG' rulebook.
Check all the details on www.omenrpg.com

Had fun with this, hope you like. :)
I know the lighting in space looks different, I took some artistic liberties.
I just can't sleep peacefully without my daily dose of ambient light!

PS 5.5
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Next one, blah. :P
Back to sci-fi randomness.
3h

I go watch Pirates 4 in 3D now.
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another 40 mins sketch!
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Big scifi buildings. Yet again...
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A mattepaint I did for fun, started on it yesterday and finished today.

Hope everyone is well!
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Thought I'd make another speedpaint batch but I liked this one in hires so.. here you go, starship near completion :) ~4h
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Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz.
In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.

Follow the games progress on Facebook, twitter and its new website.
Facebook: [link]
Twitter: [link]
Website: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Now this one I was painting whilst being recorded by some freeware screen recorder called Camstudio. I tested it before hand but upon completion of this painting I stopped the recording to watch it and it was corrupt. Apparently it's buggy as hell so don't expect any vids from me soon until I find some new capture software. Sorry folks.
Again inspired by the forerunners from halo.

This one took around an hour and a half :ahoy:
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Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler :iconpukey82: some adjustments were made but the basic shape was kept for accuracy.

More info on the game can be found on its Facebook page and Twitter

Facebook: [link]
Twitter: [link]

(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
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Neo-Paris 2084,
Augmented reality and memory manipulation have taken control of peoples’ lives.
You can now digitize, buy, sell or trade your own personal memories. The last remainders of intimacy have been swept away, in what appears to be a simple extension of the development of social networks and geolocation at the beginning of the 21st century.
The “surveillance society” has been accepted by the citizens themselves, in exchange for a few technological benefits. It is a reality that no one even thinks of challenging anymore.
This memory-based economy gives an immense yet uncontrollable power to a handful of people…

more in [link]
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Hi, speedpaint for fun, hope you will like it : )
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Speedpaint today, 1 hour

using some piece of photography
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skyrim inspired somehow

and whats the problem with resize on DA? somehow images smaller than fullview size
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///
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some test work
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Whew - my first upload in ages! It's been quite busy this year, so I've had very little time to do personal artwork.

This image started as a rough 3D model (created in Lightwave) and I more or less painted over the whole thing by the time I was finished with it.

The planet - orbiting an orphan star adrift in the intergalactic void - is named in honor of a friend and fellow artist. :)

I used some Hubble images as the basis for the distant galaxies:
[link]

[link]

[link]
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A "slightly-too-slow-to-be-a-real-speed-painting" sketch. I made this about a year ago, and then dragged it out and tweaked it a number of times since - but it never felt finished. Maybe it never will be! So rather than draw out this meaningless process any longer, I'm just going to post it and move on with life ;)
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This is still very much a work in progress... but I decided to post it anyway.

*Edit* Let me clarify that - I won't be doing any more to this particular image you see here, but I'm going to continue developing the 3D assets and will eventually post the result of that continued development :)

The entire scene was made in Lightwave 3D, and touched up in Photoshop.

The figures are exported from DAZ Studio, although I made the clothes myself after searching high and low for an already-made parka and finding nothing suitable. I'll never be a tailor! :)
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This is an illustration I did for Section 8 Prejudice game.
Photoshop CS3.
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more stuff of section 8 prejudice. This was a concept art for a video game.
texture + brush+ sketchup
photoshop cs3
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This is an illustration I did for Section 8 prejudice game.
Photoshop CS3.
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And another one. Did it a week ago or so. Again playing with brushes and moody lighting. I guess i'm a total scifi nerd here. =D
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Tried myself on some concept arty stuff again today. Created me some brushes and started painting. Used a plate photo ~MyArms-YourHearse gave me a couple of years ago. Still useful buddy. Thanks once again.

It is rough and i actually have no clue what we're seeing here. Some futuristic city i guess. Liked the result. Posted it. =)
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For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port! =D

What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. I’m still undecided if we have a morning or evening scene in this pic. That’s what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.

Technically it’s heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldn’t resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasn’t to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.

In Photoshop then happened the compositing of all the different elements Vue gave me with it’s renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.

This picture is also part of The Luminarium’s 17th artpack release ‘Illuminate IV’. Some pretty amazing and inspiring work there. Info can be found here: [link]

I really had some fun with this one and hope you people dig the view as much as I do!

5000px wide – Vue – Photoshop

Creation Progress: [link]
Print Detail: [link]
Wallpapers: [link]
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Totally painted in Photoshop CS5.
Client - Dark Nova Games. This image is not available for use by anyone else.
The game - Dark Nova Role Playing Game (Flagship). [link]

To design and create an image like this from scratch will take about 7 days (including revisions). The cost would be £600 ($960).
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This image is a personal project, so doesn't belong to anyone else, i.e. a client. The full license of this image is £60 ($100).

Rough concept painting, inspired by a Ryan Church DVD tutorial. Pleased.
I used a default photoshop round brush which I flattened. No initial plan to the design so it came about through happy accidents.

A similar image could be created in a day for £100 ($160).

Photoshop.
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This image is a personal project, so doesn't belong to anyone else, i.e. a client. The full license for this image is £1000 ($1650). Why so much? Because I sell prints of this image regularly at conventions. By selling the full license I would not be able to sell any more prints.

I had to let this go as i was fine tuning endlessly.
It has been completely painted in Photoshop CS5 using a Wacom Intuos 4 large tablet. It took me about 3 months (on and off) mainly during evenings.
I used 1 point perspective techniques with a little help from the new CS5 vanishing point tool for a 2nd (very slight) vanishing point. I just aint got the time to learn a 3D package...yet.
I created the main central area first and the added more structures as I went on, making the composition spread further horizontally.
I masked area's and painted in the details using the vanishing point grids as guides. On occasion I used a textured brush or city textures which were manipulated over and over and reduced in size dramatically until I could piece them together to make new textures.
I wanted to add a more detailed space craft but my inexperience in art has limited me this time round.
The lighting was draining - I used lots of lens flares, shrunk down to small points!

To create a similar image would now take me about 5 to 7 days. The cost would be £500 to £700 ($800 to $1120).
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I hope you like it!!
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I hope you like it...
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Personal speedpainting about 1,1/2 hours.. I hope you like it ;)
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