Every once in a while, Hideyoshi puts a few more hours into his paintings. Neglectfully, he paints away without proper planning and concept, hiding a boring base in eyecandy detail and colors. Then he regrets that he did and submits it to DA anyway b̶̶e̶̶c̶̶a̶̶u̶̶s̶̶e̶̶ ̶̶h̶̶e̶̶ ̶̶t̶̶h̶̶i̶̶n̶̶k̶̶s̶̶ ̶̶h̶̶e̶'̶s̶̶ ̶̶c̶̶o̶̶o̶̶l̶̶.̶
--- *cough no 3D base (except for the 3 main buildings), I was struggling with making the boring composition work. There are some scale issues and most of the building design is rather generic.
Now this one I was painting whilst being recorded by some freeware screen recorder called Camstudio. I tested it before hand but upon completion of this painting I stopped the recording to watch it and it was corrupt. Apparently it's buggy as hell so don't expect any vids from me soon until I find some new capture software. Sorry folks. Again inspired by the forerunners from halo.
Another painting for the game Novus Aeterno. This image was used as a guide to show the look and general feel of the big gas and dust clouds that are to be added into the games space to make space less empty and boring. There is a huge fleet of ships breaking orbit from a planet that can just be seen behind the big dust cloud. This is the first image I did that showed off all the ships the human race has, minus a big ass one but more on that later. The ships are paint-overs of 3D models created by our very talented 3D ship modeler some adjustments were made but the basic shape was kept for accuracy.
More info on the game can be found on its Facebook page and Twitter
Here is the latest illustration for the game Novus Aeterno, it depicts a huge open area where masses of troops are listening to what is probably a very uplifting and motivating speech about universal domination and all that jazz. In the distance there are several dreadnought class ships but they are too big so most of them are in the clouds. not a great view from up there.
Follow the games progress on Facebook, twitter and its new website. Facebook: [link] Twitter: [link] Website: [link]
(All graphics and information are copyright of novus aeterno LLC and Taitale Studios)
Tried myself on some concept arty stuff again today. Created me some brushes and started painting. Used a plate photo ~MyArms-YourHearse gave me a couple of years ago. Still useful buddy. Thanks once again.
It is rough and i actually have no clue what we're seeing here. Some futuristic city i guess. Liked the result. Posted it.
For a long time now I have a certain image in my head that I still/yet have to make. The picture we have here brought me a little closer to the image I have in my head. The pic I have in mind is something with a giant huge space port/dock structure. And yes, other artists already have made very awesome attempts on that. But hey, I want my own super cool space port!
What we have here is indeed a cool space port kind of thing and I really honestly like the result of my attempt here. I really had some fun playing with the colours. I wanted to go for colours I rarely used so far. So this pic will make a nice addition to my portfolio. I’m still undecided if we have a morning or evening scene in this pic. That’s what I leave to the viewers. Yes the scene is artistically nothing entirely new but I think it just looks sort of soothing.
Technically it’s heavy Vue work again. It started, like so often, playing around with objects and atmospheres. Originally I was thinking about creating a space scene. Then I had this great atmosphere that reacted so nicely with my objects that I couldn’t resist to make it another Scifi cityscape. The rendering happened in various steps again. First the city. Then the clouds. And last but not least the flying little ships. Throughout the Photoshop phase I continued rendering out smaller parts to replace some others I wasn’t to happy with. I still love the Multipass options in Vue. This makes it rather easy to exchange elements.
In Photoshop then happened the compositing of all the different elements Vue gave me with it’s renders. A lot of fixing, texturing and overpainting happened in the next stage. The atmosphere got some pushes too. The final result then really became a moody Scifi scene that allows the viewer to dive into.
This picture is also part of The Luminarium’s 17th artpack release ‘Illuminate IV’. Some pretty amazing and inspiring work there. Info can be found here: [link]
I really had some fun with this one and hope you people dig the view as much as I do!
"That's the dream. At least when you're looking for it here. Living in the higher levels of these skytowers. I never was so high up but i saw pictures of the most amazing sunsets you can imagine. My dreams lie beyond these towers and the planet. Can't wait to get there. Can't wait to see my own sunsets."
Part Three of my submission to the 'Sequential' themed 15th Artpack of #theluminarium - [link]
I'm so glad to present to you the result of a lot of work on Vue and photohop in this science-fiction matte painting. I really thank the talented and friendly Lum mate for his help on this one. This one is probably the most achieve piece I've ever done so far.
The modelling of the sci-fi city has been entirely designed and modelled in Vue 9 by myself. It took me about 20-30 hours in the process playing with the nodes and filters following some pro tuts and stuff. Spaceships have been modelled and rendered in 3DSmax and all postwork has been done in Photoshop with quite a lot of little details here and there, textures and lights...!
I really hope you'll enjoy this one. The story is a city in the middle of the desert, swallowed through time by the sand. The title is of course in reference to Revenge of The Siths, so time now to find where is hidden the Jedi in the scene, mouhahahaaaa!!
Enjoy and thx for your favs and comments...and support!
It's been a while since I did not make a matte sci-fi scene and here is "The Terminal". This one is fully inspired by a French artist I discovered in the following book in french (sorry...): [link] It's Paul Chadeisson I should credit him for the composition and the brushes he kindly shared, check out his website: [link] Have a look at his gallery, it's really good.
Nevertheless, everything has been fully made by myself, no like for like elements. I added many things, details and textures.
This is still very much a work in progress... but I decided to post it anyway.
*Edit* Let me clarify that - I won't be doing any more to this particular image you see here, but I'm going to continue developing the 3D assets and will eventually post the result of that continued development
The entire scene was made in Lightwave 3D, and touched up in Photoshop.
The figures are exported from DAZ Studio, although I made the clothes myself after searching high and low for an already-made parka and finding nothing suitable. I'll never be a tailor!
Our distant progeny inexplicably decide the best location for new enormous frikkin' spaceports is Monument Valley! Kids eh...? Just mucking around really but this image will be part of matte and painting tutorial in my next book.
No more than 2.5 hours of work, reference taken from various sources for the base landscape.
Original Res – 2.4k wide PS CS3 Wacom Intous 3 150 mins work.